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destroy_compiled_sprite(3)	Allegro	manual	    destroy_compiled_sprite(3)

NAME
       destroy_compiled_sprite - Destroys a compiled sprite. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION
       Destroys	a compiled sprite structure previously	returned  by  get_com-
       piled_sprite().	If you pass a NULL pointer this	function won't do any-
       thing. Use this once you	are done with a	compiled sprite	to avoid  mem-
       ory leaks in your program.

SEE ALSO
       get_compiled_sprite(3)

Allegro				 version 4.4.2	    destroy_compiled_sprite(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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