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d_list_proc(3)			Allegro	manual			d_list_proc(3)

NAME
       d_list_proc  - Dialog procedure implementing a list box object. Allegro
       game programming	library.

SYNOPSIS
       #include	<allegro.h>

       int d_list_proc(int msg,	DIALOG *d, int c);

DESCRIPTION
       A list box object. This will allow the user to scroll through a list of
       items  and  to  select  one  by clicking	or with	the arrow keys.	If the
       D_EXIT flag is set, double clicking on a	list item will close the  dia-
       log.  The index of the selected item is held in the d1 field, and d2 is
       used to store how far it	has scrolled through the list.	The  dp	 field
       points  to  a function which will be called to obtain information about
       the contents of the list. This should follow the	form:

	  char *foobar(int index, int *list_size);

       If index	is zero	or positive, the function should return	a  pointer  to
       the  string  which is to	be displayed at	position index in the list. If
       index is	negative, it should return NULL	and list_size should be	set to
       the number of items in the list.

       To  create  a multiple selection	listbox, set the dp2 field to an array
       of byte flags indicating	the selection state of each  list  item	 (non-
       zero  for  selected entries). This table	must be	at least as big	as the
       number of objects in the	list!

SEE ALSO
       exgui(3)

Allegro				 version 4.4.2			d_list_proc(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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