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EASYRPG-PLAYER(6)		EasyRPG	Manual		     EASYRPG-PLAYER(6)

NAME
       easyrpg-player -	Interpreter for	RPG Maker 2000/2003 games

SYNOPSIS
       easyrpg-player [<optional flags>...]

DESCRIPTION
       EasyRPG Player is an open source	interpreter for	RPG Maker 2000 and
       2003 games. It aims to support all features of unmodified games and
       also has	some support for some additional binary	patches.

OPTIONS
       --battle-test MONSTERPARTY
	   Starts a battle test	with the specified monster party.

       --disable-audio
	   Disable audio (in case you prefer your own music).

       --disable-rtp
	   Disable support for the Runtime Package (RTP).

       --encoding ENCODING
	   Instead of auto detecting the encoding or using the one in
	   RPG_RT.ini, the specified encoding is used. Use "auto" for
	   automatic detection.

       --engine	ENGINE
	   Disable auto	detection of the simulated engine. Possible options:

	   o	rpg2k -	RPG Maker 2000 engine (v1.00 - v1.10)

	   o	rpg2kv150 - RPG	Maker 2000 engine (v1.50 - v1.51)

	   o	rpg2k3 - RPG Maker 2003	engine (v1.00 -	v1.04)

	   o	rpg2k3v105 - RPG Maker 2003 engine (v1.05 - v1.09a)

	   o	rpg2k3e	- RPG Maker 2003 (English release) engine

       --fullscreen
	   Start in fullscreen mode.

       --show-fps
	   Enable frames per second counter.

       --enable-mouse
	   Use mouse click for decision	and scroll wheel for lists.

       --enable-touch
	   Use one/two finger tap for decision/cancel.

       --hide-title
	   Hide	the title background image and center the command menu.

       --load-game-id ID
	   Skip	the title scene	and load SaveID.lsd (ID	is padded to two
	   digits).

       --new-game
	   Skip	the title scene	and start a new	game directly.

       --project-path PATH
	   Instead of using the	working	directory the game in PATH is used.

       --record-input PATH
	   Records all button input to a log file at PATH.

       --replay-input PATH
	   Replays button input	from a log file	at PATH, as generated by
	   --record-input. If the RNG seed (--seed) and	the state of the save
	   file	directory is also the same as it was when the log was
	   recorded, this should reproduce an identical	run to the one
	   recorded.

       --save-path PATH
	   Instead of storing save files in the	game directory they are	stored
	   in PATH. The	directory must exist.

	   Note
	   When	using the game browser all games will share the	same save
	   directory!

       --seed SEED
	   Seeds the random number generator.

       --start-map-id ID
	   Overwrite the map used for new games	and use	MapID.lmu instead (ID
	   is padded to	four digits).

	   Note
	   Incompatible	with --load-game-id.

       --start-position	X Y
	   Overwrite the party start position and move the party to position
	   (X, Y).

	   Note
	   Incompatible	with --load-game-id.

       --start-party A [B ...]
	   Overwrite the starting party	members	with the actors	with IDs A, B,
	   ...

	   Note
	   Incompatible	with --load-game-id.

       --test-play
	   Enable TestPlay mode.

       --window
	   Start in window mode.

       -v, --version
	   Display program version and exit.

       -h, --help
	   Display help	and exit.

       For compatibility with the original RPG Maker runtime the following
       legacy arguments	are supported:

       BattleTest ID
	   Same	as --battle-test. When ID is not a valid number	the 4th
	   argument is used as the party id.

       HideTitle
	   Same	as --hide-title.

       TestPlay
	   Same	as --test-play.

       Window
	   Same	as --window.

ENVIRONMENT
       RPG2K_RTP_PATH
	   Full	path to	a directory containing an extracted RPG	Maker 2000
	   Run-Time-Package(RTP).

       RPG2K3_RTP_PATH
	   Full	path to	a directory containing an extracted RPG	Maker 2003
	   RTP.

       RPG_RTP_PATH
	   Full	path to	a directory containing a combined RTP.

	   Note
	   All *_RTP_PATH variables support directory lists, using colon (:)
	   or semicolon	(;) as separator. Useful when you have multiple
	   translated RTP versions or directories with extra files.

FILES
       RPG_RT.ini
	   The game configuration file.	It follows a simple Key=Value syntax
	   in multiple sections. Specific options can be set in	the [EasyRPG]
	   section. For	example:

	   [EasyRPG]
	   Encoding=1252

	   This	will set the correct encoding for most english games.

	   Note
	   Values in the configuration file will overwrite auto	detected ones,
	   however command line	parameters will	take precedence.

REPORTING BUGS
       Bugs should be reported at the issue tracker:
       https://github.com/EasyRPG/Player/issues

COPYRIGHT / AUTHORS
       EasyRPG Player is Copyright (C) 2007-2017 the EasyRPG authors, see file
       AUTHORS.md for details.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU GPL version 3. See the file COPYING or
       http://gnu.org/licenses/gpl.html	for details.

SEE ALSO
       mkxp - An open source RGSS (Ruby	Game Scripting System) interface
       implementation that aims	to support games created by "RPG Maker XP",
       "RPG Maker VX" and "RPG Maker VX	Ace"

       For additional information about	EasyRPG	software and related projects
       there is	a wiki:	https://wiki.easyrpg.org

EasyRPG	Player 0.5.1		  07/11/2017		     EASYRPG-PLAYER(6)

NAME | SYNOPSIS | DESCRIPTION | OPTIONS | ENVIRONMENT | FILES | REPORTING BUGS | COPYRIGHT / AUTHORS | SEE ALSO

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