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COMPILED_SPRITE(3)
Stores the contents of a compiled sprite. Allegro game programming library
MASK_COLOR_8(3), MASK_COLOR_15(3), MASK_COLOR_16(3), MASK_COLOR_24(3), MASK_COLOR_32(3)
Constant representing the mask value in sprites. Allegro game programming library
RLE_SPRITE(3)
Stores the contents of an RLE sprite. Allegro game programming library
destroy_compiled_sprite(3)
Destroys a compiled sprite. Allegro game programming library
destroy_rle_sprite(3)
Destroys an RLE sprite. Allegro game programming library
draw_character_ex(3)
Draws non transparent pixels of the sprite with a color. Allegro game programming library
draw_compiled_sprite(3)
Draws a compiled sprite. Allegro game programming library
draw_gouraud_sprite(3)
Draws a sprite with gouraud shading. Allegro game programming library
draw_lit_rle_sprite(3)
Draws a tinted RLE sprite. Allegro game programming library
draw_lit_sprite(3)
Draws a sprite tinted with a specific color. Allegro game programming library
draw_rle_sprite(3)
Draws an RLE sprite. Allegro game programming library
draw_sprite(3)
Draws a copy of the sprite onto the destination bitmap. Allegro game programming library
draw_sprite_ex(3)
Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library
draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_sprite_vh_flip(3)
Draws the sprite transformed to the destination bitmap. Allegro game programming library
draw_trans_rle_sprite(3)
Draws a translucent RLE sprite. Allegro game programming library
draw_trans_sprite(3)
Draws a sprite blending it with the destination. Allegro game programming library
exalpha(3)
Creating and using 32 bit RGBA sprites. Allegro game programming library
exrotscl(3)
Demonstrates rotate_scaled_sprite functions. Allegro game programming library
exshade(3)
Gouraud shaded sprites. Allegro game programming library
exsprite(3)
Datafiles access and sprite animation. Allegro game programming library
extrans2(3)
Drawing flipped, translucent and tinted sprites. Allegro game programming library
get_compiled_sprite(3)
Creates a compiled sprite using a bitmap as source. Allegro game programming library
get_rle_sprite(3)
Creates an RLE sprite using a bitmap as source. Allegro game programming library
mouse_sprite(3), mouse_x_focus(3), mouse_y_focus(3)
Global variable with the mouse sprite and focus point. Allegro game programming library
pivot_scaled_sprite(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_lit(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_trans(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip_lit(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip_trans(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_sprite(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_lit(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_trans(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip_lit(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip_trans(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
rotate_scaled_sprite(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_lit(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_trans(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip_lit(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip_trans(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_sprite(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_lit(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_trans(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_v_flip(3)
Rotates and flips a sprite. Allegro game programming library
rotate_sprite_v_flip_lit(3)
Rotates and flips a sprite. Allegro game programming library
rotate_sprite_v_flip_trans(3)
Rotates and flips a sprite. Allegro game programming library
set_mouse_sprite(3)
Sets the mouse sprite. Allegro game programming library
set_mouse_sprite_focus(3)
Sets the mouse sprite focus. Allegro game programming library
stretch_sprite(3)
Stretches a sprite to the destination bitmap. Allegro game programming library
SWF::Sprite(3)
Sprite (MovieClip) Class
Term::Animation(3)
ASCII sprite animation framework
pods::SDLx::Sprite(3), SDLx::Sprite(3)
interact with images quick and easily in SDL
pods::SDLx::Sprite::Animated(3), SDLx::Sprite::Animated(3)
create animated SDL sprites easily!
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