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SoXtWalkViewer(3IV)()					 SoXtWalkViewer(3IV)()

       SoXtWalkViewer -- viewer	component which	moves the camera in a plane

       SoXtComponent  >	 SoXtGLWidget >	SoXtRenderArea > SoXtViewer > SoXtFul-
       lViewer > SoXtConstrainedViewer > SoXtWalkViewer

       #include	<Inventor/Xt/viewers/SoXtWalkViewer.h>

	  Methods from class SoXtWalkViewer:

			 SoXtWalkViewer(Widget parent =	NULL, const char *name
			      =	 NULL,	SbBool buildInsideParent = TRUE, SoXt-
			      FullViewer::BuildFlag    flag    =    BUILD_ALL,
			      SoXtViewer::Type type = BROWSER)

	  Methods from class SoXtConstrainedViewer:

     void		 setUpDirection(const SbVec3f &newUpDirection)
     SbVec3f		 getUpDirection()

	  Methods from class SoXtFullViewer:

     void		 setDecoration(SbBool onOrOff)
     SbBool		 isDecoration()
     void		 setPopupMenuEnabled(SbBool trueOrFalse)
     SbBool		 isPopupMenuEnabled()
     Widget		 getAppPushButtonParent() const
     void		 addAppPushButton(Widget newButton)
     void		 insertAppPushButton(Widget newButton, int index)
     void		 removeAppPushButton(Widget oldButton)
     int		 findAppPushButton(Widget oldButton)
     int		 lengthAppPushButton()
     Widget		 getRenderAreaWidget()

	  Methods from class SoXtViewer:

     virtual void	     setCamera(SoCamera	*cam)
     SoCamera *		     getCamera()
     virtual void	     setCameraType(SoType type)
     SoType		     getCameraType()
     virtual void	     viewAll()
     virtual void	     saveHomePosition()
     virtual void	     resetToHomePosition()
     virtual void	     setHeadlight(SbBool onOrOff)
     SbBool		     isHeadlight()
     SoDirectionalLight	*    getHeadlight()
     virtual	  void		  setDrawStyle(SoXtViewer::DrawType	 type,
				  SoXtViewer::DrawStyle	style)
     SoXtViewer::DrawStyle   getDrawStyle(SoXtViewer::DrawType type)
     virtual void	     setBufferingType(SoXtViewer::BufferType type)
     SoXtViewer::BufferType  getBufferingType()
     virtual void	     setViewing(SbBool onOrOff)
     SbBool		     isViewing() const
     virtual void	     setCursorEnabled(SbBool onOrOff)
     SbBool		     isCursorEnabled() const
     void		     setAutoClipping(SbBool onOrOff)
     SbBool		     isAutoClipping() const
     virtual void	     setStereoViewing(SbBool onOrOff)
     virtual SbBool	     isStereoViewing()
     void		     setStereoOffset(float dist)
     float		     getStereoOffset()
     void		     setDetailSeek(SbBool onOrOff)
     SbBool		     isDetailSeek()
     void		     setSeekTime(float seconds)
     float		     getSeekTime()
     void		     addStartCallback(SoXtViewerCB *f, void  *userData
				  = NULL)
     void		     addFinishCallback(SoXtViewerCB *f,	void *userData
				  = NULL)
     void		     removeStartCallback(SoXtViewerCB *f, void	*user-
				  Data = NULL)
     void		     removeFinishCallback(SoXtViewerCB *f, void	*user-
				  Data = NULL)
     void		     copyView(Time eventTime)
     void		     pasteView(Time eventTime)
     virtual void	     recomputeSceneSize()

	  Methods from class SoXtRenderArea:

     virtual void	       setSceneGraph(SoNode *newScene)
     virtual SoNode *	       getSceneGraph()
     void		       setOverlaySceneGraph(SoNode *newScene)
     SoNode *		       getOverlaySceneGraph()
     void		       registerDevice(SoXtDevice *)
     void		       unregisterDevice(SoXtDevice *)
     void		       setBackgroundColor(const	SbColor	&c)
     const SbColor &	       getBackgroundColor() const
     void		       setBackgroundIndex(int index)
     int		       getBackgroundIndex() const
     void		       setOverlayBackgroundIndex(int index)
     int		       getOverlayBackgroundIndex() const
     void		       setColorMap(int startIndex, int num, const  Sb-
				    Color *colors)
     void		       setOverlayColorMap(int	startIndex,  int  num,
				    const SbColor *colors)
     void		       setViewportRegion(const	      SbViewportRegion
     const SbViewportRegion &  getViewportRegion() const
     void		       setTransparencyType(SoGLRenderAction::Trans-
				    parencyType	type)
			       getTransparencyType() const
     void		       setAntialiasing(SbBool	   smoothing,	   int
     void		       getAntialiasing(SbBool	   &smoothing,	   int
				    &numPasses)	const
     void		       setClearBeforeRender(SbBool trueOrFalse)
     SbBool		       isClearBeforeRender() const
     void		       setClearBeforeOverlayRender(SbBool trueOrFalse)
     SbBool		       isClearBeforeOverlayRender() const
     void		       setAutoRedraw(SbBool trueOrFalse)
     SbBool		       isAutoRedraw() const
     void		       setRedrawPriority(uint32_t priority)
     uint32_t		       getRedrawPriority() const
     static uint32_t	       getDefaultRedrawPriority()
     void		       render()
     void		       renderOverlay()
     void		       scheduleRedraw()
     void		       scheduleOverlayRedraw()
     void		       redrawOnSelectionChange(SoSelection *s)
     void		       redrawOverlayOnSelectionChange(SoSelection *s)
     void		       setEventCallback(SoXtRenderAreaEventCB	 *fcn,
				    void *userData = NULL)
     void		       setGLRenderAction(SoGLRenderAction *ra)
     SoGLRenderAction *	       getGLRenderAction() const
     void		       setOverlayGLRenderAction(SoGLRenderAction *ra)
     SoGLRenderAction *	       getOverlayGLRenderAction() const
     void		       setSceneManager(SoSceneManager *sm)
     SoSceneManager *	       getSceneManager() const
     void		       setOverlaySceneManager(SoSceneManager *sm)
     SoSceneManager *	       getOverlaySceneManager()	const

	  Methods from class SoXtGLWidget:

     void		 setBorder(SbBool onOrOff)
     SbBool		 isBorder() const
     virtual void	 setDoubleBuffer(SbBool	onOrOff)
     SbBool		 isDoubleBuffer()
     Window		 getNormalWindow()
     Window		 getOverlayWindow()
     GLXContext		 getNormalContext()
     GLXContext		 getOverlayContext()
     Widget		 getNormalWidget()
     Widget		 getOverlayWidget()
     virtual void	 setNormalVisual(XVisualInfo *vis)
     XVisualInfo *	 getNormalVisual()
     virtual void	 setOverlayVisual(XVisualInfo *vis)
     XVisualInfo *	 getOverlayVisual()
     void		 setDrawToFrontBufferEnable(SbBool enableFlag)
     SbBool		 isDrawToFrontBufferEnable() const

	  Methods from class SoXtComponent:

     virtual void	     show()
     virtual void	     hide()
     SbBool		     isVisible()
     Widget		     getWidget() const
     SbBool		     isTopLevelShell() const
     Widget		     getShellWidget() const
     Widget		     getParentWidget() const
     void		     setSize(const SbVec2s &size)
     SbVec2s		     getSize()
     Display *		     getDisplay()
     void		     setTitle(const char *newTitle)
     const char	*	     getTitle()	const
     void		     setIconTitle(const	char *newIconTitle)
     const char	*	     getIconTitle() const
     void		     setWindowCloseCallback(SoXtComponentCB	*func,
				  void *data = NULL)
     static SoXtComponent *  getComponent(Widget w)
     const char	*	     getWidgetName() const
     const char	*	     getClassName() const

       The paradigm for	this viewer  is	 a  walkthrough	 of  an	 architectural
       model.  Its primary behavior is forward,	backward, and left/right turn-
       ing motion while	maintaining a constant "eye level". It is also	possi-
       ble  to	stop  and look around at the scene. The	eye level plane	can be
       disabled, allowing the viewer to	proceed	in the "look at" direction, as
       if  on  an escalator. The eye level plane can also be translated	up and
       down -- similar to an elevator.

			 SoXtWalkViewer(Widget parent =	NULL, const char *name
			      =	 NULL,	SbBool buildInsideParent = TRUE, SoXt-
			      FullViewer::BuildFlag    flag    =    BUILD_ALL,
			      SoXtViewer::Type type = BROWSER)
	  Constructor  and  destructor which specifies the viewer type.	Please
	  refer	to the SoXtViewer man pages for	a description  of  the	viewer

	  *SoXtWalkViewer.decoration: on (on | off)
	  *SoXtWalkViewer.seekAnimationTime: 2.0 (float)
	  *SoXtWalkViewer.seekTo: point	(point | object)
	  *SoXtWalkViewer.seekDistanceUsage: percentage	(percentage | absolute)
	  *SoXtWalkViewer.zoomMin: 1.0 (float)
	  *SoXtWalkViewer.zoomMax: 179.0 (float)
	  *SoXtWalkViewer.autoClipping:	on (on | off)
	  *SoXtWalkViewer.nearDistance:	2.4 (float, when autoClipping is off)
	  *SoXtWalkViewer.farDistance: 2.8 (float, when	autoClipping is	off)
	  *SoXtWalkViewer*BackgroundColor: black (color	name or	hex value)

       Left  Mouse:  walk  mode. Click down and	move up/down for fowards/back-
       wards motion. Move right	and left for turning. Speed increases exponen-
       tially with the distance	from the mouse-down origin.

       Middle Mouse - or

       Ctrl + Left Mouse: Translate up,	down, left and right.

       Ctrl  +	Middle Mouse: tilt the camera up/down and right/left. This al-
       lows you	to look	around while stopped.

       <s> + click: Alternative	to the Seek button. Press  (but	 do  not  hold
       down) the <s> key, then click on	a target object.

       <u>  + click: Press (but	do not hold down) the <u> key, then click on a
       target object to	set the	"up" direction to the surface normal.  By  de-
       fault +y	is the "up" direction.

       Right Mouse: Open the popup menu.

       SoXtFullViewer,	 SoXtViewer,   SoXtComponent,	SoXtRenderArea,	 SoXt-
       PlaneViewer, SoXtExaminerViewer,	SoXtFlyViewer



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