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BRICONS(l)							    BRICONS(l)

NAME
       bricons	-  quick  start	up utility for applications using text,	icons,
       colour icons and	pop-up menus on	an X display

SYNOPSIS
       bricons	[options]
       [-file] [-col] [-help]
       [-bw] [-bh] [-bmdir] [-default]

DESCRIPTION
       Bricons program allows the user to quickly start	up applications	by se-
       lecting	the  appropriate button	from the display and pressing the left
       mouse button.  A	maximum	of up to sixteen main menu buttons can be dis-
       played.	 Each  main  menu button can launch an application or pop-up a
       sub menu	containing more	buttons. The buttons can be represented	 as  a
       bitmap, text or a colour	icon (i.e Pixmap).

       Information  on	how the	program	is to present each button (either as a
       bitmap, text or colour icon) and	the application	that is	to be executed
       if  that	button is selected is contained	in script file called .bricon-
       src.  This file should be stored	in the same directory as  the  program
       is executed from.

       The  .briconsrc	file  contains a number	of key words which are used to
       indicate	if the button label is some text, bitmap or pixmap and if  the
       button  is  to  pop-up a	sub menu or launch a program.  These key words
       are explained below:

       The .briconsrc file should start	with the keyword  %icon	 or  %text  or
       %pixmap The key word %icon indicates that the button label is a bitmap.
       This should be followed by the file name	containing  the	 bitmap.   For
       example:

				  %icon	clock.icon

       The  key	 word  %pixmap	indicates  that	 the  button label is a	colour
       pixmap.	This should be followed	by the full path name where the	pixmap
       can be found.  For example:

			 %pixmap /usr/cur/bri/xpm/clock.xpm

       The  key	 word %text indicates that the button label is some text.  The
       text can	be split over three lines by using the new line	character  \n.
       For example:

			      %text Line1\nLine2\nLine3

       would be	presented as:
					Line1
					Line2
					Line3

       Once a button has been selected it is prevented from accidentally being
       re-selected by "graying out" the	button	(default  action).   Sometimes
       however it maybe	desirable to allow the button to be selected more than
       once.  This can be done be using	the  keyword  %icon+  or  %pixmap+  or
       %text+

       The next	line in	the .briconsrc file should either contain the key word
       %sub_menu or the	application to be started.  If the name	of an applica-
       tion   is  given	 then a	check is made to see if	such an	program	can be
       executed.  If the program does not exist	or is not in  the  users  path
       then an error message is	printed	and the	button associated with the ap-
       plication is ignored.

       If the key word %sub_menu is used then a	pop-up sub  menu  is  created.
       Any  further  buttons  defined in the briconsrc file will appear	in the
       sub menu	for that button	until the key word %end_sub_menu is found.   A
       maximum of ten buttons are allowed in a single pop-up sub menu.

       Any  line in the	.briconsrc file	starting with a	# character is treated
       as a comment and	will be	ignored.

       This program has	four default buttons labelled source, edit,  help  and
       quit.  The edit button allows the user to edit there icon file (default
       being an	empty ./briconsrc file)	and to add or delete buttons from  the
       script  file.   The source button causes	the program to distory all the
       current buttons being displayed and re-read the icon file  and  display
       the new buttons.

OPTIONS
       bricons	accepts	 all of	the standard X	Toolkit	 command  line options
       along with the additional options listed	below:

       -file  Tells the	program	to read	this file instead of the default file.

       -col   Indicates	the number of buttons in a column  before  starting  a
	      new row.	The default number of columns is 15.

       -help  Tells the	program	the path for the help file.

       -bmdir This  program  will  search the default bitmap directory (./bit-
	      maps) for	any bitmaps that are to	be used	to represent  buttons.
	      If  you  wish  to	add different bitmap directories then use this
	      command line argument followed by	a colon	separated list of path
	      names.   For example if the program needs	to find	bitmaps	in two
	      different	directories then the following can be entered  at  the
	      command line:

		    bricons -bmdir /usr/local/bitmaps:/usr/mydir/bitmaps

       -default
	      Toggle  used  for	including/not including	the default Edit Icons
	      button in	the bricons program.   This  flag  expects  a  Boolean
	      value.   If the bricons program is called	with the -default flag
	      set to False then	the Edit Icons	button is not included.

       -bw    Specify the width	of each	button.

       -bh    Specify the height of each button.

X DEFAULTS
       The bricons program reads the .Xdefaults	 file  and  Xbricons  resource
       file  during startup and	uses the appropriate resource specification to
       customise the appearance	or characteristics of its display.  This  pro-
       gram understands	all of the core	resource names and classes as well as:

       no_of_cols
	      Specifies	the number of buttons in a column.

       icon_file
	      Specifies	path name for icon file	to be read.

       help_file
	      Specifies	path name for help file.

       icon_dirs
	      Specifies	path name for bitmap directories.

       button_w
	      Specify the width	of each	button.

       button_h
	      Specifies	the height of each button.

SETTING	BITMAP DIRECTORIES
       This  section explains how to specify bitmap file paths using the .Xde-
       faults file.  For the quickest and simplest method see the OPTIONS sec-
       tion under -bmdir.

       This  program  will search the default bitmap directory for any bitmaps
       that are	to be used to represent	buttons. If the	user wishes  the  pro-
       gram  to	 search	other directories for bitmap files then	this should be
       specified in the	users .X11defaults file.  *BitmapFilePath:  should  be
       added followed by colon separated path names where the bitmap files can
       be found.  For example:

	*BitmapFilePath:    /usr/local/include/X11/bitmaps:/usr/mydir/bitmaps

FORMAT OF PIXMAP FILES
       This program uses version 3.2 of	the xpm	libraries written by Arnaud Le
       Hors (source code can be	found from anonymous ftp to export.lcs.mit.edu
       and from	many other sites).  The	bricons	program	 will  produce	colour
       bitmap  buttons	from pixmap files provided that	these files are	in the
       correct format.	Below is a outline summary of the  format  for	pixmap
       files.	For  more  detailed information	please consult the xpm manual.
       These files are text files so they can be edited	using  a  normal  text
       editor.

       The  XPM	format presents	a C syntax, in order to	provide	the ability to
       include XPM files in C.	It is in fact an array of strings composed  of
       six different sections as follows:

       /* XPM */
       static char * <variable name> []	= {
       /* width	height ncolours	chars_per_pixel	*/
       <values>
       /* colours */
       <colours>
       /* pixels */
       <Pixels>
       <Extensions>
       };

       For example:

       /* XPM */
       static char * clock [] =	{
       /* width	height ncolors chars_per_pixel */
       "125 85 4 1",
       /* colours */
       "       c #ffffffffffff",
       "B      c #ffff00000000",
       "C      c #ffffffff0000",
       "D      c #000000000000",
       "    BBBBBBBB  BBBB BBBB	   BBBB	 BBBBBBB",
       "    BB BB BB   BB   BBB	   BBB	  BB	B",
       "    B  BB  B   BB   BBB	   BBB	  BB	B",
       cont.....
       "					 "};

RESOURCE FILES
       The  Xbricons  file specifies the required resources.  To make sure the
       program uses the	resources file set the following line in your .login:
		    setenv  XUSERFILESEARCHPATH	~/app_defaults/%N

       and place all all resources in the app_defaults directory.

WIDGETS
       The bricons program is a	toolkit-based application which	consists of  a
       combination of widgets.	In order to specify resources, it is useful to
       know the	hierarchy of the widgets which compose bricons.	 In  the  list
       below,  indentation indicates hierarchical structure.  The widget class
       name is given first, followed by	the widget instance name.

	    Xbricons  toplevel
		 Form box
		      Command	action[18]
		      OverrideShell  popup_shell
			   Form	popup_layout
			   Command   sub_action[10]

EXAMPLE
       Below is	an example of a	simple .briconsrc file:

       # <-- a line starting with a '#'	is a comment line
       #
       #       Bri's icon file
       #

       # first line must have keyword %icon or %text
       # to indicate if	button is an icon

       %icon calculator
       xcalc
       %text Games\n sub\n menu
       %sub_menu
	    %text xeyes
	    xeyes
	    %text othello
	    othello
       %end_sub_menu

BUGS
       After selecting the source button the buttons may not  be  re-displayed
       correctly.  Selecting the source	button a second	time may help.

AUTHOR
       Bruce R Ingram, University of Kent at Canterbury.

			      16th November 1992		    BRICONS(l)

NAME | SYNOPSIS | DESCRIPTION | OPTIONS | X DEFAULTS | SETTING BITMAP DIRECTORIES | FORMAT OF PIXMAP FILES | RESOURCE FILES | WIDGETS | EXAMPLE | BUGS | AUTHOR

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