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apply_quat(3)			Allegro	manual			 apply_quat(3)

NAME
       apply_quat  - Multiplies	a point	by a quaternion. Allegro game program-
       ming library.

SYNOPSIS
       #include	<allegro.h>

       void apply_quat(const QUAT *q, float x, y, z, *xout, *yout, *zout);

DESCRIPTION
       Multiplies the point (x,	y, z) by the quaternion	q, storing the	result
       in  (*xout,  *yout,  *zout).  This is quite a bit slower	than apply_ma-
       trix_f(), so only use it	to translate a few points. If  you  have  many
       points, it is much more efficient to call quat_to_matrix() and then use
       apply_matrix_f().

Allegro				 version 4.4.2			 apply_quat(3)

NAME | SYNOPSIS | DESCRIPTION

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