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destroy_compiled_sprite(3) Allegro manual destroy_compiled_sprite(3) NAME destroy_compiled_sprite - Destroys a compiled sprite. Allegro game pro- gramming library. SYNOPSIS #include <allegro.h> void destroy_compiled_sprite(COMPILED_SPRITE *sprite); DESCRIPTION Destroys a compiled sprite structure previously returned by get_com- piled_sprite(). If you pass a NULL pointer this function won't do any- thing. Use this once you are done with a compiled sprite to avoid mem- ory leaks in your program. SEE ALSO get_compiled_sprite(3) Allegro version 4.4.3 destroy_compiled_sprite(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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