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SoText3(3IV)()							SoText3(3IV)()

       SoText3 -- 3D text shape	node

       SoBase >	SoFieldContainer > SoNode > SoShape > SoText3

       #include	<Inventor/nodes/SoText3.h>

     enum Justification	{
	  SoText3::LEFT	      Left edges of all	strings	are aligned
	  SoText3::RIGHT      Right edges of all strings are aligned
	  SoText3::CENTER     Centers of all strings are aligned

     enum Part {
	  SoText3::FRONT      Front faces of characters
	  SoText3::SIDES      Extruded sides of	characters
	  SoText3::BACK	      Back faces of characters
	  SoText3::ALL	      All parts

	  Fields from class SoText3:

     SoMFString		 string
     SoSFFloat		 spacing
     SoSFBitMask	 parts
     SoSFEnum		 justification

	  Methods from class SoText3:

     static SoType	 getClassTypeId()

	  Methods from class SoNode:

     void		 setOverride(SbBool state)
     SbBool		 isOverride() const
     SoNode *		 copy(SbBool copyConnections = FALSE) const
     virtual SbBool	 affectsState()	const
     static SoNode *	 getByName(const SbName	&name)
     static int		 getByName(const SbName	&name, SoNodeList &list)

	  Methods from class SoFieldContainer:

     void		 setToDefaults()
     SbBool		 hasDefaultValues() const
     SbBool		 fieldsAreEqual(const SoFieldContainer *fc) const
     void		 copyFieldValues(const	SoFieldContainer  *fc,	SbBool
			      copyConnections =	FALSE)
     SbBool		 set(const char	*fieldDataString)
     void		 get(SbString &fieldDataString)
     virtual int	 getFields(SoFieldList &resultList) const
     virtual SoField *	 getField(const	SbName &fieldName) const
     SbBool		 getFieldName(const SoField *field, SbName &fieldName)
     SbBool		 isNotifyEnabled() const
     SbBool		 enableNotify(SbBool flag)

	  Methods from class SoBase:

     void		 ref()
     void		 unref() const
     void		 unrefNoDelete() const
     void		 touch()
     virtual SoType	 getTypeId() const
     SbBool		 isOfType(SoType type) const
     virtual void	 setName(const SbName &name)
     virtual SbName	 getName() const

       This  node defines one or more strings of 3D text. In contrast with So-
       Text2, 3D text can be rotated, scaled, lighted, and textured, just like
       all  other  3D shapes. Each character in	a 3D text string is created by
       extruding an outlined version of	the character (in  the	current	 type-
       face)  along  the current profile, as defined by	nodes derived from So-
       Profile.	The default text profile, if none is specified,	is a  straight
       line segment one	unit long.

       The  text  origin  is at	(0,0,0)	after applying the current transforma-
       tion. The scale of the text is affected by the size field of  the  cur-
       rent SoFont as well as the current transformation.

       SoText3	uses the current set of	materials when rendering. If the mate-
       rial binding is OVERALL,	then the whole text is drawn  with  the	 first
       material.  If it	is PER_PART or PER_PART_INDEXED, the front part	of the
       text is drawn with the first material, the sides	with the  second,  and
       the back	with the third.

       Textures	are applied to 3D text as follows. On the front	and back faces
       of the text, the	texture	origin is at  the  base	 point	of  the	 first
       string;	the base point is at the lower left for	justification LEFT, at
       the lower right for RIGHT, and at the lower center for CENTER. The tex-
       ture is scaled equally in both S	and T dimensions, with the font	height
       representing 1 unit. S increases	to the right on	the front faces	and to
       the  left  on  the  back	faces. On the sides, the texture is scaled the
       same as on the front and	back. S	is equal to 0 at the rear edge of  the
       side  faces.  The T origin can occur anywhere along each	character, de-
       pending on how that character's outline is defined.

     SoMFString		 string
	  The text string(s) to	display. Each string will appear  on  its  own
	  line.	The string(s) can be ascii or UTF-8.

     SoSFFloat		 spacing
	  Defines  the distance	(in the	negative y direction) between the base
	  points of successive strings,	measured with respect to  the  current
	  font height. A value of 1 indicates single spacing, a	value of 2 in-
	  dicates double spacing, and so on.

     SoSFBitMask	 parts
	  Which	parts of text are visible. Note	that, for speed,  the  default
	  for this field is FRONT only.

     SoSFEnum		 justification
	  Indicates  placement	and alignment of strings. With LEFT justifica-
	  tion,	the left edge of the first line	is at the  (transformed)  ori-
	  gin, and all left edges are aligned. RIGHT justification is similar.
	  CENTER justification places the center of the	first  string  at  the
	  (transformed)	 origin,  with	the  centers  of all remaining strings
	  aligned under	it.

	  Creates a 3D text node with default settings.

     static SoType	 getClassTypeId()
	  Returns type identifier for this class.

	  Draws	text based on  the  current  font,  profiles,  transformation,
	  drawing style, material, texture, complexity,	and so on.

	  Performs a pick on the text. The string index	and character position
	  are available	from the SoTextDetail.

	  Computes the bounding	box that encloses the text.

	  If any triangle callbacks are	registered with	the action, they  will
	  be invoked for each successive triangle used to approximate the text

       Text3 {
	  string	 ""
	  spacing	 1
	  justification	 LEFT
	  parts		 FRONT

       SoFont, SoProfile, SoText2, SoTextDetail



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