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DSTYLE(5)		      File Formats Manual		     DSTYLE(5)

       dstyle -	format of .dstyle files	(display styles)

       Display	styles	indicate  how to render	information on a screen.  Each
       style describes one way of rendering  information,  for	example	 as  a
       solid  area  in red or as a dotted outline in purple.  Different	styles
       correspond to mask layers, highlights, labels, menus,  window  borders,
       and  so	on.  See ``Magic Maintainer's Manual #3: Display Styles, Color
       Maps, and Glyphs'' for more information on how the styles are used.

       Dstyle files usually have names of the form x.y.dstylen,	where x	 is  a
       class  of  technologies,	 y  is a class of displays, and	n is a version
       number (currently 5).  The version number may increase in the future if
       the  format  of	dstyle	files changes.	For example, the display style
       file mos.7bit.dstyle5 provides all the rendering	 information  for  our
       nMOS  and  CMOS technologies for	color displays with at least 7 bits of

       Dstyle files are	stored in ASCII	as a series of lines.  Lines beginning
       with  ``#'' are considered to be	comments and are ignored.  The rest of
       the lines of the	file are divided up into  two  sections	 separated  by
       blank lines.  There should not be any blank lines within	a section.

       The first section begins	with a line display_styles planes where	planes
       is the number of	bits of	color information per pixel on the screen (be-
       tween  1	 and 8).  Each line after that describes one display style and
       contains	eight fields separated by white	space: style  writeMask	 color
       outline fill stipple shortName longName The meanings of the fields are:

       style  The  number  of this style, in decimal.  Styles 1	through	64 are
	      used to display mask layers in the edit cell.   The  style  num-
	      ber(s)  to  use  for  each  mask layer is	(are) specified	in the
	      technology file.	Styles 65-128 are  used	 for  displaying  mask
	      layers  in  non-edit cells.  If style x is used for a mask layer
	      in the edit cell,	style x+64 is used for the same	mask layer  in
	      non-edit cells.  Styles above 128	are used by the	Magic code for
	      various things like menus	and highlights.	 See the file styles.h
	      in  Magic	for how	styles above 128 are used.  When redisplaying,
	      the styles are drawn in order starting at	1,  so	the  order  of
	      styles may affect	what appears on	the screen.

	      This  is	an  octal number specifying which bit-planes are to be
	      modified when this style is rendered.  For example, 1 means only
	      information  in  bit-plane 0 will	be affected, and 377 means all
	      eight bit-planes are affected.

       color  An octal number specifying the new values	to be written into the
	      bit-planes that are modified.  This is used along	with writeMask
	      to determine the new value of each pixel that's being  modified:
	      newPixel	=  (oldPixel  &	 ~writeMask) | (color &	writeMask) The
	      red, green, and blue intensities displayed for  each  pixel  are
	      not  deterimined	directly by the	value of the pixel;  they come
	      from a color map that maps the eight-bit pixel values into  red,
	      green,  and blue intensities.  Color maps	are stored in separate

	      If this field is zero, then no outline is	drawn.	If  the	 field
	      is  non-zero,  it	specifies that outlines	are to be drawn	around
	      the rectangular areas rendered in	 this  style,  and  the	 octal
	      value  gives  an	eight-bit pattern telling how to draw the out-
	      line.  For example, 377 means to draw a solid line, 252 means to
	      draw  a dotted line, 360 specifies long dashes, etc.  This field
	      only indicates which pixels will be modified:  the writeMask and
	      color fields indicate how	the pixels are modified.

       fill   This  is	a  text	 string	specifying how the areas drawn in this
	      style should be filled.  It must have one	of the	values	solid,
	      stipple,	cross, outline,	grid.  Solid means that	every pixel in
	      the area is to modified according	to writeMask and color.	 Stip-
	      ple means	that the area should be	stippled:  the stipple pattern
	      given by stipple is used to determine which pixels in  the  area
	      are  to  be modified.  Cross means that an X is drawn in a solid
	      line between the diagonally-opposite corners of the  area	 being
	      rendered.	  Outline  means that the area should not be filled at
	      all;  only an outline is drawn (if specified by outline).	  Grid
	      is  a  special style used	to draw	a grid in the line style given
	      by outline.  The styles cross and	stipple	 may  be  supplemented
	      with an outline by giving	a non-zero outline field.  The outline
	      and grid styles don't make sense	without	 an  an	 outline,  and
	      solid  doesn't  make sense with an outline (since	all the	pixels
	      are modified anyway).

	      Used when	fill is	stipple	to specify (in	decimal)  the  stipple
	      number to	use.

	      This  is	a  one-character name for this style.  These names are
	      used in the specification	of glyphs and also in a	few places  in
	      the  Magic  source code.	Most styles have no short name;	 use a
	      ``-'' in this field for them.

	      A	more human-readable name for the style.	 It's not used at  all
	      by Magic.

       The  second  section  of	a dstyle file is separated from	the first by a
       blank line.  The	first line of the second section must be stipples  and
       each additional line specifies one stipple pattern with the syntax num-
       ber pattern name	Number is a decimal number used	to name	the stipple in
       the  stipple  fields of style lines.  Number must be no less than 1 and
       must be no greater than a device-dependent upper	limit.	 Most  devices
       support	at least 15 stipple patterns.  Pattern consists	of eight octal
       numbers,	each from 0-377	and separated by  white	 space.	  The  numbers
       form an 8-by-8 array of bits indicating which pixels are	to be modified
       when the	stipple	is used.  The name field is just a human-readable  de-
       scription of the	stipple;  it isn't used	by Magic.


       magic(1), cmap(5), glyphs(5)

4th Berkeley Distribution					     DSTYLE(5)


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