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DITHER(3)		   Library Functions Manual		     DITHER(3)

NAME
       dithermap, bwdithermap, make_square, dithergb, ditherbw - functions for
	      dithering	color or black and white images.

SYNOPSIS
       dithermap( levels, gamma, rgbmap, divN, modN, magic )
       int levels;
       double gamma;
       int rgbmap[][3],	divN[256], modN[256], magic[16][16];

       bwdithermap( levels, gamma, bwmap, divN,	modN, magic )
       int levels;
       double gamma;
       int bwmap[], int	divN[256], modN[256], magic[16][16];

       make_square( N, divN, modN, magic )
       double N;
       int divN[256], modN[256], magic[16][16];

       dithergb( x, y, r, g, b,	levels,	divN, modN, magic )
       int x, y, r, g, b, levels;
       int divN[256], modN[256], magic[16][16];

       ditherbw( x, y, val, divN, modN,	magic )
       int x, y, val, divN[256], modN[256], magic[16][16];

DESCRIPTION
       These functions provide a common	set of routines	for dithering  a  full
       color or	gray scale image into a	lower resolution color map.

       Dithermap  computes  a  color  map  and	some  auxiliary	parameters for
       dithering a full	color (24 bit) image to	fewer bits.  The argument lev-
       els  tells how many different intensity levels per primary color	should
       be computed.  To	get maximum use	of a 256 entry	color  map,  use  lev-
       els=6.	The  computed  map  uses levels^3 entries.  The	gamma argument
       provides	for gamma compensation of the generated	color  map  (that  is,
       the values in the map will be adjusted to give a	linear intensity vari-
       ation on	a display with the given gamma).  The computed color map  will
       be  returned  in	 the array rgbmap.  divN and modN are auxiliary	arrays
       for computing the dithering pattern (see	below),	and magic is the magic
       square dither pattern.

       To  compute  a color map	for dithering a	black and white	image to fewer
       intensity levels, use bwdithermap.  The arguments are as	for dithermap,
       but  only  a single channel color map is	computed.  The value of	levels
       can be larger than for dithermap, as the	computed map only  has	levels
       entries.

       To  just	 build the magic square	and other parameters, use make_square.
       The argument N should be	equal to 255.0 divided by the  desired	number
       of  intensity  levels  less  one	(i.e., N = 255.0 / (levels - 1)).  The
       other arguments are filled in as	above.

       The color map index for a dithered full	color  pixel  is  computed  by
       dithergb.   Since the pattern depends on	the screen location, the first
       two arguments x and y, specify that location.  The true	color  of  the
       pixel  at that location is given	by the triple r, g, and	b.  The	number
       of intensity levels and the dithering parameter	matrices  computed  by
       dithermap are also passed to dithergb.

       The  color  map	index  for  a dithered gray scale pixel	is computed by
       ditherbw.  Again, the screen position is	specified, and	the  intensity
       value  of  the pixel is supplied	in val.	 The dithering parameters must
       also be supplied.

       Alternatively, the dithering may	be done	in line	instead	 of  incurring
       the  extra  overhead  of	a function call, which can be significant when
       repeated	a million times.  The computation is as	follows:
		 row = y % 16;
		 col = x % 16;
	    #define DMAP(v,col,row) (divN[v] + (modN[v]>magic[col][row]	? 1 : 0))
		 pix = DMAP(r,col,row) + DMAP(g,col,row)*levels	+
		      DMAP(b,col,row)*levels*levels;
       For a gray scale	image, it is a little simpler:
		 pix = DMAP(val,row,col);
       And on a	single bit display (assuming a 1 means white):
		 pix = divN[val] > magic[col][row] ? 1 : 0

SEE ALSO
       rgb_to_bw(3), librle(3),	RLE(5).

AUTHOR
       Spencer W. Thomas
       University of Utah

4th Berkeley Distribution	    2/2/87			     DITHER(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO | AUTHOR

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