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SDL_CreateRGBSurfaceFrom(3)    SDL API Reference   SDL_CreateRGBSurfaceFrom(3)

NAME
       SDL_CreateRGBSurfaceFrom	- Create an SDL_Surface	from pixel data

SYNOPSIS
       #include	"SDL.h"

       SDL_Surface  *SDL_CreateRGBSurfaceFrom(void  *pixels,  int  width,  int
       height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32	Bmask,
       Uint32 Amask);

DESCRIPTION
       Creates an SDL_Surface from the provided	pixel data.

       The  data  stored  in pixels is assumed to be of	the depth specified in
       the parameter list. The pixel data is not copied	into  the  SDL_Surface
       structure  so  it  should not be	freed until the	surface	has been freed
       with a called to	SDL_FreeSurface. pitch is the length of	each  scanline
       in bytes.

       See  SDL_CreateRGBSurface  for a	more detailed description of the other
       parameters.

RETURN VALUE
       Returns the created surface, or NULL upon error.

SEE ALSO
       SDL_CreateRGBSurface, SDL_FreeSurface

SDL			    Tue	11 Sep 2001, 23:01 SDL_CreateRGBSurfaceFrom(3)

NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO

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