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d_icon_proc(3)			Allegro	manual			d_icon_proc(3)

NAME
       d_icon_proc  -  Dialog  procedure implementing a	bitmap button. Allegro
       game programming	library.

SYNOPSIS
       #include	<allegro.h>

       int d_icon_proc(int msg,	DIALOG *d, int c);

DESCRIPTION
       A bitmap	button.	The fg color is	used for the dotted line  showing  fo-
       cus,  and  the bg color for the shadow used to fill in the top and left
       sides of	the button when	"pressed". d1 is the  "push  depth",  ie.  the
       number  of  pixels  the icon will be shifted to the right and down when
       selected	(default 2) if there is	no "selected" image. d2	 is  the  dis-
       tance  by  which	the dotted line	showing	focus is indented (default 2).
       dp points to a bitmap for the icon, while dp2 and dp3 are the  selected
       and disabled images respectively	(optional, may be NULL).

SEE ALSO
       exgui(3)

Allegro				 version 4.4.2			d_icon_proc(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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