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"gluBeginSurface(3), gluEndSurface(3)
delimit a NURBS surface definition
agar animated surface
agar graphics surface
This performs a fast blit from the source surface to the destination surface
Converts a surface to the same format as another surface
Create an empty SDL_Surface
Create an SDL_Surface from pixel data
Convert a surface to the display format
Convert a surface to the display format
Frees (deletes) a SDL_Surface
Gets the clipping rectangle for a surface
returns a pointer to the current display surface
Load a Windows BMP file into an SDL_Surface
Lock a surface for directly access
Stores surface format information
Save an SDL_Surface as a Windows BMP file
Adjust the alpha properties of a surface
Sets the clipping rectangle for a surface
Sets the color key (transparent pixel) in a blittable surface and RLE acceleration
Sets a portion of the colormap for the given 8-bit surface
Sets the colors in the palette of an 8-bit surface
Graphical Surface Structure
Unlocks a previously locked surface
SDLmm_BaseSurface(3), SDLmm::BaseSurface(3)
An abstract base class for graphical surfaces
SDLmm_Display(3), SDLmm::Display(3)
The video frame buffer surface
SDLmm_Surface(3), SDLmm::Surface(3)
A graphical surface structure which is used to store graphical data
SDLmm_todo(3), todo(3)
Todo List "Class SDLmm::SRect " 1c Extend the class with useful utility functions in regards to rectangles like intersections. "Class SDLmm::Surface " 1c Implement a better constructor scheme, where the first argument is a dummy class which specified what to do. This would allow a construct where a surface can be loaded from an image file without first having to create an unitialized object. "Class SDLmm::VideoInfo " 1c Build a status function allowing for easier access to the flags. This can be done using a bitfield which would allow for checking for multiple features at once
Determines the bounding box of the top surface of a shape
canvas.tk86(n), canvas(n)
Create and manipulate 'canvas' hypergraphics drawing surface widgets
Clip an OOGL object against planes or other surfaces
C code generation utility for DirectFB surfaces
Draws a 3d immersion of a Klein bottle that smoothly deforms between the Etruscan Venus surface, the Roman surface, the Boy surface surface, and the Ida surface
gears on the surface of a sphere
rippling surface graphics hack
gluNurbsSurface(3), "gluNurbsSurface(3)
define the shape of a NURBS surface
Calculate surface fluctuations rst2man-indent-level 0 1 rstReportMargin \$1
Assign secondary structure and calculate solvent accessible surface area rst2man-indent-level 0 1 rstReportMargin \$1
Compute solvent accessible surface area rst2man-indent-level 0 1 rstReportMargin \$1
Returns the bitmap surface GUI routines draw to. Allegro game programming library
Changes the bitmap surface GUI routines draw to. Allegro game programming library
attraction/repulsion particle effects and some smooth surfaces
Tells if two bitmaps describe the same drawing surface. Allegro game programming library
Draws a 3d immersion of the real projective plane that smoothly deforms between the Roman surface and the Boy surface
sc_VDWShape(3), sc::VDWShape(3)
The VDWShape class describes the surface of a molecule as the union of atom centered spheres, each the van der Waals radius of the atom
Draws some interesting 3d parametric surfaces
volpack-NormalIndex(3), vpNormalIndex(3), vpNormal(3)
encode/decode a surface normal vector
volpack-ScanNormals(3), vpScanlineNormals(3)
compute surface normal vectors and gradient magnitudes for a scanline
volpack-VolumeNormals(3), vpVolumeNormals(3)
compute surface normal vectors and gradient magnitudes for a volume
demonstrates surface wrapping of pixmaps
For planets with no surface
Polygon with exclusions
Displays the rotation and fallback angles, surface area, and plane equation for each face of the ARB specified on the command line. The total surface area, volume, and the length of each edge are also displayed
i.albedo(1), i.albedo (1)
Computes broad band albedo from surface reflectance
m.nviz.image(1), m.nviz.image (1)
Creates a 3D rendering of GIS data. Renders surfaces (raster data), 2D/3D vector data, and volumes (3D raster data) in 3D
pods::SDL::GFX::Rotozoom(3), SDL::GFX::Rotozoom(3)
rotation and zooming functions for surfaces
pods::SDL::PixelFormat(3), SDL::PixelFormat(3)
Stores surface format information
pods::SDL::Surface(3), SDL::Surface(3)
Graphic surface structure
pods::SDLx::Layer(3), SDLx::Layer(3)
Storage object for surface and position information
pods::SDLx::Surface(3), SDLx::Surface(3)
Graphic surface matrix extension
r.drain(1), r.drain (1)
Traces a flow through an elevation model or cost surface on a raster map
r.random.surface(1), r.random.surface (1)
Generates random surface(s) with spatial dependence
r.sun(1), r.sun (1)
Solar irradiance and irradiation model. Computes direct (beam), diffuse and reflected solar irradiation raster maps for given day, latitude, surface and atmospheric conditions. Solar parameters (e.g. sunrise, sunset times, declination, extraterrestrial irradiance, daylight length) are saved in the map history file. Alternatively, a local time can be specified to compute solar incidence angle and/or irradiance raster maps. The shadowing effect of the topography is optionally incorporated, (1)
Prints estimation of surface area for raster map, (1)
Generates surface raster map from rasterized contours, (1)
Creates a fractal surface of a given fractal dimension, (1)
Provides surface interpolation from raster point data by Inverse Distance Squared Weighting, (1)
Produces a raster surface map of uniform random deviates with defined range
Calculate exposed and presented surface areas
Calculate exposed, presented and centers of surface areas (MGED Command), (1)
Provides surface interpolation from vector point data by Inverse Distance Squared Weighting, (1)
Performs surface interpolation from vector points map by splines. Spatial approximation and topographic analysis from given point or isoline data in vector format to floating point raster format using regularized spline with tension
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