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exaccel(3)			Allegro	manual			    exaccel(3)

NAME
       exaccel	-  Using  offscreen  video memory to store source graphics for
       VBE/AF. Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       Example exaccel

DESCRIPTION
       This program demonstrates how to	use an offscreen  part	of  the	 video
       memory  to  store  source  graphics for a hardware accelerated graphics
       driver. The example loads the `mysha.pcx' file and then blits  it  sev-
       eral  times  on	the screen. Depending on whether you have enough video
       memory and Allegro supports the hardware	acceleration features of  your
       card,  your  success  running this example may be none at all, sluggish
       performance due to software emulation, or flicker free smooth  hardware
       accelerated animation.

SEE ALSO
       BITMAP(3),  END_OF_MAIN(3),  PALETTE(3),	 SCREEN_H(3), SCREEN_W(3), ac-
       quire_bitmap(3),	allegro_error(3), allegro_init(3), allegro_message(3),
       blit(3),	 clear_bitmap(3),  create_video_bitmap(3),  destroy_bitmap(3),
       font(3),	 gfx_capabilities(3),  install_keyboard(3),  install_timer(3),
       keypressed(3),	load_bitmap(3),	  readkey(3),  release_bitmap(3),  re-
       place_filename(3),    screen(3),	   set_gfx_mode(3),    set_palette(3),
       show_video_bitmap(3), textout_ex(3), textprintf_ex(3)

Allegro				 version 4.4.2			    exaccel(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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