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SDL_FillRect(3)		       SDL API Reference	       SDL_FillRect(3)

NAME
       SDL_FillRect  - This function performs a	fast fill of the given rectan-
       gle with	some color

SYNOPSIS
       #include	"SDL.h"

       int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

DESCRIPTION
       This function performs a	fast fill of the given rectangle  with	color.
       If dstrect is NULL, the whole surface will be filled with color.

       The  color should be a pixel of the format used by the surface, and can
       be generated by the SDL_MapRGB or SDL_MapRGBA functions.	If  the	 color
       value  contains	an alpha value then the	destination is simply "filled"
       with that alpha information, no blending	takes place.

       If there	is a clip rectangle set	on the destination (set	 via  SDL_Set-
       ClipRect) then this function will clip based on the intersection	of the
       clip rectangle and the dstrect rectangle	and the	dstrect	rectangle will
       be modified to represent	the area actually filled.

RETURN VALUE
       This function returns 0 on success, or -1 on error.

SEE ALSO
       SDL_MapRGB, SDL_MapRGBA,	SDL_BlitSurface, SDL_Rect

SDL			    Tue	11 Sep 2001, 23:01	       SDL_FillRect(3)

NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO

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