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SDL_Rect(3)		       SDL API Reference		   SDL_Rect(3)

NAME
       SDL_Rect	- Defines a rectangular	area

STRUCTURE DEFINITION
       typedef struct{
	 Sint16	x, y;
	 Uint16	w, h;
       } SDL_Rect;

STRUCTURE DATA
       x, y		   Position of the upper-left corner of	the rectangle

       w, h		   The width and height	of the rectangle

DESCRIPTION
       A  SDL_Rect  defines  a	rectangular  area  of  pixels.	It  is used by
       SDL_BlitSurface to define blitting regions and by several  other	 video
       functions.

SEE ALSO
       SDL_BlitSurface,	SDL_UpdateRect

SDL			    Tue	11 Sep 2001, 23:01		   SDL_Rect(3)

NAME | STRUCTURE DEFINITION | STRUCTURE DATA | DESCRIPTION | SEE ALSO

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