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EZ_Perspective(3)		EZWGL Functions		     EZ_Perspective(3)

NAME
       EZ_Perspective  -  multiply the current matrix by a perspective projec-
       tion matrix

SYNOPSIS
       #include	<EZ.h>

       void EZ_Perspective(float foy, float aspect, float near,	float far)

ARGUMENTS
       foy Specifies the field of angle	(in degrees) in	the y-direction.

       aspect Specifies	the aspect ratio which determines the field  of	 angle
       in the x-direction (horizontal).	aspect = width/height.

       near ,far  Specify the near and far depth clipping planes.

DESCRIPTION
       EZ_Perspective generates	a perspective projection matrix	and multiplies
       the current top matrix by this matrix.

SEE ALSO
       EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3),  EZ_MultMa-
       trix(3),	EZ_MatrixMode(3), EZ_Ortho(3)

EZWGL							     EZ_Perspective(3)

NAME | SYNOPSIS | ARGUMENTS | DESCRIPTION | SEE ALSO

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