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draw_sprite_ex(3) Allegro manual draw_sprite_ex(3) NAME draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library. SYNOPSIS #include <allegro.h> void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip); DESCRIPTION Draws the sprite image onto the destination bitmap using the specified mode argument, optionally flipping the sprite in the orientation speci- fied by flip argument. The mode argument defines how is sprite going to be drawn on the destination bitmap: DRAW_SPRITE_NORMAL - draws a masked sprite, like draw_sprite() DRAW_SPRITE_LIT - draws a tinted sprite, like draw_lit_sprite() DRAW_SPRITE_TRANS - draws a blended sprite, like draw_trans_sprite() The flip argument defines the flipping orientation: DRAW_SPRITE_NO_FLIP = 0 - do not perform flipping DRAW_SPRITE_H_FLIP - flip horizontally DRAW_SPRITE_V_FLIP - flip vertically DRAW_SPRITE_VH_FLIP - flip both vertically and horizontally SEE ALSO draw_sprite(3), draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_trans_sprite(3), draw_lit_sprite(3), extrans2(3) Allegro version 4.4.3 draw_sprite_ex(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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