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create_scene(3)			Allegro	manual		       create_scene(3)

NAME
       create_scene  -	Allocates memory for a 3d scene. Allegro game program-
       ming library.

SYNOPSIS
       #include	<allegro.h>

       int create_scene(int nedge, int npoly);

DESCRIPTION
       Allocates memory	for a scene, `nedge' and `npoly' are your estimates of
       how  many  edges	 and how many polygons you will	render (you cannot get
       over the	limit specified	here). If you use same	values	in  successive
       calls, the space	will be	reused (no new malloc()).

       The memory allocated is a little	less than 150 *	(nedge + npoly)	bytes.

RETURN VALUE
       Returns zero on success,	or a negative number if	allocations fail.

SEE ALSO
       scene_polygon3d(3),  render_scene(3), clear_scene(3), destroy_scene(3),
       scene_gap(3), create_zbuffer(3),	exscn3d(3)

Allegro				 version 4.4.2		       create_scene(3)

NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO

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