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VGLBitmapAllocateBits(3), VGLBitmapCopy(3), VGLBitmapCreate(3), VGLBitmapDestroy(3), VGLBitmapPutChar(3), VGLBitmapString(3), VGLBlankDisplay(3), VGLBox(3), VGLCheckSwitch(3), VGLClear(3), VGLEllipse(3), VGLEnd(3), VGLFilledBox(3), VGLFilledEllipse(3), VGLGetXY(3), VGLInit(3), VGLLine(3), VGLKeyboardInit(3), VGLKeyboardEnd(3), VGLKeyboardGetCh(3), VGLMouseInit(3), VGLMouseMode(3), VGLMouseSetImage(3), VGLMouseSetStdImage(3), VGLMouseStatus(3), VGLPanScreen(3), VGLSetBorder(3), VGLSetPalette(3), VGLSetPaletteIndex(3), VGLSetVScreenSize(3), VGLSetXY(3), VGLTextSetFontFile(3)
Video Graphics Library functions
pbm(5)
portable bitmap file format
ALLEGRO_BITMAP(3)
Allegro 5 API
BITMAP(3)
Stores the contents of a bitmap. Allegro game programming library
CombShape(3), Shape_CombineBitmap(3), Shape_CombineRectangles(3), Shape_CombineRectanglesOrdered(3), Shape_CombineRegion(3), Shape_CombineWindow(3), Shape_MoveShape(3)
apply a shaping to a window
EZ_CreateCursorFromBitmapFile(3), EZ_CreateCursorFromBitmapData(3)
define an X cursor
EZ_CreateLabelPixmapFromImageFile(3), EZ_CreateLabelPixmapFromXBitmapData(3), EZ_CreateLabelPixmapFromXBitmapFile(3), EZ_CreateLabelPixmapFromXpmData(3), EZ_CreateLabelPixmapFromXpmFile(3), EZ_FreeLabelPixmap(3)
create/free an internal label pixmap from file or data
EZ_CreateXPixmapFromImageFile(3), EZ_CreateXPixmapFromBitmapFile(3), EZ_CreateXPixmapFromXpmData(3), EZ_CreateXPixmapFromXpmFile(3), EZ_FreeXPixmap (3)
create/free native X pixmap from file or data
EZ_SetBitmapFont(3)
select a X bitmap fonts for a 3D canvas
ImageByteOrder(3), BitmapBitOrder(3), BitmapPad(3), BitmapUnit(3), DisplayHeight(3), DisplayHeightMM(3), DisplayWidth(3), DisplayWidthMM(3), XListPixmapFormats(3), XPixmapFormatValues(3)
image format functions and macros
ImageMagick(1)
is a free software suite for the creation, modification and display of bitmap images
MrmFetchBitmapLiteral(3)
Fetches a bitmap literal from a hierarchy "MrmFetchBitmapLiteral" "uil functions" "MrmFetchBitmapLiteral"
VGLBitmapAllocateBits(3), VGLBitmapCopy(3), VGLBitmapCreate(3), VGLBitmapDestroy(3), VGLBitmapPutChar(3), VGLBitmapString(3), VGLBlankDisplay(3), VGLBox(3), VGLCheckSwitch(3), VGLClear(3), VGLEllipse(3), VGLEnd(3), VGLFilledBox(3), VGLFilledEllipse(3), VGLGetXY(3), VGLInit(3), VGLLine(3), VGLKeyboardInit(3), VGLKeyboardEnd(3), VGLKeyboardGetCh(3), VGLMouseInit(3), VGLMouseMode(3), VGLMouseSetImage(3), VGLMouseSetStdImage(3), VGLMouseStatus(3), VGLPanScreen(3), VGLSetBorder(3), VGLSetPalette(3), VGLSetPaletteIndex(3), VGLSetVScreenSize(3), VGLSetXY(3), VGLTextSetFontFile(3)
Video Graphics Library functions
XReadBitmapFile(3), XReadBitmapFileData(3), XWriteBitmapFile(3), XCreatePixmapFromBitmapData(3), XCreateBitmapFromData(3)
manipulate bitmaps
XmtConvertStringToBitmap(3), XmtConvertStringTo<Type>(3)
``new style'' Xt resource converters for various types
XmtGetBitmap(3), XmtGetBitmap()(3), XmtGetPixmap()(3)
find and return the named bitmap or pixmap
XmtLayoutPixmap(3)
an XmtLayout gadget that displays a pixmap or a bitmap
XmtLookupPixmap(3), XmtLookupPixmap()(3), XmtLookupSimplePixmap()(3), XmtLookupWidgetPixmap()(3), XmtLookupBitmap()(3), XmtLookupBitmask()(3)
get a named pixmap or bitmap from the Xmt image cache
XmtRegisterBitmapConverter(3), XmtRegister<Type>Converter(3)
register resource converters for various types
XmtRegisterImage(3), XmtRegisterImage()(3), XmtRegisterXbmData()(3)
register pixmap and bitmap data in the Xmt pixmap cache
XmtReleasePixmap(3), XmtReleasePixmap()(3)
release a pixmap or bitmap from the Xmt image cache
a2png(1)
convert ASCII text to PNG bitmap image
acquire_bitmap(3)
Locks the bitmap before drawing onto it. Allegro game programming library
acquire_screen(3)
Shortcut of acquire_bitmap(screen); Allegro game programming library
add_clip_rect(3)
Intersects a bitmap's clipping rectangle with the given area. Allegro game programming library
al_add_new_bitmap_flag(3)
Allegro 5 API
al_clone_bitmap(3)
Allegro 5 API
al_create_bitmap(3)
Allegro 5 API
al_create_sub_bitmap(3)
Allegro 5 API
al_destroy_bitmap(3)
Allegro 5 API
al_draw_bitmap(3)
Allegro 5 API
al_draw_bitmap_region(3)
Allegro 5 API
al_draw_rotated_bitmap(3)
Allegro 5 API
al_draw_scaled_bitmap(3)
Allegro 5 API
al_draw_scaled_rotated_bitmap(3)
Allegro 5 API
al_draw_tinted_bitmap(3)
Allegro 5 API
al_draw_tinted_bitmap_region(3)
Allegro 5 API
al_draw_tinted_rotated_bitmap(3)
Allegro 5 API
al_draw_tinted_scaled_bitmap(3)
Allegro 5 API
al_draw_tinted_scaled_rotated_bitmap(3)
Allegro 5 API
al_draw_tinted_scaled_rotated_bitmap_region(3)
Allegro 5 API
al_get_bitmap_flags(3)
Allegro 5 API
al_get_bitmap_format(3)
Allegro 5 API
al_get_bitmap_height(3)
Allegro 5 API
al_get_bitmap_width(3)
Allegro 5 API
al_get_new_bitmap_flags(3)
Allegro 5 API
al_get_new_bitmap_format(3)
Allegro 5 API
al_get_parent_bitmap(3)
Allegro 5 API
al_get_target_bitmap(3)
Allegro 5 API
al_grab_font_from_bitmap(3)
Allegro 5 API
al_hold_bitmap_drawing(3)
Allegro 5 API
al_is_bitmap_drawing_held(3)
Allegro 5 API
al_is_bitmap_locked(3)
Allegro 5 API
al_is_compatible_bitmap(3)
Allegro 5 API
al_is_sub_bitmap(3)
Allegro 5 API
al_load_bitmap(3)
Allegro 5 API
al_load_bitmap_f(3)
Allegro 5 API
al_load_bitmap_font(3)
Allegro 5 API
al_lock_bitmap(3)
Allegro 5 API
al_lock_bitmap_region(3)
Allegro 5 API
al_register_bitmap_loader(3)
Allegro 5 API
al_register_bitmap_loader_f(3)
Allegro 5 API
al_register_bitmap_saver(3)
Allegro 5 API
al_register_bitmap_saver_f(3)
Allegro 5 API
al_save_bitmap(3)
Allegro 5 API
al_save_bitmap_f(3)
Allegro 5 API
al_set_new_bitmap_flags(3)
Allegro 5 API
al_set_new_bitmap_format(3)
Allegro 5 API
al_set_target_bitmap(3)
Allegro 5 API
al_unlock_bitmap(3)
Allegro 5 API
autotrace(1)
converts bitmap image data into vector graphics
bdftopcf(1)
convert X font from Bitmap Distribution Format to Portable Compiled Format
biosfont(4)
retrieve font bitmaps from BIOS memory
bitmap(1), bmtoa(1), atobm(1)
bitmap editor and converter utilities for the X Window System
bitmap(n)
Define a new bitmap from a Tcl script
bitmap_color_depth(3)
Returns the color depth of the specified bitmap. Allegro game programming library
bitmap_mask_color(3)
Returns the mask color of the specified bitmap. Allegro game programming library
blit(3)
Copies a rectangular area from one bitmap to another. Allegro game programming library
blitspin(6)
rotate a bitmap in an interesting way
breduce(1)
read a portable bitmap and reduce it to 1/N
ck_bitmap_base(3)
determine the size of a bit array in bytes
ck_bitmap_bits(3)
return number of addressable bits in bitmap
ck_bitmap_bts(3)
set the bit at the specified index and fetch its original value
ck_bitmap_buffer(3)
returns pointer to bit array
ck_bitmap_clear(3)
reset all bits
ck_bitmap_init(3)
initialize a bitmap
ck_bitmap_iterator_init(3)
initialize bitmap iterator
ck_bitmap_next(3)
iterate to the next set bit in bitmap
ck_bitmap_reset(3)
resets the bit at the specified index
ck_bitmap_set(3)
set the bit at the specified index
ck_bitmap_size(3)
returns necessary number of bytes for bitmap
ck_bitmap_test(3)
determine if the bit at the specified index is set
ck_bitmap_union(3)
generates union of two bitmaps
clear_bitmap(3)
Clears the bitmap to color 0. Allegro game programming library
clear_to_color(3)
Clears the bitmap to the specified color. Allegro game programming library
create_bitmap(3)
Creates a memory bitmap. Allegro game programming library
create_bitmap_ex(3)
Creates a memory bitmap specifying color depth. Allegro game programming library
create_bmp_for_circ_in_circ(1)
bitmap generator for circular conductor inside circular conductor (part of atlc)
create_bmp_for_circ_in_rect(1)
bitmap generator for a circular conductor inside a rectangular conductor (part of atlc)
create_bmp_for_microstrip_coupler(1)
bitmap generator for microstrip coupler (part of atlc)
create_bmp_for_rect_cen_in_rect(1)
bitmap generator for rectangular conductor inside rectangular conductor (part of atlc)
create_bmp_for_rect_in_rect(1)
bitmap generator for rectangular conductor inside rectangular conductor (part of atlc)
create_bmp_for_stripline_coupler(1)
bitmap generator for coupler with thin striplines between two infinitely wide groundplanes (part of atlc)
create_bmp_for_symmetrical_stripline(1)
bitmap generator for thin conductor between two infinite groundplanes (part of atlc)
create_sub_bitmap(3)
Creates a memory sub bitmap. Allegro game programming library
create_system_bitmap(3)
Creates a system memory bitmap. Allegro game programming library
create_video_bitmap(3)
Creates a video memory bitmap. Allegro game programming library
create_zbuffer(3)
Creates a Z-buffer for a bitmap. Allegro game programming library
critcl_bitmap(n), critcl::bitmap(n)
CriTcl Utilities: Bitset en- and decoding
d_bitmap_proc(3)
Dialog procedure drawing a bitmap. Allegro game programming library
d_icon_proc(3)
Dialog procedure implementing a bitmap button. Allegro game programming library
dcmp2pgm(1)
Read DICOM image and presentation state and render bitmap
destroy_bitmap(3)
Destroys any type of created bitmap. Allegro game programming library
draw_sprite(3)
Draws a copy of the sprite onto the destination bitmap. Allegro game programming library
draw_sprite_ex(3)
Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library
draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_sprite_vh_flip(3)
Draws the sprite transformed to the destination bitmap. Allegro game programming library
epstoimg(1)
create bitmap images from PostScript
exbitmap(3)
Loading and displaying PCX and BMP files. Allegro game programming library
exmem(3)
Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library
expat(3)
Using patterned drawing modes and sub-bitmaps. Allegro game programming library
exscale(3)
Loading PCX files and bitmap stretching. Allegro game programming library
fli_bitmap(3)
Contains the current frame of the animation. Allegro game programming library
fonttosfnt(1)
Wrap a bitmap font in a sfnt (TrueType) wrapper
g32pbm(1)
convert a Group 3 fax file into a portable bitmap
generate_optimized_palette(3)
Generates an optimized palette for a bitmap. Allegro game programming library
get_clip_rect(3)
Returns the clipping rectangle of a bitmap. Allegro game programming library
get_clip_state(3)
Tells if clipping is on for a bitmap. Allegro game programming library
get_compiled_sprite(3)
Creates a compiled sprite using a bitmap as source. Allegro game programming library
get_rle_sprite(3)
Creates an RLE sprite using a bitmap as source. Allegro game programming library
getpixel(3)
Reads a pixel from a bitmap. Allegro game programming library
glBitmap(3), "glBitmap(3)
draw a bitmap
glXUseXFont(3), "glXUseXFont(3)
create bitmap display lists from an X font
gl_compileboxmask(3)
compress a masked bitmap
glutBitmapCharacter(3)
renders a bitmap character using OpenGL
glutBitmapWidth(3)
returns the width of a bitmap character, glutBitmapLength returns the length of a bitmap font string
grab_font_from_bitmap(3)
Grabs a font from a bitmap Allegro game programming library
grap2graph(1)
convert a grap diagram into a cropped bitmap image
gui_get_screen(3)
Returns the bitmap surface GUI routines draw to. Allegro game programming library
gui_set_screen(3)
Changes the bitmap surface GUI routines draw to. Allegro game programming library
hbf2gf(1)
convert a CJK bitmap font into subfonts usable by TeX and Omega
hwlocality_bitmap(3)
The bitmap API
img-bmp(n)
Img, Windows Bitmap Format (bmp)
img-xbm(n)
Img, X Windows Bitmap Format (xbm)
iperender(1)
Export Ipe document as bitmap or SVG
is_inside_bitmap(3)
Tells if a point is inside a bitmap. Allegro game programming library
is_linear_bitmap(3)
Tells if a bitmap is linear. Allegro game programming library
is_memory_bitmap(3)
Tells if a bitmap is a memory bitmap. Allegro game programming library
is_planar_bitmap(3)
Tells if a bitmap is a planar screen bitmap. Allegro game programming library
is_same_bitmap(3)
Tells if two bitmaps describe the same drawing surface. Allegro game programming library
is_screen_bitmap(3)
Tells if a bitmap is the screen bitmap or sub bitmap. Allegro game programming library
is_sub_bitmap(3)
Tells if a bitmap is a sub bitmap. Allegro game programming library
is_system_bitmap(3)
Tells if a bitmap is a system bitmap or sub bitmap. Allegro game programming library
is_video_bitmap(3)
Tells if a bitmap is a screen bitmap, video memory or sub bitmap. Allegro game programming library
iwidgets_extbutton(n), iwidgets::extbutton(n)
Extends the behavior of the Tk button by allowing a bitmap or image to coexist with text
jbgtopbm(1)
JBIG1 to portable bitmap file converter
libpuzzle(3), puzzle_init_cvec(3), puzzle_init_dvec(3), puzzle_fill_dvec_from_file(3), puzzle_fill_cvec_from_file(3), puzzle_fill_cvec_from_dvec(3), puzzle_free_cvec(3), puzzle_free_dvec(3), puzzle_init_compressed_cvec(3), puzzle_free_compressed_cvec(3), puzzle_compress_cvec(3), puzzle_uncompress_cvec(3), puzzle_vector_normalized_distance(3)
compute comparable signatures of bitmap images
line(3)
Draws a line onto the bitmap. Allegro game programming library
load_bitmap(3)
Loads any supported bitmap from a file. Allegro game programming library
load_bitmap_font(3)
Grabs a font from a bitmap file. Allegro game programming library
load_bmp(3)
Loads a BMP bitmap from a file. Allegro game programming library
load_lbm(3)
Loads an LBM bitmap from a file. Allegro game programming library
load_pcx(3)
Loads a PCX bitmap from a file. Allegro game programming library
load_tga(3)
Loads a TGA bitmap from a file. Allegro game programming library
lock_bitmap(3)
Locks the memory used by a bitmap. Allegro game programming library
mkbitmap(1)
transform images into bitmaps with scaling and filtering
pbm(5)
portable bitmap file format
pbm2g3(1)
convert portable bitmaps (PBM) into G3 fax files
pbmtoimgv(1)
Portable Bitmap to Pilot Image Viewer converter, version 2.0
pbmtojbg(1)
portable bitmap to JBIG1 file converter
pcf2bdf(1)
convert X font from Portable Compiled Format to Bitmap Distribution Format
pk2bm(1)
create a bitmap from a TeX pkfont
pktype(1)
verify and translate a packed font bitmap file to plain text
polygon3d(3), polygon3d_f(3)
Draws a 3d polygon onto the specified bitmap. Allegro game programming library
potrace(1)
transform bitmaps into vector graphics
putpixel(3)
Writes a pixel into a bitmap. Allegro game programming library
quad3d(3), quad3d_f(3)
Draws a 3d quad onto the specified bitmap. Allegro game programming library
register_bitmap_file_type(3)
Registers custom bitmap loading/saving functions. Allegro game programming library
release_bitmap(3)
Releases a previously locked bitmap. Allegro game programming library
release_screen(3)
Shortcut of release_bitmap(screen); Allegro game programming library
request_video_bitmap(3)
Triple buffering page flip request. Allegro game programming library
reset_fli_variables(3)
Resets the bitmap and palette dirty global variables. Allegro game programming library
save_bitmap(3)
Saves a bitmap into any supported file format. Allegro game programming library
save_bmp(3)
Saves a bitmap into a BMP file. Allegro game programming library
save_pcx(3)
Saves a bitmap into a PCX file. Allegro game programming library
save_tga(3)
Saves a bitmap into a TGA file. Allegro game programming library
seewbmp(1)
Convert a WBMP wireless bitmap to textual format
set_clip_rect(3)
Sets the clipping rectangle of a bitmap. Allegro game programming library
set_clip_state(3)
Turns on or off the clipping of a bitmap. Allegro game programming library
set_mouse_cursor_bitmap(3)
Changes the image Allegro uses for mouse cursors
show_video_bitmap(3)
Flips the hardware screen to use the specified page. Allegro game programming library
stretch_blit(3)
Scales a rectangular area from one bitmap to another. Allegro game programming library
stretch_sprite(3)
Stretches a sprite to the destination bitmap. Allegro game programming library
textout_centre_ex(3)
Writes a centered string on a bitmap. Allegro game programming library
textout_ex(3)
Writes a string on a bitmap. Allegro game programming library
textout_right_ex(3)
Writes a right aligned string on a bitmap. Allegro game programming library
triangle3d(3), triangle3d_f(3)
Draws a 3d triangle onto the specified bitmap. Allegro game programming library
xbmbrowser(1)
view and manage X bitmap and X pixmap files
zip_source_make_command_bitmap(3)
create bitmap of supported source operations
Bundle::Image::Info::XBM(3)
XBM (X11 bitmap) support for Image::Info
Font::TTF::EBDT(3)
Embeeded Bitmap Data Table
Font::TTF::EBLC(3)
Embeeded Bitmap Location Table
Image::Info::BMP(3)
Windows Device Independent Bitmap support for Image::Info
Image::Magick::Q16(3)
objected-oriented Perl interface to ImageMagick (Q16). Use it to create, edit, compose, or convert bitmap images from within a Perl script
Image::Magick::Q16HDRI(3)
objected-oriented Perl interface to ImageMagick (Q16HDRI). Use it to create, edit, compose, or convert bitmap images from within a Perl script
PDF::API2::Resource::Font::BdFont(3)
Module for using bitmapped Fonts
PDF::API3::Compat::API2::Resource::Font::BdFont(3)
Module for using bitmapped Fonts
Prima::ImageViewer(3)
standard image, icon, and bitmap viewer class
Prima::StdBitmap(3)
shared access to the standard toolkit bitmaps
SWF::Bitmap(3)
Bitmap class
SWF::Builder::Character::Bitmap(3)
SWF Bitmap object
Tk::Bitmap(3)
Images that display two colors
bw-imp(1)
convert a black and white bw image file to imPRESS bitmap
cairodriver(1), Cairo driver(1)
driver for bitmap or vector output using the Cairo graphics library. (drivers)
dtbmfile(4)
format of X11 bitmap format desktop icon files
iwidgets_extbutton(n), iwidgets::extbutton(n)
Extends the behavior of the Tk button by allowing a bitmap or image to coexist with text
mac-pix(1)
convert Apple MacPaint bitmap into pix(5) or bw(5) raster image
pod::Prima::Image(3), Prima::Image(3)
Bitmap routines
pods::SDL::Cookbook::PDL(3), SDL::CookBook::PDL(3)
-- CookBook for SDL + PDL PDL provides great number crunching capabilities to Perl and SDL provides game-developer quality real-time bitmapping and sound. You can use PDL and SDL ''together'' to create real-time, responsive animations and simulations. In this section we will go through the pleasures and pitfalls of working with both powerhouse libraries
sun-pix(1)
convert Sun bitmaps from screendump(1) into pix(5) or bw(5) raster image
wxBitmap(3)
See external documentation: wxBitmap
wxBitmapButton(3)
See external documentation: wxBitmapButton
wxBitmapDataObject(3)
See external documentation: wxBitmapDataObject
wxStaticBitmap(3)
See external documentation: wxStaticBitmap
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