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- COMPILED_SPRITE(3)
- Stores the contents of a compiled sprite. Allegro game programming library
- MASK_COLOR_8(3), MASK_COLOR_15(3), MASK_COLOR_16(3), MASK_COLOR_24(3), MASK_COLOR_32(3)
- Constant representing the mask value in sprites. Allegro game programming library
- RLE_SPRITE(3)
- Stores the contents of an RLE sprite. Allegro game programming library
- destroy_compiled_sprite(3)
- Destroys a compiled sprite. Allegro game programming library
- destroy_rle_sprite(3)
- Destroys an RLE sprite. Allegro game programming library
- draw_character_ex(3)
- Draws non transparent pixels of the sprite with a color. Allegro game programming library
- draw_compiled_sprite(3)
- Draws a compiled sprite. Allegro game programming library
- draw_gouraud_sprite(3)
- Draws a sprite with gouraud shading. Allegro game programming library
- draw_lit_rle_sprite(3)
- Draws a tinted RLE sprite. Allegro game programming library
- draw_lit_sprite(3)
- Draws a sprite tinted with a specific color. Allegro game programming library
- draw_rle_sprite(3)
- Draws an RLE sprite. Allegro game programming library
- draw_sprite(3)
- Draws a copy of the sprite onto the destination bitmap. Allegro game programming library
- draw_sprite_ex(3)
- Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library
- draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_sprite_vh_flip(3)
- Draws the sprite transformed to the destination bitmap. Allegro game programming library
- draw_trans_rle_sprite(3)
- Draws a translucent RLE sprite. Allegro game programming library
- draw_trans_sprite(3)
- Draws a sprite blending it with the destination. Allegro game programming library
- exalpha(3)
- Creating and using 32 bit RGBA sprites. Allegro game programming library
- exrotscl(3)
- Demonstrates rotate_scaled_sprite functions. Allegro game programming library
- exshade(3)
- Gouraud shaded sprites. Allegro game programming library
- exsprite(3)
- Datafiles access and sprite animation. Allegro game programming library
- extrans2(3)
- Drawing flipped, translucent and tinted sprites. Allegro game programming library
- get_compiled_sprite(3)
- Creates a compiled sprite using a bitmap as source. Allegro game programming library
- get_rle_sprite(3)
- Creates an RLE sprite using a bitmap as source. Allegro game programming library
- mouse_sprite(3), mouse_x_focus(3), mouse_y_focus(3)
- Global variable with the mouse sprite and focus point. Allegro game programming library
- pivot_scaled_sprite(3)
- Rotates and stretches a sprite around a specified point. Allegro game programming library
- pivot_scaled_sprite_lit(3)
- Rotates and stretches a sprite around a specified point. Allegro game programming library
- pivot_scaled_sprite_trans(3)
- Rotates and stretches a sprite around a specified point. Allegro game programming library
- pivot_scaled_sprite_v_flip(3)
- Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
- pivot_scaled_sprite_v_flip_lit(3)
- Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
- pivot_scaled_sprite_v_flip_trans(3)
- Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
- pivot_sprite(3)
- Rotates a sprite around a specified point. Allegro game programming library
- pivot_sprite_lit(3)
- Rotates a sprite around a specified point. Allegro game programming library
- pivot_sprite_trans(3)
- Rotates a sprite around a specified point. Allegro game programming library
- pivot_sprite_v_flip(3)
- Rotates and flips a sprite around a specified point. Allegro game programming library
- pivot_sprite_v_flip_lit(3)
- Rotates and flips a sprite around a specified point. Allegro game programming library
- pivot_sprite_v_flip_trans(3)
- Rotates and flips a sprite around a specified point. Allegro game programming library
- rotate_scaled_sprite(3)
- Rotates and stretches a sprite. Allegro game programming library
- rotate_scaled_sprite_lit(3)
- Rotates and stretches a sprite. Allegro game programming library
- rotate_scaled_sprite_trans(3)
- Rotates and stretches a sprite. Allegro game programming library
- rotate_scaled_sprite_v_flip(3)
- Rotates, stretches and flips a sprite. Allegro game programming library
- rotate_scaled_sprite_v_flip_lit(3)
- Rotates, stretches and flips a sprite. Allegro game programming library
- rotate_scaled_sprite_v_flip_trans(3)
- Rotates, stretches and flips a sprite. Allegro game programming library
- rotate_sprite(3)
- Rotates a sprite. Allegro game programming library
- rotate_sprite_lit(3)
- Rotates a sprite. Allegro game programming library
- rotate_sprite_trans(3)
- Rotates a sprite. Allegro game programming library
- rotate_sprite_v_flip(3)
- Rotates and flips a sprite. Allegro game programming library
- rotate_sprite_v_flip_lit(3)
- Rotates and flips a sprite. Allegro game programming library
- rotate_sprite_v_flip_trans(3)
- Rotates and flips a sprite. Allegro game programming library
- set_mouse_sprite(3)
- Sets the mouse sprite. Allegro game programming library
- set_mouse_sprite_focus(3)
- Sets the mouse sprite focus. Allegro game programming library
- stretch_sprite(3)
- Stretches a sprite to the destination bitmap. Allegro game programming library
- SWF::Sprite(3)
- Sprite (MovieClip) Class
- Term::Animation(3)
- ASCII sprite animation framework
- pods::SDLx::Sprite(3), SDLx::Sprite(3)
- interact with images quick and easily in SDL
- pods::SDLx::Sprite::Animated(3), SDLx::Sprite::Animated(3)
- create animated SDL sprites easily!