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d_check_proc(3)			Allegro	manual		       d_check_proc(3)

NAME
       d_check_proc  - Dialog procedure	implementing a check box object. Alle-
       gro game	programming library.

SYNOPSIS
       #include	<allegro.h>

       int d_check_proc(int msg, DIALOG	*d, int	c);

DESCRIPTION
       This is an example of how you can derive	objects	 from  other  objects.
       Most  of	 the functionality comes from d_button_proc(), but it displays
       itself as a check box. If the d1	field is non-zero, the	text  will  be
       printed to the right of the check, otherwise it will be on the left.

       Note:  the  object width	should allow space for the text	as well	as the
       check box (which	is square, with	sides equal to the object height).

SEE ALSO
       excustom(3), exgui(3)

Allegro				 version 4.4.2		       d_check_proc(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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