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CUYO(6)				 Games Manual			       CUYO(6)

NAME
       cuyo - Tetris-like game with many suprises

SYNOPSIS
       cuyo  [-d]  [-f]	 [-g widthxheight] [-h]	[-?] [--version	versions] [ld-
       file]

       cuyo -?

DESCRIPTION
       Use A, D, W and S or the	arrow keys to move left, move right, turn  and
       drop  the  falling piece.  Try to put blobs of the same color together.
       (You don't need to form rows or columns.	 Any  shape  will  do.)	  When
       enough  blobs  of  the  same  color are connected, they explode.	 (What
       "enough"	means depends on the level.)  Try to make explosions  next  to
       the the grass (or whatever there	is in the level	instead	of the grass).
       Then, it	will explode, too.  The	level is finished  when	 no  grass  is
       left.
       In some levels, you will	need a chain reaction to get rid of the	grass-
       equivalent.  And	many other things may happen in	other levels.
       In two-player-mode, each	time one player	causes an explosion, the other
       one  gets  grey things (which explode when something else explodes next
       to them).  If one player	builds a too big tower,	the other  player  may
       get one of his rows.

OPTIONS
       -d     Debug mode.

       -f     Fullscreen mode.

       -g widthxheight
	      Set the window size.

       -h     Print a short help message and exit with status 0.

       -?     Print a short help message and exit with status 1.

       --version versions, --version=versions
	      Activate	special	versions of levels and level tracks.  versions
	      is a comma-separated list	of version specifiers.	Version	speci-
	      fiers  pertaining	to difficulty setting, numbers of players, and
	      level tracks can also be	set  from  the	main  menu.   See  the
	      cual(6)  manpage	for  the  relevant  values.  The other version
	      specifiers which are actually used in levels are eco and geek.

	      eco makes	a very few levels less resource-hungry.	 In the	conse-
	      quence, they also	become less beautiful.

       If  you're  trying  to design own levels, you can pass the name of your
       .ld file	(level description file) to test the level.  If	you  do	 that,
       this will be the	only available level.

CREATING NEW LEVELS
       The main	work is	to draw	all those little icons.	 Then you have to cre-
       ate a level description file which tells	cuyo how to put	everything to-
       gether.	There is an example level with many comments.  Its description
       file is example.ld.  (It	should be part of the  cuyo  distribution  and
       probably	lies in	the same directory as the other	cuyo level description
       files.)	It is rather outdated but may still be a good starting point.

       Other Sources of	information are:

       - Try man cual.	Cual - the Cuyo	Animation Language - is	the format  of
	 level description files.

       - And  of course, there are the level description files of the existing
	 levels	 (files	 ending	 in  .ld,  probably  located  somewhere	  like
	 /usr/share/games/cuyo/).

SEE ALSO
       cual(6)

BUGS
       The level description language is still under development.
       In the preferences dialog, some keys are	not displayed correctly.
       The  AI	Player is not very intelligent.	 In particular,	it doesn't un-
       derstand	most of	the special features of	the levels, and	so,  it	 some-
       times behaves very silly.
       See the TODO file for other bugs.

AUTHORS
       Mainly Immanuel Halupczok <cuyo@karimmi.de>.
       Other  contributors  to	the source code: Bernhard R. Link, Mark	Weyer,
       Bernhard	Seckinger.
       Other contributors of levels: Daniela Lipps, Simon Huggenberger.

				  2014-10-25			       CUYO(6)

NAME | SYNOPSIS | DESCRIPTION | OPTIONS | CREATING NEW LEVELS | SEE ALSO | BUGS | AUTHORS

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