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X11PERF(1)							    X11PERF(1)

NAME
       x11perf - X11 server performance	test program

SYNTAX
       x11perf [ -option ... ]

DESCRIPTION
       The  x11perf program runs one or	more performance tests and reports how
       fast an X server	can execute the	tests.

       Many graphics benchmarks	assume that the	graphics  device  is  used  to
       display the output of a single fancy graphics application, and that the
       user gets his work done on some other device, like  a  terminal.	  Such
       benchmarks  usually  measure  drawing  speed for	lines, polygons, text,
       etc.

       Since workstations are not used as standalone graphics engines, but  as
       super-terminals,	x11perf	measures window	management performance as well
       as traditional graphics performance.  x11perf includes  benchmarks  for
       the  time  it  takes to create and map windows (as when you start up an
       application); to	map a pre-existing set of windows onto the screen  (as
       when  you  deiconify an application or pop up a menu); and to rearrange
       windows (as when	you slosh windows to and fro trying to	find  the  one
       you want).

       x11perf	also measures graphics performance for operations not normally
       used in standalone graphics displays, but  are  nonetheless  used  fre-
       quently	by X applications.  Such operations include CopyPlane (used to
       map bitmaps into	pixels), scrolling (used in text windows), and various
       stipples	 and tiles (used for CAD and color half-toning,	respectively).

       x11perf should be used to analyze particular strengths  and  weaknesses
       of  servers, and	is most	useful to a server writer who wants to analyze
       and improve a server.  x11perf is  meant	 to  comprehensively  exercise
       just  about every X11 operation you can perform;	it does	not purport to
       be a representative sample of  the  operations  that  X11  applications
       actually	 use.  While it	can be used as a benchmark, it was written and
       is intended as a	performance testing tool.

       As such,	x11perf	DOES NOT whittle down measurements to a	single ``HeXS-
       tones''	or ``MeXops'' number.  We consider such	numbers	to be uninfor-
       mative at best and misleading at	worst.	Some servers  which  are  very
       fast  for  certain applications can be very slow	for others.  No	single
       number or small set of numbers are sufficient to	characterize how an  X
       implementation will perform on all applications.	 However, by knowledge
       of your favorite	application, you  may  be  able	 to  use  the  numbers
       x11perf reports to predict its performance on a given X implementation.

       That said, you might also want to look at x11perfcomp(1), a program  to
       compare	the  outputs of	different x11perf runs.	 You provide a list of
       files containing	results	from x11perf, and it lays them out in  a  nice
       tabular format.

       For  repeatable results,	x11perf	should be run using a local connection
       on a freshly-started server.  The default configuration runs each  test
       5  times,  in  order  to	see if each trial takes	approximately the same
       amount of time.	Strange	glitches should	be examined; if	non-repeatable
       one  might chalk	them up	to daemons and network traffic.	 Each trial is
       run for 5 seconds, in order to reduce  random  time  differences.   The
       number  of  objects  processed per second is displayed to 3 significant
       digits, but you'll be lucky on most UNIX	 system	 if  the  numbers  are
       actually	 consistent  to	2 digits.  x11perf moves the cursor out	of the
       test window; you	should be careful not to bump the mouse	 and  move  it
       back into the window.  (A prize to people who correctly explain why!!).

       Before running a	test, x11perf determines what the round	trip  time  to
       the  server  is,	and factors this out of	the final timing reported.  It
       ensures that the	server has actually performed the  work	 requested  by
       fetching	 a  pixel  back	from the test window, which means that servers
       talking to graphics accelerators	can't claim that they are done,	 while
       in the meantime the accelerator is painting madly.

       By  default  x11perf automatically calibrates the number	of repetitions
       of each test, so	that each should take approximately the	same length of
       time  to	run across servers of widely differing speeds.	However, since
       each test must be run to	completion at least once,  some	 slow  servers
       may take	a very long time, particularly on the window moving and	resiz-
       ing tests, and on the arc drawing tests.

       All timing reports are for the smallest object involved.	 For  example,
       the  line  tests	use a PolyLine request to paint	several	lines at once,
       but report how many lines per second the	server can paint, not how many
       PolyLine	 requests  per second.	Text tests paint a line	of characters,
       but report on the number	of characters per second.  Some	 window	 tests
       map,  unmap,  or	 move  a  single parent	window,	but report on how many
       children	windows	per second the server can map, unmap, or move.

       The current program is mostly the responsibility	of Joel	McCormack.  It
       is based	upon the x11perf developed by Phil Karlton, Susan Angebranndt,
       Chris Kent, Mary	Walker,	and Todd Newman, who wanted to assess  perfor-
       mance  differences  between  various servers.  Several tests were added
       in order	to write and tune the PMAX (DECStation 3100) servers.	For  a
       general release to the world, x11perf was rewritten to ease making com-
       parisons	between	widely varying machines, to cover most important  (and
       unimportant) X functionality, and to exercise graphics operations in as
       many different orientations and alignments as possible.

OPTIONS
       x11perf is solely Xlib based, and accepts the options listed below:

       -display	host:dpy
		     Specifies which display to	use.

       -sync	     Runs the tests in synchronous mode.  Normally only	useful
		     for debugging x11perf .

       -pack	     Runs  rectangle  tests so that they pack rectangles right
		     next to each other.  This makes it	easy to	 debug	server
		     code  for stipples	and tiles...if the pattern looks ugly,
		     you've got	alignment problems.

       -repeat _n_   Repeats each test n times (by default each	test is	run  5
		     times).

       -time _s_     Specifies	how  long  in  seconds each test should	be run
		     (default 5	seconds).

       -all	     Runs all tests.  This may take a while.

       -range _test1_[,_test2_]
		     Runs all the tests	starting from the specified name test1
		     until the name test2, including both the specified	tests.
		     The testnames should be one of the	options	starting  from
		     -dot.  (eg) -range	line100	will peform the	tests from the
		     100 pixel line test, and go on till the last test,	-range
		     line100,dline10   will  do	 the  tests  from  line100  to
		     dline10.

       -labels	     Generates just the	descriptive labels for each test spec-
		     ified.  See x11perfcomp for more details.

       -fg color-or-pixel
		     Specifies the foreground color or pixel value to use.

       -bg color-or-pixel
		     Specifies the background color or pixel value to use.

       -clips default
		     Default number of clip windows.

       -ddbg color-or-pixel
		     Specifies the color or pixel value	to use for drawing the
		     odd segments of a DoubleDashed line or  arc.   This  will
		     default to	the bg color.

       -rop <rop0 rop1 ...>
		     Use  specified  raster  ops  (default  is	GXcopy).  This
		     option only affects  graphics  benchmarks	in  which  the
		     graphics function is actually used.

       -pm <pm0	pm1 ...>
		     Use  specified  planemasks	 (default is ~0).  This	option
		     only affects graphics benchmarks in which	the  planemask
		     is	actually used.

       -depth <depth>
		     Use  a  visual  with <depth> planes per pixel (default is
		     the default visual).

       -vclass <vclass>
		     Use a visual with of class	 <vclass>.   <vclass>  can  be
		     StaticGray,  GrayScale,  StaticColor,  PseudoColor, True-
		     Color, or DirectColor.  (default is the default  visual).

       -reps <n>     Specify  the  repetition  count  (Default	is number that
		     takes aprox. 5 seconds)

       -subs <s0 s1 ...>
		     Specify the number	of sub windows to use  in  the	Window
		     tests.  Default is	 4, 16,	25, 50,	75, 100	and 200.

       -v1.2	     Perform  only x11perf Version 1.2 tests using Version 1.2
		     semantics.

       -v1.3	     Perform only x11perf Version 1.3 tests using Version  1.3
		     semantics.

       -su	     Set  the  save_under window attribute to True on all win-
		     dows created by x11perf.  Default is False.

       -bs <backing_store_hint>
		     Set the backing_store window attribute to the given value
		     on	 all  windows created by x11perf. <backing_store_hint>
		     can be WhenMapped or Always.  Default is NotUseful.

       -dot	     Dot.

       -rect1	     1x1 solid-filled rectangle.

       -rect10	     10x10 solid-filled	rectangle.

       -rect100	     100x100 solid-filled rectangle.

       -rect500	     500x500 solid-filled rectangle.

       -srect1	     1x1 transparent stippled rectangle, 8x8 stipple  pattern.

       -srect10	     10x10  transparent	 stippled  rectangle, 8x8 stipple pat-
		     tern.

       -srect100     100x100 transparent stippled rectangle, 8x8 stipple  pat-
		     tern.

       -srect500     500x500  transparent stippled rectangle, 8x8 stipple pat-
		     tern.

       -osrect1	     1x1 opaque	stippled rectangle, 8x8	stipple	pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple pattern.

       -osrect100    100x100 opaque stippled rectangle,	8x8 stipple pattern.

       -osrect500    500x500 opaque stippled rectangle,	8x8 stipple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4	tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1 transparent stippled rectangle,  17x15	 stipple  pat-
		     tern.

       -oddsrect10   10x10  transparent	stippled rectangle, 17x15 stipple pat-
		     tern.

       -oddsrect100  100x100 transparent  stippled  rectangle,	17x15  stipple
		     pattern.

       -oddsrect500  500x500  transparent  stippled  rectangle,	 17x15 stipple
		     pattern.

       -oddosrect1   1x1 opaque	stippled rectangle, 17x15 stipple pattern.

       -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple pattern.

       -oddosrect100 100x100 opaque stippled rectangle,	17x15 stipple pattern.

       -oddosrect500 500x500 opaque stippled rectangle,	17x15 stipple pattern.

       -oddtilerect1 1x1 tiled rectangle, 17x15	tile pattern.

       -oddtilerect10
		     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
		     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
		     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pattern.

       -bigsrect10   10x10 stippled rectangle, 161x145 stipple pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145 stipple pattern.

       -bigsrect500  500x500 stippled rectangle, 161x145 stipple pattern.

       -bigosrect1   1x1 opaque	stippled rectangle, 161x145 stipple pattern.

       -bigosrect10  10x10 opaque stippled rectangle, 161x145 stipple pattern.

       -bigosrect100 100x100  opaque  stippled rectangle, 161x145 stipple pat-
		     tern.

       -bigosrect500 500x500 opaque stippled rectangle,	161x145	 stipple  pat-
		     tern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
		     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
		     100x100 tiled rectangle, 161x145 tile pattern.

       -bigtilerect500
		     500x500 tiled rectangle, 161x145 tile pattern.

       -eschertilerect1
		     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
		     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
		     100x100 tiled rectangle, 215x208 tile pattern.

       -eschertilerect500
		     500x500 tiled rectangle, 215x208 tile pattern.

       -seg1	     1-pixel thin line segment.

       -seg10	     10-pixel thin line	segment.

       -seg100	     100-pixel thin line segment.

       -seg500	     500-pixel thin line segment.

       -seg100c1     100-pixel thin line segment (1 obscuring rectangle).

       -seg100c2     100-pixel thin line segment (2 obscuring rectangles).

       -seg100c3     100-pixel thin line segment (3 obscuring rectangles).

       -dseg10	     10-pixel thin dashed segment (3 on, 2 off).

       -dseg100	     100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel thin double-dashed segment (3 fg, 2 bg).

       -hseg10	     10-pixel thin horizontal line segment.

       -hseg100	     100-pixel thin horizontal line segment.

       -hseg500	     500-pixel thin horizontal line segment.

       -vseg10	     10-pixel thin vertical line segment.

       -vseg100	     100-pixel thin vertical line segment.

       -vseg500	     500-pixel thin vertical line segment.

       -whseg10	     10-pixel wide horizontal line segment.

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10	     10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1	     1-pixel thin (width 0) line.

       -line10	     10-pixel thin line.

       -line100	     100-pixel thin line.

       -line500	     500-pixel thin line.

       -dline10	     10-pixel thin dashed line (3 on, 2	off).

       -dline100     100-pixel thin dashed line	(3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3 fg, 2	bg).

       -wline10	     10-pixel line, line width 1.

       -wline100     100-pixel line, line width	10.

       -wline500     500-pixel line, line width	50.

       -wdline100    100-pixel dashed line, line width 10 (30 on, 20 off).

       -wddline100   100-pixel	double-dashed  line,  line width 10 (30	fg, 20
		     bg).

       -orect10	     10x10 thin	rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide	rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1	     1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter	thin circle.

       -circle500    500-pixel diameter	thin circle.

       -dcircle100   100-pixel diameter	thin dashed circle (3 on, 2 off).

       -ddcircle100  100-pixel diameter	thin double-dashed  circle  (3	fg,  2
		     bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter	circle,	line width 10.

       -wcircle500   500-pixel diameter	circle,	line width 50.

       -wdcircle100  100-pixel	diameter  dashed circle, line width 10 (30 on,
		     20	off).

       -wddcircle100 100-pixel diameter	double-dashed circle,  line  width  10
		     (30 fg, 20	bg).

       -pcircle10    10-pixel  diameter	 thin  partial circle, orientation and
		     arc angle evenly distributed.

       -pcircle100   100-pixel diameter	thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter	wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter	filled circle.

       -fcircle500   500-pixel diameter	filled circle.

       -fcpcircle10  10-pixel diameter partial filled circle, chord fill, ori-
		     entation and arc angle evenly distributed.

       -fcpcircle100 100-pixel diameter	partial	filled circle, chord fill.

       -fspcircle10  10-pixel  diameter	partial	filled circle, pie slice fill,
		     orientation and arc angle evenly distributed.

       -fspcircle100 100-pixel diameter	partial	filled circle, pie slice fill.

       -ellipse10    10-pixel  diameter	thin (line width 0) ellipse, major and
		     minor axis	sizes evenly distributed.

       -ellipse100   100-pixel diameter	thin ellipse.

       -ellipse500   500-pixel diameter	thin ellipse.

       -dellipse100  100-pixel diameter	thin dashed ellipse (3 on, 2 off).

       -ddellipse100 100-pixel diameter	thin double-dashed ellipse  (3	fg,  2
		     bg).

       -wellipse10   10-pixel diameter ellipse,	line width 1.

       -wellipse100  100-pixel diameter	ellipse, line width 10.

       -wellipse500  500-pixel diameter	ellipse, line width 50.

       -wdellipse100 100-pixel	diameter dashed	ellipse, line width 10 (30 on,
		     20	off).

       -wddellipse100
		     100-pixel diameter	double-dashed ellipse, line  width  10
		     (30 fg, 20	bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter	thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter	wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter	filled ellipse.

       -fellipse500  500-pixel diameter	filled ellipse.

       -fcpellipse10 10-pixel diameter partial filled ellipse, chord fill.

       -fcpellipse100
		     100-pixel diameter	partial	filled ellipse,	chord fill.

       -fspellipse10 10-pixel diameter partial filled ellipse, pie slice fill.

       -fspellipse100
		     100-pixel diameter	 partial  filled  ellipse,  pie	 slice
		     fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side	triangle.

       -triangle100  Fill 100-pixel/side triangle.

       -trap1	     Fill 1x1 trapezoid.

       -trap10	     Fill 10x10	trapezoid.

       -trap100	     Fill 100x100 trapezoid.

       -trap300	     Fill 300x300 trapezoid.

       -strap1	     Fill 1x1 transparent stippled trapezoid, 8x8 stipple pat-
		     tern.

       -strap10	     Fill 10x10	transparent stippled  trapezoid,  8x8  stipple
		     pattern.

       -strap100     Fill  100x100 transparent stippled	trapezoid, 8x8 stipple
		     pattern.

       -strap300     Fill 300x300 transparent stippled trapezoid, 8x8  stipple
		     pattern.

       -ostrap1	     Fill  10x10  opaque  stippled trapezoid, 8x8 stipple pat-
		     tern.

       -ostrap10     Fill 10x10	opaque stippled	trapezoid,  8x8	 stipple  pat-
		     tern.

       -ostrap100    Fill  100x100 opaque stippled trapezoid, 8x8 stipple pat-
		     tern.

       -ostrap300    Fill 300x300 opaque stippled trapezoid, 8x8 stipple  pat-
		     tern.

       -tiletrap1    Fill 10x10	tiled trapezoid, 4x4 tile pattern.

       -tiletrap10   Fill 10x10	tiled trapezoid, 4x4 tile pattern.

       -tiletrap100  Fill 100x100 tiled	trapezoid, 4x4 tile pattern.

       -tiletrap300  Fill 300x300 tiled	trapezoid, 4x4 tile pattern.

       -oddstrap1    Fill  1x1	transparent  stippled trapezoid, 17x15 stipple
		     pattern.

       -oddstrap10   Fill 10x10	transparent stippled trapezoid,	17x15  stipple
		     pattern.

       -oddstrap100  Fill  100x100 transparent stippled	trapezoid, 17x15 stip-
		     ple pattern.

       -oddstrap300  Fill 300x300 transparent stippled trapezoid, 17x15	 stip-
		     ple pattern.

       -oddostrap1   Fill  10x10 opaque	stippled trapezoid, 17x15 stipple pat-
		     tern.

       -oddostrap10  Fill 10x10	opaque stippled	trapezoid, 17x15 stipple  pat-
		     tern.

       -oddostrap100 Fill  100x100  opaque  stippled  trapezoid, 17x15 stipple
		     pattern.

       -oddostrap300 Fill 300x300 opaque  stippled  trapezoid,	17x15  stipple
		     pattern.

       -oddtiletrap1 Fill 10x10	tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap10
		     Fill 10x10	tiled trapezoid, 17x15 tile pattern.

       -oddtiletrap100
		     Fill 100x100 tiled	trapezoid, 17x15 tile pattern.

       -oddtiletrap300
		     Fill 300x300 tiled	trapezoid, 17x15 tile pattern.

       -bigstrap1    Fill  1x1 transparent stippled trapezoid, 161x145 stipple
		     pattern.

       -bigstrap10   Fill 10x10	transparent stippled trapezoid,	161x145	 stip-
		     ple pattern.

       -bigstrap100  Fill  100x100  transparent	 stippled  trapezoid,  161x145
		     stipple pattern.

       -bigstrap300  Fill  300x300  transparent	 stippled  trapezoid,  161x145
		     stipple pattern.

       -bigostrap1   Fill  10x10  opaque  stippled  trapezoid, 161x145 stipple
		     pattern.

       -bigostrap10  Fill 10x10	opaque	stippled  trapezoid,  161x145  stipple
		     pattern.

       -bigostrap100 Fill  100x100  opaque stippled trapezoid, 161x145 stipple
		     pattern.

       -bigostrap300 Fill 300x300 opaque stippled trapezoid,  161x145  stipple
		     pattern.

       -bigtiletrap1 Fill 10x10	tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap10
		     Fill 10x10	tiled trapezoid, 161x145 tile pattern.

       -bigtiletrap100
		     Fill 100x100 tiled	trapezoid, 161x145 tile	pattern.

       -bigtiletrap300
		     Fill 300x300 tiled	trapezoid, 161x145 tile	pattern.

       -eschertiletrap1
		     Fill 1x1 tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap10
		     Fill 10x10	tiled trapezoid, 216x208 tile pattern.

       -eschertiletrap100
		     Fill 100x100 tiled	trapezoid, 216x208 tile	pattern.

       -eschertiletrap300
		     Fill 300x300 tiled	trapezoid, 216x208 tile	pattern.

       -complex10    Fill 10-pixel/side	complex	polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
		     Fill 10x10	convex 64-gon.

       -64poly100convex
		     Fill 100x100 convex 64-gon.

       -64poly10complex
		     Fill 10x10	complex	64-gon.

       -64poly100complex
		     Fill 100x100 complex 64-gon.

       -ftext	     Character in 80-char line (6x13).

       -f8text	     Character in 70-char line (8x13).

       -f9text	     Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

       -tr10text     Character in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman 24).

       -polytext     Character	in 20/40/20 line (6x13,	Times-Roman 10,	6x13).

       -polytext16   2-byte character in 7/14/7	line (k14, k24).

       -fitext	     Character in 80-char image	line (6x13).

       -f8itext	     Character in 70-char image	line (8x13).

       -f9itext	     Character in 60-char image	line (9x15).

       -f14itext16   2-byte character in 40-char image line (k14).

       -f24itext16   2-byte character in 23-char image line (k24).

       -tr10itext    Character in 80-char image	line (Times-Roman 10).

       -tr24itext    Character in 30-char image	line (Times-Roman 24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10	square from window to window.

       -copywinwin100
		     Copy 100x100 square from window to	window.

       -copywinwin500
		     Copy 500x500 square from window to	window.

       -copypixwin10 Copy 10x10	square from pixmap to window.

       -copypixwin100
		     Copy 100x100 square from pixmap to	window.

       -copypixwin500
		     Copy 500x500 square from pixmap to	window.

       -copywinpix10 Copy 10x10	square from window to pixmap.

       -copywinpix100
		     Copy 100x100 square from window to	pixmap.

       -copywinpix500
		     Copy 500x500 square from window to	pixmap.

       -copypixpix10 Copy 10x10	square from pixmap to pixmap.

       -copypixpix100
		     Copy 100x100 square from pixmap to	pixmap.

       -copypixpix500
		     Copy 500x500 square from pixmap to	pixmap.

       -copyplane10  Copy 10x10	1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit	deep plane.

       -copyplane500 Copy 500x500 1-bit	deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format	10x10 square.

       -putimagexy100
		     PutImage XY format	100x100	square.

       -putimagexy500
		     PutImage XY format	500x500	square.

       -shmput10     PutImage 10x10 square, MIT	shared memory extension.

       -shmput100    PutImage 100x100 square, MIT shared memory	extension.

       -shmput500    PutImage 500x500 square, MIT shared memory	extension.

       -shmputxy10   PutImage XY format	10x10 square, MIT shared memory	exten-
		     sion.

       -shmputxy100  PutImage  XY  format  100x100  square,  MIT shared	memory
		     extension.

       -shmputxy500  PutImage XY format	 500x500  square,  MIT	shared	memory
		     extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

       -getimagexy10 GetImage XY format	10x10 square.

       -getimagexy100
		     GetImage XY format	100x100	square.

       -getimagexy500
		     GetImage XY format	500x500	square.

       -noop	     X protocol	NoOperation.

       -atom	     GetAtomName.

       -pointer	     QueryPointer.

       -prop	     GetProperty.

       -gc	     Change graphics context.

       -create	     Create child window and map using MapSubwindows.

       -ucreate	     Create unmapped window.

       -map	     Map child window via MapWindow on parent.

       -unmap	     Unmap child window	via UnmapWindow	on parent.

       -destroy	     Destroy child window via DestroyWindow parent.

       -popup	     Hide/expose window	via Map/Unmap popup window.

       -move	     Move window.

       -umove	     Moved unmapped window.

       -movetree     Move window via MoveWindow	on parent.

       -resize	     Resize window.

       -uresize	     Resize unmapped window.

       -circulate    Circulate lowest window to	top.

       -ucirculate   Circulate unmapped	window to top.

X DEFAULTS
       There are no X defaults used by this program.

SEE ALSO
       X(7), xbench(1),	x11perfcomp(1)

AUTHORS
       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill

XFree86				 Version 4.7.0			    X11PERF(1)

NAME | SYNTAX | DESCRIPTION | OPTIONS | X DEFAULTS | SEE ALSO | AUTHORS

Want to link to this manual page? Use this URL:
<http://www.freebsd.org/cgi/man.cgi?query=x11perf&sektion=1&manpath=XFree86+4.7.0>

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