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PALETTE(3)
Stores palette information. Allegro game programming library
PAL_SIZE(3)
Number of entries in a palette. Allegro game programming library
RGB(3)
Single palette entry. Allegro game programming library
SDL_Palette(3)
Color palette for 8-bit pixel formats
SDL_SetPalette(3)
Sets the colors in the palette of an 8-bit surface
avlcpt(1)
convert ArcView(rg Legend gradients to GMT colour palette tables
bestfit_color(3)
Finds a palette color fitting the requested RGB values. Allegro game programming library
black_palette(3)
A palette containing solid black colors. Allegro game programming library
cptcat(1)
concatenate GMT colour palette tables
cptclip(1)
extract a sub-table from a GMT colour palette table (cpt)
cptcont(1)
create a continuous GMT colour palette table (cpt) file based on the colours of a non-continuous cpt file
cpthsv(1)
modify hue, saturation and colour value of GMT colour palette tables
cptinfo(1)
print summary information on GMT colour palette table (cpt) files
cptpg(1)
convert GMT colour palette tables (cpt) to PostGIS colour-maps
cptsvg(1)
convert GMT colour palette tables (cpt) to SVG gradients
create_blender_table(3)
Emulates truecolor blender effects in paletted modes. Allegro game programming library
create_rgb_table(3)
Generates an RGB mapping table with lookup data for a palette. Allegro game programming library
dcmquant(1)
Convert DICOM color images to palette color
default_palette(3)
The default IBM BIOS palette. Allegro game programming library
desktop_palette(3)
The palette used by the Atari ST low resolution desktop. Allegro game programming library
expal(3)
Palette effects and color cycling. Allegro game programming library
fade_from(3)
Gradually fades the palette between two others. Allegro game programming library
fade_from_range(3)
Gradually fades a part of the palette between two others. Allegro game programming library
fade_in(3)
Gradually fades the palette from black. Allegro game programming library
fade_in_range(3)
Gradually fades a part of the palette from black. Allegro game programming library
fade_interpolate(3)
Calculates a new palette interpolated between two others. Allegro game programming library
fade_out(3)
Gradually fades the palette to black. Allegro game programming library
fade_out_range(3)
Gradually fades a part of the palette to black. Allegro game programming library
fli_pal_dirty_from(3), fli_pal_dirty_to(3)
Indicate which parts of the palette have changed. Allegro game programming library
fli_palette(3)
Contains the current palette of the animation. Allegro game programming library
fxterm(1)
start xterm with VGA color palette
generate_332_palette(3)
Constructs a fake truecolor palette. Allegro game programming library
generate_optimized_palette(3)
Generates an optimized palette for a bitmap. Allegro game programming library
get_color(3)
Retrieves the specified palette entry. Allegro game programming library
get_palette(3)
Retrieves the entire palette of 256 colors. Allegro game programming library
get_palette_range(3)
Retrieves a specific palette range. Allegro game programming library
gl_getpalettecolor(3), gl_getpalettecolors(3), gl_getpalette(3)
read the color palette
gl_setpalettecolor(3), gl_setpalettecolors(3), gl_setpalette(3)
set the color palette
gl_setrgbpalette(3)
set a 256-color RGB palette
gplcpt(1)
convert GIMP colour palette (gpl) to GMT colour palette table (cpt)
mate-color-select(1)
Select a color from a palette or from screen
notcurses_palette(3)
operations on notcurses palettes
pal2rgb(1)
convert a palette color TIFF image to a full color image
palette_color(3)
Maps palette indexes into the current pixel format colors. Allegro game programming library
reset_fli_variables(3)
Resets the bitmap and palette dirty global variables. Allegro game programming library
restorepalette(1)
set the color palette for textmode
rgb_map(3)
Look up table to speed up reducing RGB values to palette colors. Allegro game programming library
select_palette(3)
Sets the internal palette for color conversion. Allegro game programming library
set_color(3)
Sets the specified palette entry to the specified RGB triplet. Allegro game programming library
set_palette(3)
Sets the entire palette of 256 colors. Allegro game programming library
set_palette_range(3)
Sets a specific range of the palette. Allegro game programming library
tk_bisque.tk85(n), tk_setPalette(n), tk_bisque(n)
Modify the Tk color palette
tk_bisque.tk86(n), tk_setPalette(n), tk_bisque(n)
Modify the Tk color palette
unselect_palette(3)
Restores the palette before last call to select_palette(). Allegro game programming library
vga_getpalette(3)
get a color in the color lookup table
vga_setpalette(3)
set a color in the color lookup table
xycpt(1)
generate GMT colour palette table (cpt) files from column data
Color::Library::Dictionary::Tango(3)
(Tango) The Tango color palette
Color::Library::Dictionary::Windows(3)
(Windows) Colors from the Windows system palette
Color::Palette(3)
a set of named colors
Color::Palette::Schema(3)
requirements for a palette
Color::Palette::Types(3)
type constraints for use with Color::Palette
Gtk2::ToolPalette(3)
wrapper for GtkToolPalette
Perlbal::Plugin::Palimg(3)
plugin that allows Perlbal to serve palette altered images
Prima::VB::CfgMaint(3)
maintains visual builder widget palette configuration
Tk::palette(3)
Modify the Tk color palette
dtdpfile(4)
format and location of desktop palette files
pods::SDL::Palette(3), SDL::Palette(3)
-- Color palette for 8-bit pixel formats
wxPalette(3)
See external documentation: wxPalette
wxPaletteChangedEvent(3)
See external documentation: wxPaletteChangedEvent
wxQueryNewPaletteEvent(3)
See external documentation: wxQueryNewPaletteEvent
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