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apply_matrix(3)			Allegro	manual		       apply_matrix(3)

NAME
       apply_matrix,  apply_matrix_f  -	Multiplies a point by a	transformation
       matrix. Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       void apply_matrix(const MATRIX *m, fixed	x, y, z, *xout,	*yout, *zout);

       void apply_matrix_f(const MATRIX_f *m, float x,	y,  z,	*xout,	*yout,
       *zout);

DESCRIPTION
       Multiplies  the point (x, y, z) by the transformation matrix m, storing
       the result in (*xout, *yout, *zout).

SEE ALSO
       matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)

Allegro				 version 4.4.2		       apply_matrix(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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