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SoTextureCoordinateEnvironment(3IV)()	 SoTextureCoordinateEnvironment(3IV)()

NAME
       SoTextureCoordinateEnvironment  --  node	that specifies texture coordi-
       nates by	projection from	a environment

INHERITS FROM
       SoBase >	SoFieldContainer > SoNode > SoTextureCoordinateFunction	>  So-
       TextureCoordinateEnvironment

SYNOPSIS
       #include	<Inventor/nodes/SoTextureCoordinateEnvironment.h>

	  Methods from class SoTextureCoordinateEnvironment:

			 SoTextureCoordinateEnvironment()
     static SoType	 getClassTypeId()

	  Methods from class SoNode:

     void		 setOverride(SbBool state)
     SbBool		 isOverride() const
     SoNode *		 copy(SbBool copyConnections = FALSE) const
     virtual SbBool	 affectsState()	const
     static SoNode *	 getByName(const SbName	&name)
     static int		 getByName(const SbName	&name, SoNodeList &list)

	  Methods from class SoFieldContainer:

     void		 setToDefaults()
     SbBool		 hasDefaultValues() const
     SbBool		 fieldsAreEqual(const SoFieldContainer *fc) const
     void		 copyFieldValues(const	SoFieldContainer  *fc,	SbBool
			      copyConnections =	FALSE)
     SbBool		 set(const char	*fieldDataString)
     void		 get(SbString &fieldDataString)
     virtual int	 getFields(SoFieldList &resultList) const
     virtual SoField *	 getField(const	SbName &fieldName) const
     SbBool		 getFieldName(const SoField *field, SbName &fieldName)
			      const
     SbBool		 isNotifyEnabled() const
     SbBool		 enableNotify(SbBool flag)

	  Methods from class SoBase:

     void		 ref()
     void		 unref() const
     void		 unrefNoDelete() const
     void		 touch()
     virtual SoType	 getTypeId() const
     SbBool		 isOfType(SoType type) const
     virtual void	 setName(const SbName &name)
     virtual SbName	 getName() const

DESCRIPTION
       This  node  creates  texture coordinates	by projecting points on	an ob-
       ject's surface to the interior of a surrounding sphere, along  the  re-
       flection	 across	the surface normal of the vector from the camera point
       to the surface. If the current texture image represents a spherical re-
       flection	 map of	the current surrounding	environment, subsequent	shapes
       will appear to reflect that environment.

METHODS
			 SoTextureCoordinateEnvironment()
	  Creates a texture function node with default settings.

     static SoType	 getClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
       SoGLRenderAction, SoCallbackAction, SoRayPickAction
	  Sets the current texture function in the state.

FILE FORMAT/DEFAULTS
       TextureCoordinateEnvironment {
       }

SEE ALSO
       SoTexture2, SoTexture2Transform,	SoTextureCoordinateDefault, SoTexture-
       CoordinatePlane

					 SoTextureCoordinateEnvironment(3IV)()

NAME | INHERITS FROM | SYNOPSIS | DESCRIPTION | METHODS | ACTION BEHAVIOR | FILE FORMAT/DEFAULTS | SEE ALSO

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