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XkbAllocGeomColors(3)		 XKB FUNCTIONS		 XkbAllocGeomColors(3)

       XkbAllocGeomColors - Allocate geometry colors

       Status XkbAllocGeomColors (XkbGeometryPtr geom, int num_needed);

       - geom geometry for which colors	should be allocated

       - num_needed
	      number of	new colors required

       Xkb  provides  a	number of functions to allocate	and free subcomponents
       of a keyboard geometry. Use these functions to create  or  modify  key-
       board  geometries.  Note	that these functions merely allocate space for
       the new element(s), and it is up	to you to fill in the  values  explic-
       itly  in	 your code. These allocation functions increase	sz_* but never
       touch num_* (unless there is an allocation failure, in which case  they
       reset  both  sz_* and num_* to zero). These functions return Success if
       they succeed, BadAlloc if they are not able to allocate space, or  Bad-
       Value if	a parameter is not as expected.

       XkbAllocGeomColors  allocates space for num_needed colors and adds them
       to the specified	geometry geom.	A color	name is	a string whose	inter-
       pretation  is  not specified by Xkb. All	other geometry data structures
       refer to	colors using their indices in this global list or pointers  to
       colors in this list.

       BadAlloc	      Unable to	allocate storage

       BadValue	      An argument is out of range

X Version 11			 libX11	1.6.12		 XkbAllocGeomColors(3)


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