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SoNormalBinding(3IV)()					SoNormalBinding(3IV)()

NAME
       SoNormalBinding -- node that specifies how multiple surface normals are
       bound to	shapes

INHERITS FROM
       SoBase >	SoFieldContainer > SoNode > SoNormalBinding

SYNOPSIS
       #include	<Inventor/nodes/SoNormalBinding.h>

     enum Binding {
	  SoNormalBinding::OVERALL     Whole object has	same normal
	  SoNormalBinding::PER_PART    One normal for each part	of object
	  SoNormalBinding::PER_PART_INDEXED
				       One normal for each part, indexed
	  SoNormalBinding::PER_FACE    One normal for each face	of object
	  SoNormalBinding::PER_FACE_INDEXED
				       One normal for each face, indexed
	  SoNormalBinding::PER_VERTEX  One normal for each vertex of object
	  SoNormalBinding::PER_VERTEX_INDEXED
				       One normal for each vertex, indexed
     }

	  Fields from class SoNormalBinding:

     SoSFEnum		 value

	  Methods from class SoNormalBinding:

			 SoNormalBinding()
     static SoType	 getClassTypeId()

	  Methods from class SoNode:

     void		 setOverride(SbBool state)
     SbBool		 isOverride() const
     SoNode *		 copy(SbBool copyConnections = FALSE) const
     virtual SbBool	 affectsState()	const
     static SoNode *	 getByName(const SbName	&name)
     static int		 getByName(const SbName	&name, SoNodeList &list)

	  Methods from class SoFieldContainer:

     void		 setToDefaults()
     SbBool		 hasDefaultValues() const
     SbBool		 fieldsAreEqual(const SoFieldContainer *fc) const
     void		 copyFieldValues(const	SoFieldContainer  *fc,	SbBool
			      copyConnections =	FALSE)
     SbBool		 set(const char	*fieldDataString)
     void		 get(SbString &fieldDataString)
     virtual int	 getFields(SoFieldList &resultList) const
     virtual SoField *	 getField(const	SbName &fieldName) const
     SbBool		 getFieldName(const SoField *field, SbName &fieldName)
			      const
     SbBool		 isNotifyEnabled() const
     SbBool		 enableNotify(SbBool flag)

	  Methods from class SoBase:

     void		 ref()
     void		 unref() const
     void		 unrefNoDelete() const
     void		 touch()
     virtual SoType	 getTypeId() const
     SbBool		 isOfType(SoType type) const
     virtual void	 setName(const SbName &name)
     virtual SbName	 getName() const

DESCRIPTION
       This node specifies how the current normals are bound  to  shapes  that
       follow  in the scene graph. Each	shape node may interpret bindings dif-
       ferently.

       The bindings for	faces and vertices are meaningful only for shapes that
       are  made  from faces and vertices. Similarly, the indexed bindings are
       only used by the	shapes that allow indexing. For	bindings that  require
       multiple	 normals,  be sure to have at least as many normals defined as
       are necessary; otherwise, errors	will occur.

FIELDS
     SoSFEnum		 value
	  Specifies how	to bind	normals	to shapes.

METHODS
			 SoNormalBinding()
	  Creates a normal binding node	with default settings.

     static SoType	 getClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
       SoGLRenderAction, SoCallbackAction, SoRayPickAction
	  Sets the current normal binding type.

FILE FORMAT/DEFAULTS
       NormalBinding {
	  value	 PER_VERTEX_INDEXED
     }

SEE ALSO
       SoMaterialBinding, SoNormal, SoTextureCoordinateBinding,	SoVertexShape

							SoNormalBinding(3IV)()

NAME | INHERITS FROM | SYNOPSIS | DESCRIPTION | FIELDS | METHODS | ACTION BEHAVIOR | FILE FORMAT/DEFAULTS | SEE ALSO

Want to link to this manual page? Use this URL:
<https://www.freebsd.org/cgi/man.cgi?query=SoNormalBinding&sektion=3iv&manpath=FreeBSD+12.1-RELEASE+and+Ports>

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