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EZ_Rotate(3)			EZWGL Functions			  EZ_Rotate(3)

NAME
       EZ_Rotate - generate a rotation matrix

SYNOPSIS
       #include	<EZ.h>

       void EZ_Rotate(float angle, float x, float y , float z)

ARGUMENTS
       angle Specifies an angle, in degrees.

       x,y,z Specifies a direction.

DESCRIPTION
       EZ_Rotate  generates a matrix that performs a counterclockwise rotation
       of angle	degrees	about the direction [x,y,z], and applies the resulting
       matrix to the current matrix.

SEE ALSO
       EZ_Scale(3),   EZ_Translate(3),	 EZ_MultMatrix(3),   EZ_PushMatrix(3),
       EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)

EZWGL								  EZ_Rotate(3)

NAME | SYNOPSIS | ARGUMENTS | DESCRIPTION | SEE ALSO

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