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POLYTYPE_ATEX_TRANS(3)		Allegro	manual		POLYTYPE_ATEX_TRANS(3)

NAME
       POLYTYPE_ATEX_TRANS,  POLYTYPE_PTEX_TRANS - Polygon rendering mode type
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       #define POLYTYPE_ATEX_TRANS

       #define POLYTYPE_PTEX_TRANS

DESCRIPTION
       Render translucent textures. All	the general rules for drawing translu-
       cent  things  apply. However, these modes have a	major limitation: they
       only work with memory bitmaps or	linear frame buffers (not with	banked
       frame buffers). Don't even try, they do not check and your program will
       die horribly (or	at least draw wrong things).

SEE ALSO
       polygon3d(3), ex3d(3)

Allegro				 version 4.4.2		POLYTYPE_ATEX_TRANS(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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