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EZ_Frustum(3)			EZWGL Functions			 EZ_Frustum(3)

NAME
       EZ_Frustum  -  multiply	the current matrix by a	perspective projection
       matrix

SYNOPSIS
       #include	<EZ.h>

       void EZ_Frustum(float left, float right,	float bottom,
		       float top, float	near, float far)

ARGUMENTS
       left, right  Specify the	coordinate of  the  left  and  right  clipping
       planes.

       bottom,	top   Specify  the  coordinate	of the bottom and top clipping
       planes.

       near, far  Specify the near and far depth clipping planes.

DESCRIPTION
       EZ_Frustum generates a perspective projection matrix and	multiplies the
       current top matrix by this matrix.

SEE ALSO
       EZ_Rotate(3),  EZ_Translate(3),	EZ_LookAt(3),  EZ_Ortho(3), EZ_MultMa-
       trix(3),	EZ_MatrixMode(3), EZ_Perspective(3)

EZWGL								 EZ_Frustum(3)

NAME | SYNOPSIS | ARGUMENTS | DESCRIPTION | SEE ALSO

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