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ex3buf(3)			Allegro	manual			     ex3buf(3)

NAME
       ex3buf  - Mode-X	triple buffering and retrace interrupt simulation. Al-
       legro game programming library.

SYNOPSIS
       #include	<allegro.h>

       Example ex3buf

DESCRIPTION
       This program demonstrates the use of triple buffering.  Several	trian-
       gles  are displayed rotating and	bouncing on the	screen until you press
       a key. Note that	on some	platforms you can't get	real  hardware	triple
       buffering.   The	 Allegro  code	remains	 the same, but most likely the
       graphic driver will emulate it. Unfortunately, in these cases you can't
       expect the animation to be completely smooth and	flicker	free.

SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_bitmap(3),
       allegro_error(3), allegro_init(3), allegro_message(3), clear_bitmap(3),
       clear_keybuf(3),	   create_video_bitmap(3),   desktop_palette(3),   de-
       stroy_bitmap(3),	 enable_triple_buffer(3),  fixcos(3),  fixed(3),  fix-
       mul(3),	 fixsin(3),   fixtoi(3),   font(3),  gfx_capabilities(3),  in-
       stall_keyboard(3), install_mouse(3), install_timer(3), itofix(3),  key-
       pressed(3), poll_scroll(3), release_bitmap(3), request_video_bitmap(3),
       screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3), triangle(3),
       ustrzcpy(3)

Allegro				 version 4.4.2			     ex3buf(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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