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SoTextureCoordinate2(3IV)() SoTextureCoordinate2(3IV)() NAME SoTextureCoordinate2 -- 2D texture coordinate node INHERITS FROM SoBase > SoFieldContainer > SoNode > SoTextureCoordinate2 SYNOPSIS #include <Inventor/nodes/SoTextureCoordinate2.h> Fields from class SoTextureCoordinate2: SoMFVec2f point Methods from class SoTextureCoordinate2: SoTextureCoordinate2() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const DESCRIPTION This node defines a set of 2D coordinates to be used to map textures to subsequent vertex-based shapes (those derived from SoVertexShape). It replaces the current texture coordinates in the rendering state for the shapes to use. The current texture coordinate binding (see SoTextureCoordinateBinding) determines how texture coordinates are mapped to vertices of shapes. An alternative to using explicit texture coordinates is to generate them using a function; see SoTextureCoordinateFunction. Texture coordinates range from 0 to 1 across the texture. The horizon- tal coordinate, called S, is specified first, followed by the vertical coordinate, T. FIELDS SoMFVec2f point Texture coordinate points. METHODS SoTextureCoordinate2() Creates a texture coordinate node with default settings. static SoType getClassTypeId() Returns type identifier for this class. ACTION BEHAVIOR SoGLRenderAction, SoCallbackAction Sets the current texture coordinates in the state. FILE FORMAT/DEFAULTS TextureCoordinate2 { point [ ] } SEE ALSO SoTexture2, SoTextureCoordinateBinding, SoTextureCoordinateFunction, SoVertexShape SoTextureCoordinate2(3IV)()
NAME | INHERITS FROM | SYNOPSIS | DESCRIPTION | FIELDS | METHODS | ACTION BEHAVIOR | FILE FORMAT/DEFAULTS | SEE ALSO
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