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SDL_PauseAudio(3)	       SDL API Reference	     SDL_PauseAudio(3)

NAME
       SDL_PauseAudio -	Pauses and unpauses the	audio callback processing

SYNOPSIS
       #include	"SDL.h"

       void SDL_PauseAudio(int pause_on);

DESCRIPTION
       This  function  pauses  and  unpauses the audio callback	processing. It
       should be called	with pause_on=0	after  opening	the  audio  device  to
       start playing sound. This is so you can safely initialize data for your
       callback	function after opening the audio device. Silence will be writ-
       ten to the audio	device during the pause.

SEE ALSO
       SDL_GetAudioStatus, SDL_OpenAudio

SDL			    Tue	11 Sep 2001, 22:58	     SDL_PauseAudio(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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