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SDL_LoadWAV(3)		       SDL API Reference		SDL_LoadWAV(3)

NAME
       SDL_LoadWAV - Load a WAVE file

SYNOPSIS
       #include	"SDL.h"

       SDL_AudioSpec *SDL_LoadWAV(const	char *file, SDL_AudioSpec *spec, Uint8
       **audio_buf, Uint32 *audio_len);

DESCRIPTION
       SDL_LoadWAV This	function loads a WAVE file into	memory.

       If this function	succeeds, it returns the given	SDL_AudioSpec,	filled
       with  the  audio	 data format of	the wave data, and sets	audio_buf to a
       malloc'd	buffer containing the audio data, and sets  audio_len  to  the
       length  of that audio buffer, in	bytes. You need	to free	the audio buf-
       fer with	SDL_FreeWAV when you are done with it.

       This function returns NULL and sets the SDL error message if  the  wave
       file cannot be opened, uses an unknown data format, or is corrupt. Cur-
       rently raw, MS-ADPCM and	IMA-ADPCM WAVE files are supported.

EXAMPLE
       SDL_AudioSpec wav_spec;
       Uint32 wav_length;
       Uint8 *wav_buffer;

       /* Load the WAV */
       if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length)	== NULL	){
	 fprintf(stderr, "Could	not open test.wav: %s
       ", SDL_GetError());
	 exit(-1);
       }
       .
       .
       .
       /* Do stuff with	the WAV	*/
       .
       .
       /* Free It */
       SDL_FreeWAV(wav_buffer);

SEE ALSO
       SDL_AudioSpec, SDL_OpenAudio, SDL_FreeWAV

SDL			    Tue	11 Sep 2001, 22:58		SDL_LoadWAV(3)

NAME | SYNOPSIS | DESCRIPTION | EXAMPLE | SEE ALSO

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