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RLE_SPRITE(3)			Allegro	manual			 RLE_SPRITE(3)

NAME
       RLE_SPRITE  -  Stores  the contents of an RLE sprite. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       typedef struct RLE_SPRITE

DESCRIPTION
	  int w, h;	      -	width and height in pixels
	  int color_depth;    -	color depth of the image

       RLE sprites store the image in  a  simple  run-length  encoded  format,
       where  repeated	zero pixels are	replaced by a single length count, and
       strings of non-zero pixels are preceded by a counter giving the	length
       of  the	solid run. Read	chapter	"RLE sprites" for a description	of the
       restrictions and	how to obtain/use this structure.

SEE ALSO
       get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)

Allegro				 version 4.4.2			 RLE_SPRITE(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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