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color_map(3)			Allegro	manual			  color_map(3)

NAME
       color_map  -  Global  pointer  to the color mapping table. Allegro game
       programming library.

SYNOPSIS
       #include	<allegro.h>

       extern COLOR_MAP	*color_map;

DESCRIPTION
       Global pointer to the color mapping table. You must allocate  your  own
       COLOR_MAP  either statically or dynamically and set color_map to	it be-
       fore using any translucent or lit  drawing  functions  in  a  256-color
       video mode! Example:

	  color_map = malloc(sizeof(COLOR_MAP));
	  if (!color_map)
	     abort_on_error("Not enough	memory for color map!");

SEE ALSO
       create_color_table(3),	create_light_table(3),	create_trans_table(3),
       create_blender_table(3),	 set_trans_blender(3),	 draw_trans_sprite(3),
       draw_lit_sprite(3),  draw_gouraud_sprite(3),  drawing_mode(3), ex3d(3),
       excolmap(3), exlights(3), exshade(3), extrans(3)

Allegro				 version 4.4.2			  color_map(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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