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EZ_GenerateRotationMatrix(3)	EZWGL Functions	  EZ_GenerateRotationMatrix(3)

NAME
       EZ_GenerateRotationMatrix - generate a rotation matrix

SYNOPSIS
       #include	<EZ.h>

       void EZ_GenerateRotationMatrix(EZ_Matrix	matrix,
	  float	angle, float x,	float y	, float	z)

ARGUMENTS
       matrix Specifies	a matrix, a 4x4	array of floating point	numbers.

       angle Specifies an angle, in degrees.

       x,y,z Specifies a direction.

DESCRIPTION
       EZ_GenerateRotationMatrix  generates the	rotation matrix	for the	trans-
       formation: "rotate about	the direction [x,y,z] angle  degrees  counter-
       clockwise."  It returns the resulting matrix to matrix.

SEE ALSO
       EZ_Rotate(3),  EZ_Scale(3), EZ_Translate(3), EZ_MultMatrix(3), EZ_Load-
       Matrix(3), EZ_IdentityMatrix(3),	EZ_MatrixMode(3)

EZWGL						  EZ_GenerateRotationMatrix(3)

NAME | SYNOPSIS | ARGUMENTS | DESCRIPTION | SEE ALSO

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