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TUTORIALS(1)	      User Contributed Perl Documentation	  TUTORIALS(1)

NAME
       PDL::Tutorials -	A guide	to PDL's tutorial documentation.

MIGRATION
       These are our migration guides for users	familiar with other types of
       numerical analysis software.

       PDL::MATLAB
	    Migration guide for	MATLAB users. This page	explains the key
	    differences	between	MATLAB and PDL from the	point of view of a
	    MATLAB user.

       PDL::Scilab
	    Migration guide for	Scilab users. This page	explains the key
	    differences	between	Scilab and PDL from the	point of view of a
	    Scilab user.

FOUNDATION
       PDL::Philosophy
	    Why	did we write PDL? This document	explains some of the history
	    and	motivation behind the Perl Data	Language. It is	an attempt to
	    answer the question	"Why PDL?".

       PDL::QuickStart
	    Quick introduction to PDL features.	A hands-on guide suitable for
	    complete beginners.	This page assumes no previous knowledge	of
	    Perl or PDL.

       PDL::Indexing
	    After you have read	the QuickStart guide, you should follow	up
	    with this document.	This guide goes	more deeply into the concepts
	    of "indexing" and "slicing"	and how	they form the core of
	    numerical analysis with PDL.

INTERMEDIATE
       PDL::Threading
	    Threading is one of	PDL's most powerful features. If you know
	    MATLAB, you've heard of "vectorizing". Well, threading is like
	    "vectorizing on steroids". It lets you make	very fast and compact
	    code by avoiding nested loops. All vector-based languages do this,
	    but	PDL generalizes	the technique to all sorts of applications.

	    This tutorial introduces PDL's threading feature, and it shows an
	    example implementing Conway's Game of Life in 10 lines and 80
	    times faster than a	classical implementation.

       PDL::BadValues
	    Sometimes it is useful to specify that a certain value is "bad" or
	    "missing". Scientific instruments some times include portions of
	    invalid data. For example, a CCD camera might produce an image
	    with over-exposed pixels. PDL's "bad values" feature gives you an
	    easy way to	deal with this sort of imperfect data.

       PDL::Tips
	    Tips and suggestions for using PDL.	This page is an	assorted
	    collection of programming tidbits that some	PDL users have found
	    useful. Some of these tips might be	of help	when you write your
	    programs.

ADVANCED
       PDL::PP
	    PDL's Pre-Processor	is one of PDL's	most powerful features.	You
	    write a function definition	in special markup and the preprocessor
	    generates real C code which	can be compiled. With PDL:PP you get
	    the	full speed of native C code without having to deal with	the
	    full complexity of the C language.

       PDL::API
	    A simple cookbook explaining how to	create piddle manually,	either
	    from Perl or from C/XS code. This page covers the PDL core
	    routines that comprise the PDL API.	If you need to access piddles
	    from C/XS, this is the document for	you.

       PDL::Internals
	    Description	of the inner workings of the PDL module. Very few
	    people need	to see this. This page is mainly for PDL developers,
	    or people interested in debugging PDL or changing the internals of
	    PDL. If you	can read this document and understand all of it, and
	    you	additionally understand	PDL::PP, you will be awarded the title
	    of "PDL Guru".

COPYRIGHT
       Copyright 2010 Daniel Carrera (dcarrera@gmail.com). You can distribute
       and/or modify this document under the same terms	as the current Perl
       license.

       See: http://dev.perl.org/licenses/

perl v5.32.1			  2018-05-05			  TUTORIALS(1)

NAME | MIGRATION | FOUNDATION | INTERMEDIATE | ADVANCED | COPYRIGHT

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