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excustom(3)			Allegro	manual			   excustom(3)

NAME
       excustom	 -  Creating  custom GUI objects. Allegro game programming li-
       brary.

SYNOPSIS
       #include	<allegro.h>

       Example excustom

DESCRIPTION
       A follow	up of the exgui.c example showing how to customise the default
       Allegro framework. In this case a dialog	procedure animates a graphical
       clock without disrupting	other GUI dialogs.  A more simple option shows
       how to dynamically change the font used by all GUI elements.

SEE ALSO
       BITMAP(3), DATAFILE(3), DIALOG(3), END_OF_MAIN(3), FONT(3), allegro_er-
       ror(3), allegro_init(3),	allegro_message(3), blit(3),  circle(3),  cir-
       clefill(3),   clear_to_color(3),	  create_bitmap(3),  d_button_proc(3),
       d_check_proc(3),	d_clear_proc(3),  d_edit_proc(3),  desktop_palette(3),
       destroy_bitmap(3),   do_dialog(3),   fixcos(3),	 fixed(3),  fixmul(3),
       fixsin(3), fixtoi(3), font(3),  install_keyboard(3),  install_mouse(3),
       install_timer(3),   itofix(3),	key(3),	  line(3),   load_datafile(3),
       makecol(3),    object_message(3),    replace_filename(3),    screen(3),
       set_gfx_mode(3),	set_palette(3),	unload_datafile(3)

Allegro				 version 4.4.2			   excustom(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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