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apply_matrix(3) Allegro manual apply_matrix(3) NAME apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library. SYNOPSIS #include <allegro.h> void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout); void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout); DESCRIPTION Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout). SEE ALSO matrix_mul(3), ex12bit(3), ex3d(3), exstars(3) Allegro version 4.4.3 apply_matrix(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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