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MPE_Add_RGB_color(4)
Adds a color to the colormap given its RGB values
POLYTYPE_GRGB(3)
Polygon rendering mode type Allegro game programming library
RGB(3)
Single palette entry. Allegro game programming library
RGB_MAP(3)
Stores an rgb map to accelerate conversions. Allegro game programming library
SDL_CreateRGBSurface(3)
Create an empty SDL_Surface
SDL_CreateRGBSurfaceFrom(3)
Create an SDL_Surface from pixel data
SDL_GetRGB(3)
Get RGB values from a pixel in the specified pixel format
SDL_GetRGBA(3)
Get RGBA values from a pixel in the specified pixel format
SDL_MapRGB(3)
Map a RGB color value to a pixel format
SDL_MapRGBA(3)
Map a RGBA color value to a pixel format
SDLmm_ColorRGB(3), SDLmm::ColorRGB(3)
A small usefull class representing an RGB color
SDLmm_ColorRGBA(3), SDLmm::ColorRGBA(3)
A small usefull class representing an RGBA color
TIFFRGBAImageOK(3tiff), TIFFRGBAImageBegin(3tiff), TIFFRGBAImageGet(3tiff), TIFFRGBAImageEnd(3tiff)
read and decode an image into a raster
TIFFReadRGBAImage(3tiff), TIFFReadRGBAImageOriented(3tiff)
read and decode an image into a fixed-format raster
TIFFReadRGBAStrip(3tiff)
read and decode an image strip into a fixed-format raster
TIFFReadRGBATile(3tiff)
read and decode an image tile into a fixed-format raster
TIFFcolor(3tiff), TIFFYCbCrToRGBInit(3tiff), TIFFYCbCrtoRGB(3tiff), TIFFCIELabToRGBInit(3tiff), TIFFCIELabToXYZ(3tiff), TIFFXYZToRGB(3tiff)
color conversion routines
XAllocStandardColormap(3), XSetRGBColormaps(3), XGetRGBColormaps(3), XStandardColormap(3)
allocate, set, or read a standard colormap structure
XcmsColor(3), XcmsRGB(3), XcmsRGBi(3), XcmsCIEXYZ(3), XcmsCIEuvY(3), XcmsCIExyY(3), XcmsCIELab(3), XcmsCIELuv(3), XcmsTekHVC(3), XcmsPad(3)
Xcms color structure
XmtHSLToRGB(3), XmtHSLToRGB()(3), XmtRGBToHSL()(3)
convert between the HSL and RGB color spaces
al_color_cmyk_to_rgb(3)
Allegro 5 API
al_color_hsl_to_rgb(3)
Allegro 5 API
al_color_hsv_to_rgb(3)
Allegro 5 API
al_color_html_to_rgb(3)
Allegro 5 API
al_color_name_to_rgb(3)
Allegro 5 API
al_color_rgb_to_cmyk(3)
Allegro 5 API
al_color_rgb_to_hsl(3)
Allegro 5 API
al_color_rgb_to_hsv(3)
Allegro 5 API
al_color_rgb_to_html(3)
Allegro 5 API
al_color_rgb_to_name(3)
Allegro 5 API
al_color_rgb_to_yuv(3)
Allegro 5 API
al_color_yuv_to_rgb(3)
Allegro 5 API
al_map_rgb(3)
Allegro 5 API
al_map_rgb_f(3)
Allegro 5 API
al_map_rgba(3)
Allegro 5 API
al_map_rgba_f(3)
Allegro 5 API
al_unmap_rgb(3)
Allegro 5 API
al_unmap_rgb_f(3)
Allegro 5 API
al_unmap_rgba(3)
Allegro 5 API
al_unmap_rgba_f(3)
Allegro 5 API
bestfit_color(3)
Finds a palette color fitting the requested RGB values. Allegro game programming library
blind-colour-srgb(1)
Convert sRGB for use with blind-single-colour(1)
create_rgb_table(3)
Generates an RGB mapping table with lookup data for a palette. Allegro game programming library
dithermap(3), bwdithermap(3), make_square(3), dithergb(3), ditherbw(3)
functions for dithering color or black and white images
drgbuilder(1)
create I-Doser drg files
exalpha(3)
Creating and using 32 bit RGBA sprites. Allegro game programming library
exrgbhsv(3)
RGB <-> HSV color space conversions. Allegro game programming library
gif2rgb(1)
convert images saved as GIF to 24-bit RGB triplets
gl_getpixelrgb(3)
store color components of a pixel
gl_rgbcolor(3)
return pixel value corresponding to an rgb color
gl_setpixel(3), gl_setpixelrgb(3)
draw a pixel
gl_setrgbpalette(3)
set a 256-color RGB palette
hsv_to_rgb(3), rgb_to_hsv(3)
Converts color values between the HSV and RGB color spaces. Allegro game programming library
makeacol(3), makeacol_depth(3)
Converts RGBA colors into display dependent pixel formats. Allegro game programming library
makeacol32(3)
Converts an RGBA color into a 32-bit display pixel format. Allegro game programming library
makecol(3)
Converts an RGB value into the current pixel format. Allegro game programming library
makecol15_dither(3), makecol16_dither(3)
Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library
makecol8(3), makecol15(3), makecol16(3), makecol24(3), makecol32(3)
Converts an RGB value into a display dependent pixel format. Allegro game programming library
makecol_depth(3)
Converts an RGB value into the specified pixel format. Allegro game programming library
pal2rgb(1)
convert a palette color TIFF image to a full color image
pamrgbatopng(1)
convert PAM color/transparency image to PNG synopsis
pfsinrgbe(1)
Load images or frames in Radiance RGBE format
pfsoutppm(1), pfsouttiff(1), pfsoutrgbe(1), pfsoutexr(1)
Write images or frames in one of the several formats
pfsoutrgbe(1)
Write images or frames in Radiance RGBE format
ppmntsc(1)
Make RGB colors legal for NTSC or PAL color systems. synopsis
ppmtorgb3(1)
separate a PPM image into three PGMs lbAC
qmt_rgb2pct(1)
a rgb2pct replacement that does not need python
rawtoppm(1)
convert a stream of raw RGB bytes to a PPM image lbAC
rgb2pat(1)
Converts an image file from 24-bit RGB to PAT format
rgb3toppm(1)
combine three PGM images (R, G, B) into one PPM image lbAC
rgb_map(3)
Look up table to speed up reducing RGB values to palette colors. Allegro game programming library
rgb_to_bw(3)
convert a color scanline to black and white
rgbpaint(1), rgbPaint(1)
A fork of mtPaint
rletoraw(1)
Convert RLE file to raw RGB form
set_color(3)
Sets the specified palette entry to the specified RGB triplet. Allegro game programming library
showrgb(1)
display an rgb color-name database
tiff2rgba(1)
convert a TIFF image to RGBA color space
vga_setrgbcolor(3)
set the current color
Color::Calc(3)
Simple calculations with RGB colors
Color::Library::Dictionary::X11(3)
(X11) Colors for the X11 Window System (rgb.txt)
Color::RGB::Util(3)
Utilities related to RGB colors
Color::Rgb(3)
Simple rgb.txt parsing class
Convert::Color::RGB(3), "Convert::Color::RGB"(3)
a color value represented as red/green/blue
Convert::Color::RGB16(3), "Convert::Color::RGB16"(3)
a color value represented as red/green/blue in 16-bit integers
Convert::Color::RGB8(3), "Convert::Color::RGB8"(3)
a color value represented as red/green/blue in 8-bit integers
Convert::Color::X11(3), "Convert::Color::X11"(3)
named lookup of colors from X11's rgb.txt
Graphics::Color::RGB(3)
RGB color model
Graphics::ColorNames(3)
defines RGB values for common color names
Graphics::ColorNames::CSS(3)
CSS color names and equivalent RGB values
Graphics::ColorNames::HTML(3)
HTML color names and equivalent RGB values
Graphics::ColorNames::IE(3)
MS Internet Explorer color names and equivalent RGB values
Graphics::ColorNames::SVG(3)
SVG color names and equivalent RGB values
Graphics::ColorNames::WWW(3)
WWW color names and equivalent RGB values
Graphics::ColorNames::Windows(3)
Windows color names and equivalent RGB values
Graphics::ColorNames::X(3)
X-Windows color names and equivalent RGB values
IPA::Misc(3)
miscellaneous uncategorized routines "split_channels IMAGE, [ MODE = 'rgb' ]" 4 Item "split_channels IMAGE, [ MODE = 'rgb' ]" Splits IMAGE onto channels, with the selected MODE, which currently can be rgb or hsv string constants. Returns channels as anonymous array of image objects. "rgb" 4 Item "rgb" Supported types: RGB . Returns: 3 Byte images . "hsv" 4 Item "hsv" Supported types: RGB . Returns: 3 float images - with hue, saturation, and value . Ranges: hue: 0-360, saturation: 0-1, value: 0-1 . "combine_channels [IMAGES], [ MODE = 'rgb' ]" 4 Item "combine_channels [IMAGES], [ MODE = 'rgb' ]" Combines list of channel IMAGES into single image, with the selected MODE, which currently can be rgb , hsv, alphaNUM string constants. Returns the combined image. "rgb" 4 Item "rgb" Supported types: Byte . Returns: RGB image . "hsv" 4 Item "hsv" Supported types: Float . Returns: RGB image . Channel ranges: hue: 0-360, saturation: 0-1, value: 0-1 "alphaNUM" 4 Item "alphaNUM" Supported types: RGB, Byte . Returns: Same type as input . NUM range: 0 - 255 . "histogram IMAGE" 4 Item "histogram IMAGE" Returns array of 256 integers, each representing number of pixels with the corresponding value for IMAGE. Supported types: 8-bit
Image::ExifTool::Radiance(3)
Read Radiance RGBE HDR meta information
LaTeXML::Common::Color::rgb(3), "LaTeXML::Common::Color::rgb"(3)
represents colors in the rgb color model: red, green and blue in [0..1]; extends LaTeXML::Common::Color
PDL::ImageRGB(3)
-- some utility functions for RGB image data handling
Perl::Critic::Policy::ClassHierarchies::ProhibitOneArgBless(3)
Write "bless {}, $class;" instead of just "bless {};"
RGB(3), readcolmap(3), writecolmap(3)
access display color map
arg(3), ARGBEGIN(3), ARGEND(3), ARGC(3), ARGF(3), EARGF(3), arginit(3), argopt(3)
process option letters from argv
color(3), cmap2rgb(3), cmap2rgba(3), rgb2cmap(3)
colors and color maps
d.rgb(1), d.rgb (1)
Displays three user-specified raster maps as red, green, and blue overlays in the active graphics frame
i.colors.enhance(1), i.colors.enhance (1)
Performs auto-balancing of colors for RGB images
i.his.rgb(1), i.his.rgb (1)
Transforms raster maps from HIS (Hue-Intensity-Saturation) color space to RGB (Red-Green-Blue) color space
i.rgb.his(1), i.rgb.his (1)
Transforms raster maps from RGB (Red-Green-Blue) color space to HIS (Hue-Intensity-Saturation) color space
mater(nged)
Assigns shader parameters, RGB color, and inheritance to an existing combination
pix(5)
Color RGB image file format and utilities
pix-fb(1)
display a pix format RGB image file on a framebuffer
pixhist3d(1)
display RGB color space utilization
pixhist3d-plot3(1)
output RGB color space utilization in 3D unix-plot form
png-pix(1)
convert Portable Network Graphics (PNG) encoded image to RGB pixel format
r.his(1), r.his (1)
Generates red, green and blue (RGB) raster map layers combining hue, intensity and saturation (HIS) values from user-specified input raster map layers
r.rgb(1), r.rgb (1)
Splits a raster map into red, green and blue maps
wmater(nged)
Lists the shader name and parameters, RGB color, RGB_valid flag, and the inheritance flag to the specified file for the listed objects
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