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DEVICE_IDENTIFY(9)
identify a device, register it
VOP_STRATEGY(9)
read or write a file system buffer
a64l(3), l64a(3), l64a_r(3)
convert between a long integer and a base-64 ASCII string
abs(3)
integer absolute value function
amr(4)
MegaRAID SCSI/ATA/SATA RAID driver
aout(4)
kernel support for executing binary files in legacy a.out format
asctime(3), asctime_r(3), ctime(3), ctime_r(3), difftime(3), gmtime(3), gmtime_r(3), localtime(3), localtime_r(3), mktime(3), timegm(3)
transform binary date and time values
asn1(3), asn_get_header(3), asn_put_header(3), asn_put_temp_header(3), asn_commit_header(3), asn_get_integer_raw(3), asn_get_integer(3), asn_put_integer(3), asn_get_octetstring_raw(3), asn_get_octetstring(3), asn_put_octetstring(3), asn_get_null_raw(3), asn_get_null(3), asn_put_null(3), asn_put_exception(3), asn_get_objid_raw(3), asn_get_objid(3), asn_put_objid(3), asn_get_sequence(3), asn_get_ipaddress_raw(3), asn_get_ipaddress(3), asn_put_ipaddress(3), asn_get_uint32_raw(3), asn_put_uint32(3), asn_get_counter64_raw(3), asn_put_counter64(3), asn_get_timeticks(3), asn_put_timeticks(3), asn_skip(3), asn_slice_oid(3), asn_append_oid(3), asn_compare_oid(3), asn_is_suboid(3), asn_oid2str_r(3), asn_oid2str(3)
ASN.1 library for SNMP
at_quick_exit(3)
registers a cleanup function to run on quick exit
atexit(3)
register a function to be called on exit
atoi(3)
convert ASCII string to integer
atol(3), atoll(3)
convert ASCII string to long or long long integer
aue(4)
ADMtek AN986 Pegasus USB Ethernet driver
bindresvport(3), bindresvport_sa(3)
bind a socket to a privileged IP port
brk(2), sbrk(2)
change data segment size
bus_space(9), bus_space_barrier(9), bus_space_copy_region_1(9), bus_space_copy_region_2(9), bus_space_copy_region_4(9), bus_space_copy_region_8(9), bus_space_copy_region_stream_1(9), bus_space_copy_region_stream_2(9), bus_space_copy_region_stream_4(9), bus_space_copy_region_stream_8(9), bus_space_free(9), bus_space_map(9), bus_space_read_1(9), bus_space_read_2(9), bus_space_read_4(9), bus_space_read_8(9), bus_space_read_multi_1(9), bus_space_read_multi_2(9), bus_space_read_multi_4(9), bus_space_read_multi_8(9), bus_space_read_multi_stream_1(9), bus_space_read_multi_stream_2(9), bus_space_read_multi_stream_4(9), bus_space_read_multi_stream_8(9), bus_space_read_region_1(9), bus_space_read_region_2(9), bus_space_read_region_4(9), bus_space_read_region_8(9), bus_space_read_region_stream_1(9), bus_space_read_region_stream_2(9), bus_space_read_region_stream_4(9), bus_space_read_region_stream_8(9), bus_space_read_stream_1(9), bus_space_read_stream_2(9), bus_space_read_stream_4(9), bus_space_read_stream_8(9), bus_space_set_multi_1(9), bus_space_set_multi_2(9), bus_space_set_multi_4(9), bus_space_set_multi_8(9), bus_space_set_multi_stream_1(9), bus_space_set_multi_stream_2(9), bus_space_set_multi_stream_4(9), bus_space_set_multi_stream_8(9), bus_space_set_region_1(9), bus_space_set_region_2(9), bus_space_set_region_4(9), bus_space_set_region_8(9), bus_space_set_region_stream_1(9), bus_space_set_region_stream_2(9), bus_space_set_region_stream_4(9), bus_space_set_region_stream_8(9), bus_space_subregion(9), bus_space_unmap(9), bus_space_write_1(9), bus_space_write_2(9), bus_space_write_4(9), bus_space_write_8(9), bus_space_write_multi_1(9), bus_space_write_multi_2(9), bus_space_write_multi_4(9), bus_space_write_multi_8(9), bus_space_write_multi_stream_1(9), bus_space_write_multi_stream_2(9), bus_space_write_multi_stream_4(9), bus_space_write_multi_stream_8(9), bus_space_write_region_1(9), bus_space_write_region_2(9), bus_space_write_region_4(9), bus_space_write_region_8(9), bus_space_write_region_stream_1(9), bus_space_write_region_stream_2(9), bus_space_write_region_stream_4(9), bus_space_write_region_stream_8(9), bus_space_write_stream_1(9), bus_space_write_stream_2(9), bus_space_write_stream_4(9), bus_space_write_stream_8(9)
bus space manipulation functions
cc_vegas(4)
Vegas Congestion Control Algorithm
ceil(3), ceilf(3), ceill(3)
smallest integral value greater than or equal to x
clearok(3), idlok(3), idcok(3), immedok(3), leaveok(3), setscrreg(3), wsetscrreg(3), scrollok(3), nl(3), nonl(3)
curses output options
critical_enter(9), critical_exit(9)
enter and exit a critical region
digittoint(3)
convert a numeric character to its integer value
dllockinit(3)
register thread locking methods with the dynamic linker
elf_begin(3)
open an ELF file or ar(1) archive
end(3), etext(3), edata(3)
end boundaries of image segments
feclearexcept(3), fegetexceptflag(3), feraiseexcept(3), fesetexceptflag(3), fetestexcept(3)
floating-point exception flag manipulation
feclearexcept(3), fegetexceptflag(3), feraiseexcept(3), fesetexceptflag(3), fetestexcept(3), fegetround(3), fesetround(3), fegetenv(3), feholdexcept(3), fesetenv(3), feupdateenv(3), feenableexcept(3), fedisableexcept(3), fegetexcept(3)
floating-point environment control
feenableexcept(3), fedisableexcept(3), fegetexcept(3)
floating-point exception masking
fegetenv(3), feholdexcept(3), fesetenv(3), feupdateenv(3)
floating-point environment save and restore
fegetround(3), fesetround(3)
floating-point rounding control
firmware(9), firmware_register(9), firmware_unregister(9), firmware_get(9), firmware_put(9)
firmware image loading and management
floor(3), floorf(3), floorl(3)
largest integral value less than or equal to x
frexp(3), frexpf(3), frexpl(3)
convert floating-point number to fractional and integral components
get_cyclecount(9)
get the CPU's fast counter register contents
getbegx(3), getbegy(3), getcurx(3), getcury(3), getmaxx(3), getmaxy(3), getparx(3), getpary(3)
get curses cursor and window coordinates
getgid(2), getegid(2)
get group process identification
getyx(3), getparyx(3), getbegyx(3), getmaxyx(3)
get curses cursor and window coordinates
grep(1), egrep(1), fgrep(1), zgrep(1), zegrep(1), zfgrep(1)
file pattern searcher
grep(1), egrep(1), fgrep(1), zgrep(1), zegrep(1), zfgrep(1), bzgrep(1), bzegrep(1), bzfgrep(1)
print lines matching a pattern
gss_get_mic(3), gss_sign(3)
Calculate a cryptographic message integrity code (MIC) for a message; integrity service
gss_verify_mic(3), gss_verify(3)
Check a MIC against a message; verify integrity of a received message
hhook(9), hhook_head_register(9), hhook_head_deregister(9), hhook_head_deregister_lookup(9), hhook_run_hooks(9), HHOOKS_RUN_IF(9), HHOOKS_RUN_LOOKUP_IF(9)
Helper Hook Framework
ieee80211_regdomain(9)
802.11 regulatory support
iir(4)
Intel Integrated RAID controller and ICP Vortex driver
inet6_rth_space(3), inet6_rth_init(3), inet6_rth_add(3), inet6_rth_reverse(3), inet6_rth_segments(3), inet6_rth_getaddr(3)
IPv6 Routing Header Options manipulation
inet6_rthdr_space(3), inet6_rthdr_init(3), inet6_rthdr_add(3), inet6_rthdr_lasthop(3), inet6_rthdr_reverse(3), inet6_rthdr_segments(3), inet6_rthdr_getaddr(3), inet6_rthdr_getflags(3)
IPv6 Routing Header Options Manipulation
io(4)
I/O privilege file
ipcrm(1)
remove the specified message queues, semaphore sets, and shared segments
iscontrol(8)
login/negotiator/control for an iSCSI initiator session
iscsi.conf(5)
key options to be negotiated in an iSCSI session
kernacc(9), useracc(9)
check memory regions for accessibility
kqueue_add_filteropts(9), kqueue_del_filteropts(9), kqfd_register(9), knote_fdclose(9), knlist_add(9), knlist_remove(9), knlist_remove_inevent(9), knlist_empty(9), knlist_init(9), knlist_destroy(9), knlist_clear(9), knlist_delete(9), KNOTE_LOCKED(9), KNOTE_UNLOCKED(9)
event delivery subsystem
krb5_ccache(3), krb5_cc_cursor(3), krb5_cc_ops(3), krb5_fcc_ops(3), krb5_mcc_ops(3), krb5_cc_clear_mcred(3), krb5_cc_close(3), krb5_cc_copy_cache(3), krb5_cc_default(3), krb5_cc_default_name(3), krb5_cc_destroy(3), krb5_cc_end_seq_get(3), krb5_cc_gen_new(3), krb5_cc_get_full_name(3), krb5_cc_get_name(3), krb5_cc_get_ops(3), krb5_cc_get_prefix_ops(3), krb5_cc_get_principal(3), krb5_cc_get_type(3), krb5_cc_get_version(3), krb5_cc_initialize(3), krb5_cc_next_cred(3), krb5_cc_next_cred_match(3), krb5_cc_new_unique(3), krb5_cc_register(3), krb5_cc_remove_cred(3), krb5_cc_resolve(3), krb5_cc_retrieve_cred(3), krb5_cc_set_default_name(3), krb5_cc_set_flags(3), krb5_cc_start_seq_get(3), krb5_cc_store_cred(3)
mange credential cache
krb5_kt_ops(3), krb5_keytab_entry(3), krb5_kt_cursor(3), krb5_kt_add_entry(3), krb5_kt_close(3), krb5_kt_compare(3), krb5_kt_copy_entry_contents(3), krb5_kt_default(3), krb5_kt_default_modify_name(3), krb5_kt_default_name(3), krb5_kt_end_seq_get(3), krb5_kt_free_entry(3), krb5_kt_get_entry(3), krb5_kt_get_name(3), krb5_kt_get_type(3), krb5_kt_next_entry(3), krb5_kt_read_service_key(3), krb5_kt_register(3), krb5_kt_remove_entry(3), krb5_kt_resolve(3), krb5_kt_start_seq_get(3)
manage keytab (key storage) files
krb5_mk_safe(3), krb5_mk_priv(3)
generates integrity protected and/or encrypted messages
labs(3)
return the absolute value of a long integer
lagg(4)
link aggregation and link failover interface
ldexp(3), ldexpf(3), ldexpl(3)
multiply floating-point number by integral power of 2
libmp(3)
traditional BSD multiple precision integer arithmetic library
libprocstat(3), procstat_open_core(3), procstat_open_kvm(3), procstat_open_sysctl(3), procstat_close(3), procstat_getargv(3), procstat_getauxv(3), procstat_getenvv(3), procstat_getfiles(3), procstat_getgroups(3), procstat_getkstack(3), procstat_getosrel(3), procstat_getpathname(3), procstat_getprocs(3), procstat_getumask(3), procstat_getvmmap(3), procstat_freeargv(3), procstat_freeauxv(3), procstat_freeenvv(3), procstat_freefiles(3), procstat_freegroups(3), procstat_freekstack(3), procstat_freeprocs(3), procstat_freevmmap(3), procstat_get_pipe_info(3), procstat_get_pts_info(3), procstat_get_sem_info(3), procstat_get_shm_info(3), procstat_get_socket_info(3), procstat_get_vnode_info(3)
library interface for file and process information retrieval
llrint(3), llrintf(3), llrintl(3), lrint(3), lrintf(3), lrintl(3)
convert to integer
llround(3), llroundf(3), llroundl(3), lround(3), lroundf(3), lroundl(3)
convert to nearest integral value
look(1)
display lines beginning with a given string
mac_biba(4)
Biba data integrity policy
mac_lomac(4)
Low-watermark Mandatory Access Control data integrity policy
make_dev(9), make_dev_cred(9), make_dev_credf(9), make_dev_p(9), make_dev_alias(9), make_dev_alias_p(9), destroy_dev(9), destroy_dev_sched(9), destroy_dev_sched_cb(9), destroy_dev_drain(9), dev_depends(9)
manage cdev's and DEVFS registration for devices
mfi(4)
LSI MegaRAID SAS driver
mfiutil(8)
Utility for managing LSI MegaRAID SAS controllers
modf(3), modff(3), modfl(3)
extract signed integral and fractional values from floating-point number
msync(2)
synchronize a mapped region
nearbyint(3), nearbyintf(3), nearbyintl(3), rint(3), rintf(3), rintl(3)
round to integral value in floating-point format
osd(9), osd_register(9), osd_deregister(9), osd_set(9), osd_get(9), osd_del(9), osd_call(9), osd_exit(9)
Object Specific Data
pfil(9), pfil_head_register(9), pfil_head_unregister(9), pfil_head_get(9), pfil_hook_get(9), pfil_add_hook(9), pfil_remove_hook(9), pfil_run_hooks(9)
packet filter interface
priv(9)
kernel privilege checking API
pthread_atfork(3)
register fork handlers
pthread_getthreadid_np(3)
get the calling thread's integral ID
pthread_mutexattr_getkind_np(3), pthread_mutexattr_setkind_np(3)
mutex attribute operations (legacy)
querylocale(3)
Look up the locale name for a specified category
re_comp(3), re_exec(3)
regular expression handler
re_format(7)
POSIX 1003.2 regular expressions
regcomp(3), regexec(3), regerror(3), regfree(3)
regular-expression library
regdomain(5), regdomain.xml(5)
802.11 wireless regulatory definitions
rman(9), rman_activate_resource(9), rman_adjust_resource(9), rman_await_resource(9), rman_deactivate_resource(9), rman_fini(9), rman_init(9), rman_init_from_resource(9), rman_is_region_manager(9), rman_manage_region(9), rman_first_free_region(9), rman_last_free_region(9), rman_release_resource(9), rman_reserve_resource(9), rman_reserve_resource_bound(9), rman_make_alignment_flags(9), rman_get_start(9), rman_get_end(9), rman_get_device(9), rman_get_size(9), rman_get_flags(9), rman_set_virtual(9), rman_get_virtual(9), rman_set_bustag(9), rman_get_bustag(9), rman_set_bushandle(9), rman_get_bushandle(9), rman_set_rid(9), rman_get_rid(9)
resource management functions
round(3), roundf(3), roundl(3)
round to nearest integral value
rpc_gss_set_callback(3)
Register a security context creation callback
rpc_soc(3), auth_destroy(3), authnone_create(3), authunix_create(3), authunix_create_default(3), callrpc(3), clnt_broadcast(3), clnt_call(3), clnt_control(3), clnt_create(3), clnt_destroy(3), clnt_freeres(3), clnt_geterr(3), clnt_pcreateerror(3), clnt_perrno(3), clnt_perror(3), clnt_spcreateerror(3), clnt_sperrno(3), clnt_sperror(3), clntraw_create(3), clnttcp_create(3), clntudp_bufcreate(3), clntudp_create(3), clntunix_create(3), get_myaddress(3), pmap_getmaps(3), pmap_getport(3), pmap_rmtcall(3), pmap_set(3), pmap_unset(3), registerrpc(3), rpc_createerr(3), svc_destroy(3), svc_fds(3), svc_fdset(3), svc_getargs(3), svc_getcaller(3), svc_getreq(3), svc_getreqset(3), svc_register(3), svc_run(3), svc_sendreply(3), svc_unregister(3), svcerr_auth(3), svcerr_decode(3), svcerr_noproc(3), svcerr_noprog(3), svcerr_progvers(3), svcerr_systemerr(3), svcerr_weakauth(3), svcfd_create(3), svcunixfd_create(3), svcraw_create(3), svcunix_create(3), xdr_accepted_reply(3), xdr_authunix_parms(3), xdr_callhdr(3), xdr_callmsg(3), xdr_opaque_auth(3), xdr_pmap(3), xdr_pmaplist(3), xdr_rejected_reply(3), xdr_replymsg(3), xprt_register(3), xprt_unregister(3)
library routines for remote procedure calls
rpc_svc_reg(3), rpc_reg(3), svc_reg(3), svc_unreg(3), svc_auth_reg(3), xprt_register(3), xprt_unregister(3)
library routines for registering servers
rpmatch(3)
determine whether the response to a question is affirmative or negative
setregid(2)
set real and effective group ID
setuid(2), seteuid(2), setgid(2), setegid(2)
set user and group ID
sge(4)
Silicon Integrated Systems SiS190/191 Fast/Gigabit Ethernet driver
sighold(2), sigignore(2), sigpause(2), sigrelse(2), sigset(2)
legacy interface for signal management
signbit(3)
determine whether a floating-point number's sign is negative
snd_maestro3(4)
ESS Maestro3/Allegro-1 bridge device driver
snmp_mibII(3), mibII(3), mibif_notify_f(3), mib_netsock(3), mib_if_set_dyn(3), mib_refresh_iflist(3), mib_find_if(3), mib_find_if_sys(3), mib_find_if_name(3), mib_first_if(3), mib_next_if(3), mib_register_newif(3), mib_unregister_newif(3), mib_fetch_ifmib(3), mib_if_admin(3), mib_find_ifa(3), mib_first_ififa(3), mib_next_ififa(3), mib_ifstack_create(3), mib_ifstack_delete(3), mib_find_rcvaddr(3), mib_rcvaddr_create(3), mib_rcvaddr_delete(3), mibif_notify(3), mibif_unnotify(3)
mib-2 module for bsnmpd
snmp_netgraph(3), snmp_node(3), snmp_nodename(3), ng_cookie_f(3), ng_hook_f(3), ng_register_cookie(3), ng_unregister_cookie(3), ng_register_hook(3), ng_unregister_hook(3), ng_unregister_module(3), ng_output(3), ng_output_node(3), ng_output_id(3), ng_dialog(3), ng_dialog_node(3), ng_dialog_id(3), ng_send_data(3), ng_mkpeer_id(3), ng_connect_node(3), ng_connect_id(3), ng_connect2_id(3), ng_connect2_tee_id(3), ng_rmhook(3), ng_rmhook_id(3), ng_rmhook_tee_id(3), ng_shutdown_id(3), ng_next_node_id(3), ng_node_id(3), ng_node_id_node(3), ng_node_name(3), ng_node_type(3), ng_peer_hook_id(3)
netgraph module for snmpd
snmpmod(3), INSERT_OBJECT_OID_LINK_INDEX(3), INSERT_OBJECT_INT_LINK_INDEX(3), FIND_OBJECT_OID_LINK_INDEX(3), NEXT_OBJECT_OID_LINK_INDEX(3), FIND_OBJECT_INT_LINK_INDEX(3), NEXT_OBJECT_INT_LINK_INDEX(3), INSERT_OBJECT_OID_LINK(3), INSERT_OBJECT_INT_LINK(3), FIND_OBJECT_OID_LINK(3), NEXT_OBJECT_OID_LINK(3), FIND_OBJECT_INT_LINK(3), NEXT_OBJECT_INT_LINK(3), INSERT_OBJECT_OID(3), INSERT_OBJECT_INT(3), FIND_OBJECT_OID(3), FIND_OBJECT_INT(3), NEXT_OBJECT_OID(3), NEXT_OBJECT_INT(3), this_tick(3), start_tick(3), get_ticks(3), systemg(3), comm_define(3), community(3), oid_zeroDotZero(3), oid_usmUnknownEngineIDs(3), oid_usmNotInTimeWindows(3), reqid_allocate(3), reqid_next(3), reqid_base(3), reqid_istype(3), reqid_type(3), timer_start(3), timer_start_repeat(3), timer_stop(3), fd_select(3), fd_deselect(3), fd_suspend(3), fd_resume(3), or_register(3), or_unregister(3), buf_alloc(3), buf_size(3), snmp_input_start(3), snmp_input_finish(3), snmp_output(3), snmp_send_port(3), snmp_send_trap(3), snmp_pdu_auth_access string_save(3), string_commit(3), string_rollback(3), string_get(3), string_get_max(3), string_free(3), ip_save(3), ip_rollback(3), ip_commit(3), ip_get(3), oid_save(3), oid_rollback(3), oid_commit(3), oid_get(3), index_decode(3), index_compare(3), index_compare_off(3), index_append(3), index_append_off(3), snmpd_usmstats(3), bsnmpd_get_usm_stats(3), bsnmpd_reset_usm_stats(3), usm_first_user(3), usm_next_user(3), usm_find_user(3), usm_new_user(3), usm_delete_user(3), usm_flush_users(3), usm_user snmpd_target_stat bsnmpd_get_target_stats target_first_address target_next_address target_new_address target_activate_address target_delete_address target_first_param target_next_param target_new_param target_delete_param target_first_notify target_next_notify target_new_notify target_delete_notify target_flush_all target_address target_param target_notify(3)
SNMP daemon loadable module interface
stdint(7)
standard integer types
strtol(3), strtoll(3), strtoimax(3), strtoq(3)
convert a string value to a long, long long, intmax_t or quad_t integer
strtonum(3)
reliably convert string value to an integer
strtoul(3), strtoull(3), strtoumax(3), strtouq(3)
convert a string to an unsigned long, unsigned long long, uintmax_t, or u_quad_t integer
swi_add(9), swi_remove(9), swi_sched(9)
register and schedule software interrupt handlers
tcgetpgrp(3)
get foreground process group ID
tcsetpgrp(3)
set foreground process group ID
trunc(3), truncf(3), truncl(3)
nearest integral value with magnitude less than or equal to |x|
uep(4)
eGalax touchscreen driver
use_legacy_coding(3)
use terminal's default colors
vfs_suser(9)
check if credentials have superuser privileges for a mount point
vm_map_find(9)
find a free region within a map, and optionally map a vm_object
vm_map_findspace(9)
find a free region within a map
vm_map_lookup(9), vm_map_lookup_done(9)
lookup the vm_object backing a given virtual region
vm_map_protect(9)
apply protection bits to a virtual memory region
wcstol(3), wcstoul(3), wcstoll(3), wcstoull(3), wcstoimax(3), wcstoumax(3)
convert a wide character string value to a long, unsigned long, long long, unsigned long long, intmax_t or uintmax_t integer
BIO_f_ssl(3), BIO_set_ssl(3), BIO_get_ssl(3), BIO_set_ssl_mode(3), BIO_set_ssl_renegotiate_bytes(3), BIO_get_num_renegotiates(3), BIO_set_ssl_renegotiate_timeout(3), BIO_new_ssl(3), BIO_new_ssl_connect(3), BIO_new_buffer_ssl_connect(3), BIO_ssl_copy_session_id(3), BIO_ssl_shutdown(3)
SSL BIO
BN_add_word(3), BN_sub_word(3), BN_mul_word(3), BN_div_word(3), BN_mod_word(3)
arithmetic functions on BIGNUMs with integers
RAND_egd(3)
query entropy gathering daemon
SSL_COMP_add_compression_method(3)
handle SSL/TLS integrated compression methods
SSL_CTX_sess_number(3), SSL_CTX_sess_connect(3), SSL_CTX_sess_connect_good(3), SSL_CTX_sess_connect_renegotiate(3), SSL_CTX_sess_accept(3), SSL_CTX_sess_accept_good(3), SSL_CTX_sess_accept_renegotiate(3), SSL_CTX_sess_hits(3), SSL_CTX_sess_cb_hits(3), SSL_CTX_sess_misses(3), SSL_CTX_sess_timeouts(3), SSL_CTX_sess_cache_full(3)
obtain session cache statistics
SSL_CTX_set_options(3), SSL_set_options(3), SSL_CTX_clear_options(3), SSL_clear_options(3), SSL_CTX_get_options(3), SSL_get_options(3), SSL_get_secure_renegotiation_support(3)
manipulate SSL options
SSL_library_init(3), OpenSSL_add_ssl_algorithms(3), SSLeay_add_ssl_algorithms(3)
initialize SSL library by registering algorithms
SSL_session_reused(3)
query whether a reused session was negotiated during handshake
bn(3)
multiprecision integer arithmetics
"glBegin(3), glEnd(3)
delimit the vertices of a primitive or a group of like primitives
"glGetBooleanv(3), glGetDoublev(3), glGetFloatv(3), glGetIntegerv(3)
return the value or values of a selected parameter
"gluBeginCurve(3), gluEndCurve(3)
delimit a NURBS curve definition
"gluBeginPolygon(3), gluEndPolygon(3)
delimit a polygon description
"gluBeginSurface(3), gluEndSurface(3)
delimit a NURBS surface definition
"gluBeginTrim(3), gluEndTrim(3)
delimit a NURBS trimming loop definition
"gluTessBeginContour(3), gluTessEndContour(3)
delimit a contour description
ALLEGRO_DATE(3)
Defined to a number with the release date of Allegro
ALLEGRO_DATE_STR(3)
Defined to a string with the year Allegro was released
ALLEGRO_SUB_VERSION(3)
Defined to the middle version of Allegro
ALLEGRO_VERSION(3)
Defined to the major version of Allegro
ALLEGRO_VERSION_STR(3)
Defined to a string with the full Allegro version number
ALLEGRO_WIP_VERSION(3)
Defined to the minor version of Allegro
ALTER_AGGREGATE(7)
change the definition of an aggregate function
ALTER_DEFAULT_PRIVILEGES(7)
define default access privileges
AL_ID(3)
Converts four 8 bit values to a packed 32 bit integer ID. Allegro game programming library
ASSERT(3)
Debugging helper macro to assert. Allegro game programming library
AUDIOSTREAM(3)
Stores an audiostream. Allegro game programming library
Archetype(n)
base class for all [incr Tk] mega-widgets
BEGIN(7)
start a transaction block
BIO_f_ssl(3), BIO_set_ssl(3), BIO_get_ssl(3), BIO_set_ssl_mode(3), BIO_set_ssl_renegotiate_bytes(3), BIO_get_num_renegotiates(3), BIO_set_ssl_renegotiate_timeout(3), BIO_new_ssl(3), BIO_new_ssl_connect(3), BIO_new_buffer_ssl_connect(3), BIO_ssl_copy_session_id(3), BIO_ssl_shutdown(3)
SSL BIO
BITMAP(3)
Stores the contents of a bitmap. Allegro game programming library
BN_add_word(3), BN_sub_word(3), BN_mul_word(3), BN_div_word(3), BN_mod_word(3)
arithmetic functions on BIGNUMs with integers
BSfreeg2l(3)
Free a global to local mapping
COLOR_MAP(3)
Stores a color map to accelerate drawing. Allegro game programming library
COMPILED_SPRITE(3)
Stores the contents of a compiled sprite. Allegro game programming library
CREATE_AGGREGATE(7)
define a new aggregate function
Callback(n)
Registering Caml values with the C runtime
ChangeUID(n)
Click element; relinquish root privilege
CombShape(3), Shape_CombineBitmap(3), Shape_CombineRectangles(3), Shape_CombineRectanglesOrdered(3), Shape_CombineRegion(3), Shape_CombineWindow(3), Shape_MoveShape(3)
apply a shaping to a window
DATAFILE(3)
Stores an Allegro datafile in memory
DAT_ID(3)
Makes an ID value from four letters. Allegro game programming library
DC_CTX_new(2), DC_CTX_free(2), DC_CTX_add_session(2), DC_CTX_remove_session(2), DC_CTX_get_session(2), DC_CTX_reget_session(2), DC_CTX_has_session(2)
distcache blocking client API
DIALOG(3)
Stores a GUI description. Allegro game programming library
DIALOG_PLAYER(3)
Stores GUI data internally used by Allegro
DROP_AGGREGATE(7)
remove an aggregate function
END_OF_FUNCTION(3)
Locks the code used by a timer. Allegro game programming library
END_OF_MAIN(3)
Macro to put after your main() function. Allegro game programming library
EZ_AddEventHandler(3), EZ_RemoveEventHandler(3), EZ_RemoveAllEventHandlers (3)
register/remove event handlers associated to a widget
EZ_AddIdleCallBack(3), EZ_RemoveIdleCallBack(3), EZ_RemoveAllIdleCallBacks (3)
register/remove idle callbacks
EZ_AddInput(3), EZ_RemoveInput(3)
register/remove input handlers
EZ_AddItemCallBack(3), EZ_RemoveItemCallBack(3), EZ_RemoveAllItemCallBacks (3)
register/remove callbacks associated to a display item
EZ_AddWidgetCallBack(3), EZ_RemoveWidgetCallBack(3), EZ_RemoveAllWidgetCallBacks (3)
register/remove callbacks associated to a widget
EZ_Begin(3), EZ_End(3)
delimit the vertices of a primitive
EZ_CallWidgetCallbacks(3), EZ_CallWidgetMotionCallbacks(3)
invoke callbacks registered to a widget
EZ_CreateGLImage(3), EZ_FreeGLImage(3)
create/free an gl image
EZ_CreateTimer(3), EZ_ResetTimer(3), EZ_CancelTimer(3), EZ_RestartTimer(3)
register a timer to EZWGL
EZ_EntryEditBackward(3), EZ_EntryEditBackwardWord(3), EZ_EntryEditBeginOfInput(3), EZ_EntryEditDeleteChar(3), EZ_EntryEditEndOfInput(3), EZ_EntryEditForeward(3), EZ_EntryEditForwardWord(3), EZ_EntryEditInsertString(3), EZ_EntryEditKillEndOfLine(3), EZ_EntryEditKillRegion(3), EZ_EntryEditSetMarker(3), EZ_EntryPasteSelection(3)
entry edting functions
EZ_FigItemAddString(3), EZ_FigItemAddPixmap(3), EZ_FigItemAddPoints(3), EZ_FigItemAddLines(3), EZ_FigItemAddPolygon(3), EZ_FigItemAddRectangle(3), EZ_FigItemAddFilledRectangle(3), EZ_FigItemAddArc(3), EZ_FigItemAddFilledArc(3), EZ_FigItemAddRectangles(3), EZ_FigItemAddFilledRectangles(3), EZ_FigItemAddArcs(3), EZ_FigItemAddFilledArcs(3), EZ_FigItemAddSegments(3)
add pieces to a FIG item
EZ_GetBackgroundGC(3), EZ_GetbackgroundTileGC(3)
return the background GC
EZ_GetBackgroundPV(3), EZ_GetForegroundPV(3)
return the current bg/fg pixel value
EZ_GetGC(3), EZ_FreeGC(3)
find/create a GC
EZ_GetWidgetAbsoluteGeometry(3), EZ_GetWidgetAbsoluteGeometry (3)
retrieve the geometry of a widget
EZ_GetWidgetGroupLeader(3), EZ_SetWidgetGroupLeader(3), EZ_SetWidgetTreeGroupLeade(3)
group widgets
EZ_GetWritableGC(3)
return the common GC (graphics context) used in EZWGL
EZ_ItemAddDnDDataDecoder(3), EZ_ItemAddDnDDataEncoder(3), EZ_ItemDeleteDnDDataDecoder(3), EZ_ItemDeleteDnDDataEncoder EZ_ItemDeleteAllDnDDataDecoders(3), EZ_ItemDeleteAllDnDDataEncoders(3)
register/remove drag and drop(DnD) handlers
EZ_ListTreeGetHighlightedNodes(3)
return the highlighted nodes in a list tree widget
EZ_RegisterApplicationResources(3)
register a list of application resources
EZ_RegisterCompositeWidget(3)
register a Composite widget to EZWGL
EZ_RegisterMessageHandler(3), EZ_DeleteMessageHandler(3)
add/delete a message handler
EZ_RegisterPrimitiveWidget(3)
register a primitive widget to EZWGL
EZ_RegisterResourcesAll(3)
register a list of widget resources
EZ_RegisterWidget(3)
register your own widget
EZ_SSheetClearRegion(3)
clear a spread sheet region
EZ_SSheetCopyRegion(3)
copy and paste a spread sheet region
EZ_SSheetGetHighlightedRegion(3)
return the highlighted spread sheet region
EZ_SSheetGetRegionString(3)
return the region as a single string
EZ_SSheetInsertRegionString(3)
insert some cells into a spread sheet widget
EZ_SSheetMakeChart(3)
make a chart from a spread sheet region
EZ_SSheetSetRegionJustification(3)
set region justification for a spread sheet
EZ_SSheetSortRegion(3)
sort the specified spread sheet region
EZ_SetClientMessageHandler(3)
register a client message handler
EZ_SetDefaultMessageHandler(3)
register the default message handler
EZ_SetGlobalEventFilter(3)
register a global event filter
EZ_SetGlobalForeground(3)
override the default foreground color
EZ_SetGrab(3), EZ_ReleaseGrab(3)
grab pointer and keyboard to a widget
EZ_SetItemIntData(3), EZ_SetItemPtrData(3), EZ_SetItemClientData(3), EZ_GetItemIntData(3), EZ_GetItemPtrData(3), EZ_GetItemClientData(3)
set/retrieve client data registered to a display item
EZ_SetItemUnknownData(3), EZ_GetItemUnknownData(3), EZ_GetItemUnknownDataPtr(3)
register/retrieve arbitary data to a display item
EZ_SetLcdBackground(3), EZ_SetLcdForeground(3)
Set the background and foreground color of an LCD widget
EZ_SetLcdInteger(3), EZ_SetLcdFloat(3)
update an LCD widget
EZ_SetStatusMeterForeground(3), EZ_SetStatusMeterValueN(3)
set the value(s) of a status meter
EZ_SetTimerCallBack(3)
register a timer callback
EZ_SetWidgetCallBack(3), EZ_SetWidgetCallBack (3)
register a callback to a widget
EZ_SetWidgetIntData(3), EZ_SetWidgetPtrData(3), EZ_SetWidgetClientData(3), EZ_GetWidgetIntData(3), EZ_GetWidgetPtrData(3), EZ_GetWidgetClientData(3)
set/retrieve client data registered to a widget
EZ_SetWidgetUnknownData(3), EZ_GetWidgetUnknownData(3), EZ_GetWidgetUnknownDataPtr(3)
register/retrieve arbitary data to a widget
EZ_Tetrahedron(3), EZ_Cube(3), EZ_Octahedron(3), EZ_Icosahedron(3), EZ_Dodecahedron(3)
render regular polyhedra
EZ_TextGetPosition(3), EZ_TextSetMarker(3), EZ_TextGotoPosition(3), EZ_TextBackwardChar(3), EZ_TextBackwardWord(3), EZ_TextBeginningOfBuffer(3), EZ_TextBeginningOfLine(3), EZ_TextClear(3), EZ_TextDeleteNextChar(3), EZ_TextDeletePreviousChar(3), EZ_TextEndOfBuffer(3), EZ_TextEndOfLine(3), EZ_TextForwardChar(3), EZ_TextForwardWord(3), EZ_TextInsertChar(3), EZ_TextInsertNewLine(3), EZ_TextInsertString(3), EZ_TextInsertStringWithProperty(3), EZ_TextKillEndOfLine(3), EZ_TextKillRegion(3), EZ_TextLoadAnnotatedFile(3), EZ_TextLoadFile(3), EZ_TextNextLine(3), EZ_TextNextPage(3), EZ_TextPasteSelection(3), EZ_TextPreviousLine(3), EZ_TextPreviousPage(3), EZ_TextReDisplay(3), EZ_TextReplaceRegionWithPixmap(3), EZ_TextSaveAnnotatedText(3), EZ_TextSaveText(3), EZ_TextSetRegionBackground(3), EZ_TextSetRegionFont(3), EZ_TextSetRegionForeground(3), EZ_TextSetRegionProperty(3), EZ_TextSetRegionUnderline(3), EZ_TextGetRegionString(3)
text widget editing functions
EZ_TreeNodeGetChildren(3), EZ_TreeNodeGetSibling(3), EZ_TreeNodeGetParent(3)
retieve neighboring tree nodes
EZ_TreeNodeGetItem(3), EZ_TreeNodeGetItem (3)
retieve the display item in a tree node
EZ_TreeSetFGColor(3), EZ_TreeSetBGColor(3)
set the foreground/background color for a tree
EZ_WidgetAddDnDDataDecoder(3), EZ_WidgetAddDnDDataEncoder(3), EZ_WidgetDeleteDnDDataDecoder(3), EZ_WidgetDeleteDnDDataEncoder EZ_WidgetDeleteAllDnDDataDecoders(3), EZ_WidgetDeleteAllDnDDataEncoders(3)
register/remove drag and drop(DnD) handlers
FONT(3)
Stores an Allegro font
GFX_MODE(3)
Stores video mode information. Allegro game programming library
GFX_MODE_LIST(3)
Stores an array of GFX_MODE structures. Allegro game programming library
GRANT(7)
define access privileges
HPL_ladd(3)
Adds two long positive integers
HPL_lmul(3)
multiplies 2 long positive integers
Int32(n)
32-bit integers
Int64(n)
64-bit integers
Intro(1), intro(1)
introduction to BEGEMOT library
Itcl_RegisterC(3), Itcl_RegisterObjC(3), Itcl_FindC(3)
Associate a symbolic name with a C procedure
JOYSTICK_AXIS_INFO(3)
Stores joystick axis information. Allegro game programming library
JOYSTICK_BUTTON_INFO(3)
Stores joystick button information. Allegro game programming library
JOYSTICK_INFO(3)
Stores information about joysticks. Allegro game programming library
JOYSTICK_STICK_INFO(3)
Stores joystick stick information. Allegro game programming library
LOCK_FUNCTION(3)
Locks the memory of a function used by a timer. Allegro game programming library
LOCK_VARIABLE(3)
Locks the memory of a variable used by a timer. Allegro game programming library
LZSS_PACK_DATA(3)
Opaque structure for handling LZSS compression. Allegro game programming library
LZSS_UNPACK_DATA(3)
Opaque structure for handling LZSS decompression. Allegro game programming library
Lire::Aggregate(3pm)
Base class for all operators that compute values from a group of DLF records
Lire::Aggregator(3pm)
Base class for all aggregator operators
Lire::Config::Index(3pm)
Index registry and interface
Lire::DlfCategoriser(3pm)
Base class for analysers which produce extended DLF records
Lire::Group(3pm)
Base class for implementation of the group aggregator
Lire::Group(3pm)
Base class for implementation of the rangegroup aggregator
Lire::Report::GroupInfo(3pm)
Object that groups columns created by the same aggregator
Lire::SQLExt::LrRangegroup(3pm)
FILL ME IN
Lire::SQLExt::LrTimegroup(3pm)
FILL ME IN
Lire::SQLExt::Registry(3pm)
FILL ME IN
Lire::Timegroup(3pm)
Base class for implementation of the timegroup aggregator
Lire::Timegroup(3pm)
Base class for implementation of the timeslot aggregator
MAKE_VERSION(3)
Create a 32 bit integer from the Allegro version
MASK_COLOR_8(3), MASK_COLOR_15(3), MASK_COLOR_16(3), MASK_COLOR_24(3), MASK_COLOR_32(3)
Constant representing the mask value in sprites. Allegro game programming library
MATRIX(3)
Fixed point matrix structure. Allegro game programming library
MATRIX_f(3)
Floating point matrix structure. Allegro game programming library
MENU(3)
Stores the entries of a menu. Allegro game programming library
MENU_PLAYER(3)
Stores GUI data internally used by Allegro
MIDI(3)
Stores MIDI data. Allegro game programming library
MP4AddSystemsTrack(3)
Add an MPEG-4 systems track
MP4AddTrackEdit(3)
Add an edit segment to a track
MP4DeleteTrackEdit(3)
Delete a track edit segment
MP4GetAudioProfileLevel(3)
Gets the minimum MPEG-4 audio profile and level required to render the contents of the file
MP4GetGraphicsProfileLevel(3)
Gets the minimum MPEG-4 graphics profile and level required to render the contents of the file
MP4GetODProfileLevel(3)
Gets the minimum MPEG-4 object descriptor profile and level required to render the contents of the file
MP4GetSceneProfileLevel(3)
Gets the minimum MPEG-4 scene graph profile and level required to render the contents of the file
MP4GetTrackAudioMpeg4Type(3)
Get the encoding type of an MPEG-4 audio track
MP4GetTrackEditDuration(3)
Get the duration of a track edit segment
MP4GetTrackEditDwell(3)
Get the dwell value of a track edit segment
MP4GetTrackEditMediaStart(3)
Get the media start time of a track edit segment
MP4GetTrackEditStart(3)
Get the start time of a track edit segment
MP4GetTrackEditTotalDuration(3)
Get the total duration of a sequence of track edit segments
MP4GetTrackNumberOfEdits(3)
Get the number of edit segments for a track
MP4GetVideoProfileLevel(3)
Gets the minimum MPEG-4 video profile and level required to render the contents of the file
MP4SetAudioProfileLevel(3)
Sets the minimum MPEG-4 audio profile and level required to render the contents of the file
MP4SetGraphicsProfileLevel(3)
Sets the minimum MPEG-4 graphics profile and level required to render the contents of the file
MP4SetODProfileLevel(3)
Sets the minimum MPEG-4 object descriptor profile and level required to render the contents of the file
MP4SetSceneProfileLevel(3)
Sets the minimum MPEG-4 scene graph profile and level required to render the contents of the file
MP4SetTrackEditDuration(3)
Set the duration of a track edit segment
MP4SetTrackEditDwell(3)
Set the dwell value of a track edit segment
MP4SetTrackEditMediaStart(3)
Set the media start time of a track edit segment
MP4SetVideoProfileLevel(3)
Sets the minimum MPEG-4 video profile and level required to render the contents of the file
MPE_GetHostName(4)
Parameters: + name : character pointer - nlen : integer
MPE_Seq_begin(4)
Begins a sequential section of code
MPI_File_read_all_begin(3)
Begin a split collective read using individual file pointer
MPI_File_read_at_all_begin(3)
Begin a split collective read using explict offset
MPI_File_read_ordered_begin(3)
Begin a split collective read using shared file pointer
MPI_File_write_all_begin(3)
Begin a split collective write using individual file pointer
MPI_File_write_at_all_begin(3)
Begin a split collective write using explict offset
MPI_File_write_ordered_begin(3)
Begin a split collective write using shared file pointer
MPI_Irecv(3)
Begins a nonblocking receive
MPI_Isend(3)
Begins a nonblocking send
MPI_Register_datarep(3)
Register functions for user-defined data representations
MPI_Type_create_subarray(3)
Create a datatype for a subarray of a regular, multidimensional array
MPI_Win_complete(3)
Completes an RMA operations begun after an MPI_Win_start
MPI_Win_lock(3)
Begin an RMA access epoch at the target process
MPI_Win_wait(3)
Completes an RMA exposure epoch begun with MPI_Win_post
MrmRegisterClass(3)
Saves the information needed for MRM to access the widget creation function for user-defined widgets "MrmRegisterClass" "uil functions" "MrmRegisterClass"
MrmRegisterNames(3)
Registers the values associated with the names referenced in UIL (for example, UIL callback function names or UIL identifier names) "MrmRegisterNames" "uil functions" "MrmRegisterNames"
MrmRegisterNamesInHierarchy(3)
Registers the values associated with the names referenced in UIL within a single hierarchy (for example, UIL callback function names or UIL identifier names) "MrmRegisterNamesIn\%Hierarchy" "uil functions" "MrmRegisterNamesIn\%Hierarchy"
Nativeint(n)
Processor-native integers
PACKFILE(3)
Packfile structure, similar to the libc FILE structure. Allegro game programming library
PACKFILE_VTABLE(3)
Packfile vtable structure, for custom packfiles. Allegro game programming library
PALETTE(3)
Stores palette information. Allegro game programming library
PAL_SIZE(3)
Number of entries in a palette. Allegro game programming library
POFileGlossary(1)
checks a collection of PO files against a glossary
POLYTYPE_ATEX(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_LIT(3), POLYTYPE_PTEX_LIT(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_MASK(3), POLYTYPE_PTEX_MASK(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_MASK_LIT(3), POLYTYPE_PTEX_MASK_LIT(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_MASK_TRANS(3), POLYTYPE_PTEX_MASK_TRANS(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_TRANS(3), POLYTYPE_PTEX_TRANS(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_FLAT(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_GCOL(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_GRGB(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_PTEX(3)
Polygon rendering mode type Allegro game programming library
PS_begin_font(3)
Starts a new Type3 font
PS_begin_glyph(3)
Starts a new glyph in a Type3 font
PS_begin_page(3)
Start a new page
PS_begin_pattern(3)
Starts a new pattern
PS_begin_template(3)
Starts a new template
QUAT(3)
Stores quaternion information. Allegro game programming library
RAND_egd(3)
query entropy gathering daemon
REVOKE(7)
remove access privileges
RGB(3)
Single palette entry. Allegro game programming library
RGB_MAP(3)
Stores an rgb map to accelerate conversions. Allegro game programming library
RLE_SPRITE(3)
Stores the contents of an RLE sprite. Allegro game programming library
SAMPLE(3)
Stores sound data. Allegro game programming library
SCREEN_W(3), SCREEN_H(3)
Global define to obtain the size of the screen. Allegro game programming library
SDLmm_todo(3), todo(3)
Todo List "Class SDLmm::SRect " 1c Extend the class with useful utility functions in regards to rectangles like intersections. "Class SDLmm::Surface " 1c Implement a better constructor scheme, where the first argument is a dummy class which specified what to do. This would allow a construct where a surface can be loaded from an image file without first having to create an unitialized object. "Class SDLmm::VideoInfo " 1c Build a status function allowing for easier access to the flags. This can be done using a bitfield which would allow for checking for multiple features at once
SSL_COMP_add_compression_method(3)
handle SSL/TLS integrated compression methods
SSL_CTX_sess_number(3), SSL_CTX_sess_connect(3), SSL_CTX_sess_connect_good(3), SSL_CTX_sess_connect_renegotiate(3), SSL_CTX_sess_accept(3), SSL_CTX_sess_accept_good(3), SSL_CTX_sess_accept_renegotiate(3), SSL_CTX_sess_hits(3), SSL_CTX_sess_cb_hits(3), SSL_CTX_sess_misses(3), SSL_CTX_sess_timeouts(3), SSL_CTX_sess_cache_full(3)
obtain session cache statistics
SSL_CTX_set_options(3), SSL_set_options(3), SSL_CTX_clear_options(3), SSL_clear_options(3), SSL_CTX_get_options(3), SSL_get_options(3), SSL_get_secure_renegotiation_support(3)
manipulate SSL options
SSL_library_init(3), OpenSSL_add_ssl_algorithms(3), SSLeay_add_ssl_algorithms(3)
initialize SSL library by registering algorithms
SSL_session_reused(3)
query whether a reused session was negotiated during handshake
SbViewportRegion(3iv)
class for representing a viewport
SoArray(3iv)
group node that creates a regular IxJxK array of copies of its children
SoCounter(3iv)
triggered integer counter
SoLineDetail(3iv)
stores detail information about vertex-based shapes made of line segments
SoMFInt32(3iv)
multiple-value field containing any number of int32_t integers
SoMFShort(3iv)
multiple-value field containing any number of short integers
SoMFUInt32(3iv)
multiple-value field containing any number of uint32_tegers
SoMFUShort(3iv)
multiple-value field containing any number of unsigned short integers
SoSFInt32(3iv)
field containing a int32_t integer
SoSFShort(3iv)
field containing a short integer
SoSFUInt32(3iv)
field containing an unsinged int32_t integer
SoSFUShort(3iv)
field containing an unsigned short integer
SoTimeCounter(3iv)
timed integer counter
SoTimerSensor(3iv)
sensor that triggers callback repeatedly at regular intervals
Str(n)
Regular expressions and high-level string processing
TIFFFindCODEC(3tiff), TIFFRegisterCODEC(3tiff), TIFFUnRegisterCODEC(3tiff), TIFFIsCODECConfigured(3tiff)
codec-related utility routines
TIFFRGBAImageOK(3tiff), TIFFRGBAImageBegin(3tiff), TIFFRGBAImageGet(3tiff), TIFFRGBAImageEnd(3tiff)
read and decode an image into a raster
TRACE(3)
Debugging helper macro to trace messages. Allegro game programming library
TYPE_ALNUM(3x), TYPE_ALPHA(3x), TYPE_ENUM(3x), TYPE_INTEGER(3x), TYPE_IPV4(3x), TYPE_NUMERIC(3x), TYPE_REGEXP(3x)
form system global variables
Toplevel(n)
base class for mega-widgets in a top-level window
Tspi_Context_GetKeyByPublicInfo(3)
search the persistent storage for a registered key using the provided public key information
Tspi_Context_GetKeyByUUID(3)
get a handle to a key registered in persistent storage
Tspi_Context_GetRegisteredKeysByUUID(3)
get an array of TSS_KM_KEYINFO structures based on the state of persistent storage
Tspi_Context_GetRegisteredKeysByUUID2(3)
get an array of TSS_KM_KEYINFO2 structures based on the state of persistent storage
Tspi_Context_LoadKeyByUUID(3)
load a key that's been registered in persistent storage
Tspi_Context_RegisterKey(3)
register a key in the TSS Persistent Storage database
Tspi_Context_UnregisterKey(3)
unregister a key from the persistent storage device
Tspi_TPM_CMKSetRestrictions(3)
set restrictions on use of delegated Certified Migratable Keys
Tspi_TPM_DirRead(3)
Read a Data Integrity Register
Tspi_TPM_DirWrite(3)
write to a Data Integrity Register
Tspi_TPM_GetTestResult(3), Tspi_TPM_GetTestResult-(3)
get manufacturer specific information regarding the results of a self test
Tspi_TPM_PcrExtend(3)
extend a PCR register and optionally write the PCR event log
Tspi_TPM_PcrRead(3)
read the value in a PCR register
V3D(3)
Fixed point vertex structure used by 3d functions. Allegro game programming library
V3D_f(3)
Floating point vertex structure used by 3d functions. Allegro game programming library
VIRTUAL_W(3), VIRTUAL_H(3)
Global define to obtain the virtual size of the screen. Allegro game programming library
Widget(n)
base class for mega-widgets within a frame
XCreateFontCursor(3), XCreatePixmapCursor(3), XCreateGlyphCursor(3)
create cursors
XCreateGC(3), XCopyGC(3), XChangeGC(3), XGetGCValues(3), XFreeGC(3), XGContextFromGC(3), XGCValues(3)
create or free graphics contexts and graphics context structure
XCreateRegion(3), XSetRegion(3), XDestroyRegion(3)
create or destroy regions
XDrawLine(3), XDrawLines(3), XDrawSegments(3), XSegment(3)
draw lines, polygons, and line structure
XEmptyRegion(3), XEqualRegion(3), XPointInRegion(3), XRectInRegion(3)
determine if regions are empty or equal
XF86VidModeQueryExtension(3), XF86VidModeQueryVersion(3), XF86VidModeSetClientVersion(3), XF86VidModeGetModeLine(3), XF86VidModeGetAllModeLines(3), XF86VidModeDeleteModeLine(3), XF86VidModeModModeLine(3), XF86VidModeValidateModeLine(3), XF86VidModeSwitchMode(3), XF86VidModeSwitchToMode(3), XF86VidModeLockModeSwitch(3), XF86VidModeGetMonitor(3), XF86VidModeGetViewPort(3), XF86VidModeSetViewPort(3), XF86VidModeGetDotClocks(3), XF86VidModeGetGamma(3), XF86VidModeSetGamma(3), XF86VidModeGetGammaRamp(3), XF86VidModeSetGammaRamp(3), XF86VidModeGetGammaRampSize(3), XF86VidModeGetPermissions(3)
Extension library for the XFree86-VidMode X extension
XIGrabButton(3), XIUngrabButton(3), XIGrabKeycode(3), XIUngrabKeycode(3), XIGrabTouchBegin(3), XIUngrabTouchBegin(3)
grab/ungrab buttons or keys
XIntersectRegion(3), XUnionRegion(3), XUnionRectWithRegion(3), XSubtractRegion(3), XXorRegion(3), XOffsetRegion(3), XShrinkRegion(3)
region arithmetic
XOpenIM(3), XCloseIM(3), XSetIMValues(3), XGetIMValues(3), XDisplayOfIM(3), XLocaleOfIM(3), XRegisterIMInstantiateCallback(3), XUnregisterIMInstantiateCallback(3)
open, close, and obtain input method information
XParseGeometry(3), XWMGeometry(3)
parse window geometry
XPolygonRegion(3), XClipBox(3)
generate regions
XSetState(3), XSetFunction(3), XSetPlaneMask(3), XSetForeground(3), XSetBackground(3)
GC convenience routines
XShapeQueryExtension(3), XShapeQueryVersion(3), XShapeCombineRegion(3), XShapeCombineRectangles(3), XShapeCombineMask(3), XShapeCombineShape(3), XShapeOffsetShape(3), XShapeQueryExtents(3), XShapeSelectInput(3), XShapeInputSelected(3), XShapeGetRectangles(3)
X nonrectangular shape functions
XdbeBeginIdiom(3)
marks the beginning of a DBE idiom sequence
XdbeFreeVisualInfo(3)
frees information returned by XdbeGetVisualInfo()
XdbeGetBackBufferAttributes(3)
returns attributes of a DBE buffer
XdbeGetVisualInfo(3)
Get dbe Visual Informations
XkbFreeGeomColors(3)
Free geometry colors
XkbFreeGeomDoodads(3)
Free geometry doodads
XkbFreeGeomKeyAliases(3)
Free geometry key aliases
XkbFreeGeomKeys(3)
Free geometry keys
XkbFreeGeomOutlines(3)
Free geometry outlines
XkbFreeGeomOverlayKeys(3)
Free keys in an overlay row
XkbFreeGeomOverlayRows(3)
Free rows in an overlay
XkbFreeGeomOverlays(3)
Free rows in a section
XkbFreeGeomPoints(3)
Free points in a outline
XkbFreeGeomProperties(3)
Free geometry properties
XkbFreeGeomRows(3)
Free rows in a section
XkbFreeGeomSections(3)
Free geometry sections
XkbFreeGeomShapes(3)
Free geometry shapes
XkbFreeGeometry(3)
Free an entire geometry
XkbOutOfRangeGroupInfo(3)
Returns only the out-of-range processing information from the group_info field of an XkbSymMapRec structure
XkbOutOfRangeGroupNumber(3)
Returns the out-of-range group number, represented as a group index, from the group_info field of an XkbSymMapRec structure
XkbSetPtrActionX(3)
Sets the high_XXX and low_XXX fields of act from the signed integer value x
XkbSetPtrActionY(3)
Sets the high_YYY and low_YYY fields of act from the signed integer value y
XmClipboardRegisterFormat(3)
A clipboard function that registers a new format "XmClipboardRegisterFormat" "clipboard functions" "XmClipboardRegisterFormat"
XmDropSite(3)
The DropSite Registry "XmDropSite"
XmDropSiteConfigureStackingOrder(3)
A Drag and Drop function that reorders a stack of widgets that are registered drop sites "XmDropSiteConfigureStack\%ingOrder" "Drag and Drop functions" "XmDropSiteConfigureStack\%ingOrder"
XmDropSiteRegister(3)
A Drag and Drop function that identifies a drop site and assigns resources that specify its behavior "XmDropSiteRegister" "Drag and Drop functions" "XmDropSiteRegister" "register functions" "XmDropSiteRegister"
XmDropSiteRegistered(3)
A Drag and Drop function that determines if a drop site has been registered "XmDropSiteRegistered" "Drag and Drop functions" "XmDropSiteRegistered" "register functions" "XmDropSiteRegistered"
XmDropSiteUnregister(3)
A Drag and Drop function that frees drop site information "XmDropSiteUnregister" "Drag and Drop functions" "XmDropSiteUnregister"
XmGetColors(3)
A function that generates foreground, select, and shadow colors "XmGetColors" "Color functions" "XmGetColors"
XmImFreeXIC(3)
An input manager function that unregisters widgets for an XIC "XmImFreeXIC" "input manager functions" "XmImFreeXIC"
XmImRegister(3)
An input manager function that registers a widget with an input manager "XmImRegister" "input manager functions" "XmImRegister"
XmImSetXIC(3)
An input manager function that registers an existing XIC with a widget "XmImSetXIC" "input manager functions" "XmImSetXIC"
XmImUnregister(3)
An input manager function that removes a widget from association with its input manager "XmImUnregister" "input manager functions" "XmImUnregister"
XmMapSegmentEncoding(3)
A compound string function that returns the compound text encoding format associated with the specified font list tag "XmMapSegmentEncoding" "compound string functions" "XmMapSegmentEncoding"
XmMultiListGetSelectedRowArray(3)
an MultiList function that returns an array of integers which are selected row numbers. "XmMultiListGetSelectedRowArray" "List functions" "XmMultiListGetSelectedRowArray"
XmRegisterSegmentEncoding(3)
A compound string function that registers a compound text encoding format for a specified font list element tag "XmRegisterSegment\%Encoding" "compound string functions" "XmRegisterSegment\%Encoding"
XmRenderTableGetRendition(3)
A convenience function that matches a rendition tag "XmRenderTableGetRendition"
XmRenderTableGetRenditions(3)
A convenience function that matches rendition tags "XmRenderTableGetRenditions"
XmRenderTableGetTags(3)
A convenience function that gets rendition tags "XmRenderTableGetTags"
XmRendition(3)
The Rendition registry "XmRendition"
XmRepTypeAddReverse(3)
A representation type manager function that installs the reverse converter for a previously registered representation type "XmRepTypeAddReverse" "representation type manager functions" "XmRepTypeAddReverse"
XmRepTypeGetId(3)
A representation type manager function that retrieves the identification number of a representation type "XmRepTypeGetId" "representation type manager functions" "XmRepTypeGetId"
XmRepTypeGetNameList(3)
A representation type manager function that generates a list of values for a representation type "XmRepTypeGetNameList" "representation type manager functions" "XmRepTypeGetNameList"
XmRepTypeGetRecord(3)
A representation type manager function that returns information about a representation type "XmRepTypeGetRecord" "representation type manager functions" "XmRepTypeGetRecord"
XmRepTypeGetRegistered(3)
A representation type manager function that returns a copy of the registration list "XmRepTypeGetRegistered" "representation type manager functions" "XmRepTypeGetRegistered"
XmRepTypeRegister(3)
A representation type manager function that registers a representation type resource "XmRepTypeRegister" "representation type manager functions" "XmRepTypeRegister"
XmScaleGetValue(3)
A Scale function that returns the current slider position "XmScaleGetValue" "Scale functions" "XmScaleGetValue"
XmScrolledWindowSetAreas(3)
A ScrolledWindow function that adds or changes a window work region and a horizontal or vertical ScrollBar widget to the ScrolledWindow widget "XmScrolledWindowSetAreas" "ScrolledWindow functions" "XmScrolledWindowSetAreas"
XmStringGetLtoR(3)
A compound string function that searches for a text segment in the input compound string "XmStringGetLtoR" "compound string functions" "XmStringGetLtoR"
XmStringGetNextSegment(3)
A compound string function that fetches the bytes in the next segment of a compound string "XmStringGetNextSegment" "compound string functions" "XmStringGetNextSegment"
XmStringSegmentCreate(3)
A compound string function that creates a compound string "XmStringSegmentCreate" "compound string functions" "XmStringSegmentCreate"
XmTextFindString(3)
A Text function that finds the beginning position of a text string "XmTextFindString" "Text functions" "XmTextFindString"
XmTextFindStringWcs(3)
A Text function that finds the beginning position of a wide character text string "XmTextFindStringWcs" "Text functions" "XmTextFindStringWcs"
XmTransferStartRequest(3)
A toolkit function that begins a MULTIPLE transfer "XmTransferStartRequest" "toolkit functions" "XmTransferStartRequest"
XpStartDoc(3)
Indicates the beginning of a print document
XpStartJob(3)
Indicates the beginning of a single print job
XpStartPage(3)
Indicates the beginning of a print page
XtAddActions(3)
register an action table
XtAddExposureToRegion(3)
merge exposure events into a region
XtAddGrab(3), XtRemoveGrab(3)
redirect user input to a modal widget
XtAddInput(3), XtAddTimeOut(3), XtAddWorkProc(3)
register input, timeout, and workprocs
XtAllocateGC(3)
obtain a sharable GC with modifiable fields
XtAppAddActionHook(3), XtRemoveActionHook(3)
register an action hook procedure
XtAppAddActions(3)
register an action table
XtAppAddBlockHook(3), XtRemoveBlockHook(3)
register a block hook procedure
XtAppAddConverter(3), XtAddConverter(3)
register resource converter
XtAppAddInput(3), XtRemoveInput(3)
register and remove an input source
XtAppAddSignal(3), XtRemoveSignal(3), XtNoticeSignal(3)
register and remove a signal source
XtAppAddTimeOut(3), XtRemoveTimeOut(3)
register and remove timeouts
XtAppSetTypeConverter(3), XtSetTypeConverter(3)
register resource converter
XtGetGC(3), XtReleaseGC(3)
obtain and destroy a sharable GC
XtInsertEventTypeHandler(3), XtRemoveEventTypeHandler(3), XtRegisterExtensionSelector(3), XtSetEventDispatcher(3), XtDispatchEventToWidget(3)
extension event handling
XtMakeGeometryRequest(3), XtMakeResizeRequest(3)
make geometry manager request
XtRegisterDrawable(3)
register a drawable with the Intrinsics event dispatcher
XtRegisterGrabAction(3)
register button and key grabs
XtSetKeyTranslator(3), XtTranslateKeycode(3), XtRegisterCaseConverter(3), XtConvertCase(3)
convert KeySym to KeyCodes
XvQueryBestSize(3)
determine the optimum drawable region size
ZBUFFER(3)
Stores 3d zbuffer information. Allegro game programming library
_U_dyn_register(3)
-- register unwind-info for dynamically generated code
_getpixel(3), _getpixel15(3), _getpixel16(3), _getpixel24(3), _getpixel32(3)
Faster specific version of getpixel(). Allegro game programming library
_putpixel(3), _putpixel15(3), _putpixel16(3), _putpixel24(3), _putpixel32(3)
Faster specific version of putpixel(). Allegro game programming library
_set_color(3)
Inline version of set_color(). Allegro game programming library
_ustrdup(3)
Duplicates a string with a custom memory allocator. Allegro game programming library
aa_recommendhi(3)
insert the given driver on beggining of the list of recommended drivers
aa_recommendhidisplay(3)
insert the given driver on beggining of the list of recommended display drivers
aa_recommendhikbd(3)
insert the given driver on beggining of the list of recommended keyboard drivers
aa_recommendhimouse(3)
insert the given driver on beggining of the list of recommended mouse drivers
aa_registerfont(3)
add new font specification to aa_fonts array
acquire_bitmap(3)
Locks the bitmap before drawing onto it. Allegro game programming library
acquire_screen(3)
Shortcut of acquire_bitmap(screen); Allegro game programming library
active_dialog(3)
Global pointer to the most recent activated dialog. Allegro game programming library
active_menu(3)
Global pointer to the most recent activated menu. Allegro game programming library
add_clip_rect(3)
Intersects a bitmap's clipping rectangle with the given area. Allegro game programming library
adjust_sample(3)
Alters the parameters of a sample while it is playing. Allegro game programming library
aeb(1), aegis build(1)
build a change "aeb(1)" "build a change"
aeca(1), aegis change attributes(1)
modify the attributes of a change "aeca(1)" "modify the attributes of a change"
aecattr(5)
aegis change attributes file "aecattr(5)" "change attributes file format"
aecd(1), aegis change directory(1)
change directory "aecd(1)" "change directory"
aechown(1), aegis change owner(1)
set change owner "aechown(1)" "set change owner"
aeclean(1), aegis clEan(1)
clean files from development directory "aeclean(1)" "clean files from development directory"
aeclone(1), aegis clone(1)
make an exact copy of a change "aeclone(1)" "make an exact copy of a change"
aecp(1), aegis copy file(1)
copy a file into a change "aecp(1)" "copy a file into a change"
aecpu(1), aegis copy file undo(1)
reverse action of aecp "aecpu(1)" "reverse action of aecp"
aecstate(5)
aegis change state file "aecstate(5)" "change state file format"
aecvsserver(1)
serve CVS client protocol against Aegis projects "aecvsserver(1)" "serve CVS client protocol against Aegis projects"
aed(1), aegis difference(1)
find differences between a change and the baseline "aed(1)" "difference a change"
aedb(1), aegis develop begin(1)
begin development of a change "aedb(1)" "begin development of a change"
aedbu(1), aegis develop begin undo(1)
undo the effects of aedb "aedbu(1)" "undo the effects of aedb"
aede(1), aegis develop end(1)
complete development of a change "aede(1)" "complete development of a change"
aedeu(1), aegis develop end undo(1)
recall a change for further development "aedeu(1)" "recall a change for further development"
aedir(5)
aegis directory structures "aedir(5)" "directory structures"
aedn(1), aegis delta name(1)
assign a symbolic name to a project delta "aedn(1)" "assign a symbolic name to a project delta"
aefa(1), aegis file attributes(1)
modify the attributes of a file "aefa(1)" "modify the attributes of a file"
aefattr(5)
aegis file attribute file format "aefattr(5)" "file attribute file format"
aefstate(5)
aegis file state file "aefstate(5)" "file state file format"
aeget(1)
Aegis CGI file access "aeget(1)" "Aegis CGI file access"
aegis(1)
project change supervisor "aegis(1)" "project change supervisor"
aegis(5)
meta-data file format "aegis(5)" "file format"
aegis.cgi(1)
Aegis web interface script "aegis.cgi(1)" "Aegis web interface script"
aegstate(5)
aegis global state file "aegstate(5)" "global state file format"
aeib(1), aegis integrate begin(1)
begin integrating a change "aeib(1)" "begin integrating a change"
aeibu(1), aegis integrate begin undo(1)
reverse the aeib command "aeibu(1)" "reverse the aeib command"
aeifail(1), aegis integrate fail(1)
fail a change integration "aeifail(1)" "fail a change integration"
aeimport(1)
import foreign repository into Aegis "aeimport(1)" "import foreign repository into Aegis"
aeintegratq(1)
integrate changes into projects "aeintegratq(1)" "integrate changes into projects"
aeipass(1), aegis integrate pass(1)
pass a change integration "aeipass(1)" "pass a change integration"
ael(1), aegis list(1)
list (possibly) interesting things "ael(1)" "list interesting things"
aelock(5), aegis locks(5)
how locking works, and which commands use them "aelock(5)" " how locking works, and which commands use them"
aemakegen(1)
generate a Makefile.in from file manifest "aemakegen(1)" "generate a Makefile.in from file manifest"
aemt(1), aegis make transparent(1)
make branch file transparent "aemt(1)" "make branch file transparent"
aemtu(1), aegis make transparent undo(1)
no longer make branch file transparent "aemtu(1)" "no longer make branch file transparent"
aemv(1), aegis move file(1)
rename one or more files as part of a change "aemv(1)" "rename one or more files as part of a change"
aemvu(1), aegis move file undo(1)
undo the rename a file as part of a change "aemvu(1)" "undo the rename a file as part of a change"
aena(1), aegis new administrator(1)
add a new administrator to a project "aena(1)" "add a new administrator to a project"
aenbr(1), aegis new branch(1)
create a new branch "aenbr(1)" "create a new branch"
aenbru(1), aegis new branch undo(1)
remove a branch "aenbru(1)" "remove a branch"
aenc(1), aegis new change(1)
add a new change to a project "aenc(1)" "add a new change to a project"
aencu(1), aegis new change undo(1)
remove a new change from a project "aencu(1)" "remove a change"
aend(1), aegis new developer(1)
add new developers to a project "aend(1)" "add new developers to a project"
aenf(1), aegis new file(1)
add new files to be created by a change "aenf(1)" "add new files to be created by a change"
aenfu(1), aegis new file undo(1)
remove new files from a change "aenfu(1)" "remove new files from a change"
aeni(1), aegis new integrator(1)
add new integrators to a project "aeni(1)" "add new integrators to a project"
aenpa(1), aegis new project alias(1)
create a new project alias "aenpa(1)" "create a new project alias"
aenpr(1), aegis new project(1)
create a new project "aenpr(1)" "create a new project"
aenrls(1), aegis new release(1)
create a new project from an old-style project. "aenrls(1)" "create a new project from an old-style project"
aenrv(1), aegis new reviewer(1)
add new reviewers to a project "aenrv(1)" "add new reviewers to a project"
aent(1), aegis new test(1)
add a new test to a change "aent(1)" "add a new test to a change"
aentu(1), aegis new test undo(1)
remove new tests from a change "aentu(1)" "remove new tests from a change"
aepa(1), aegis project attributes(1)
modify the attributes of a project "aepa(1)" "modify the attributes of a project"
aepattr(5)
aegis project attribute file "aepattr(5)" "project attribute file format"
aepconf(5)
aegis project configuration file "aepconf(5)" "project configuration file format"
aepstate(5)
aegis project state file "aepstate(5)" "project state file format"
aer(1), aegis report(1)
report generator "aer(1)" "report generator"
aer(5)
aegis report script language definition "aer(5)" "report script language definition"
aera(1), aegis remove administrator(1)
remove administrators from a project "aera(1)" "remove administrators from a project"
aerb(1), aegis review begin(1)
begin a change review "aerb(1)" "begin a change review"
aerbu(1), aegis review begin undo(1)
stop reviewing a change "aerbu(1)" "stop reviewing a change"
aerd(1), aegis remove developer(1)
remove developers from a project "aerd(1)" "remove developers from a project"
aerfail(1), aegis review fail(1)
fail a change review "aerfail(1)" "fail a change review"
aeri(1), aegis remove integrator(1)
remove integrators from a project "aeri(1)" "remove integrators from a project"
aerm(1), aegis remove file(1)
add files to be deleted to a change "aerm(1)" "add files to be deleted to a change"
aermpr(1), aegis remove project(1)
remove project "aermpr(1)" "remove project"
aermu(1), aegis remove file undo(1)
remove files to be deleted from a change "aermu(1)" "remove files to be deleted from a change"
aerpa(1), aegis remove project alias(1)
remove a project alias "aerpa(1)" "remove a project alias"
aerpass(1), aegis review pass(1)
pass a change review "aerpass(1)" "pass a change review"
aerptidx(5)
aegis report index file format "aerptidx(5)" "report index file format"
aerpu(1), aegis review pass undo(1)
rescind a change review pass "aerpu(1)" "rescind a change review pass"
aerrv(1), aegis remove reviewer(1)
remove reviewers from a project "aerrv(1)" "remove reviewers from a project"
aesub(5)
aegis command substitutions "aesub(5)" "aegis command substitutions"
aet(1), aegis test(1)
run tests "aet(1)" "run tests"
aetest(5)
aegis test results file format "aetest(5)" "test results file format"
aeustate(5)
aegis user state file "aeustate(5)" "user state file"
aev(1), aegis version(1)
give version information "aev(1)" "version information"
aexml(1)
Aegis database to XML "aexml(1)" "Aegis database to XML"
aggregate(1)
optimise a list of route prefixes to help make nice short filters
aggregate-ios(1)
optimise a concatenated set of cisco/IOS prefix filters to help make them nice and short
agrep(1)
search a file for a string or regular expression, with approximate matching capabilities
al_assert(3)
Asserts at the specified file and line number. Allegro game programming library
al_ffblk(3)
Cross platform structure storing file information. Allegro game programming library
al_ffblk_get_size(3)
Get size of file returned by al_findfirst/al_findnext. Allegro game programming library
al_findclose(3)
Closes a previously opened search with al_findfirst(). Allegro game programming library
al_findfirst(3)
Low-level function for searching files. Allegro game programming library
al_findnext(3)
Finds the next file in a search started by al_findfirst(). Allegro game programming library
al_trace(3)
Outputs a debugging trace message. Allegro game programming library
alert(3)
Displays a popup alert box. Allegro game programming library
alert3(3)
Like alert(), but with three buttons. Allegro game programming library
allegro_404_char(3)
Character used when Allegro cannot find a glyph
allegro_error(3)
Stores the last Allegro error message
allegro_exit(3)
Closes down the Allegro system
allegro_icon(3)
Pointer to the Allegro X11 icon
allegro_id(3)
String containing date and version number of Allegro
allegro_init(3)
Macro to initialise the Allegro library
allegro_message(3)
Used mainly to show error messages to users. Allegro game programming library
allocate_voice(3)
Allocates a sound card voice for a sample. Allegro game programming library
alter_aggregate(7), ALTER AGGREGATE(7)
change the definition of an aggregate function
amp(1)
decompress and play MPEG audio files
anjuta(1)
GNOME Integrated Development Environment
anjuta-launcher(1)
GNOME Integrated Development Environment anjuta-launcher normally is not called directly by the user but invoked by anjuta
append_filename(3)
Concatenates a filename to a path. Allegro game programming library
apply_matrix(3), apply_matrix_f(3)
Multiplies a point by a transformation matrix. Allegro game programming library
apply_quat(3)
Multiplies a point by a quaternion. Allegro game programming library
arc(3)
Draws a circular arc. Allegro game programming library
archive_entry_linkresolver(3), archive_entry_linkresolver_new(3), archive_entry_linkresolver_set_strategy(3), archive_entry_linkresolver_free(3), archive_entry_linkify(3)
hardlink resolver functions
arj-register(1)
Register the ARJ archiver
artsagg(l)
utility to aggregate ARTS objects in time domain
artsasagg(l)
utility to aggregate AS matrix objects in time domain
artsintfmagg(l)
utility to aggregate interface matrix objects in time domain
artsnetagg(l)
utility to aggregate net matrix objects in time domain
artsnexthopagg(l)
utility to aggregate nexthop table objects in time domain
artsportagg(l)
utility to aggregate port table objects in time domain
artsportmagg(l)
utility to aggregate port matrix objects in time domain
artsprotoagg(l)
utility to aggregate protocol table objects in time domain
asc(6)
Advanced Strategic Command - turn based strategy game
asc(6)
Advanced Strategic Command weaponguide generator
asc_demount(6)
Advanced Strategic Command demount
asc_mapedit(6)
map editor for Advanced Strategic Command game
asc_mount(6)
Advanced Strategic Command mount
avahi-publish-service(1)
Register an mDNS/DNS-SD service or host name or address mapping using the Avahi daemon
bestfit_color(3)
Finds a palette color fitting the requested RGB values. Allegro game programming library
bigint(3bobcat), FBB::BigInt(3bobcat)
Arithmetic on Integers of Unlimited Size
bitmap_color_depth(3)
Returns the color depth of the specified bitmap. Allegro game programming library
bitmap_mask_color(3)
Returns the mask color of the specified bitmap. Allegro game programming library
bl2seq(1), blast(1), blastall(1), blastall_old(1), blastcl3(1), blastpgp(1), impala(1), megablast(1), rpsblast(1), seedtop(1)
Basic Local Alignment Search Tool
black_palette(3)
A palette containing solid black colors. Allegro game programming library
blam(1)
A nice RSS aggregator for GNOME
blazer(8)
Driver for Megatec/Q1 protocol serial (blazer_ser) and USB (blazer_usb) based UPS equipment
blit(3)
Copies a rectangular area from one bitmap to another. Allegro game programming library
blkcalc(1)
Converts between unallocated disk unit numbers and regular disk unit numbers
bluegps(1)
datalog download tool for Royaltek RBT-3000 GPS
bmeps(1)
Converter from PNG/JPEG/NetPBM to EPS and PDF
bmp_read_line(3)
Direct access bank switching line selection for reading. Allegro game programming library
bmp_unwrite_line(3)
Direct access bank switching line release. Allegro game programming library
bmp_write_line(3)
Direct access bank switching line selection for writing. Allegro game programming library
bn(3)
multiprecision integer arithmetics
bombardment(1)
Run Siege with an ever-increasing number of users
bp_biogetseq.pl(1), biogetseq(1)
sequence retrieval using OBDA registry
broadcast_dialog_message(3)
Broadcasts a message to all the objects in the active dialog. Allegro game programming library
bsnmp-jails(8)
an SNMP module provides statistics regarding FreeBSD jails running on the system
bsnmp-regex(8)
an SNMP module which produces counters from logs or other text
bsnmp-regex.conf(5)
the configuration file for the bsnmp-regex(8) module
bubblegum(1)
watch files for changes
bugle-unwindstack(7)
recover a stack trace after a segmentation fault
bulk_extractor(1)
Scans a disk image for regular expressions and other content
byobu-select-profile(1)
select your Byobu foreground and background colors
bzgrep(1), bzfgrep(1), bzegrep(1)
search possibly bzip2 compressed files for a regular expression
calc_spline(3)
Calculates a series of values along a Bezier spline. Allegro game programming library
calibrate_joystick(3)
Calibrates the specified joystick. Allegro game programming library
calibrate_joystick_name(3)
Returns the next calibration text string. Allegro game programming library
calife(1)
becomes root (or another user) legally
canonicalize_filename(3)
Converts any filename into its canonical form. Allegro game programming library
cdk_screen(3), destroyCDKScreen endCDK eraseCDKScreen initCDKColor initCDKScreen lowerCDKObject raiseCDKObject refreshCDKScreen registerCDKObject unregisterCDKObject cdk_screen(3)
Cdk Screen and Widget Manipulation Functions
cdxa2mpeg(1)
manual page for cdxa2mpeg 0.7.24
centre_dialog(3)
Centers an array of dialog objects. Allegro game programming library
cg_annotate(1)
post-processing tool for Cachegrind
cgi_register_parse_cb(3), cgi_register_parse_cb (3)
Register a parse callback
check-regexp(1)
test regular expressions from the command line
check_cpu(3)
Detects the CPU type. Allegro game programming library
checkvms(1)
sanity check registered Java VMs
cints(1)
One- and Two-Electron (Derivative) Integrals Program
circle(3)
Draws a circle. Allegro game programming library
circlefill(3)
Draws a filled circle. Allegro game programming library
cjpeg(1)
compress an image file to a JPEG file
clear_bitmap(3)
Clears the bitmap to color 0. Allegro game programming library
clear_keybuf(3)
Clears the keyboard buffer. Allegro game programming library
clear_scene(3)
Initializes a scene. Allegro game programming library
clear_to_color(3)
Clears the bitmap to the specified color. Allegro game programming library
clear_zbuffer(3)
Writes a depth value into the given Z-buffer. Allegro game programming library
clearok(3x), idlok(3x), idcok(3x), immedok(3x), leaveok(3x), setscrreg(3x), wsetscrreg(3x), scrollok(3x), nl(3x), nonl(3x)
curses output options
clip3d(3)
Clips the polygon given in vtx using fixed point math. Allegro game programming library
clip3d_f(3)
Clips the polygon given in vtx using floating point math, Allegro game programming library
close_fli(3)
Closes a FLI file previously opened. Allegro game programming library
coda_replay(1)
Manual reintegration tool
color_map(3)
Global pointer to the color mapping table. Allegro game programming library
config_is_hooked(3)
Tells if a config section has custom hooks. Allegro game programming library
cplanet(1)
RSS Feed Aggregator that generate static html
cpu_capabilities(3)
Contains the capability flags of the CPU. Allegro game programming library
cpu_family(3)
Contains the CPU type. Allegro game programming library
cpu_model(3)
Contains the Intel CPU submodel. Allegro game programming library
cpu_vendor(3)
Contains the CPU vendor name. Allegro game programming library
create_aggregate(7), CREATE AGGREGATE(7)
define a new aggregate function
create_bitmap(3)
Creates a memory bitmap. Allegro game programming library
create_bitmap_ex(3)
Creates a memory bitmap specifying color depth. Allegro game programming library
create_blender_table(3)
Emulates truecolor blender effects in paletted modes. Allegro game programming library
create_color_table(3)
Fills a color mapping table for customised effects. Allegro game programming library
create_datafile_index(3)
Creates an index for a datafile. Allegro game programming library
create_light_table(3)
Fills a color mapping table for lighting effects. Allegro game programming library
create_lzss_pack_data(3)
Creates an LZSS structure for compression. Allegro game programming library
create_lzss_unpack_data(3)
Creates an LZSS structure for decompression. Allegro game programming library
create_rgb_table(3)
Generates an RGB mapping table with lookup data for a palette. Allegro game programming library
create_sample(3)
Constructs a new sample structure of the specified type. Allegro game programming library
create_scene(3)
Allocates memory for a 3d scene. Allegro game programming library
create_sub_bitmap(3)
Creates a memory sub bitmap. Allegro game programming library
create_sub_zbuffer(3)
Creates a sub-z-buffer. Allegro game programming library
create_system_bitmap(3)
Creates a system memory bitmap. Allegro game programming library
create_trans_table(3)
Fills a color mapping table for translucency effects. Allegro game programming library
create_video_bitmap(3)
Creates a video memory bitmap. Allegro game programming library
create_zbuffer(3)
Creates a Z-buffer for a bitmap. Allegro game programming library
cross_product(3), cross_product_f(3)
Calculates the cross product. Allegro game programming library
cs_register_esc_strfunc(3), cs_register_esc_strfunc (3)
cs_register_strfunc with escaping context
cs_register_fileload(3), cs_register_fileload (3)
register a fileload function
cs_register_strfunc(3), cs_register_strfunc (3)
register a string handling function
csb(3), csb_buf(3), csb_cstring(3), csb_destroy(3), csb_getc(3), csb_length(3), csb_lock(3), csb_memorysize(3), csb_movebegin(3), csb_new(3), csb_new_withstring(3), csb_prealloc(3), csb_printf(3), csb_putc(3), csb_puts(3), csb_read(3), csb_rewind(3), csb_searchbackward(3), csb_searchforward(3), csb_seek(3), csb_strcat(3), csb_tellpos(3), csb_trunc(3), csb_ungetc(3), csb_unlock(3), csb_write(3)
operations on a file-like string buffer
cwdreg(1)
To register characters/words into the binary format dictionary
cxGetFileGid(3)
Returns the group ID of the specified file
cxGetFsNodeGid(3)
Returns the group ID of the specified node
cxRegisterModule(3)
Registers a module
cxRewind(3)
Rewinds to the beginning of the stream
cxSetFileGid(3)
Sets the group ID of the specified file
cxSetFsNodeGid(3)
Sets the group ID of the specified node
cyradm(1)
Cyrus administration shell, alter ego of Cyrus::IMAP::Shell
d_bitmap_proc(3)
Dialog procedure drawing a bitmap. Allegro game programming library
d_box_proc(3), d_shadow_box_proc(3)
Dialog procedure drawing boxes onto the screen. Allegro game programming library
d_button_proc(3)
Dialog procedure implementing a button object. Allegro game programming library
d_check_proc(3)
Dialog procedure implementing a check box object. Allegro game programming library
d_clear_proc(3)
Dialog procedure to clear the screen. Allegro game programming library
d_edit_proc(3)
Dialog procedure implementing an editable text object. Allegro game programming library
d_icon_proc(3)
Dialog procedure implementing a bitmap button. Allegro game programming library
d_keyboard_proc(3)
Invisible dialog procedure for implementing keyboard shortcuts. Allegro game programming library
d_list_proc(3)
Dialog procedure implementing a list box object. Allegro game programming library
d_menu_proc(3)
Dialog procedure implementing a menu bar object. Allegro game programming library
d_radio_proc(3)
Dialog procedure implementing a radio button object. Allegro game programming library
d_slider_proc(3)
Dialog procedure implementing a slider control object. Allegro game programming library
d_text_list_proc(3)
Dialog procedure implementing a list box object with type ahead. Allegro game programming library
d_text_proc(3), d_ctext_proc(3), d_rtext_proc(3)
Dialogs procedure drawing text onto the screen. Allegro game programming library
d_textbox_proc(3)
Dialog procedure implementing a text box object. Allegro game programming library
d_yield_proc(3)
Invisible dialog procedure that yields CPU time slices. Allegro game programming library
dbh_regen_sweep(3), dbh_regen_fanout(3), dbh_settempdir(3)
make physical structure of the DBHashTable congruent with logical structure
dbmail-util(8)
maintains the integrity and cleanliness of the DBMail datatables
ddate(1)
convert Gregorian dates to Discordian dates
deallocate_voice(3)
Frees a sound card voice. Allegro game programming library
default_palette(3)
The default IBM BIOS palette. Allegro game programming library
deghosting_mask(1)
Creates mask for removing ghosting in images
delete_file(3)
Removes a file from the disk. Allegro game programming library
desktop_color_depth(3)
Finds out the desktop color depth. Allegro game programming library
desktop_palette(3)
The palette used by the Atari ST low resolution desktop. Allegro game programming library
destroy_bitmap(3)
Destroys any type of created bitmap. Allegro game programming library
destroy_compiled_sprite(3)
Destroys a compiled sprite. Allegro game programming library
destroy_datafile_index(3)
Destroys a datafile index. Allegro game programming library
destroy_font(3)
Frees the memory being used by a font structure. Allegro game programming library
destroy_gfx_mode_list(3)
Frees the list created by get_gfx_mode_list(). Allegro game programming library
destroy_midi(3)
Destroys a MIDI structure when you are done with it. Allegro game programming library
destroy_rle_sprite(3)
Destroys an RLE sprite. Allegro game programming library
destroy_sample(3)
Destroys a sample structure when you are done with it. Allegro game programming library
destroy_scene(3)
Deallocates the memory used by a scene. Allegro game programming library
destroy_zbuffer(3)
Destroys a Z-buffer. Allegro game programming library
detect_digi_driver(3)
Detects whether the specified digital sound device is available. Allegro game programming library
detect_midi_driver(3)
Detects whether the specified MIDI sound device is available. Allegro game programming library
dfarc(1)
An integrated frontend and .dmod installer
dgen(1)
Sega Genesis/Mega Drive emulator
dgen_tobin(1)
Convert SMD-format Genesis/Mega Drive image to raw (BIN) format
dialog_message(3)
Sends a message to all the objects in an array. Allegro game programming library
digi_recorder(3)
Hook notifying you when a new sample buffer becomes available. Allegro game programming library
diloadfromspool(8)
Diablo program to regenerate dhistory database from spool
disable_hardware_cursor(3)
Disables the OS hardware cursor. Allegro game programming library
dits(1), dits(1)
Data Integrity Test Tool
djpeg(1)
decompress a JPEG file to an image file
dnscheck-12hourmailer(1)
email registrars about problems in their domains
dnscheck-preflight(1)
quickly check if a name seems to be a delegated domain or not
do_arc(3)
Calculates all the points in a circular arc. Allegro game programming library
do_circle(3)
Calculates all the points in a circle. Allegro game programming library
do_dialog(3)
Basic dialog manager function. Allegro game programming library
do_ellipse(3)
Calculates all the points in an ellipse. Allegro game programming library
do_line(3)
Calculates all the points along a line. Allegro game programming library
do_menu(3)
Displays an animates a popup menu. Allegro game programming library
do_uconvert(3)
Converts a string to another encoding format. Allegro game programming library
dot_product(3), dot_product_f(3)
Calculates the dot product. Allegro game programming library
draw_character_ex(3)
Draws non transparent pixels of the sprite with a color. Allegro game programming library
draw_compiled_sprite(3)
Draws a compiled sprite. Allegro game programming library
draw_gouraud_sprite(3)
Draws a sprite with gouraud shading. Allegro game programming library
draw_lit_rle_sprite(3)
Draws a tinted RLE sprite. Allegro game programming library
draw_lit_sprite(3)
Draws a sprite tinted with a specific color. Allegro game programming library
draw_rle_sprite(3)
Draws an RLE sprite. Allegro game programming library
draw_sprite(3)
Draws a copy of the sprite onto the destination bitmap. Allegro game programming library
draw_sprite_ex(3)
Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library
draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_sprite_vh_flip(3)
Draws the sprite transformed to the destination bitmap. Allegro game programming library
draw_trans_rle_sprite(3)
Draws a translucent RLE sprite. Allegro game programming library
draw_trans_sprite(3)
Draws a sprite blending it with the destination. Allegro game programming library
drawing_mode(3)
Sets the graphics drawing mode. Allegro game programming library
drop_aggregate(7), DROP AGGREGATE(7)
remove an aggregate function
dumpmpeg(1)
A program to dump frames from an MPEG movie
dumpreg(1)
dump the state of the card as the svgalib chipset driver sees it
dvbsnoop(1)
DVB and MPEG stream analyzer
dvdauthor(1)
assembles multiple mpeg program streams into a suitable DVD filesystem
dwarf_get_fde_info_for_all_regs(3)
retrieve register rule row
dwarf_get_fde_info_for_all_regs3(3)
retrieve register rule row
dwarf_get_fde_info_for_cfa_reg3(3), dwarf_get_fde_info_for_cfa_regs3(3)
retrieve CFA register rule
dwarf_get_fde_info_for_reg(3)
retrieve register rule
dwarf_get_fde_info_for_reg3(3)
retrieve register rule
dwarf_lineaddr(3), dwarf_linebeginstatement(3), dwarf_lineblock(3), dwarf_lineendsequence(3), dwarf_lineno(3), dwarf_lineoff(3), dwarf_linesrc(3), dwarf_line_srcfileno(3)
retrieve information associated with a DWARF line descriptor
dwarf_set_frame_cfa_value(3), dwarf_set_frame_rule_initial_value(3), dwarf_set_frame_rule_table_size(3), dwarf_set_frame_same_value(3), dwarf_set_frame_undefined_value(3)
set internal register rule table parameters
ebb(1)
extract a bounding box from JPEG, PNG, and PDF files
ecm(1)
integer factorization using ECM, P-1 or P+1
egalax(4x)
eGalax touch screen input driver
eggdbus-binding-tool(1)
EggDBus binding tool
eggdrop(1)
an IRC bot
egypt(1)
create call graph from gcc RTL dump
ellipse(3)
Draws an ellipse. Allegro game programming library
ellipsefill(3)
Draws a filled ellipse. Allegro game programming library
elmlibregister(1)
Registry of elm libraries to use-library line on elm.rc
elmregister(1)
Elm 2.4ME+ installation and uninstallation engine
empty_string(3)
Universal string NULL terminator. Allegro game programming library
enable_hardware_cursor(3)
Enables the OS hardware cursor. Allegro game programming library
enable_triple_buffer(3)
Enables triple buffering. Allegro game programming library
ex12bit(3)
How to fake a 12-bit truecolor mode on an 8-bit card. Allegro game programming library
ex3buf(3)
Mode-X triple buffering and retrace interrupt simulation. Allegro game programming library
ex3d(3)
3d 'bouncy cubes' demo. Allegro game programming library
exaccel(3)
Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library
exalpha(3)
Creating and using 32 bit RGBA sprites. Allegro game programming library
exbitmap(3)
Loading and displaying PCX and BMP files. Allegro game programming library
exblend(3)
Using translucency in truecolor modes. Allegro game programming library
excamera(3)
Viewing a 3d world from an arbitrary camera position. Allegro game programming library
excolmap(3)
Creating graphical effects with color mapping tables. Allegro game programming library
exconfig(3)
Using the configuration routines. Allegro game programming library
excustom(3)
Creating custom GUI objects. Allegro game programming library
exdata(3)
Accessing the contents of datafiles. Allegro game programming library
exdbuf(3)
How to use double buffering to avoid flicker. Allegro game programming library
exexedat(3)
Appending datafiles onto your executable. Allegro game programming library
exfixed(3)
Using fixed point maths. Allegro game programming library
exflame(3)
How to write directly to video memory improving performance. Allegro game programming library
exflip(3)
Comparison of double buffering and page flipping. Allegro game programming library
exfont(3)
Loading and manipulating fonts. Allegro game programming library
exgui(3)
Using the GUI routines. Allegro game programming library
exhello(3)
Simple graphical "hello world" program. Allegro game programming library
exif(1)
shows EXIF information in JPEG files
exifcom(1)
display or set the UserComment tag contained in a JPEG Exif section
exiftags(1)
output the properties contained in a JPEG Exif section
exiftran(1)
transform digital camera jpeg images # #
exists(3)
Shortcut version of file_exists() for normal files. Allegro game programming library
exjoy(3)
Detecting, calibrating and using joystick input. Allegro game programming library
exkeys(3)
How to get input from the keyboard in different ways. Allegro game programming library
exlights(3)
One way to do colored lighting effects in a hicolor video mode. Allegro game programming library
exmem(3)
Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library
exmidi(3)
Playing MIDI music. Allegro game programming library
exmouse(3)
Getting input from the mouse. Allegro game programming library
expackf(3)
Using custom PACKFILE vtables. Allegro game programming library
expal(3)
Palette effects and color cycling. Allegro game programming library
expat(3)
Using patterned drawing modes and sub-bitmaps. Allegro game programming library
explain_setregid(3)
explain setregid(2) errors require_index { }
explain_setregid_or_die(3)
set real and/or effective group ID and report errors require_index { "set real and/or effective group ID and report errors" }
explain_strtol_or_die(3)
convert a string to a long integer and report errors require_index { "convert a string to a long integer and report errors" }
explain_strtoll_or_die(3)
convert a string to a long integer and report errors require_index { "convert a string to a long integer and report errors" }
explain_strtoul_or_die(3)
convert string to unsigned long and report errors require_index { "convert a string to an unsigned long integer and report errors" }
explain_strtoull_or_die(3)
convert string to integer and report errors require_index { "convert a string to an unsigned long integer and report errors" }
exquat(3)
A comparison between Euler angles and quaternions. Allegro game programming library
exrgbhsv(3)
RGB <-> HSV color space conversions. Allegro game programming library
exrotscl(3)
Demonstrates rotate_scaled_sprite functions. Allegro game programming library
exsample(3)
Playing digital samples. Allegro game programming library
exscale(3)
Loading PCX files and bitmap stretching. Allegro game programming library
exscn3d(3)
Using the 3d scene functions. Allegro game programming library
exscroll(3)
Mode-X hardware scrolling and split screens. Allegro game programming library
exshade(3)
Gouraud shaded sprites. Allegro game programming library
exspline(3)
Constructing smooth movement paths from spline curves. Allegro game programming library
exsprite(3)
Datafiles access and sprite animation. Allegro game programming library
exstars(3)
3d starfield and lightsourced spaceship. Allegro game programming library
exstream(3)
Playing audio streams. Allegro game programming library
exswitch(3)
Controlling the console switch mode for background running. Allegro game programming library
exsyscur(3)
Hardware accelerated mouse cursors. Allegro game programming library
extimer(3)
Using the timer (delays and interrupts). Allegro game programming library
extract_a52(1)
extract ATSC A/52 audio from a MPEG stream
extract_dca(1)
extract DTS Coherent Acoustics audio from a MPEG stream
extract_font_range(3)
Extracts a range of characters from a font. Allegro game programming library
extract_mpeg2(1)
extract MPEG video streams from a multiplexed stream
extrans(3)
Lighting and translucency effects. Allegro game programming library
extrans2(3)
Drawing flipped, translucent and tinted sprites. Allegro game programming library
extruec(3)
Truecolor pixel format conversions. Allegro game programming library
exunicod(3)
Using Unicode string functions. Allegro game programming library
exupdate(3)
Supporting different screen update methods in a single program. Allegro game programming library
exxfade(3)
Truecolor image loading and fades. Allegro game programming library
exzbuf(3)
Z-buffered polygons demo. Allegro game programming library
fade_from(3)
Gradually fades the palette between two others. Allegro game programming library
fade_from_range(3)
Gradually fades a part of the palette between two others. Allegro game programming library
fade_in(3)
Gradually fades the palette from black. Allegro game programming library
fade_in_range(3)
Gradually fades a part of the palette from black. Allegro game programming library
fade_interpolate(3)
Calculates a new palette interpolated between two others. Allegro game programming library
fade_out(3)
Gradually fades the palette to black. Allegro game programming library
fade_out_range(3)
Gradually fades a part of the palette to black. Allegro game programming library
fakeroot(1)
run a command in an environment faking root privileges for file manipulation
fame_register(3)
register an object to the library
fame_unregister(3)
unregister a type from the library
fasta36(1)
scan a protein or DNA sequence library for similar sequences fastx36 - compare a DNA sequence to a protein sequence database, comparing the translated DNA sequence in forward and reverse frames. tfastx36 - compare a protein sequence to a DNA sequence database, calculating similarities with frameshifts to the forward and reverse orientations. fasty36 - compare a DNA sequence to a protein sequence database, comparing the translated DNA sequence in forward and reverse frames. tfasty36 - compare a protein sequence to a DNA sequence database, calculating similarities with frameshifts to the forward and reverse orientations. fasts36 - compare unordered peptides to a protein sequence database fastm36 - compare ordered peptides (or short DNA sequences) to a protein (DNA) sequence database tfasts36 - compare unordered peptides to a translated DNA sequence database fastf36 - compare mixed peptides to a protein sequence database tfastf36 - compare mixed peptides to a translated DNA sequence database ssearch36 - compare a protein or DNA sequence to a sequence database using the Smith-Waterman algorithm. ggsearch36 - compare a protein or DNA sequence to a sequence database using a global alignment (Needleman-Wunsch) glsearch36 - compare a protein or DNA sequence to a sequence database with alignments that are global in the query and local in the database sequence (global-local). lalign36 - produce multiple non-overlapping alignments for protein and DNA sequences using the Huang and Miller sim algorithm for the Waterman-Eggert algorithm. prss36, prfx36 - discontinued; all the FASTA programs will estimate statistical significance using 500 shuffled sequence scores if two sequences are compared
fastline(3)
Faster version of line(). Allegro game programming library
faxq-helper(8)
privileged helper process to access the fax queue
fbrot(l)
rotate an image 90, 180 or 270 degrees
ffmpeg(1)
ffmpeg video converter
ffmpeg2theora(1)
command-line converter to create Ogg Theora and Ogg Vorbis files
ffmpegthumbnailer(1)
fast and lightweight video thumbnailer
file_exists(3)
Tells if a file exists. Allegro game programming library
file_select_ex(3)
Displays the Allegro file selector with a caption
file_size_ex(3)
Returns the size of a file in bytes. Allegro game programming library
file_time(3)
Returns the modification time of a file. Allegro game programming library
find_allegro_resource(3)
Searches for a support file in many places. Allegro game programming library
find_datafile_object(3)
Searches a datafile for an object with a name. Allegro game programming library
find_dialog_focus(3)
Searches the dialog for the object which has the input focus. Allegro game programming library
firestring_chug(3)
trim excess whitespace from the beginning of a string
firestring_estr_chug(3)
remove whitespace from the beginning of an estring
firestring_estr_estrncasecmp(3)
compare two estring segments case-insensitively
firestring_estr_ip_chug(3)
remove whitespace from the beginning of an estring
firestring_estr_ip_trim(3)
remove whitespace from the beginning and end of an estring
firestring_estr_munch(3)
remove characters from the beginning of an estring
firestring_estr_trim(3)
remove whitespace from the beginning and end of an estring
fix_filename_case(3)
Converts a filename to a standardised case. Allegro game programming library
fix_filename_slashes(3)
Converts all the directory separators to a standard character. Allegro game programming library
fixacos(3)
Fixed point inverse cosine lookup table. Allegro game programming library
fixadd(3)
Safe function to add fixed point numbers clamping overflow. Allegro game programming library
fixasin(3)
Fixed point inverse sine lookup table. Allegro game programming library
fixatan(3)
Fixed point inverse tangent lookup table. Allegro game programming library
fixatan2(3)
Fixed point version of the libc atan2() routine. Allegro game programming library
fixceil(3)
Returns the smallest integer not less than x. Allegro game programming library
fixcos(3)
Fixed point cosine of binary angles. Allegro game programming library
fixdiv(3)
Fixed point division. Allegro game programming library
fixed(3)
Fixed point integer to replace floats. Allegro game programming library
fixfloor(3)
Returns the greatest integer not greater than x. Allegro game programming library
fixhypot(3)
Fixed point hypotenuse. Allegro game programming library
fixmul(3)
Multiplies two fixed point values together. Allegro game programming library
fixsin(3)
Fixed point sine of binary angles. Allegro game programming library
fixsqrt(3)
Fixed point square root. Allegro game programming library
fixsub(3)
Safe function to subtract fixed point numbers clamping underflow. Allegro game programming library
fixtan(3)
Fixed point tangent of binary angles. Allegro game programming library
fixtof(3)
Converts a fixed point to floating point. Allegro game programming library
fixtoi(3)
Converts a fixed point to integer with rounding. Allegro game programming library
fixtorad_r(3)
Constant to convert angles in fixed point format to radians. Allegro game programming library
fixup_datafile(3)
Fixes truecolor images in compiled datafiles. Allegro game programming library
fli_bitmap(3)
Contains the current frame of the animation. Allegro game programming library
fli_bmp_dirty_from(3), fli_bmp_dirty_to(3)
Indicate which parts of the image have changed. Allegro game programming library
fli_frame(3)
Stores the current frame number of the animation. Allegro game programming library
fli_pal_dirty_from(3), fli_pal_dirty_to(3)
Indicate which parts of the palette have changed. Allegro game programming library
fli_palette(3)
Contains the current palette of the animation. Allegro game programming library
fli_timer(3)
Global variable for timing FLI playback. Allegro game programming library
floodfill(3)
Floodfills an enclosed area. Allegro game programming library
flush_config_file(3)
Flushes the current config file to disk. Allegro game programming library
fname(3), fnbase(3), fndelbeg(3), fndelend(3), fndelsuf(3), fndir(3), fnhome(3), fnjoin(3), fnlastsuf(3), fnsetsuf(3)
filename manipulation
font(3)
A simple 8x8 fixed size font. Allegro game programming library
font_has_alpha(3)
Search all pixels of a font for alpha values. Allegro game programming library
for_each_file_ex(3)
Executes callback() for each file matching a wildcard. Allegro game programming library
fp(1)
Free Pascal Compiler (FPC) integrated development environment
fragroute(8)
intercept, modify, and rewrite egress traffic
free_audio_stream_buffer(3)
Tells the audio stream player new data can be played. Allegro game programming library
free_config_entries(3)
Frees memory allocated for config entry lists. Allegro game programming library
free_lzss_pack_data(3)
Frees an LZSS structure. Allegro game programming library
free_lzss_unpack_data(3)
Frees an LZSS structure. Allegro game programming library
freeguide(1)
display TV listings
freeze_mouse_flag(3)
Flag to avoid redrawing the mouse pointer. Allegro game programming library
fribidi_debug_status(3)
FRIBIDI_BEGIN_DECLS should be used at the beginning of your declarations,
ftofix(3)
Converts a floating point value to fixed point. Allegro game programming library
gc(3), GC_malloc(3), GC_malloc_atomic(3), GC_free(3), GC_realloc(3), GC_enable_incremental(3), GC_register_finalizer(3), GC_malloc_ignore_off_page(3), GC_malloc_atomic_ignore_off_page(3), GC_set_warn_proc(3)
Garbage collecting malloc replacement
gdk-pixbuf-query-loaders(1)
GdkPixbuf loader registration utility
gearman_result_integer(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_result_store_integer(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_worker_register(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_worker_unregister(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_worker_unregister_all(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
geg(1)
a GTK+ Equation Grapher
generate_332_palette(3)
Constructs a fake truecolor palette. Allegro game programming library
generate_optimized_palette(3)
Generates an optimized palette for a bitmap. Allegro game programming library
geography(3), REarth(3), SetREarth(3), BadAngle(3), AngleIsOK(3), AngleIsBad(3), AngleFmDeg(3), AngleToDeg(3), AngleFmRad(3), AngleToRad(3), ISin(3), ICos(3), GeoPtSetDeg(3), GeoPtSetRad(3), GeoPtGetDeg(3), GeoPtGetRad(3), GeoPtIsSomewhere(3), GeoPtIsNowhere(3), GeoPtNowhere(3), MapPtIsSomewhere(3), MapPtIsNowhere(3), MapPtNowhere(3), ScaleMapPt(3), GeoStep(3), GeoDistance(3), GeoQuickDistance(3), Azimuth(3), GCircleX(3), DomainLat(3), DomainLon(3), GwchLon(3), DomainLonPt(3), GwchLonPt(3), LonCmp(3), LatCmp(3), AngleCmp(3), LonBtwn(3), LonBtwn1(3), Rotation(3), NewRotation(3), SetRotation(3), GetRotation(3), DeleteRotation(3), Rotate(3), GeoTime_CalSet(3), GeoTime_JulSet(3), GeoTime_CalToJul(3), GeoTime_JulToCal(3), GeoTime_Incr(3), GeoTime_Cmp(3), GeoTime_Diff(3)
basic geographic calculations and comparisons
get_align_matrix(3)
Rotates a matrix to align it along specified coordinate vectors. Allegro game programming library
get_align_matrix_f(3)
Floating point version of get_align_matrix(). Allegro game programming library
get_audio_stream_buffer(3)
Tells you if you need to fill the audiostream or not. Allegro game programming library
get_camera_matrix(3)
Constructs a camera matrix for perspective projection. Allegro game programming library
get_camera_matrix_f(3)
Floating point version of get_camera_matrix(). Allegro game programming library
get_clip_rect(3)
Returns the clipping rectangle of a bitmap. Allegro game programming library
get_clip_state(3)
Tells if clipping is on for a bitmap. Allegro game programming library
get_color(3)
Retrieves the specified palette entry. Allegro game programming library
get_color_conversion(3)
Returns the current color conversion mode. Allegro game programming library
get_color_depth(3)
Returns the current pixel color depth. Allegro game programming library
get_compiled_sprite(3)
Creates a compiled sprite using a bitmap as source. Allegro game programming library
get_config_argv(3)
Reads a token list from the configuration file. Allegro game programming library
get_config_float(3)
Retrieves a float from the configuration file. Allegro game programming library
get_config_hex(3)
Retrieves a hexadecimal value from the configuration file. Allegro game programming library
get_config_id(3)
Retrieves a driver ID from a configuration file. Allegro game programming library
get_config_int(3)
Retrieves an integer from the configuration file. Allegro game programming library
get_config_string(3)
Retrieves a string from the configuration file. Allegro game programming library
get_config_text(3)
Returns a string translated to the current language. Allegro game programming library
get_datafile_property(3)
Returns the property string for the object. Allegro game programming library
get_desktop_resolution(3)
Finds out the desktop resolution. Allegro game programming library
get_display_switch_mode(3)
Returns the current display switching mode. Allegro game programming library
get_executable_name(3)
Obtains the full path to the current executable. Allegro game programming library
get_extension(3)
Returns a pointer to the extension of a filename. Allegro game programming library
get_filename(3)
Returns a pointer to the filename portion of a path. Allegro game programming library
get_filename_encoding(3)
Returns the encoding currently assumed for filenames. Allegro game programming library
get_font_range_begin(3)
Returns the start of a character range in a font. Allegro game programming library
get_font_range_end(3)
Returns the last character of a character range in a font. Allegro game programming library
get_font_ranges(3)
Returns the number of character ranges in a font. Allegro game programming library
get_gfx_mode(3)
Returns the id of the current graphics driver. Allegro game programming library
get_gfx_mode_list(3)
Obtains a list of available video modes. Allegro game programming library
get_gfx_mode_type(3)
Retrieves type information for a specific graphics card. Allegro game programming library
get_hardware_volume(3)
Retrieves the hardware sound output volume. Allegro game programming library
get_midi_length(3)
Determines the total playing time of a midi, in seconds. Allegro game programming library
get_mixer_bits(3)
Returns the mixer bit depth (8 or 16). Allegro game programming library
get_mixer_buffer_length(3)
Returns the number of samples per channel in the mixer buffer. Allegro game programming library
get_mixer_channels(3)
Returns the number of output channels. Allegro game programming library
get_mixer_frequency(3)
Returns the mixer frequency, in Hz. Allegro game programming library
get_mixer_quality(3)
Returns the current mixing quality. Allegro game programming library
get_mixer_voices(3)
Returns the number of voices allocated to the mixer. Allegro game programming library
get_mouse_mickeys(3)
How far the mouse has moved since the last call to this function. Allegro game programming library
get_palette(3)
Retrieves the entire palette of 256 colors. Allegro game programming library
get_palette_range(3)
Retrieves a specific palette range. Allegro game programming library
get_refresh_rate(3)
Returns the current refresh rate. Allegro game programming library
get_rle_sprite(3)
Creates an RLE sprite using a bitmap as source. Allegro game programming library
get_rotation_matrix(3), get_rotation_matrix_f(3)
Constructs X, Y, Z rotation matrices. Allegro game programming library
get_rotation_quat(3)
Constructs a quaternion to rotate points around all three axes. Allegro game programming library
get_scaling_matrix(3), get_scaling_matrix_f(3)
Constructs a scaling matrix. Allegro game programming library
get_sound_input_cap_bits(3)
Checks which audio input sample formats are supported. Allegro game programming library
get_sound_input_cap_parm(3)
Detects if the specified recording parameters are supported. Allegro game programming library
get_sound_input_cap_rate(3)
Returns the maximum sample frequency for recording. Allegro game programming library
get_sound_input_cap_stereo(3)
Tells if the input driver is capable of stereo recording. Allegro game programming library
get_transformation_matrix(3)
Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library
get_transformation_matrix_f(3)
Floating point version of get_transformation_matrix(). Allegro game programming library
get_translation_matrix(3), get_translation_matrix_f(3)
Constructs a translation matrix. Allegro game programming library
get_uformat(3)
Finds out what text encoding format is currently selected. Allegro game programming library
get_vector_rotation_matrix(3), get_vector_rotation_matrix_f(3)
Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library
get_vector_rotation_quat(3)
Constructs a quaternion to rotate points around a vector. Allegro game programming library
get_volume(3)
Retrieves the global sound output volume. Allegro game programming library
get_x_rotate_matrix(3), get_x_rotate_matrix_f(3)
Construct X axis rotation matrices. Allegro game programming library
get_x_rotate_quat(3), get_y_rotate_quat(3), get_z_rotate_quat(3)
Construct axis rotation quaternions. Allegro game programming library
get_y_rotate_matrix(3), get_y_rotate_matrix_f(3)
Construct Y axis rotation matrices. Allegro game programming library
get_z_rotate_matrix(3), get_z_rotate_matrix_f(3)
Construct Z axis rotation matrices. Allegro game programming library
geta32(3)
Extract the alpha component form a 32-bit pixel format color. Allegro game programming library
getpixel(3)
Reads a pixel from a bitmap. Allegro game programming library
getr(3), getg(3), getb(3), geta(3)
Extract a color component from the current pixel format. Allegro game programming library
getr8(3), getg8(3), getb8(3), getr15(3), getg15(3), getb15(3), getr16(3), getg16(3), getb16(3), getr24(3), getg24(3), getb24(3), getr32(3), getg32(3), getb32(3)
Extract a color component from the specified pixel format. Allegro game programming library
getr_depth(3), getg_depth(3), getb_depth(3), geta_depth(3)
Extract a color component from a color in a specified pixel format. Allegro game programming library
getyx(3x), getparyx(3x), getbegyx(3x), getmaxyx(3x)
get curses cursor and window coordinates
gfx_capabilities(3)
Bitfield describing video hardware capabilities. Allegro game programming library
gfx_mode_select(3)
Displays the Allegro graphics mode selection dialog
gfx_mode_select_ex(3)
Extended version of the graphics mode selection dialog. Allegro game programming library
gfx_mode_select_filter(3)
Even more extended version of the graphics mode selection dialog. Allegro game programming library
ggRegisterCleanup(3)
ggUnregisterCleanup, ggCleanupForceExit : Cleanup callback facilities
ggiCheckMode(3)
ggiCheckTextMode, ggiCheckGraphMode, ggiCheckSimpleMode : Check or negotiate a text/graphics mode on a visual
ggiFlush(3)
ggiFlushRegion : Flush pending output
ggiSetGCForeground(3)
ggiGetGCForeground, ggiSetGCBackground, ggiGetGCBackground : Set or get the foreground or background color used in drawing operations in a visual
ggi_colormap(3)
ggi_colormap_region : LIBGGI colormap
ggidev-inc_3(3)
ggidev-dec_3, ggidev-negate_3, ggidev-abs_3 : Unary arithmetic triple-int operations
gicFeatureAttachRecognizerDriver(3)
gicFeatureAttachRecognizer, gicFeatureDetachRecognizer, gicFeatureGetRecognizer, gicFeatureNumRecognizers, gicFeatureGetName : Bind Features with Recognizers
gicInputRegister(3)
: Associate a gii handle with gic
gicRecognizerDriverRegister(3)
gicRecognizerDriverUnregister, gicRecognizerDriverLookup : Adjust Recognizers
gil2bin(1)
convert GenInfo integrated IDs to or from binary
git-update-index(1)
Register file contents in the working tree to the index
glXCreateGLXPixmap(3), "glXCreateGLXPixmap(3)
create an off-screen GLX rendering area
glark(1)
Search text files for complex regular expressions
gleSetJoinStyle(3), gleGetJoinStyle(3)
Query and Set the GLE join style flags
gleSetJoinStyle(3gle), gleGetJoinStyle(3gle)
Query and Set the GLE join style flags
gleSetNumSides(3gle), gleGetNumSides(3gle)
Query and Set the cylinder roundness
gluNextContour(3), "gluNextContour(3)
mark the beginning of another contour
gluPickMatrix(3), "gluPickMatrix(3)
define a picking region
gluTessBeginPolygon(3), "gluTessBeginPolygon(3)
delimit a polygon description
glutDeviceGet(3)
retrieves GLUT device information represented by integers
glutEnterGameMode(3), glutLeaveGameMode(3)
enters and leaves GLUT's game mode
glutGameModeGet(3)
retrieves GLUT device information represented by integers
glutGet(3)
retrieves simple GLUT state represented by integers
glutSetKeyRepeat(3)
retrieves simple GLUT state represented by integers
glutSolidDodecahedron(3), glutWireDodecahedron(3)
render a solid or wireframe dodecahedron (12-sided regular solid) respectively
glutSolidIcosahedron(3), glutWireIcosahedron(3)
render a solid or wireframe icosahedron (20-sided regular solid) respectively
glutSolidOctahedron(3), glutWireOctahedron(3)
render a solid or wireframe octahedron (8-sided regular solid) respectively
glutSolidTetrahedron(3), glutWireTetrahedron(3)
render a solid or wireframe tetrahedron (4-sided regular solid) respectively
glutTimerFunc(3)
registers a timer callback to be triggered in a specified number of milliseconds
gnome_segv(1)
Graphical interface segfault for Gnome program
gnutls_crypto_bigint_register2(3)
API function
gnutls_crypto_cipher_register2(3)
API function
gnutls_crypto_digest_register2(3)
API function
gnutls_crypto_mac_register2(3)
API function
gnutls_crypto_pk_register2(3)
API function
gnutls_crypto_rnd_register2(3)
API function
gnutls_crypto_single_cipher_register2(3)
API function
gnutls_crypto_single_digest_register2(3)
API function
gnutls_crypto_single_mac_register2(3)
API function
gnutls_ext_register(3)
API function
gnutls_register_md5_handler(3)
API function
gnutls_safe_renegotiation_status(3)
API function
gpodder(1)
Media aggregator and podcast client
gps(1), xgps(1), xgpsspeed(1), cgps(1), lcdgps(1), gegps(1)
test clients for gpsd
gqmpeg(1), GQmpeg(1)
A frontend to mpg123
grab_font_from_bitmap(3)
Grabs a font from a bitmap Allegro game programming library
greg(1)
test driver
grep(1), egrep(1), fgrep(1)
print lines matching a pattern
grepdiff(1)
show files modified by a diff containing a regex
grepmail(1)
search mailboxes for mail matching a regular expression
gretl(1)
GNU Regression, Econometrics and Time-series Library
grmiregistry(1)
- Remote object registry
grub-menulst2cfg(1)
transform legacy menu.lst into grub.cfg
gsasl_register(3)
API function
gsi_server(8)
plays sounds and regulates sound device access for gsi clients (part of GSI - general sound interface)
gss_accept_sec_context(3), gss_acquire_cred(3), gss_add_cred(3), gss_add_oid_set_member(3), gss_canonicalize_name(3), gss_compare_name(3), gss_context_time(3), gss_create_empty_oid_set(3), gss_delete_sec_context(3), gss_display_name(3), gss_display_status(3), gss_duplicate_name(3), gss_export_name(3), gss_export_sec_context(3), gss_get_mic(3), gss_import_name(3), gss_import_sec_context(3), gss_indicate_mechs(3), gss_init_sec_context(3), gss_inquire_context(3), gss_inquire_cred(3), gss_inquire_cred_by_mech(3), gss_inquire_mechs_for_name(3), gss_inquire_names_for_mech(3), gss_krb5_ccache_name(3), gss_krb5_compat_des3_mic(3), gss_krb5_copy_ccache(3), gss_krb5_import_cred gsskrb5_extract_authz_data_from_sec_context(3), gsskrb5_register_acceptor_identity(3), gss_krb5_import_ccache(3), gss_krb5_get_tkt_flags(3), gss_process_context_token(3), gss_release_buffer(3), gss_release_cred(3), gss_release_name(3), gss_release_oid_set(3), gss_seal(3), gss_sign(3), gss_test_oid_set_member(3), gss_unseal(3), gss_unwrap(3), gss_verify(3), gss_verify_mic(3), gss_wrap(3), gss_wrap_size_limit(3)
Generic Security Service Application Program Interface library
gtk-query-immodules-2.0(1)
Input method module registration utility
gtk-query-immodules-3.0(1)
Input method module registration utility
gtv(1)
MPEG audio (MP3) and video (MPEG-1) player with GTK+ GUI
gui_fg_color(3), gui_bg_color(3)
The foreground and background colors for the standard dialogs. Allegro game programming library
gui_font_baseline(3)
Adjusts the keyboard shortcut underscores height. Allegro game programming library
gui_get_screen(3)
Returns the bitmap surface GUI routines draw to. Allegro game programming library
gui_menu_draw_menu(3), gui_menu_draw_menu_item(3)
Hooks to modify the appearance of menus. Allegro game programming library
gui_mg_color(3)
The color used for displaying greyed-out dialog objects. Allegro game programming library
gui_mouse_focus(3)
Tells if the input focus follows the mouse pointer. Allegro game programming library
gui_mouse_x(3), gui_mouse_y(3), gui_mouse_z(3), gui_mouse_b(3)
Hook functions used by the GUI routines to access the mouse state. Allegro game programming library
gui_set_screen(3)
Changes the bitmap surface GUI routines draw to. Allegro game programming library
gui_shadow_box_proc(3), gui_ctext_proc(3), gui_button_proc(3), gui_edit_proc(3), gui_list_proc(3), gui_text_list_proc(3)
Hooks to customise the look and feel of Allegro dialogs
gui_strlen(3)
Returns the length of a string in pixels. Allegro game programming library
gui_textout_ex(3)
Draws a text string onto the screen with keyboard shortcut underbars. Allegro game programming library
hal-is-caller-privileged(1)
determine if a caller is privileged
hbf2gf(1)
convert a CJK bitmap font into subfonts usable by TeX and Omega
hdf_get_int_value(3), hdf_get_int_value (3)
Return the integer value of a point in the data set
hdf_register_fileload(3), hdf_register_fileload (3)
register a fileload function
hline(3)
Draws a horizontal line onto the bitmap. Allegro game programming library
hook_config_section(3)
Hooks a configuration file section with custom handlers. Allegro game programming library
hsdump(1)
Dumps the handlespace of a RSerPool Registrar
hsv_to_rgb(3), rgb_to_hsv(3)
Converts color values between the HSV and RGB color spaces. Allegro game programming library
huh(1)
redisplay last telegram received
i-viewdb(1)
view the information stored in integrit databases
icire(1)
ICI regular expressions " ### Add some examples here to make it more digestible
icpfind(1)
Use heuristic control-point detection strategies
id3ed(1)
edit id3 description tags in mpeg3 files
identity_matrix(3), identity_matrix_f(3)
Global containing the identity matrix. Allegro game programming library
identity_quat(3)
Global variable containing the identity quaternion. Allegro game programming library
illegal2vrml(1)
convert VRML97 files with illegal extensions
image_to_j2k(1)
This program reads in an image of a certain type and converts it to a jpeg2000 file. It is part of the OpenJPEG library. Valid input image extensions are .bmp, .pgm, .pgx, .png, .pnm, .ppm, .raw, .tga, .tif . For PNG resp. TIF it needs libpng resp. libtiff . Valid output image extensions are .j2k, .jp2
init_dialog(3)
Low level initialisation of a dialog. Allegro game programming library
init_menu(3)
Low level initialisation of a menu. Allegro game programming library
initialise_joystick(3)
Deprecated version of install_joystick(). Allegro game programming library
innbind(8)
Helper program to bind sockets to privileged ports
install_allegro(3)
Initialise the Allegro library
install_int(3)
Installs a user timer handler. Allegro game programming library
install_int_ex(3)
Adds or modifies a timer. Allegro game programming library
install_joystick(3)
Initialises the joystick. Allegro game programming library
install_keyboard(3)
Installs the Allegro keyboard interrupt handler
install_keyboard_hooks(3)
Installs custom keyboard hooks. Allegro game programming library
install_mouse(3)
Installs the Allegro mouse handler
install_param_int(3)
Installs a timer routine with a customizable parameter. Allegro game programming library
install_param_int_ex(3)
Adds or modifies a timer with a customizable parameter. Allegro game programming library
install_sound(3)
Initialises the sound module. Allegro game programming library
install_sound_input(3)
Initialises the sound recorder module. Allegro game programming library
install_timer(3)
Installs the Allegro timer interrupt handler
integrit(1)
file integrity verification system This manpage is a brief reference and may be out of date. The definitive texinfo documentation should be viewable by running "info integrit"
intel(4x)
Intel integrated graphics chipsets
interaggregate(6)
Visualize the momentary and aggregate intersections between slowly moving circles
intermomentary(6)
Visualize the momentary and aggregate intersections between slowly moving circles
ipaggcreate(1)
produce aggregate statistics of network traffic or trace
ipaggmanip(1)
manipulate aggregate statistics, often of network traffic
irrd(8)
stand-alone Internet Routing Registry database
is_color_font(3)
Returns TRUE if a font is a color font. Allegro game programming library
is_compatible_font(3)
Check if two fonts are of the same type. Allegro game programming library
is_inside_bitmap(3)
Tells if a point is inside a bitmap. Allegro game programming library
is_linear_bitmap(3)
Tells if a bitmap is linear. Allegro game programming library
is_memory_bitmap(3)
Tells if a bitmap is a memory bitmap. Allegro game programming library
is_mono_font(3)
Returns TRUE if a font is a monochrome font. Allegro game programming library
is_planar_bitmap(3)
Tells if a bitmap is a planar screen bitmap. Allegro game programming library
is_relative_filename(3)
Returns TRUE if the filename is relative. Allegro game programming library
is_same_bitmap(3)
Tells if two bitmaps describe the same drawing surface. Allegro game programming library
is_screen_bitmap(3)
Tells if a bitmap is the screen bitmap or sub bitmap. Allegro game programming library
is_sub_bitmap(3)
Tells if a bitmap is a sub bitmap. Allegro game programming library
is_system_bitmap(3)
Tells if a bitmap is a system bitmap or sub bitmap. Allegro game programming library
is_trans_font(3)
Returns TRUE if a font uses transparency. Allegro game programming library
is_video_bitmap(3)
Tells if a bitmap is a screen bitmap, video memory or sub bitmap. Allegro game programming library
is_windowed_mode(3)
Tells if you are running in windowed mode. Allegro game programming library
ised(1)
generating integer and floating point sequences
iset(3), iset_create(3), iset_destroy(3), iset_copy(3), iset_is_empty(3), iset_add(3), iset_add_range(3), iset_remove(3), iset_remove_range(3), iset_clear(3), iset_contains(3), iset_union(3), iset_diff(3), iset_isect(3), iset_range(3), iset_nth_range(3)
manipulate sets of integers
isic(1), ISIC(1)
IP Stack Integrity Checker
itk(n)
framework for building mega-widgets in Tcl/Tk
itofix(3)
Converts an integer to fixed point. Allegro game programming library
iwidgets_spinint(n), iwidgets::spinint(n)
Create and manipulate a integer spinner widget
j2k_dump(1)
This program reads in a jpeg2000 image and dumps the contents to stdout. It is part of the OpenJPEG library. Valid input image extensions are .j2k, .jp2, .jpt
j2k_to_image(1)
This program reads in a jpeg2000 image and converts it to another image type. It is part of the OpenJPEG library. Valid input image extensions are .j2k, .jp2, .j2c, .jpt Valid output image extensions are .bmp, .pgm, .pgx, .png, .pnm, .ppm, .raw, .tga, .tif . For PNG resp. TIF it needs libpng resp. libtiff
jasper(1)
File format converter specialized in JPEG-2000 encoding
jhead(1)
Digicam JPEG Exif header manipulation tool
jk_uchroot(8)
grant regular users the right to change root into certain directories
jng(5)
JPEG Network Graphics (JNG) sub-format
joy(3)
Global array of joystick state information. Allegro game programming library
jp2a(1)
convert JPEG images to ASCII
jpeg2hdrgen(1)
Parse EXIF information in given JPEG files and output a hdrgen script for generation of HDR images
jpeg2ps(1)
convert JPEG compressed images to PostScript Level 2 or 3
jpeg2swf(1)
Converts jpeg images to SWF
jpeg2yuv(1)
Convert jpeg images to the yuv format
jpeginfo(1)
prints information and tests integrity of JPEG/JFIF files
jpegoptim(1)
utility to optimize/compress JPEG/JFIF files
jpegtoexr(1)
convert a JPEG image to OpenEXR format
jpegtran(1)
lossless transformation of JPEG files
jpgtn(1)
create thumbnails of JPEG files
kaleidescope(6), Kaleidescope(6)
rotating line segments
kdesu(1)
Runs a program with elevated privileges
kermit(1)
C(hyKermit 9.0: transport(hy and platform(hyindependent interactive and scriptable communications software. This document is intended to give the beginner sufficient information to make basic (if not advanced) use of C(hyKermit 9.0. Although it might be rather long for a Unix manual page, it's still far shorter than the C(hyKermit manual, which should be consulted for advanced topics such as customization, character(hysets, scripting, etc. We also attempt to provide a clear structural overview of C(hyKermit's many capabilities, functional areas, states, and modes and their interrelation, that should be helpful to beginners and veterans alike, as well as to those upgrading to version 9.0 from earlier releases. This document is also available as a Web page at: http://www.columbia.edu/kermit/ckututor.html
key(3)
Array of flags indicating key state. Allegro game programming library
key_led_flag(3)
Flag to prevent the keyboard LEDs from being updated. Allegro game programming library
key_shifts(3)
Bitmask containing the current state of modifier keys. Allegro game programming library
keyboard_callback(3)
User specified keyboard callback handler. Allegro game programming library
keyboard_lowlevel_callback(3)
User specified low level keyboard event handler. Allegro game programming library
keyboard_needs_poll(3)
Tells if the keyboard needs polling. Allegro game programming library
keyboard_ucallback(3)
User specified unicode keyboard callback handler. Allegro game programming library
keypressed(3)
Tells if there are keypresses waiting in the input buffer. Allegro game programming library
krb5_mk_safe(3), krb5_mk_priv(3)
generates integrity protected and/or encrypted messages
lav2mpeg(1)
easy conversion of lav files to mpeg
lav2wav(1)
Extract the audio out of MJPEG container files to stdout
lav2yuv(1)
Convert a MJPEG file to raw yuv
lavplay(1)
Playback and edit MJPEG video
lavrec(1)
Record MJPEG-video from a zoran/video4linux-device
lavtrans(1)
Convert MJPEG videos to other MJPEG video formats
layingsiege(7), Siege(7)
An HTTP/HTTPS stress tester was designed orignally as a internet usage simulator. In short, its role was to simulate the activity of many simultaneous users hitting a HTTP server. We were debugging some java code and during that process we arrived at a point where the code could withstand an acceptable number of users hitting a single URL but it could not withstand the seemingly random activity that characterizes many users hitting many URLs on a webserver. In order to debug the problem in a lab environment, I developed a program that simply read a bunch of URLs ( we used images, scripts, static html, jsps, etc. ) into memory and hit them randomly. The result was a success. We were able to break the code in the lab, an occurance which ultimately allowed us to fix it and put it into production. As the developers code improved, siege improved until we ultimately had good java code and a pretty decent regression tool. It was helpful for us, I hope it is helpful to you. In order to feel comfortable putting code into production, you need a way to measure its performance and to determine its threshold for failure. If you break your database pool at 250 simultaneous users and you average less then one-hundred simultaneous users and the code performs favorably, you can feel good about putting it into production. At the same time, if you should monitor trends in your site's activity and prepare for the moment when your traffic starts to near your threshold for failure. As a webdeveloper or websystems administrator you have little to no control over your user group. They can visit your site anytime day or night. Your domain name could resemble a popular site, yoohoo.com? And when was the last time marketing informed you about an approaching advertising blitz? You must be prepared for anything. That is why stress and performance testing is so important. I would not recommend putting anything into production until you have a good feel for how it will perform under duress
lazarus-ide(1), Lazarus(1)
is a Rapid Application Development (RAD) for the Free Pascal Compiler (FPC) including an Integrated Development Environment (IDE)
ldapdeletegroup(1)
deletes a POSIX group account from LDAP
ldaprenamegroup(1)
renames a POSIX group in LDAP
legesmotus(6)
A team-based, networked, 2D shooter set in zero-gravity
lgeneral(6), LGeneral(6)
a turn-based strategy game engine
libbirdb(3), birdb_init(3), birdb_close(3), birdb_addmod(3), birdb_delmod(3), birdb_findmod(3), birdb_getmodlistmod(3), birdb_freemodlistmod(3), birdb_cfgparse(3), birdb_freerec(3), birdb_backend_getname(3), birdb_backend_getdesc(3), birdb_backend_open(3), birdb_backend_close(3), birdb_backend_get(3), birdb_backend_freegetres(3), birdb_backend_ins(3), birdb_backend_del(3), birdb_backend_seqgetfirst(3), birdb_backend_seqgetnext(3), birdb_backend_seqfree(3)
BioAPI BIR database library
libopenjpeg(3)
a library for reading and writing JPEG2000 image files
libowfat_buffer_put8long(3), buffer_put8long(3)
write an octal ASCII representation of an unsigned long integer to buffer
libowfat_buffer_putlong(3), buffer_putlong(3)
write a decimal ASCII representation of a signed long integer to buffer
libowfat_buffer_putlonglong(3), buffer_putlonglong(3)
write a decimal ASCII representation of a signed long integer to buffer
libowfat_buffer_putulong(3), buffer_putulong(3)
write a decimal ASCII representation of an unsigned long integer to buffer
libowfat_buffer_putulonglong(3), buffer_putulonglong(3)
write a decimal ASCII representation of a signed long integer to buffer
libowfat_buffer_putxlong(3), buffer_putxlong(3)
write a hexidecimal ASCII representation of an unsigned long integer to buffer
libowfat_buffer_seek(3), buffer_seek(3)
remove bytes from beginning of string in buffer
libowfat_fmt_8long(3), fmt_8long(3)
write an octal ASCII representation of an unsigned long integer
libowfat_fmt_asn1derlength(3), fmt_asn1derlength(3)
encode unsigned integer like ASN.1 DER length
libowfat_fmt_asn1dertag(3), fmt_asn1dertag(3)
encode unsigned integer like ASN.1 DER tag
libowfat_fmt_human(3), fmt_human(3)
write a human readable ASCII representation of a long integer
libowfat_fmt_humank(3), fmt_humank(3)
write a human readable ASCII representation of a long integer
libowfat_fmt_long(3), fmt_long(3)
write an ASCII representation of a long integer
libowfat_fmt_longlong(3), fmt_longlong(3)
write an ASCII representation of a long long integer
libowfat_fmt_minus(3), fmt_minus(3)
write '-' for negative integers
libowfat_fmt_uint(3), fmt_uint(3)
write an ASCII representation of an unsigned integer
libowfat_fmt_uint0(3), fmt_uint0(3)
write a zero-padded ASCII representation of an unsigned integer
libowfat_fmt_ulong(3), fmt_ulong(3)
write an ASCII representation of an unsigned long integer
libowfat_fmt_ulong0(3), fmt_ulong0(3)
write a zero-padded ASCII representation of an unsigned long integer
libowfat_fmt_ulonglong(3), fmt_ulonglong(3)
write an ASCII representation of an unsigned long long integer
libowfat_fmt_utf8(3), fmt_utf8(3)
encode 31-bit unsigned integer using UTF-8 rules
libowfat_fmt_xlong(3), fmt_xlong(3)
write a hexadecimal ASCII representation of an unsigned long integer
libowfat_fmt_xlonglong(3), fmt_xlonglong(3)
write a hexadecimal ASCII representation of an unsigned long long integer
libowfat_imult16(3), imult16(3)
integer multiplication with overflow checking
libowfat_imult32(3), imult32(3)
integer multiplication with overflow checking
libowfat_imult64(3), imult64(3)
integer multiplication with overflow checking
libowfat_iob_addfile(3), iob_addfile(3)
add file region to I/O batch
libowfat_iob_addfile_close(3), iob_addfile_close(3)
add file region to I/O batch
libowfat_scan_8int(3), scan_8int(3)
parse an unsigned integer in octal ASCII representation
libowfat_scan_8long(3), scan_8long(3)
parse an unsigned long integer in octal ASCII representation
libowfat_scan_8short(3), scan_8short(3)
parse an unsigned short integer in octal ASCII representation
libowfat_scan_asn1derlength(3), scan_asn1derlength(3)
decode an unsigned integer from ASN.1 DER length encoding
libowfat_scan_asn1dertag(3), scan_asn1dertag(3)
decode an unsigned integer from ASN.1 DER length encoding
libowfat_scan_int(3), scan_int(3)
parse an integer in decimal ASCII representation
libowfat_scan_long(3), scan_long(3)
parse an long integer in decimal ASCII representation
libowfat_scan_longlong(3), scan_longlong(3)
parse a long integer in decimal ASCII representation
libowfat_scan_short(3), scan_short(3)
parse an integer in decimal ASCII representation
libowfat_scan_uint(3), scan_uint(3)
parse an unsigned integer in decimal ASCII representation
libowfat_scan_ulong(3), scan_ulong(3)
parse an unsigned long integer in decimal ASCII representation
libowfat_scan_ulonglong(3), scan_ulonglong(3)
parse an unsigned long integer in decimal ASCII representation
libowfat_scan_ushort(3), scan_ushort(3)
parse an unsigned short integer in decimal ASCII representation
libowfat_scan_utf8(3), scan_utf8(3)
decode an unsigned integer from UTF-8 encoding
libowfat_scan_xint(3), scan_xint(3)
parse an unsigned integer in hexadecimal ASCII representation
libowfat_scan_xlong(3), scan_xlong(3)
parse an unsigned long integer in hexadecimal ASCII representation
libowfat_scan_xlonglong(3), scan_xlonglong(3)
parse an unsigned long long integer in hexadecimal ASCII representation
libowfat_scan_xshort(3), scan_xshort(3)
parse an unsigned short integer in hexadecimal ASCII representation
libowfat_stralloc_catlong0(3), stralloc_catlong0(3)
append an integer to a stralloc
libowfat_stralloc_catulong0(3), stralloc_catulong0(3)
append an integer to a stralloc
libowfat_uint16_pack(3), uint16_pack(3)
write an unsigned little-endian 16-bit integer
libowfat_uint16_pack_big(3), uint16_pack_big(3)
write an unsigned big-endian 16-bit integer
libowfat_uint16_read(3), uint16_read(3)
read an unsigned little-endian 16-bit integer
libowfat_uint16_read_big(3), uint16_read_big(3)
read an unsigned big-endian 16-bit integer
libowfat_uint16_unpack(3), uint16_unpack(3)
read an unsigned little-endian 16-bit integer
libowfat_uint16_unpack_big(3), uint16_unpack_big(3)
read an unsigned big-endian 16-bit integer
libowfat_uint32_pack(3), uint32_pack(3)
write an unsigned little-endian 32-bit integer
libowfat_uint32_pack_big(3), uint32_pack_big(3)
write an unsigned big-endian 32-bit integer
libowfat_uint32_read(3), uint32_read(3)
read an unsigned little-endian 32-bit integer
libowfat_uint32_read_big(3), uint32_read_big(3)
read an unsigned big-endian 32-bit integer
libowfat_uint32_unpack(3), uint32_unpack(3)
read an unsigned little-endian 32-bit integer
libowfat_uint32_unpack_big(3), uint32_unpack_big(3)
read an unsigned big-endian 32-bit integer
libowfat_uint64_pack(3), uint64_pack(3)
write an unsigned little-endian 64-bit integer
libowfat_uint64_pack_big(3), uint64_pack_big(3)
write an unsigned big-endian 64-bit integer
libowfat_uint64_read(3), uint64_read(3)
read an unsigned little-endian 64-bit integer
libowfat_uint64_read_big(3), uint64_read_big(3)
read an unsigned big-endian 64-bit integer
libowfat_uint64_unpack(3), uint64_unpack(3)
read an unsigned little-endian 64-bit integer
libowfat_uint64_unpack_big(3), uint64_unpack_big(3)
read an unsigned big-endian 64-bit integer
libowfat_umult16(3), umult16(3)
integer multiplication with overflow checking
libowfat_umult32(3), umult32(3)
integer multiplication with overflow checking
libowfat_umult64(3), umult64(3)
integer multiplication with overflow checking
libregf(3), libregf.h(3)
Library to access the Windows NT Registry File (REGF) format
libssh2_session_startup(3)
begin transport layer
liferea(1), Liferea(1)
GTK desktop news aggregator
line(3)
Draws a line onto the bitmap. Allegro game programming library
list_config_entries(3)
Lists the names of all entries in a config section Allegro game programming library
list_config_sections(3)
Lists the names of all sections available in the current configuration. Allegro game programming library
lit(1)
LLVM Integrated Tester
lit(1)
LLVM Integrated Tester rst2man-indent-level 0 1 rstReportMargin \$1
lmserver(6)
The server for Leges Motus, a team-based, networked, 2D shooter set in zero-gravity
load_bios_font(3)
Loads a 8x8 or 8x16 BIOS format font. Allegro game programming library
load_bitmap(3)
Loads any supported bitmap from a file. Allegro game programming library
load_bitmap_font(3)
Grabs a font from a bitmap file. Allegro game programming library
load_bmp(3)
Loads a BMP bitmap from a file. Allegro game programming library
load_bmp_pf(3)
Packfile version of load_bmp. Allegro game programming library
load_dat_font(3)
Loads a FONT from an Allegro datafile
load_datafile(3)
Loads a datafile into memory. Allegro game programming library
load_datafile_callback(3)
Loads a datafile into memory, calling a hook per object. Allegro game programming library
load_datafile_object(3)
Loads a specific object from a datafile. Allegro game programming library
load_datafile_object_indexed(3)
Loads a single object from a datafile index. Allegro game programming library
load_font(3)
Loads a font from a file. Allegro game programming library
load_grx_font(3)
Loads a GRX format font. Allegro game programming library
load_grx_or_bios_font(3)
Loads either a BIOS or GRX format font. Allegro game programming library
load_ibk(3)
Reads in a .IBK patch definition file for the Adlib driver. Allegro game programming library
load_joystick_data(3)
Loads joystick calibration data. Allegro game programming library
load_lbm(3)
Loads an LBM bitmap from a file. Allegro game programming library
load_midi(3)
Loads a MIDI file. Allegro game programming library
load_midi_patches(3)
Forces the MIDI driver to load a set of patches. Allegro game programming library
load_pcx(3)
Loads a PCX bitmap from a file. Allegro game programming library
load_pcx_pf(3)
Packfile version of load_pcx. Allegro game programming library
load_sample(3)
Loads a sample from a file. Allegro game programming library
load_tga(3)
Loads a TGA bitmap from a file. Allegro game programming library
load_tga_pf(3)
Packfile version of load_tga. Allegro game programming library
load_txt_font(3)
Loads a font script. Allegro game programming library
load_voc(3)
Loads a sample from a Creative Labs VOC file. Allegro game programming library
load_voc_pf(3)
Packfile version of load_voc. Allegro game programming library
load_wav(3)
Loads a sample from a RIFF WAV file. Allegro game programming library
load_wav_pf(3)
Packfile version of load_wav. Allegro game programming library
lock_bitmap(3)
Locks the memory used by a bitmap. Allegro game programming library
lock_midi(3)
Locks all the memory used by a MIDI file. Allegro game programming library
lock_sample(3)
Locks all the memory used by a sample. Allegro game programming library
logc_registerLogger(3), logc_removeLogger(3), logc_setLogFile(3), logc_setRingbuffer(3), logc_resetRingbuffer(3), logc_readRingbuffer(3), logc_changeLogLevel logc_setLogFormat(3)
nglogc logger
lurker-regenerate(1)
imports messages into the archive
lzss_read(3)
Decompresses data using LZSS. Allegro game programming library
lzss_write(3)
Compresses data using LZSS. Allegro game programming library
madplay(1)
decode and play MPEG audio stream(s)
magicsort(1)
Categorize files by their file(1) magic
mailinspect(1)
sort an mbox by category and pipe emails to a command
make_absolute_filename(3)
Makes an absolute filename from a path and relative filename. Allegro game programming library
make_relative_filename(3)
Tries to make a relative filename from absolute path and filename. Allegro game programming library
make_trans_font(3)
Makes a font use transparency. Allegro game programming library
makeacol(3), makeacol_depth(3)
Converts RGBA colors into display dependent pixel formats. Allegro game programming library
makeacol32(3)
Converts an RGBA color into a 32-bit display pixel format. Allegro game programming library
makecol(3)
Converts an RGB value into the current pixel format. Allegro game programming library
makecol15_dither(3), makecol16_dither(3)
Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library
makecol8(3), makecol15(3), makecol16(3), makecol24(3), makecol32(3)
Converts an RGB value into a display dependent pixel format. Allegro game programming library
makecol_depth(3)
Converts an RGB value into the specified pixel format. Allegro game programming library
makeg(1)
make a debuggable executable
makegdbm(1)
Make a GDBM database from stdin
man(7)
legacy formatting language for manual pages
masked_blit(3)
Copies a rectangle skipping pixels with the mask color. Allegro game programming library
masked_stretch_blit(3)
Scales a rectangular area skipping pixels with the mask color. Allegro game programming library
matrix_mul(3), matrix_mul_f(3)
Multiplies two matrices. Allegro game programming library
matrix_to_quat(3)
Constructs a quaternion from a rotation matrix. Allegro game programming library
mav_deviceNew(3), Header "NAME" mav_deviceNew(3)
Register a new input device
mav_frameBegin(3), Header "NAME" mav_frameBegin(3)
Starts a frame
mav_matrixScaleGet(3), Header "NAME" mav_matrixScaleGet(3)
Query scale of matrix
mav_mouseGet(3), Header "NAME" mav_mouseGet(3)
Sample the current mouse position and button status
mav_timeGet(3), Header "NAME" mav_timerStart(3)
Time and timer functions
megatec(8)
Driver for Megatec protocol based UPS equipment
megatec_usb(8)
Driver for Megatec protocol based USB UPS equipment
megatron(1), unhex(1), unbin(1), unsingle(1), hqx2bin(1), single2bin(1), macbinary(1)
Macintosh file format transformer
memdel(3)
remove bytes from beginning of memory block
memins(3)
insert bytes at beginning of memory block
merge_fonts(3)
Merges two fonts into one font. Allegro game programming library
mewest(1)
register messages into an index for Hyper Estraier
midi_loop_start(3), midi_loop_end(3)
Loop start and end points, set by play_looped_midi(). Allegro game programming library
midi_msg_callback(3), midi_meta_callback(3), midi_sysex_callback(3)
Hook functions allowing you to intercept MIDI player events. Allegro game programming library
midi_out(3)
Streams a block of MIDI commands into the player. Allegro game programming library
midi_pause(3)
Pauses the MIDI player. Allegro game programming library
midi_pos(3)
Stores the current position in the MIDI file. Allegro game programming library
midi_recorder(3)
Hook notifying you when new MIDI data becomes available. Allegro game programming library
midi_resume(3)
Resumes playback of a paused MIDI file. Allegro game programming library
midi_seek(3)
Seeks to the given midi_pos in the current MIDI file. Allegro game programming library
midi_time(3)
The current position in the MIDI file, in seconds. Allegro game programming library
midirew(n), midirewind(n)
tclmidi command to reset a MIDI song pointer to the beginning
milter-regex(8)
sendmail milter plugin for regular expression filtering
mkcat(8)
create a new GNATS category
mmrecover(1)
recover JPEG images from disk images
modbus_mapping_new(3)
allocate four arrays of bits and registers
modbus_read_input_registers(3)
read many input registers
modbus_read_registers(3)
read many registers
modbus_write_and_read_registers(3)
write and read many registers in a single transaction
modbus_write_register(3)
write a single register
modbus_write_registers(3)
write many registers
mouse_callback(3)
User specified mouse callback. Allegro game programming library
mouse_needs_poll(3)
Tells if the mouse driver requires polling. Allegro game programming library
mouse_on_screen(3)
Tells you whether the mouse pointer is currently on screen. Allegro game programming library
mouse_sprite(3), mouse_x_focus(3), mouse_y_focus(3)
Global variable with the mouse sprite and focus point. Allegro game programming library
mouse_x(3), mouse_y(3), mouse_z(3), mouse_w(3), mouse_b(3), mouse_pos(3)
Global variable with the mouse position/button state. Allegro game programming library
mp2enc(1)
Simple MPEG-1 layer-II audio encoder
mp3ck(1)
MPEG stream consistency check
mpck(1)
check MPEG audio files
mpeg2dec(1)
decode MPEG and MPEG2 video streams
mpeg2demux(1)
demuxer for MPEG2 and VOB files
mpeg2desc(1)
multiplex audio/video streams
mpeg2enc(1)
MPEG-1/2 encoder
mpeg_encode(1)
encodes MPEG-1 bitstreams
mpeg_play(1)
plays mpeg-1 encoded bitstreams using X11
mpeg_stat(1)
analyzes MPEG-1 encoded bitstreams
mpg123(1)
play audio MPEG 1.0/2.0/2.5 stream (layers 1, 2 and 3)
mpgtx(1), mpgsplit(1), mpgcat(1), mpgjoin(1), mpginfo(1), mpgdemux(1)
manipulate mpeg files
mplist_pop(3m17n)
Remove a property at the beginning of a property list
mplist_push(3m17n)
Add a property at the beginning of a property list
mtext_case_compare(3m17n)
Compare specified regions of two M-texts ignoring cases
mtext_compare(3m17n)
Compare specified regions of two M-texts
mysqlaccess(1)
client for checking access privileges
ne_set_server_auth(3), ne_set_proxy_auth(3), ne_forget_auth(3)
register authentication callbacks
ne_ssl_set_verify(3)
register an SSL certificate verification callback
need_uconvert(3)
Tells if a string requires encoding conversion. Allegro game programming library
negotiate_kerberos_auth(8), !'po4a'hide' .B negotiate_kerberos_auth !'po4a'hide'(8)
Squid kerberos based authentication helper Version 3.0.4sq
next_fli_frame(3)
Reads the next frame of the current animation file. Allegro game programming library
ngnutmeg(1)
ngspice post-processor
normalize_vector(3), normalize_vector_f(3)
Converts the vector to a unit vector. Allegro game programming library
noseguy(6)
a little guy with a big nose wanders around being witty
nqc(1)
A simple C-like language for Lego's RCX programmable brick
ntfscluster(8)
identify files in a specified region of an NTFS volume
num_joysticks(3)
Global variable saying how many joysticks there are. Allegro game programming library
nutmeg(1)
spice post-processor
object_message(3)
Sends a message to an object and returns the answer. Allegro game programming library
offer_focus(3)
Offers the input focus to a particular object. Allegro game programming library
ofm2opl(1)
convert Omega and TeX font-metric files to property-list files
om_regex(8), msyslog regex output module(8)
syslogd(8) output module used to filter and redirect logs
omega(1), iniomega(1), viromega(1)
extended unicode TeX
omega(6)
a hack-style game with quests
open_fli(3), open_memory_fli(3)
Makes a FLI file open and ready for playing. Allegro game programming library
opendmarc-import(8)
OpenDMARC aggregate report data import tool
opendmarc-reports(8)
OpenDMARC aggregate report generation tool
opl2ofm(1)
convert Omega and TeX property-list files to font-metric files
opt-case.pl(1)
Optimize case insensitive regexp filters for tin
os_multitasking(3)
Indicates if the OS is multitasking. Allegro game programming library
os_type(3)
Stores the detected type of the OS. Allegro game programming library
os_version(3), os_revision(3)
Version of the OS currently running. Allegro game programming library
ossdevlinks(8)
Open Sound System legacy device management utility
otp2ocp(1)
convert Omega Translation Process files to Omega Compiled Process files
outguess(1)
universal steganographic tool
override_config_data(3)
Specifies a block of data containing config overrides. Allegro game programming library
override_config_file(3)
Specifies a file containing config overrides. Allegro game programming library
pack_fclose(3)
Closes a stream previously opened. Allegro game programming library
pack_fclose_chunk(3)
Closes a previously opened sub-chunk. Allegro game programming library
pack_feof(3)
Returns nonzero as soon as you reach the end of the file. Allegro game programming library
pack_ferror(3)
Tells if an error occurred during an operation on the stream. Allegro game programming library
pack_fgets(3)
Reads a line from the stream. Allegro game programming library
pack_fopen(3)
Opens a file according to mode. Allegro game programming library
pack_fopen_chunk(3)
Opens a sub-chunk of a file. Allegro game programming library
pack_fopen_vtable(3)
Allegro game programming library
pack_fputs(3)
Writes a string to the stream. Allegro game programming library
pack_fread(3)
Reads n bytes from the stream. Allegro game programming library
pack_fseek(3)
Seeks inside a stream. Allegro game programming library
pack_fwrite(3)
Writes n bytes to the stream. Allegro game programming library
pack_getc(3)
Returns the next character from a stream. Allegro game programming library
pack_igetl(3)
Like pack_getc(), but using 32-bit Intel byte ordering words. Allegro game programming library
pack_igetw(3)
Like pack_getc(), but using 16-bit Intel byte ordering words. Allegro game programming library
pack_iputl(3)
Like pack_putc(), but using 32-bit Intel byte ordering words. Allegro game programming library
pack_iputw(3)
Like pack_putc(), but using 16-bit Intel byte ordering words. Allegro game programming library
pack_mgetl(3)
Like pack_getc(), but using 32-bit Motorola byte ordering words. Allegro game programming library
pack_mgetw(3)
Like pack_getc(), but using 16-bit Motorola byte ordering words. Allegro game programming library
pack_mputl(3)
Like pack_putc(), but using 32-bit Motorola byte ordering words. Allegro game programming library
pack_mputw(3)
Like pack_putc(), but using 16-bit Motorola byte ordering words. Allegro game programming library
pack_putc(3)
Puts a character in the stream. Allegro game programming library
pack_ungetc(3)
Moves one single character back to the input buffer. Allegro game programming library
packfile_password(3)
Sets the global I/O encryption password. Allegro game programming library
palette_color(3)
Maps palette indexes into the current pixel format colors. Allegro game programming library
panda_addcubiccurvesegment(3)
add a curved segment to the line shape we are drawing
panda_addlinesegment(3)
add a straight segment to the line shape we are drawing
panda_addquadraticcurvesegmentone(3)
add a curved segment to the line shape that we are drawing
panda_addquadraticcurvesegmenttwo(3)
add a curved segment to the line shape that we are drawing
panda_insertJPEG(3)
insert a JPEG image into the PDF
pango-querymodules(1)
Module registration utility
paperinit(3), paperdone(3)
begin and end using the paper library
pbi_listrepo(1)
Lists information about registered repositories
pchegs2(l), PCHEGS2(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pchegst(l), PCHEGST(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pclaconsb(l), PCLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
pcre(3), PCRE(3)
Perl-compatible regular expressions
pcre16(3), PCRE(3)
Perl-compatible regular expressions #include <pcre.h>
pcre16_assign_jit_stack(3), PCRE(3)
Perl-compatible regular expressions
pcre16_compile(3), PCRE(3)
Perl-compatible regular expressions
pcre16_compile2(3), PCRE(3)
Perl-compatible regular expressions
pcre16_config(3), PCRE(3)
Perl-compatible regular expressions
pcre16_copy_named_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_copy_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_dfa_exec(3), PCRE(3)
Perl-compatible regular expressions
pcre16_exec(3), PCRE(3)
Perl-compatible regular expressions
pcre16_free_study(3), PCRE(3)
Perl-compatible regular expressions
pcre16_free_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_free_substring_list(3), PCRE(3)
Perl-compatible regular expressions
pcre16_fullinfo(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_named_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_stringnumber(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_stringtable_entries(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_substring_list(3), PCRE(3)
Perl-compatible regular expressions
pcre16_jit_exec(3), PCRE(3)
Perl-compatible regular expressions
pcre16_jit_stack_alloc(3), PCRE(3)
Perl-compatible regular expressions
pcre16_jit_stack_free(3), PCRE(3)
Perl-compatible regular expressions
pcre16_maketables(3), PCRE(3)
Perl-compatible regular expressions
pcre16_pattern_to_host_byte_order(3), PCRE(3)
Perl-compatible regular expressions
pcre16_refcount(3), PCRE(3)
Perl-compatible regular expressions
pcre16_study(3), PCRE(3)
Perl-compatible regular expressions
pcre16_utf16_to_host_byte_order(3), PCRE(3)
Perl-compatible regular expressions
pcre16_version(3), PCRE(3)
Perl-compatible regular expressions
pcre32(3), PCRE(3)
Perl-compatible regular expressions #include <pcre.h>
pcre32_utf32_to_host_byte_order(3), PCRE(3)
Perl-compatible regular expressions
pcreapi(3), PCRE(3)
Perl-compatible regular expressions #include <pcre.h>
pcrebuild(3), PCRE(3)
Perl-compatible regular expressions
pcrecallout(3), PCRE(3)
Perl-compatible regular expressions
pcrecompat(3), PCRE(3)
Perl-compatible regular expressions
pcrecpp(3), PCRE(3)
Perl-compatible regular expressions
pcregrep(1)
a grep with Perl-compatible regular expressions
pcrejit(3), PCRE(3)
Perl-compatible regular expressions
pcrelimits(3), PCRE(3)
Perl-compatible regular expressions
pcrematching(3), PCRE(3)
Perl-compatible regular expressions
pcrepartial(3), PCRE(3)
Perl-compatible regular expressions
pcrepattern(3), PCRE(3)
Perl-compatible regular expressions
pcreperform(3), PCRE(3)
Perl-compatible regular expressions
pcreposix(3), PCRE(3)
Perl-compatible regular expressions
pcreprecompile(3), PCRE(3)
Perl-compatible regular expressions
pcresample(3), PCRE(3)
Perl-compatible regular expressions
pcrestack(3), PCRE(3)
Perl-compatible regular expressions
pcresyntax(3), PCRE(3)
Perl-compatible regular expressions
pcretest(1)
a program for testing Perl-compatible regular expressions
pcreunicode(3), PCRE(3)
Perl-compatible regular expressions
pcrs(3)
Perl-compatible regular substitution
pcsc_scan(1)
regularly scans every PC/SC readers connected to the host
pdfgrep(1)
search pdf files for a regular expression
pdftocairo(1)
Portable Document Format (PDF) to PNG/JPEG/TIFF/PDF/PS/EPS/SVG using cairo
pdlaconsb(l), PDLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
peochk(8)
Initial key generator and integrity log file checker
perlfaq6(1)
Regular Expressions
perlre(1)
Perl regular expressions Xref "regular expression regex regexp"
perlreapi(1)
perl regular expression plugin interface
perlrebackslash(1)
Perl Regular Expression Backslash Sequences and Escapes
perlrecharclass(1)
Perl Regular Expression Character Classes Xref "character class"
perlreguts(1)
Description of the Perl regular expression engine
perlrequick(1)
Perl regular expressions quick start
perlreref(1)
Perl Regular Expressions Reference
perlretut(1)
Perl regular expressions tutorial
persp_project(3), persp_project_f(3)
Projects a 3d point into 2d screen space. Allegro game programming library
pfsinjpeghdr(1)
Load images or frames in JPEG-HDR format
pfsoutffmpeg(1)
Read pfs frames from stdin and forward them to ffmpeg program
pfsoutjpeghdr(1)
Write images or frames in JPEG-HDR format
pfsrotate(1)
Rotate images 90 degrees
pgmtoy4m(1)
Convert mpeg2dec pgm and pgmpipe output to YUV4MPEG2
pivot_scaled_sprite(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_lit(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_trans(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip_lit(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip_trans(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_sprite(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_lit(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_trans(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip_lit(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip_trans(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pkg-add(8), pkg add(8)
Registers a package and installs it on the system
pkg-register(8), pkg register(8)
registers a package into the local package database
play_audio_stream(3)
Creates a new audio stream and starts playing it. Allegro game programming library
play_fli(3)
Plays a FLI or FLC animation from disk. Allegro game programming library
play_looped_midi(3)
Starts playing a MIDI file with a user-defined loop position. Allegro game programming library
play_memory_fli(3)
Plays a FLI or FLC animation from memory. Allegro game programming library
play_midi(3)
Starts playing the specified MIDI file. Allegro game programming library
play_sample(3)
Plays a sample. Allegro game programming library
plaympeg(1)
MPEG audio (MP3) and video (MPEG-1) player
png2yuv(1)
Convert PNG images to the YUV4MPEG stream format
pnmtoy4m(1)
Convert PNM/PAM images to YUV4MPEG2 stream
polkit-action(1)
List and modify registered PolicyKit actions
poll_joystick(3)
Polls the joystick. Allegro game programming library
poll_keyboard(3)
Polls the keyboard. Allegro game programming library
poll_mouse(3)
Polls the mouse. Allegro game programming library
poll_scroll(3)
Checks the status of a scroll request with triple buffering. Allegro game programming library
polygon(3)
Draws a filled polygon. Allegro game programming library
polygon3d(3), polygon3d_f(3)
Draws a 3d polygon onto the specified bitmap. Allegro game programming library
polygon_z_normal(3), polygon_z_normal_f(3)
Finds the Z component of the normal vector to three vertices. Allegro game programming library
polyominoes(6)
fill a rectangle with irregularly-shaped blocks
polytopes(6)
Draws one of the six regular 4d polytopes rotating in 4d
pop_config_state(3)
Pops a previously pushed configuration state. Allegro game programming library
popup_dialog(3)
do_dialog() used for popup dialogs. Allegro game programming library
posegment(1)
Segment Gettext PO, XLIFF and TMX localization files at the sentence level
position_dialog(3)
Moves an array of dialog objects to the specified position. Allegro game programming library
position_mouse(3)
Moves the mouse to the specified screen position. Allegro game programming library
position_mouse_w(3)
Sets the horizontal mouse wheel position. Allegro game programming library
position_mouse_z(3)
Sets the mouse wheel position global variable. Allegro game programming library
ppmtoy4m(1)
Convert PPM images to YUV4MPEG2 stream
primegaps(1)
print large prime gaps
primegen(3)
enumerate small primes
priv_bind(3)
bind a privileged port to a socket
priv_custom(3), priv_register_{info(3), cap}_fn(3), priv_invoke_{info(3), cap}_fn(3)
register and invoke custom privileged methods
priv_fopen(3)
stream open functions for privileged files
priv_open(3)
open and possibly create a privileged file
privman(7), Privman(7)
A library for privilege separation
prlst2ps(1)
produce PostScript data from rectangle/line-segment data
procenv(1)
display process environment details Vb " Begin verbatim text CW \$1 . Ve " End verbatim text R
profiles(1)
A utility to report and change SIDs in registry files
pslaconsb(l), PSLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
pt-pmp(1)
Aggregate GDB stack traces for a selected program
pt-table-checksum(1)
Verify MySQL replication integrity
push_config_state(3)
Pushes the current configuration state. Allegro game programming library
put_backslash(3)
Puts a path separator at the end of a path if needed. Allegro game programming library
putpixel(3)
Writes a pixel into a bitmap. Allegro game programming library
pvm_freezegroup(3)
Freezes dynamic group membership and caches info locally
pvm_reg_hoster(3)
Register task as PVM slave starter
pvm_reg_rm(3)
Register task as PVM resource manager
pvm_reg_tasker(3)
Register task as PVM task starter
pwcview(1)
view video, create jpeg snapshots and alter settings of a webcam controlled by the pwc(4) driver
pzhegs2(l), PZHEGS2(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pzhegst(l), PZHEGST(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pzlaconsb(l), PZLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
qiv(1)
a fast gdk/imlib image viewer for X. Version: 2.2.4, released on 2011-05-02 by Andy Spiegl - http://qiv.spiegl.de/ - qiv.andy@spiegl.de originally by Adam Kopacz / KLOGRAFX.DE Network http://www.klografx.net/qiv/ - adam.k@klografx.de
qlandkartegt(1), QLandkarteGT(1)
GPS mapping (GeoTiff and vector) and GPSr management
qnx_get_window(3)
Retrieves a handle to the window used by Allegro
qrq(1)
High speed Morse telegraphy trainer
qscale_matrix(3), qscale_matrix_f(3)
Optimised routine for scaling an already generated matrix. Allegro game programming library
qtranslate_matrix(3), qtranslate_matrix_f(3)
Optimised routine for translating an already generated matrix. Allegro game programming library
quad3d(3), quad3d_f(3)
Draws a 3d quad onto the specified bitmap. Allegro game programming library
quat_interpolate(3)
Constructs a quaternion representing a rotation between from and to. Allegro game programming library
quat_mul(3)
Multiplies two quaternions. Allegro game programming library
quat_slerp(3)
Version of quat_interpolate() allowing control over the rotation. Allegro game programming library
quat_to_matrix(3)
Constructs a rotation matrix from a quaternion. Allegro game programming library
racluster(1)
aggregate argus(8) data files
radgrep(1)
find a user by regular expression
radtofix_r(3)
Constant to convert radians to fixed point angles. Allegro game programming library
ragel(1)
compile regular languages into executable state machines
raggle(1)
Console RSS aggregator
ralabel(1)
inserts fixed form or free form metadata labels into argus(8). ralabel supports a number of strategies for labeling including 1) address based, providing free form metadata, country code, geo data and fully qualified domain name (FQDN) labeling; 2)port based, providing free form labels using IANA port definitions, and 3) flow filter, providing free form labels based on argus filter specicfications
rawdog(1)
an RSS Aggregator Without Delusions Of Grandeur
razor-admin(1), "razor-admin"(1)
Razor Registering Agent
rdjpgcom(1)
display text comments from a JPEG file
read_sound_input(3)
Retrieves the last recorded audio buffer. Allegro game programming library
readkey(3)
Returns the next character from the keyboard buffer. Allegro game programming library
reallocate_voice(3)
Switches the sample of an already-allocated voice. Allegro game programming library
recmpeg(1)
simple video encoder
recoverjpeg(1)
recover jpeg pictures from a filesystem image
rect(3)
Draws an outline rectangle. Allegro game programming library
rectfill(3)
Draws a solid filled rectangle. Allegro game programming library
redet(1)
regular expression development and execution tool
regdiff(1)
Diff program for Windows registry files
regedit(1)
Wine registry editor
regexp(3), regcomp(3), regexec(3), regsub(3), regerror(3)
regular expression handler
regexp_table(5)
format of Postfix regular expression tables
regfinfo(1)
determines information about a Windows NT Registry File (REGF)
regina(1)
The Regina Rexx Interpreter
regina-config(1)
Developer Configuration for The Regina Rexx interpreter
register_assert_handler(3)
Registers a custom handler for assert failures. Allegro game programming library
register_bitmap_file_type(3)
Registers custom bitmap loading/saving functions. Allegro game programming library
register_config_handler(3), register_const_config_handler(3), register_prenetsnmp_mib_handler(3), unregister_config_handler(3), register_mib_handlers(3), unregister_all_config_handlers(3), register_app_config_handler(3), register_app_prenetsnmp_mib_handler(3), unregister_app_config_handler(3), read_configs(3), read_premib_configs(3), read_config_print_usage(3), config_perror(3), config_pwarn(3)
netsnmp_config_api functions
register_datafile_object(3)
Registers load/destroy functions for custom object types. Allegro game programming library
register_font_file_type(3)
Register a new font loading function. Allegro game programming library
register_sample_file_type(3)
Registers custom loading/saving sample routines. Allegro game programming library
register_trace_handler(3)
Registers a custom handler for trace output. Allegro game programming library
register_uformat(3)
Installs handler functions for a new text encoding format. Allegro game programming library
registervm(1), unregistervm(1)
register/unregister a Java VM
registrar(1)
registrar has been renamed to rspregistrar in rsplib-3.0.0!
regpatch(1)
Applies registry patches to registry files
regshell(1)
Windows registry file browser using readline
regsvr32(1)
Wine DLL Registration Server
regtree(1)
Text-mode registry viewer
regutil(1)
RexxUtil library for Regina REXX interpreter
release_bitmap(3)
Releases a previously locked bitmap. Allegro game programming library
release_screen(3)
Shortcut of release_bitmap(screen); Allegro game programming library
release_voice(3)
Releases a sound card voice. Allegro game programming library
reload_config_texts(3)
Reloads translated strings returned by get_config_text(). Allegro game programming library
remove_display_switch_callback(3)
Removes a switching notification callback. Allegro game programming library
remove_int(3)
Removes a timers. Allegro game programming library
remove_joystick(3)
Removes the joystick handler. Allegro game programming library
remove_keyboard(3)
Removes the Allegro keyboard handler
remove_mouse(3)
Removes the mouse handler. Allegro game programming library
remove_param_int(3)
Removes a timer with a customizable parameter. Allegro game programming library
remove_sound(3)
Cleans up after you are finished with the sound routines. Allegro game programming library
remove_sound_input(3)
Cleans up after you are finished with the sound input routines. Allegro game programming library
remove_timer(3)
Removes the Allegro time handler
render_scene(3)
Renders all the queued scene polygons. Allegro game programming library
replace_extension(3)
Replaces filename+extension with a new extension tail. Allegro game programming library
replace_filename(3)
Replaces path+filename with a new filename tail. Allegro game programming library
request_refresh_rate(3)
Requests a specific refresh rate during graphic mode switch. Allegro game programming library
request_scroll(3)
Queues a hardware scroll request with triple buffering. Allegro game programming library
request_video_bitmap(3)
Triple buffering page flip request. Allegro game programming library
reserve_voices(3)
Reserve a number of voices for the digital and MIDI drivers. Allegro game programming library
reset_fli_variables(3)
Resets the bitmap and palette dirty global variables. Allegro game programming library
rest(3)
Waits a specified number of milliseconds or yields CPU. Allegro game programming library
rest_callback(3)
Like rest(), but calls the callback during the wait. Allegro game programming library
restoretextmode(1)
save or restore the SVGA registers for textmode
retrace_count(3)
Retrace count simulator. Allegro game programming library
rgb_map(3)
Look up table to speed up reducing RGB values to palette colors. Allegro game programming library
rlegrid(1)
create grids and checkerboards in rle format
rmcat(8)
remove GNATS categories
rotate_scaled_sprite(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_lit(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_trans(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip_lit(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip_trans(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_sprite(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_lit(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_trans(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_v_flip(3)
Rotates and flips a sprite. Allegro game programming library
rotate_sprite_v_flip_lit(3)
Rotates and flips a sprite. Allegro game programming library
rotate_sprite_v_flip_trans(3)
Rotates and flips a sprite. Allegro game programming library
rpmgrep(1)
a grep with Perl-compatible regular expressions
rrd-beginners(1)
RRDtool Beginners' Guide
rspregistrar(1)
RSerPool Pool Registrar (PR) Service
rxqueue(1)
The Regina Rexx Interpreter external queue utility
rxstack(1)
The Regina Rexx Interpreter stack daemon
saint(1)
Security Administrator's Integrated Network Tool
sasl_client_start(3)
Begin an authentication negotiation
sasl_client_step(3)
Perform a step in the authentication negotiation
sasl_server_start(3)
Begin an authentication negotiation
sasl_server_step(3)
Perform a step in the authentication negotiation
save_bitmap(3)
Saves a bitmap into any supported file format. Allegro game programming library
save_bmp(3)
Saves a bitmap into a BMP file. Allegro game programming library
save_bmp_pf(3)
Packfile version of save_bmp. Allegro game programming library
save_joystick_data(3)
Saves joystick calibration data. Allegro game programming library
save_pcx(3)
Saves a bitmap into a PCX file. Allegro game programming library
save_pcx_pf(3)
Packfile version of save_pcx. Allegro game programming library
save_sample(3)
Writes a sample into a file. Allegro game programming library
save_tga(3)
Saves a bitmap into a TGA file. Allegro game programming library
save_tga_pf(3)
Packfile version of save_tga. Allegro game programming library
sc_AggregateKeyVal(3), sc::AggregateKeyVal(3)
This takes several KeyVal objects and makes them look like one KeyVal object
sc_AngularIntegrator(3), sc::AngularIntegrator(3)
An abstract base class for angular integrators
sc_BeckeIntegrationWeight(3), sc::BeckeIntegrationWeight(3)
Implements Becke's integration weight scheme
sc_CartesianIter(3), sc::CartesianIter(3)
CartesianIter gives the ordering of the Cartesian functions within a shell for the particular integrals specialization
sc_DenIntegrator(3), sc::DenIntegrator(3)
An abstract base class for integrating the electron density
sc_EriCints(3), sc::EriCints(3)
EriCints is a specialization of Int2eCints that computes electron repulsion integrals
sc_EulerMaclaurinRadialIntegrator(3), sc::EulerMaclaurinRadialIntegrator(3)
An implementation of a radial integrator using the Euler-Maclaurin weights and grid points
sc_FileGrp(3), sc::FileGrp(3)
The FileGrp abstract class provides a way of accessing distributed file in a parallel machine
sc_GRTCints(3), sc::GRTCints(3)
GRTCints is a specialization of Int2eCints that computes two-electron integrals specific to linear R12 methods
sc_GaussLegendreAngularIntegrator(3), sc::GaussLegendreAngularIntegrator(3)
An implementation of an angular integrator using the Gauss-Legendre weights and grid points
sc_Int1eCCA(3), sc::Int1eCCA(3)
Int1eCCA adapts CCA integrals components for use within SC
sc_Int1eCints(3), sc::Int1eCints(3)
Int1eCints is used by OneBodyIntCints and OneBodyDerivIntCints to implement IntegralCints
sc_Int2eCCA(3), sc::Int2eCCA(3)
Int2eCCA adapts CCA integrals components for use within SC
sc_Int2eCints(3), sc::Int2eCints(3)
Int2eCints is an interface to various specializations of two-electron integral evaluators implemented in Cints
sc_Integral(3), sc::Integral(3)
The Integral abstract class acts as a factory to provide objects that compute one and two electron integrals
sc_IntegralCCA(3), sc::IntegralCCA(3)
IntegralCCA provides an SC client for CCA IntegralEvaluator components
sc_IntegralCints(3), sc::IntegralCints(3)
IntegralCints computes integrals between Gaussian basis functions
sc_IntegralV3(3), sc::IntegralV3(3)
IntegralV3 computes integrals between Gaussian basis functions
sc_IntegrationWeight(3), sc::IntegrationWeight(3)
An abstract base class for computing grid weights
sc_LebedevLaikovIntegrator(3), sc::LebedevLaikovIntegrator(3)
An implementation of a Lebedev angular integrator
sc_MPIMessageGrp(3), sc::MPIMessageGrp(3)
The MPIMessageGrp class is an concrete implementation of MessageGrp that uses the MPI 1 library
sc_MessageGrp(3), sc::MessageGrp(3)
The MessageGrp abstract class provides a mechanism for moving data and objects between nodes in a parallel machine
sc_MsgMemoryGrp(3), sc::MsgMemoryGrp(3)
A MsgMemoryGrp that initializes its data using a messagegrp
sc_MsgStateBufRecv(3), sc::MsgStateBufRecv(3)
The MsgStateBufRecv is an abstract base class that buffers objects sent through a MessageGrp
sc_MsgStateRecv(3), sc::MsgStateRecv(3)
The MsgStateRecv is an abstract base class that receives objects from nodes in a MessageGrp
sc_MsgStateSend(3), sc::MsgStateSend(3)
The MsgStateSend is an abstract base class that sends objects to nodes in a MessageGrp
sc_OneBodyDerivInt(3), sc::OneBodyDerivInt(3)
OneBodyDerivInt is an abstract base class for objects that compute one body derivative integrals
sc_OneBodyDerivIntCCA(3), sc::OneBodyDerivIntCCA(3)
This implements one body derivative integrals
sc_OneBodyDerivIntV3(3), sc::OneBodyDerivIntV3(3)
This implements one body derivative integrals in the IntV3 library
sc_OneBodyInt(3), sc::OneBodyInt(3)
OneBodyInt is an abstract base class for objects that compute integrals between two basis functions
sc_OneBodyIntCCA(3), sc::OneBodyIntCCA(3)
This implements one body integrals through the CCA interface
sc_OneBodyIntCints(3), sc::OneBodyIntCints(3)
This implements most one body integrals in the Cints library
sc_OneBodyIntV3(3), sc::OneBodyIntV3(3)
This implements most one body integrals in the IntV3 library
sc_OneBodyOneCenterDerivInt(3), sc::OneBodyOneCenterDerivInt(3)
OneBodyOneCenterDerivInt is an abstract base class for objects that compute one body derivative integrals on a single center
sc_OneBodyOneCenterInt(3), sc::OneBodyOneCenterInt(3)
OneBodyOneCenterInt is an abstract base class for objects that compute integrals between two basis functions
sc_ProcFileGrp(3), sc::ProcFileGrp(3)
The ProcFileGrp concrete class provides an implementation of FileGrp for a single processor
sc_ProcMessageGrp(3), sc::ProcMessageGrp(3)
ProcMessageGrp provides a concrete specialization of MessageGrp that supports only one node
sc_R12IntsAcc(3), sc::R12IntsAcc(3)
R12IntsAcc accumulates transformed (MO) integrals stored as (ijxy) where i, j, x, and, y lie in spaces I, J, X, and Y, respectively
sc_RadialAngularIntegrator(3), sc::RadialAngularIntegrator(3)
An implementation of an integrator using any combination of a RadialIntegrator and an AngularIntegrator
sc_RadialIntegrator(3), sc::RadialIntegrator(3)
An abstract base class for radial integrators
sc_RegionTimer(3), sc::RegionTimer(3)
The RegionTimer class is used to record the time spent in a section of code
sc_ShmMessageGrp(3), sc::ShmMessageGrp(3)
The ShmMessageGrp class is an implementation of MessageGrp that allows multiple process to be started that communicate with shared memory
sc_StateRecv(3), sc::StateRecv(3)
StateRecv is a concrete specialization of MsgStateRecv that does the receive part of point to point communication in a MessageGrp
sc_StateSend(3), sc::StateSend(3)
StateSend is a concrete specialization of MsgStateSend that does the send part of point to point communication in a MessageGrp
sc_Timer(3), sc::Timer(3)
The Timer class uses RegionTimer to time intervals in an exception safe manner
sc_TwoBodyDerivInt(3), sc::TwoBodyDerivInt(3)
This is an abstract base type for classes that compute integrals involving two electrons
sc_TwoBodyDerivIntCCA(3), sc::TwoBodyDerivIntCCA(3)
This implements two body derivative integrals through the CCA interface
sc_TwoBodyDerivIntCints(3), sc::TwoBodyDerivIntCints(3)
This implements electron repulsion derivative integrals in the IntV3 library
sc_TwoBodyDerivIntV3(3), sc::TwoBodyDerivIntV3(3)
This implements electron repulsion derivative integrals in the IntV3 library
sc_TwoBodyInt(3), sc::TwoBodyInt(3)
This is an abstract base type for classes that compute integrals involving two electrons
sc_TwoBodyIntCCA(3), sc::TwoBodyIntCCA(3)
This implements two body integrals through the CCA interface
sc_TwoBodyIntCints(3), sc::TwoBodyIntCints(3)
This implements electron repulsion integrals in the IntCints library
sc_TwoBodyIntV3(3), sc::TwoBodyIntV3(3)
This implements electron repulsion integrals in the IntV3 library
sc_TwoBodyMOIntsTransform(3), sc::TwoBodyMOIntsTransform(3)
TwoBodyMOIntsTransform computes two-body integrals in MO basis using parallel integrals-direct AO->MO transformation
sc_TwoBodyMOIntsTransform_ijxy(3), sc::TwoBodyMOIntsTransform_ijxy(3)
TwoBodyMOIntsTransform_ijxy computes (ij|xy) integrals using parallel integrals-direct AO->MO transformation
sc_TwoBodyMOIntsTransform_ikjy(3), sc::TwoBodyMOIntsTransform_ikjy(3)
TwoBodyMOIntsTransform_ikjy computes (ik|jy) integrals using parallel integrals-direct AO->MO transformation
sc_TwoBodyMOIntsTransform_ixjy(3), sc::TwoBodyMOIntsTransform_ixjy(3)
TwoBodyMOIntsTransform_ixjy computes (ix|jy) integrals using parallel integrals-direct AO->MO transformation
sc_TwoBodyThreeCenterDerivInt(3), sc::TwoBodyThreeCenterDerivInt(3)
This is an abstract base type for classes that compute three centers integrals involving two electrons
sc_TwoBodyThreeCenterInt(3), sc::TwoBodyThreeCenterInt(3)
This is an abstract base type for classes that compute integrals involving two electrons in three Gaussian functions
sc_TwoBodyThreeCenterIntV3(3), sc::TwoBodyThreeCenterIntV3(3)
This implements electron repulsion integrals involving three centers in the IntV3 library
sc_TwoBodyTwoCenterDerivInt(3), sc::TwoBodyTwoCenterDerivInt(3)
This is an abstract base type for classes that compute two centers integrals involving two electrons
sc_TwoBodyTwoCenterInt(3), sc::TwoBodyTwoCenterInt(3)
This is an abstract base type for classes that compute integrals involving two electrons in two Gaussian functions
sc_TwoBodyTwoCenterIntV3(3), sc::TwoBodyTwoCenterIntV3(3)
This implements electron repulsion integrals involving two centers in the IntV3 library
sc_intMessageGrp(3), sc::intMessageGrp(3)
Uses integer message types to send and receive messages
scancode_to_ascii(3)
Converts a scancode to an ASCII character. Allegro game programming library
scancode_to_name(3)
Converts a scancode to a key name. Allegro game programming library
scare_mouse(3)
Helper for hiding the mouse pointer before drawing. Allegro game programming library
scare_mouse_area(3)
Helper for hiding the mouse cursor before drawing in an area. Allegro game programming library
scene_gap(3)
Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library
scene_polygon3d(3), scene_polygon3d_f(3)
Puts a polygon in the scene rendering list. Allegro game programming library
scpio(1)
copy file archives in and out (LEGACY)
screen(3)
Global pointer to the screen hardware video memory. Allegro game programming library
scroll_screen(3)
Requests a hardware scroll request. Allegro game programming library
select_mouse_cursor(3)
Tells Allegro to select software or hardware cursor drawing
select_palette(3)
Sets the internal palette for color conversion. Allegro game programming library
sessreg(1)
manage utmp/wtmp entries for non-init clients
set_add_blender(3)
Enables an additive blender mode. Allegro game programming library
set_allegro_resource_path(3)
Sets a specific resource search path. Allegro game programming library
set_alpha_blender(3)
Enables a special alpha-channel blending mode. Allegro game programming library
set_blender_mode(3)
Specifies a custom set of truecolor blender routines. Allegro game programming library
set_blender_mode_ex(3)
An even more complex version of set_blender_mode(). Allegro game programming library
set_burn_blender(3)
Enables a burn blender mode. Allegro game programming library
set_clip_rect(3)
Sets the clipping rectangle of a bitmap. Allegro game programming library
set_clip_state(3)
Turns on or off the clipping of a bitmap. Allegro game programming library
set_close_button_callback(3)
Handles the user clicking on the close button of the window. Allegro game programming library
set_color(3)
Sets the specified palette entry to the specified RGB triplet. Allegro game programming library
set_color_blender(3)
Enables a color blender mode. Allegro game programming library
set_color_conversion(3)
Tells Allegro how to convert images during loading time
set_color_depth(3)
Sets the global pixel color depth. Allegro game programming library
set_config_data(3)
Sets a block of configuration data. Allegro game programming library
set_config_file(3)
Sets the configuration file. Allegro game programming library
set_config_float(3)
Writes a float in the configuration file. Allegro game programming library
set_config_hex(3)
Writes a hexadecimal integer in the configuration file. Allegro game programming library
set_config_id(3)
Writes a driver ID in the configuration file. Allegro game programming library
set_config_int(3)
Writes an integer in the configuration file. Allegro game programming library
set_config_string(3)
Writes a string in the configuration file. Allegro game programming library
set_dialog_color(3)
Sets the colors of an array of dialog objects. Allegro game programming library
set_difference_blender(3)
Enables a difference blender mode. Allegro game programming library
set_display_switch_callback(3)
Installs a switching notification callback. Allegro game programming library
set_display_switch_mode(3)
Tells Allegro how the program handles background switching
set_dissolve_blender(3)
Enables a dissolve blender mode. Allegro game programming library
set_dodge_blender(3)
Enables a dodge blender mode. Allegro game programming library
set_filename_encoding(3)
Sets the encoding to use for filenames. Allegro game programming library
set_gfx_mode(3)
Sets a graphic video mode. Allegro game programming library
set_hardware_volume(3)
Alters the hardware sound output volume. Allegro game programming library
set_hue_blender(3)
Enables a hue blender mode. Allegro game programming library
set_invert_blender(3)
Enables an invert blender mode. Allegro game programming library
set_keyboard_rate(3)
Sets the keyboard repeat rate. Allegro game programming library
set_leds(3)
Sets the state of the keyboard LED indicators. Allegro game programming library
set_luminance_blender(3)
Enables a luminance blender mode. Allegro game programming library
set_mixer_quality(3)
Sets the resampling quality of the mixer. Allegro game programming library
set_mouse_cursor_bitmap(3)
Changes the image Allegro uses for mouse cursors
set_mouse_range(3)
Sets the area of the screen restricting mouse movement. Allegro game programming library
set_mouse_speed(3)
Sets the mouse speed. Allegro game programming library
set_mouse_sprite(3)
Sets the mouse sprite. Allegro game programming library
set_mouse_sprite_focus(3)
Sets the mouse sprite focus. Allegro game programming library
set_multiply_blender(3)
Enables a multiply blender mode. Allegro game programming library
set_palette(3)
Sets the entire palette of 256 colors. Allegro game programming library
set_palette_range(3)
Sets a specific range of the palette. Allegro game programming library
set_projection_viewport(3)
Sets the viewport used to scale the output of persp_project(). Allegro game programming library
set_saturation_blender(3)
Enables a saturation blender mode. Allegro game programming library
set_screen_blender(3)
Enables a screen blender mode. Allegro game programming library
set_sound_input_source(3)
Selects the audio input source. Allegro game programming library
set_trans_blender(3)
Enables a truecolor blender. Allegro game programming library
set_ucodepage(3)
Sets 8-bit to Unicode conversion tables. Allegro game programming library
set_uformat(3)
Set the global current text encoding format. Allegro game programming library
set_volume(3)
Alters the global sound output volume. Allegro game programming library
set_volume_per_voice(3)
Sets the volume of a voice. Allegro game programming library
set_window_title(3)
Sets the window title of the Allegro program
set_write_alpha_blender(3)
Enables the special alpha-channel editing mode. Allegro game programming library
set_zbuffer(3)
Makes the given Z-buffer the active one. Allegro game programming library
setreg(1)
Change settings for public key cryptography
sg_persist(8)
use SCSI PERSISTENT RESERVE command to access registrations and reservations
shishi_tkt_ok_as_delegate_p(3)
API function
shmcat(1)
dump shared memory segments, files, standard input and/or text
show_mouse(3)
Tells Allegro to display a mouse pointer on the screen
show_os_cursor(3)
Low level function to display the operating system cursor. Allegro game programming library
show_video_bitmap(3)
Flips the hardware screen to use the specified page. Allegro game programming library
shutdown_dialog(3)
Destroys a dialog player returned by init_dialog(). Allegro game programming library
shutdown_menu(3)
Destroys a menu player object returned by init_menu(). Allegro game programming library
siege(1)
An HTTP/HTTPS stress tester
siege.config(1)
builds a .siegerc template in the user's home directory
siege2csv(1), siege2csv.pl(1)
Convert output from "bombardment(1)" to Comma Separated Values (CSV)
simulate_keypress(3)
Stuffs a key into the keyboard buffer. Allegro game programming library
simulate_ukeypress(3)
Stuffs an unicode key into the keyboard buffer. Allegro game programming library
slapo-refint(5)
Referential Integrity overlay to slapd
smake(1)
maintain, update, and regenerate programs
smash_megafile(1)
break a Viewlogic megafile into a million little pieces
smp_read_gpio(8)
invoke READ GPIO REGISTER (ENHANCED) SMP function
smp_write_gpio(8)
invoke WRITE GPIO REGISTER (ENHANCED) SMP function
snmp_alarm_register(3), snmp_alarm_register_hr(3), snmp_alarm_unregister(3)
alarm functions
snmp_pdu_add_variable(3), snmp_varlist_add_variable(3), snmp_add_null_var(3), snmp_clone_varbind(3), snmp_set_var_objid(3), snmp_set_var_value(3), snmp_set_var_typed_value(3), snmp_set_var_typed_integer(3), print_variable(3), fprint_variable(3), snprint_variable(3), print_value(3), fprint_value(3), snprint_value(3), snmp_free_var(3), snmp_free_varbind(3)
netsnmp_varbind_api functions
solfege(1)
GPL'ed ear training software
solid_mode(3)
Shortcut for selecting solid drawing mode. Allegro game programming library
sorter(1)
Sort files in an image into categories based on file type
spegla(1)
mirror ftp sites
splay(1)
MPEG-1,2 Audio layer 1,2,3 file player
spline(3)
Draws a Bezier spline using four control points. Allegro game programming library
spumux(1)
generates and multiplexes subtitles into an existing mpeg2 program stream
spuunmux(1)
demultiplexes subtitles from an existing mpeg2 program stream
ss5_gss(5), ss5.gss(5)
Enable GSS Kerberos authentication, integrity and confidentiality (see RFC 1961)
stag-query.pl(1), stag-query(1)
aggregare queries
start_sound_input(3)
Starts recording in the specified format. Allegro game programming library
starwars(6)
draws a perspective text crawl, like at the beginning of the movie
stegbreak(1)
launches brute-force dictionary attacks on JPG image
stegdetect(1)
finds image files with steganographic content
steghide(1)
a steganography program
stop_audio_stream(3)
Destroys an audio stream when it is no longer required. Allegro game programming library
stop_midi(3)
Stops whatever music is currently playing. Allegro game programming library
stop_sample(3)
Stops a sample from playing. Allegro game programming library
stop_sound_input(3)
Stops audio recording. Allegro game programming library
stratagus(6)
Strategy Gaming Engine
strchange(3)
replace beginning of string with beginning of another string
strcins(3)
insert a character at the beginning of a string
strdel(3)
delete characters from beginning of string
stretch_blit(3)
Scales a rectangular area from one bitmap to another. Allegro game programming library
stretch_sprite(3)
Stretches a sprite to the destination bitmap. Allegro game programming library
strins(3)
insert a string at the beginning of another string
strnins(3)
insert prefix of a string at the beginning of another string
strright(3)
return a pointer to the beginning of the rightmost n chars in a string
structs_type_int(3)
structs types for integral types
structs_type_regex(3)
structs type for regular expressions
strzap(3)
remove pattern from beginning of string, if it is there
sunclock(1)
a fancy clock for the X Window system, providing local time (legal time and solar time), sunrise, sunset and various geographical data through a point and click interface
synce-registry(1)
read or modify the registry on a PDA
tar_append_file(3), tar_append_eof(3), tar_append_regfile(3)
append data to tar archives
tar_extract_file(3), tar_extract_regfile(3), tar_extract_hardlink(3), tar_extract_symlink(3), tar_extract_chardev(3), tar_extract_blockdev(3), tar_extract_dir(3), tar_extract_fifo(3), tar_skip_regfile(3), tar_set_file_perms(3)
extract files from a tar archive
tclgeomap_procs(n), latitude(n), longitude(n), latlon(n), circle(n), fillsegment(n), grid_list(n), ocean_list(n)
supplementary procedures for tclgeomap
tcpmssd(8)
TCP Maximum Segment Size option corrector
tdbbackup(8)
tool for backing up and for validating the integrity of samba .tdb files
text_height(3)
Returns the height of a font in pixels. Allegro game programming library
text_length(3)
Returns the length of a string in pixels. Allegro game programming library
textout_centre_ex(3)
Writes a centered string on a bitmap. Allegro game programming library
textout_ex(3)
Writes a string on a bitmap. Allegro game programming library
textout_justify_ex(3)
Draws justified text within a region. Allegro game programming library
textout_right_ex(3)
Writes a right aligned string on a bitmap. Allegro game programming library
textprintf_centre_ex(3)
Formatted centered output of a string. Allegro game programming library
textprintf_ex(3)
Formatted output of a string. Allegro game programming library
textprintf_justify_ex(3)
Formatted justified output of a string. Allegro game programming library
textprintf_right_ex(3)
Formatted right aligned output of a string. Allegro game programming library
th_get_pathname(3), th_get_uid(3), th_get_gid(3), th_get_mode(3), th_get_crc(3), th_get_size(3), th_get_mtime(3), th_get_devmajor(3), th_get_devminor(3), th_get_linkname(3)
extract individual fields of a tar header TH_ISREG, TH_ISLNK, TH_ISSYM, TH_ISCHR, TH_ISBLK, TH_ISDIR, TH_ISFIFO - determine what kind of file a tar header refers to TH_ISLONGNAME, TH_ISLONGLINK - determine whether the GNU extensions are in use
three_finger_flag(3)
Flag to deactivate the emergency exit key combination. Allegro game programming library
tixGetInt(n)
Get the integer value of a string. '" '" '"
tixGrid(n)
Create and manipulate Tix Grid widgets -background -borderWidth -cursor -font -foreground -height -highlightColor -highlightThickness -relief -selectBackground -selectForeground -width -xScrollCommand -yScrollCommand '"
tkaegis(1)
GUI interface for Aegis, using TCL/TK "tkaegis(1)" "GUI interface for Aegis, using TCL/TK"
tkaer(1)
GUI tool for reviewing Aegis change sets, using TCL/TK "tkaer(1)" "GUI tool for reviewing Aegis change sets, using TCL/TK"
tkjpeg(1)
simple JPEG viewer using perl/Tk
tracker-files(1)
Return files filtered by the mime type or their category (called ServiceType)
transpose_font(3)
Transposes all characters in a font. Allegro game programming library
transqt(1)
transforms one and two electron integrals over symmetry orbitals into integrals over molecular orbitals
triangle(3)
Draws a filled triangle. Allegro game programming library
triangle3d(3), triangle3d_f(3)
Draws a 3d triangle onto the specified bitmap. Allegro game programming library
tstatd(1)
Logs real-time accounting daemon SYNOPSIS tstatd [ options ] plugin [zone1:]wildcard1 .. [zoneN:]wildcardN OPTIONS "-a zone, --agregate-zone=zone" 4 Item "-a zone, --agregate-zone=zone" Agregate data from all anonymous logs (wildcards without explicit zone specified) into zone. Default behavior is to create new zone for each anonymous log from its file name. "-b file, --database-file=file" 4 Item "-b file, --database-file=file" Use file as persistent storage to keep accumulated data across daemon restarts. Default is auto generated from daemon name, specified identity and '.db' suffix. "--basename" 4 Item "--basename" Use only base name (excluding directories and suffix) of anonymous log file for auto-created zones. "-c dir, --change-dir=dir" 4 Item "-c dir, --change-dir=dir" Change current directory to dir before wildcards expanding. "-d, --debug" 4 Item "-d, --debug" Composition of options: --foreground and --log-level=debug. "-f, --foreground" 4 Item "-f, --foreground" Don't detach daemon from control terminal, logging to stderr instead log file or syslog. "--log-facility=name" 4 Item "--log-facility=name" Use name as facility for syslog logging (see syslog (3) for list of available values). Default is 'daemon'. "--log-level=level" 4 Item "--log-level=level" Set minimal logging level to level (see syslog (3) for list of available values). Default is 'notice'. "--log-file=file" 4 Item "--log-file=file" Use logging to file instead of syslog logging (which is default). "-e num, --expand-period=num" 4 Item "-e num, --expand-period=num" Do wildcards re-expanding and checking for new and missed logs every num seconds. Default is '60'. "-h, --help" 4 Item "-h, --help" Print brief help message about available options. "-i string, --identity=string" 4 Item "-i string, --identity=string" Just a string used in title of daemon process, syslog ident (see syslog|(3)), --database-file and --pid-file. Idea behind this options - multiple tstatd instances running simultaneosly. "-l [address:]port, --listen=[address:]port" 4 Item "-l [address:]port, --listen=[address:]port" Specify address and port for TCP listen socket binding. Default is '127.0.0.1:3638'. "--multiple" 4 Item "--multiple" With this option specified same log file could be included into several zones (if log name satisifies several wildcards). Default behavior is to include log file only in first satisified zone. "-n num, --windows-num=num" 4 Item "-n num, --windows-num=num" Set number of sliding-windows to num. Default is '60'. "-o string, --options=string" 4 Item "-o string, --options=string" Comma-separated plugin supported options (like a mount (8) options). "--override-from=file" 4 Item "--override-from=file" Load content of file into plugin package namespace. This is way to easy customize plugin behavior without creating another plugin. "-p file, --pid-file=file" 4 Item "-p file, --pid-file=file" Use file to keep daemon process id. Default is auto generated from daemon name, specified identity and '.pid' suffix. "--parse-error=level" 4 Item "--parse-error=level" Do logging with level (see syslog (3) for available values) about all unparsed log lines. Hint: use 'none' for ignoring such lines. Default is defining by plugin and usually is 'debug'. "-r pattern, --regex=pattern" 4 Item "-r pattern, --regex=pattern" Use pattern instead of plugin default regular expression for matching log lines. "--regex-from=file" 4 Item "--regex-from=file" Load regular expression from file and use instead of plugin default regular expression for matching log lines. "-s num, --store-period=num" 4 Item "-s num, --store-period=num" Store accumulated data in a persistent storage every num seconds. Default is '60'. "--timer=zone:timer:num" 4 Item "--timer=zone:timer:num" Create named timer firing every num seconds for zone. "-u <user>, --user=user" 4 Item "-u <user>, --user=user" Change effective privileges of daemon process to user. "-v, --version" 4 Item "-v, --version" Print version information of tstatd and exit. "-w num, --window-size=<num>" 4 Item "-w num, --window-size=<num>" Set size (duration) of sliding window to num seconds. Default is '10'
twolame(1)
an optimised MPEG Audio Layer 2 (MP2) encoder
txt2regex(1)
a Regular Expression Wizard, written with bash2 builtins
uatof(3)
Converts a string into a double. Allegro game programming library
uconvert(3)
High level string encoding conversion wrapper. Allegro game programming library
uconvert_ascii(3)
Converts string from ASCII into the current format. Allegro game programming library
uconvert_size(3)
Number of bytes needed to store a string after conversion. Allegro game programming library
uconvert_toascii(3)
Converts strings from the current format into ASCII. Allegro game programming library
ucwidth(3)
Low level helper function for testing Unicode text data. Allegro game programming library
ugene(1), UGENE(1)
integrated bioinformatics suite
ugetat(3)
Finds out the value of a character in a string. Allegro game programming library
ugetc(3)
Low level helper function for reading Unicode text data. Allegro game programming library
ugetx(3), ugetxc(3)
Low level helper function for reading Unicode text data. Allegro game programming library
uinsert(3)
Inserts a character in a string. Allegro game programming library
uisdigit(3)
Tells if a character is a digit. Allegro game programming library
uisok(3)
Low level helper function for testing Unicode text data. Allegro game programming library
uisspace(3)
Tells if a character is whitespace. Allegro game programming library
uniqbeg(7)
unique beginners for noun hierarchies
unload_datafile(3)
Frees all the objects in a datafile. Allegro game programming library
unload_datafile_object(3)
Frees an object previously loaded by load_datafile_object(). Allegro game programming library
unscare_mouse(3)
Undoes the effect of scare_mouse() or scare_mouse_area(). Allegro game programming library
unselect_palette(3)
Restores the palette before last call to select_palette(). Allegro game programming library
unw_get_fpreg(3)
-- get contents of floating-point register
unw_get_reg(3)
-- get register contents
unw_is_fpreg(3)
-- check if a register is a floating-point register
unw_regname(3)
-- get register name
unw_set_fpreg(3)
-- set contents of floating-point register
unw_set_reg(3)
-- set register contents
uoffset(3)
Finds the offset of a character in a string. Allegro game programming library
update_dialog(3)
Low level function to update a dialog player. Allegro game programming library
update_menu(3)
Low level function to update a menu player. Allegro game programming library
upscli_list_start(3)
begin multi-item retrieval from a UPS
ure(3), urecomp(3), ureexec(3), ureerror(3), urefree(3)
UTF Regular Expression functionality
ureadkey(3)
Returns the next unicode character from the keyboard buffer. Allegro game programming library
uremove(3)
Removes a character from a string. Allegro game programming library
urls_txt(5), urls.txt(5)
URL database for regression testing
use_legacy_coding(3x)
use terminal's default colors
usetat(3)
Replaces a character in a string. Allegro game programming library
usetc(3)
Low level helper function for writing Unicode text data. Allegro game programming library
usprintf(3)
Writes formatted data into a buffer. Allegro game programming library
ustrcat(3)
Concatenates a string to another one. Allegro game programming library
ustrchr(3)
Finds the first occurrence of a character in a string. Allegro game programming library
ustrcmp(3)
Compares two strings. Allegro game programming library
ustrcpy(3)
Copies a string into another one. Allegro game programming library
ustrdup(3)
Duplicates a string. Allegro game programming library
ustrerror(3)
Returns a string describing errno. Allegro game programming library
ustricmp(3)
Compares two strings ignoring case. Allegro game programming library
ustrlen(3)
Tells the number of characters in a string. Allegro game programming library
ustrlwr(3)
Replaces all letters with lower case. Allegro game programming library
ustrncat(3)
Concatenates a string to another one, specifying size. Allegro game programming library
ustrncmp(3)
Compares up to n letters of two strings. Allegro game programming library
ustrncpy(3)
Copies a string into another one, specifying size. Allegro game programming library
ustrnicmp(3)
Compares up to n letters of two strings ignoring case. Allegro game programming library
ustrpbrk(3)
Finds the first character that matches any in a set. Allegro game programming library
ustrrchr(3)
Finds the last occurrence of a character in a string. Allegro game programming library
ustrsize(3)
Size of the string in bytes without null terminator. Allegro game programming library
ustrsizez(3)
Size of the string in bytes including null terminator. Allegro game programming library
ustrstr(3)
Finds the first occurrence of a string in another one. Allegro game programming library
ustrtod(3)
Converts a string into a floating point number. Allegro game programming library
ustrtok(3)
Retrieves tokens from a string. Allegro game programming library
ustrtok_r(3)
Reentrant function to retrieve tokens from a string. Allegro game programming library
ustrtol(3)
Converts a string into an integer. Allegro game programming library
ustrupr(3)
Replaces all letters with upper case. Allegro game programming library
ustrzcat(3)
Concatenates a string to another one, specifying size. Allegro game programming library
ustrzcpy(3)
Copies a string into another one, specifying size. Allegro game programming library
ustrzncat(3)
Concatenates a string to another one, specifying size. Allegro game programming library
ustrzncpy(3)
Copies a string into another one, specifying size. Allegro game programming library
usual(n)
access default option-handling commands for a mega-widget component
uszprintf(3)
Writes formatted data into a buffer, specifying size. Allegro game programming library
utolower(3)
Converts a letter to lower case. Allegro game programming library
utoupper(3)
Converts a letter to upper case. Allegro game programming library
uvsprintf(3)
Writes formatted data into a buffer, using variable arguments. Allegro game programming library
uvszprintf(3)
Writes formatted data into a buffer, using size and variable arguments. Allegro game programming library
uwidth(3)
Low level helper function for testing Unicode text data. Allegro game programming library
uwidth_max(3)
Number of bytes a character can occupy. Allegro game programming library
vde_over_ns(1)
Steganographic cable over NS protocol for Virtual Distributed Ethernet
vecscreen(1)
find nucleic acid segments of possible vector origin
vector_length(3), vector_length_f(3)
Calculates the length of a vector. Allegro game programming library
vfs_catia(8)
translate illegal characters in Catia filenames
vga_drawscansegment(3)
draw a horizontal line of pixels
vga_dumpregs(3)
dump the contents of the SVGA registers
vga_getscansegment(3)
get a list of consecutive pixel values
vga_gettextmoderegs(3), vga_settextmoderegs(3)
get/set the vga state used in text mode
vga_setegacolor(3)
set the current color
viewnior(1)
simple, fast and elegant image viewer
vlc-wrapper(1)
a wrapper to drop privileges with VLC
vline(3)
Draws a vertical line onto the bitmap. Allegro game programming library
voice_check(3)
Checks whether a voice is currently allocated. Allegro game programming library
voice_get_frequency(3)
Returns the current pitch of the voice. Allegro game programming library
voice_get_pan(3)
Returns the current pan position. Allegro game programming library
voice_get_position(3)
Returns the current position of a voice. Allegro game programming library
voice_get_volume(3)
Returns the current volume of the voice. Allegro game programming library
voice_ramp_volume(3)
Starts a volume ramp for a voice. Allegro game programming library
voice_set_echo(3)
Sets the echo parameters for a voice. Allegro game programming library
voice_set_frequency(3)
Sets the pitch of the voice. Allegro game programming library
voice_set_pan(3)
Sets the pan position. Allegro game programming library
voice_set_playmode(3)
Adjusts the loop status of the specified voice. Allegro game programming library
voice_set_position(3)
Sets the position of a voice. Allegro game programming library
voice_set_priority(3)
Sets the priority of a voice. Allegro game programming library
voice_set_tremolo(3)
Sets the tremolo parameters for a voice. Allegro game programming library
voice_set_vibrato(3)
Sets the vibrato parameters for a voice. Allegro game programming library
voice_set_volume(3)
Sets the volume of the voice. Allegro game programming library
voice_start(3)
Activates a voice. Allegro game programming library
voice_stop(3)
Stops a voice. Allegro game programming library
voice_stop_frequency_sweep(3)
Interrupts a frequency sweep operation. Allegro game programming library
voice_stop_pan_sweep(3)
Interrupts a pan sweep operation. Allegro game programming library
voice_stop_volumeramp(3)
Interrupts a volume ramp operation. Allegro game programming library
voice_sweep_frequency(3)
Starts a frequency sweep for a voice. Allegro game programming library
voice_sweep_pan(3)
Starts a pan sweep for a voice. Allegro game programming library
volpack-Extract(3), vpExtract(3)
extract one field from a rectangular region of a volume
vsync(3)
Waits for a vertical retrace to begin. Allegro game programming library
vtysh(1)
a integrated shell for Zebra routing software
w2r.pl(1)
Convert tin wildmat filters to tin regexp filters
wesnoth(6)
Battle for Wesnoth, a turn-based fantasy strategy game
winegcc(1)
Wine C and C++ MinGW Compatible Compiler
wml::all(3)
WML Include Files Of All Categories
wml::des::all(3), wml::des:all(3)
All of the Webdesign (DES) category
wml::fmt::all(3), wml::fmt:all(3)
All of Formatting (FMT) category
wml::imp::all(3), wml::imp:all(3)
All of Import (IMP) category
wml::mod::all(3), wml::mod:all(3)
All of Modularity (MOD) category
wml::std::all(3), wml::std:all(3)
All of Standard (STD) category
wml::sup::all(3), wml::sup:all(3)
All of Support (SUP) category
wml::sys::all(3), wml::sys:all(3)
All of System (SYS) category
wrjpgcom(1)
insert text comments into a JPEG file
x10oregon(5), x10oregon^(5)
Oregon sensor support for HEYU
xataxx(6), XAtaxx(6)
a strategy game
xawele(6)
a strategy game for X
xbattle(1)
a multi-user battle strategy game
xcb_poly_segment(3)
draw lines
xcm(1)
window region handling
xjpegroot(1)
Image to background installer
xor_mode(3)
Shortcut for toggling xor drawing mode on and off. Allegro game programming library
xwin_set_window_name(3)
Specify the window name and group (or class). Allegro game programming library
y4mcolorbars(1)
Create a YUV4MPEG2 stream containing a colorbar test pattern
y4mdenoise(1)
Motion-compensating YUV4MPEG-frame denoiser
y4mscaler(1)
Scale/crop/translate a YUV4MPEG2 stream
y4mtopnm(1)
Convert a YUV4MPEG2 stream to PNM images
y4mtoppm(1)
Convert YUV4MPEG2 stream to PPM images
y4munsharp(1)
Unsharp filter for YUV4MPEG2 streams
yafic(1)
-- yet another file integrity checker
yuv2lav(1)
encodes lavtool's raw YUV frame streams into MJPEG files
yuv4mpeg(5), YUV4MPEG2(5)
video stream format used by pipe-based MJPEGtools libmjpegutils yuv4mpeg.h YUV4MPEG YUV4MPEG2
yuvdenoise(1)
Motion-Compensating-YUV4MPEG2-frame-denoiser
yuvmedianfilter(1)
A filter for yuv images produced by the mjpeg tools
yuvplay(1)
Display YUV4MPEG2 streams (using SDL)
yuvscaler(1)
UPscales or DOWNscales a YUV4MPEG2 stream to a specified format
zgrep(1), Zgrep(1)
search compressed files for a regular expression
zmq_socket_monitor(3)
register a monitoring callback
ztest(1), Ztest(1)
verify integrity of compressed files
"glBegin(3), glEnd(3)
delimit the vertices of a primitive or a group of like primitives
"glGetBooleanv(3), glGetDoublev(3), glGetFloatv(3), glGetIntegerv(3)
return the value or values of a selected parameter
"gluBeginCurve(3), gluEndCurve(3)
delimit a NURBS curve definition
"gluBeginPolygon(3), gluEndPolygon(3)
delimit a polygon description
"gluBeginSurface(3), gluEndSurface(3)
delimit a NURBS surface definition
"gluBeginTrim(3), gluEndTrim(3)
delimit a NURBS trimming loop definition
"gluTessBeginContour(3), gluTessEndContour(3)
delimit a contour description
ALLEGRO_DATE(3)
Defined to a number with the release date of Allegro
ALLEGRO_DATE_STR(3)
Defined to a string with the year Allegro was released
ALLEGRO_SUB_VERSION(3)
Defined to the middle version of Allegro
ALLEGRO_VERSION(3)
Defined to the major version of Allegro
ALLEGRO_VERSION_STR(3)
Defined to a string with the full Allegro version number
ALLEGRO_WIP_VERSION(3)
Defined to the minor version of Allegro
ALTER_AGGREGATE(7)
change the definition of an aggregate function
ALTER_DEFAULT_PRIVILEGES(7)
define default access privileges
AL_ID(3)
Converts four 8 bit values to a packed 32 bit integer ID. Allegro game programming library
ASSERT(3)
Debugging helper macro to assert. Allegro game programming library
AUDIOSTREAM(3)
Stores an audiostream. Allegro game programming library
Archetype(n)
base class for all [incr Tk] mega-widgets
BEGIN(7)
start a transaction block
BIO_f_ssl(3), BIO_set_ssl(3), BIO_get_ssl(3), BIO_set_ssl_mode(3), BIO_set_ssl_renegotiate_bytes(3), BIO_get_num_renegotiates(3), BIO_set_ssl_renegotiate_timeout(3), BIO_new_ssl(3), BIO_new_ssl_connect(3), BIO_new_buffer_ssl_connect(3), BIO_ssl_copy_session_id(3), BIO_ssl_shutdown(3)
SSL BIO
BITMAP(3)
Stores the contents of a bitmap. Allegro game programming library
BN_add_word(3), BN_sub_word(3), BN_mul_word(3), BN_div_word(3), BN_mod_word(3)
arithmetic functions on BIGNUMs with integers
BSfreeg2l(3)
Free a global to local mapping
COLOR_MAP(3)
Stores a color map to accelerate drawing. Allegro game programming library
COMPILED_SPRITE(3)
Stores the contents of a compiled sprite. Allegro game programming library
CREATE_AGGREGATE(7)
define a new aggregate function
Callback(n)
Registering Caml values with the C runtime
ChangeUID(n)
Click element; relinquish root privilege
CombShape(3), Shape_CombineBitmap(3), Shape_CombineRectangles(3), Shape_CombineRectanglesOrdered(3), Shape_CombineRegion(3), Shape_CombineWindow(3), Shape_MoveShape(3)
apply a shaping to a window
DATAFILE(3)
Stores an Allegro datafile in memory
DAT_ID(3)
Makes an ID value from four letters. Allegro game programming library
DC_CTX_new(2), DC_CTX_free(2), DC_CTX_add_session(2), DC_CTX_remove_session(2), DC_CTX_get_session(2), DC_CTX_reget_session(2), DC_CTX_has_session(2)
distcache blocking client API
DIALOG(3)
Stores a GUI description. Allegro game programming library
DIALOG_PLAYER(3)
Stores GUI data internally used by Allegro
DROP_AGGREGATE(7)
remove an aggregate function
END_OF_FUNCTION(3)
Locks the code used by a timer. Allegro game programming library
END_OF_MAIN(3)
Macro to put after your main() function. Allegro game programming library
EZ_AddEventHandler(3), EZ_RemoveEventHandler(3), EZ_RemoveAllEventHandlers (3)
register/remove event handlers associated to a widget
EZ_AddIdleCallBack(3), EZ_RemoveIdleCallBack(3), EZ_RemoveAllIdleCallBacks (3)
register/remove idle callbacks
EZ_AddInput(3), EZ_RemoveInput(3)
register/remove input handlers
EZ_AddItemCallBack(3), EZ_RemoveItemCallBack(3), EZ_RemoveAllItemCallBacks (3)
register/remove callbacks associated to a display item
EZ_AddWidgetCallBack(3), EZ_RemoveWidgetCallBack(3), EZ_RemoveAllWidgetCallBacks (3)
register/remove callbacks associated to a widget
EZ_Begin(3), EZ_End(3)
delimit the vertices of a primitive
EZ_CallWidgetCallbacks(3), EZ_CallWidgetMotionCallbacks(3)
invoke callbacks registered to a widget
EZ_CreateGLImage(3), EZ_FreeGLImage(3)
create/free an gl image
EZ_CreateTimer(3), EZ_ResetTimer(3), EZ_CancelTimer(3), EZ_RestartTimer(3)
register a timer to EZWGL
EZ_EntryEditBackward(3), EZ_EntryEditBackwardWord(3), EZ_EntryEditBeginOfInput(3), EZ_EntryEditDeleteChar(3), EZ_EntryEditEndOfInput(3), EZ_EntryEditForeward(3), EZ_EntryEditForwardWord(3), EZ_EntryEditInsertString(3), EZ_EntryEditKillEndOfLine(3), EZ_EntryEditKillRegion(3), EZ_EntryEditSetMarker(3), EZ_EntryPasteSelection(3)
entry edting functions
EZ_FigItemAddString(3), EZ_FigItemAddPixmap(3), EZ_FigItemAddPoints(3), EZ_FigItemAddLines(3), EZ_FigItemAddPolygon(3), EZ_FigItemAddRectangle(3), EZ_FigItemAddFilledRectangle(3), EZ_FigItemAddArc(3), EZ_FigItemAddFilledArc(3), EZ_FigItemAddRectangles(3), EZ_FigItemAddFilledRectangles(3), EZ_FigItemAddArcs(3), EZ_FigItemAddFilledArcs(3), EZ_FigItemAddSegments(3)
add pieces to a FIG item
EZ_GetBackgroundGC(3), EZ_GetbackgroundTileGC(3)
return the background GC
EZ_GetBackgroundPV(3), EZ_GetForegroundPV(3)
return the current bg/fg pixel value
EZ_GetGC(3), EZ_FreeGC(3)
find/create a GC
EZ_GetWidgetAbsoluteGeometry(3), EZ_GetWidgetAbsoluteGeometry (3)
retrieve the geometry of a widget
EZ_GetWidgetGroupLeader(3), EZ_SetWidgetGroupLeader(3), EZ_SetWidgetTreeGroupLeade(3)
group widgets
EZ_GetWritableGC(3)
return the common GC (graphics context) used in EZWGL
EZ_ItemAddDnDDataDecoder(3), EZ_ItemAddDnDDataEncoder(3), EZ_ItemDeleteDnDDataDecoder(3), EZ_ItemDeleteDnDDataEncoder EZ_ItemDeleteAllDnDDataDecoders(3), EZ_ItemDeleteAllDnDDataEncoders(3)
register/remove drag and drop(DnD) handlers
EZ_ListTreeGetHighlightedNodes(3)
return the highlighted nodes in a list tree widget
EZ_RegisterApplicationResources(3)
register a list of application resources
EZ_RegisterCompositeWidget(3)
register a Composite widget to EZWGL
EZ_RegisterMessageHandler(3), EZ_DeleteMessageHandler(3)
add/delete a message handler
EZ_RegisterPrimitiveWidget(3)
register a primitive widget to EZWGL
EZ_RegisterResourcesAll(3)
register a list of widget resources
EZ_RegisterWidget(3)
register your own widget
EZ_SSheetClearRegion(3)
clear a spread sheet region
EZ_SSheetCopyRegion(3)
copy and paste a spread sheet region
EZ_SSheetGetHighlightedRegion(3)
return the highlighted spread sheet region
EZ_SSheetGetRegionString(3)
return the region as a single string
EZ_SSheetInsertRegionString(3)
insert some cells into a spread sheet widget
EZ_SSheetMakeChart(3)
make a chart from a spread sheet region
EZ_SSheetSetRegionJustification(3)
set region justification for a spread sheet
EZ_SSheetSortRegion(3)
sort the specified spread sheet region
EZ_SetClientMessageHandler(3)
register a client message handler
EZ_SetDefaultMessageHandler(3)
register the default message handler
EZ_SetGlobalEventFilter(3)
register a global event filter
EZ_SetGlobalForeground(3)
override the default foreground color
EZ_SetGrab(3), EZ_ReleaseGrab(3)
grab pointer and keyboard to a widget
EZ_SetItemIntData(3), EZ_SetItemPtrData(3), EZ_SetItemClientData(3), EZ_GetItemIntData(3), EZ_GetItemPtrData(3), EZ_GetItemClientData(3)
set/retrieve client data registered to a display item
EZ_SetItemUnknownData(3), EZ_GetItemUnknownData(3), EZ_GetItemUnknownDataPtr(3)
register/retrieve arbitary data to a display item
EZ_SetLcdBackground(3), EZ_SetLcdForeground(3)
Set the background and foreground color of an LCD widget
EZ_SetLcdInteger(3), EZ_SetLcdFloat(3)
update an LCD widget
EZ_SetStatusMeterForeground(3), EZ_SetStatusMeterValueN(3)
set the value(s) of a status meter
EZ_SetTimerCallBack(3)
register a timer callback
EZ_SetWidgetCallBack(3), EZ_SetWidgetCallBack (3)
register a callback to a widget
EZ_SetWidgetIntData(3), EZ_SetWidgetPtrData(3), EZ_SetWidgetClientData(3), EZ_GetWidgetIntData(3), EZ_GetWidgetPtrData(3), EZ_GetWidgetClientData(3)
set/retrieve client data registered to a widget
EZ_SetWidgetUnknownData(3), EZ_GetWidgetUnknownData(3), EZ_GetWidgetUnknownDataPtr(3)
register/retrieve arbitary data to a widget
EZ_Tetrahedron(3), EZ_Cube(3), EZ_Octahedron(3), EZ_Icosahedron(3), EZ_Dodecahedron(3)
render regular polyhedra
EZ_TextGetPosition(3), EZ_TextSetMarker(3), EZ_TextGotoPosition(3), EZ_TextBackwardChar(3), EZ_TextBackwardWord(3), EZ_TextBeginningOfBuffer(3), EZ_TextBeginningOfLine(3), EZ_TextClear(3), EZ_TextDeleteNextChar(3), EZ_TextDeletePreviousChar(3), EZ_TextEndOfBuffer(3), EZ_TextEndOfLine(3), EZ_TextForwardChar(3), EZ_TextForwardWord(3), EZ_TextInsertChar(3), EZ_TextInsertNewLine(3), EZ_TextInsertString(3), EZ_TextInsertStringWithProperty(3), EZ_TextKillEndOfLine(3), EZ_TextKillRegion(3), EZ_TextLoadAnnotatedFile(3), EZ_TextLoadFile(3), EZ_TextNextLine(3), EZ_TextNextPage(3), EZ_TextPasteSelection(3), EZ_TextPreviousLine(3), EZ_TextPreviousPage(3), EZ_TextReDisplay(3), EZ_TextReplaceRegionWithPixmap(3), EZ_TextSaveAnnotatedText(3), EZ_TextSaveText(3), EZ_TextSetRegionBackground(3), EZ_TextSetRegionFont(3), EZ_TextSetRegionForeground(3), EZ_TextSetRegionProperty(3), EZ_TextSetRegionUnderline(3), EZ_TextGetRegionString(3)
text widget editing functions
EZ_TreeNodeGetChildren(3), EZ_TreeNodeGetSibling(3), EZ_TreeNodeGetParent(3)
retieve neighboring tree nodes
EZ_TreeNodeGetItem(3), EZ_TreeNodeGetItem (3)
retieve the display item in a tree node
EZ_TreeSetFGColor(3), EZ_TreeSetBGColor(3)
set the foreground/background color for a tree
EZ_WidgetAddDnDDataDecoder(3), EZ_WidgetAddDnDDataEncoder(3), EZ_WidgetDeleteDnDDataDecoder(3), EZ_WidgetDeleteDnDDataEncoder EZ_WidgetDeleteAllDnDDataDecoders(3), EZ_WidgetDeleteAllDnDDataEncoders(3)
register/remove drag and drop(DnD) handlers
FONT(3)
Stores an Allegro font
GFX_MODE(3)
Stores video mode information. Allegro game programming library
GFX_MODE_LIST(3)
Stores an array of GFX_MODE structures. Allegro game programming library
GRANT(7)
define access privileges
HPL_ladd(3)
Adds two long positive integers
HPL_lmul(3)
multiplies 2 long positive integers
Int32(n)
32-bit integers
Int64(n)
64-bit integers
Intro(1), intro(1)
introduction to BEGEMOT library
Itcl_RegisterC(3), Itcl_RegisterObjC(3), Itcl_FindC(3)
Associate a symbolic name with a C procedure
JOYSTICK_AXIS_INFO(3)
Stores joystick axis information. Allegro game programming library
JOYSTICK_BUTTON_INFO(3)
Stores joystick button information. Allegro game programming library
JOYSTICK_INFO(3)
Stores information about joysticks. Allegro game programming library
JOYSTICK_STICK_INFO(3)
Stores joystick stick information. Allegro game programming library
LOCK_FUNCTION(3)
Locks the memory of a function used by a timer. Allegro game programming library
LOCK_VARIABLE(3)
Locks the memory of a variable used by a timer. Allegro game programming library
LZSS_PACK_DATA(3)
Opaque structure for handling LZSS compression. Allegro game programming library
LZSS_UNPACK_DATA(3)
Opaque structure for handling LZSS decompression. Allegro game programming library
Lire::Aggregate(3pm)
Base class for all operators that compute values from a group of DLF records
Lire::Aggregator(3pm)
Base class for all aggregator operators
Lire::Config::Index(3pm)
Index registry and interface
Lire::DlfCategoriser(3pm)
Base class for analysers which produce extended DLF records
Lire::Group(3pm)
Base class for implementation of the group aggregator
Lire::Group(3pm)
Base class for implementation of the rangegroup aggregator
Lire::Report::GroupInfo(3pm)
Object that groups columns created by the same aggregator
Lire::SQLExt::LrRangegroup(3pm)
FILL ME IN
Lire::SQLExt::LrTimegroup(3pm)
FILL ME IN
Lire::SQLExt::Registry(3pm)
FILL ME IN
Lire::Timegroup(3pm)
Base class for implementation of the timegroup aggregator
Lire::Timegroup(3pm)
Base class for implementation of the timeslot aggregator
MAKE_VERSION(3)
Create a 32 bit integer from the Allegro version
MASK_COLOR_8(3), MASK_COLOR_15(3), MASK_COLOR_16(3), MASK_COLOR_24(3), MASK_COLOR_32(3)
Constant representing the mask value in sprites. Allegro game programming library
MATRIX(3)
Fixed point matrix structure. Allegro game programming library
MATRIX_f(3)
Floating point matrix structure. Allegro game programming library
MENU(3)
Stores the entries of a menu. Allegro game programming library
MENU_PLAYER(3)
Stores GUI data internally used by Allegro
MIDI(3)
Stores MIDI data. Allegro game programming library
MP4AddSystemsTrack(3)
Add an MPEG-4 systems track
MP4AddTrackEdit(3)
Add an edit segment to a track
MP4DeleteTrackEdit(3)
Delete a track edit segment
MP4GetAudioProfileLevel(3)
Gets the minimum MPEG-4 audio profile and level required to render the contents of the file
MP4GetGraphicsProfileLevel(3)
Gets the minimum MPEG-4 graphics profile and level required to render the contents of the file
MP4GetODProfileLevel(3)
Gets the minimum MPEG-4 object descriptor profile and level required to render the contents of the file
MP4GetSceneProfileLevel(3)
Gets the minimum MPEG-4 scene graph profile and level required to render the contents of the file
MP4GetTrackAudioMpeg4Type(3)
Get the encoding type of an MPEG-4 audio track
MP4GetTrackEditDuration(3)
Get the duration of a track edit segment
MP4GetTrackEditDwell(3)
Get the dwell value of a track edit segment
MP4GetTrackEditMediaStart(3)
Get the media start time of a track edit segment
MP4GetTrackEditStart(3)
Get the start time of a track edit segment
MP4GetTrackEditTotalDuration(3)
Get the total duration of a sequence of track edit segments
MP4GetTrackNumberOfEdits(3)
Get the number of edit segments for a track
MP4GetVideoProfileLevel(3)
Gets the minimum MPEG-4 video profile and level required to render the contents of the file
MP4SetAudioProfileLevel(3)
Sets the minimum MPEG-4 audio profile and level required to render the contents of the file
MP4SetGraphicsProfileLevel(3)
Sets the minimum MPEG-4 graphics profile and level required to render the contents of the file
MP4SetODProfileLevel(3)
Sets the minimum MPEG-4 object descriptor profile and level required to render the contents of the file
MP4SetSceneProfileLevel(3)
Sets the minimum MPEG-4 scene graph profile and level required to render the contents of the file
MP4SetTrackEditDuration(3)
Set the duration of a track edit segment
MP4SetTrackEditDwell(3)
Set the dwell value of a track edit segment
MP4SetTrackEditMediaStart(3)
Set the media start time of a track edit segment
MP4SetVideoProfileLevel(3)
Sets the minimum MPEG-4 video profile and level required to render the contents of the file
MPE_GetHostName(4)
Parameters: + name : character pointer - nlen : integer
MPE_Seq_begin(4)
Begins a sequential section of code
MPI_File_read_all_begin(3)
Begin a split collective read using individual file pointer
MPI_File_read_at_all_begin(3)
Begin a split collective read using explict offset
MPI_File_read_ordered_begin(3)
Begin a split collective read using shared file pointer
MPI_File_write_all_begin(3)
Begin a split collective write using individual file pointer
MPI_File_write_at_all_begin(3)
Begin a split collective write using explict offset
MPI_File_write_ordered_begin(3)
Begin a split collective write using shared file pointer
MPI_Irecv(3)
Begins a nonblocking receive
MPI_Isend(3)
Begins a nonblocking send
MPI_Register_datarep(3)
Register functions for user-defined data representations
MPI_Type_create_subarray(3)
Create a datatype for a subarray of a regular, multidimensional array
MPI_Win_complete(3)
Completes an RMA operations begun after an MPI_Win_start
MPI_Win_lock(3)
Begin an RMA access epoch at the target process
MPI_Win_wait(3)
Completes an RMA exposure epoch begun with MPI_Win_post
MrmRegisterClass(3)
Saves the information needed for MRM to access the widget creation function for user-defined widgets "MrmRegisterClass" "uil functions" "MrmRegisterClass"
MrmRegisterNames(3)
Registers the values associated with the names referenced in UIL (for example, UIL callback function names or UIL identifier names) "MrmRegisterNames" "uil functions" "MrmRegisterNames"
MrmRegisterNamesInHierarchy(3)
Registers the values associated with the names referenced in UIL within a single hierarchy (for example, UIL callback function names or UIL identifier names) "MrmRegisterNamesIn\%Hierarchy" "uil functions" "MrmRegisterNamesIn\%Hierarchy"
Nativeint(n)
Processor-native integers
PACKFILE(3)
Packfile structure, similar to the libc FILE structure. Allegro game programming library
PACKFILE_VTABLE(3)
Packfile vtable structure, for custom packfiles. Allegro game programming library
PALETTE(3)
Stores palette information. Allegro game programming library
PAL_SIZE(3)
Number of entries in a palette. Allegro game programming library
POFileGlossary(1)
checks a collection of PO files against a glossary
POLYTYPE_ATEX(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_LIT(3), POLYTYPE_PTEX_LIT(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_MASK(3), POLYTYPE_PTEX_MASK(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_MASK_LIT(3), POLYTYPE_PTEX_MASK_LIT(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_MASK_TRANS(3), POLYTYPE_PTEX_MASK_TRANS(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_ATEX_TRANS(3), POLYTYPE_PTEX_TRANS(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_FLAT(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_GCOL(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_GRGB(3)
Polygon rendering mode type Allegro game programming library
POLYTYPE_PTEX(3)
Polygon rendering mode type Allegro game programming library
PS_begin_font(3)
Starts a new Type3 font
PS_begin_glyph(3)
Starts a new glyph in a Type3 font
PS_begin_page(3)
Start a new page
PS_begin_pattern(3)
Starts a new pattern
PS_begin_template(3)
Starts a new template
QUAT(3)
Stores quaternion information. Allegro game programming library
RAND_egd(3)
query entropy gathering daemon
REVOKE(7)
remove access privileges
RGB(3)
Single palette entry. Allegro game programming library
RGB_MAP(3)
Stores an rgb map to accelerate conversions. Allegro game programming library
RLE_SPRITE(3)
Stores the contents of an RLE sprite. Allegro game programming library
SAMPLE(3)
Stores sound data. Allegro game programming library
SCREEN_W(3), SCREEN_H(3)
Global define to obtain the size of the screen. Allegro game programming library
SDLmm_todo(3), todo(3)
Todo List "Class SDLmm::SRect " 1c Extend the class with useful utility functions in regards to rectangles like intersections. "Class SDLmm::Surface " 1c Implement a better constructor scheme, where the first argument is a dummy class which specified what to do. This would allow a construct where a surface can be loaded from an image file without first having to create an unitialized object. "Class SDLmm::VideoInfo " 1c Build a status function allowing for easier access to the flags. This can be done using a bitfield which would allow for checking for multiple features at once
SSL_COMP_add_compression_method(3)
handle SSL/TLS integrated compression methods
SSL_CTX_sess_number(3), SSL_CTX_sess_connect(3), SSL_CTX_sess_connect_good(3), SSL_CTX_sess_connect_renegotiate(3), SSL_CTX_sess_accept(3), SSL_CTX_sess_accept_good(3), SSL_CTX_sess_accept_renegotiate(3), SSL_CTX_sess_hits(3), SSL_CTX_sess_cb_hits(3), SSL_CTX_sess_misses(3), SSL_CTX_sess_timeouts(3), SSL_CTX_sess_cache_full(3)
obtain session cache statistics
SSL_CTX_set_options(3), SSL_set_options(3), SSL_CTX_clear_options(3), SSL_clear_options(3), SSL_CTX_get_options(3), SSL_get_options(3), SSL_get_secure_renegotiation_support(3)
manipulate SSL options
SSL_library_init(3), OpenSSL_add_ssl_algorithms(3), SSLeay_add_ssl_algorithms(3)
initialize SSL library by registering algorithms
SSL_session_reused(3)
query whether a reused session was negotiated during handshake
SbViewportRegion(3iv)
class for representing a viewport
SoArray(3iv)
group node that creates a regular IxJxK array of copies of its children
SoCounter(3iv)
triggered integer counter
SoLineDetail(3iv)
stores detail information about vertex-based shapes made of line segments
SoMFInt32(3iv)
multiple-value field containing any number of int32_t integers
SoMFShort(3iv)
multiple-value field containing any number of short integers
SoMFUInt32(3iv)
multiple-value field containing any number of uint32_tegers
SoMFUShort(3iv)
multiple-value field containing any number of unsigned short integers
SoSFInt32(3iv)
field containing a int32_t integer
SoSFShort(3iv)
field containing a short integer
SoSFUInt32(3iv)
field containing an unsinged int32_t integer
SoSFUShort(3iv)
field containing an unsigned short integer
SoTimeCounter(3iv)
timed integer counter
SoTimerSensor(3iv)
sensor that triggers callback repeatedly at regular intervals
Str(n)
Regular expressions and high-level string processing
TIFFFindCODEC(3tiff), TIFFRegisterCODEC(3tiff), TIFFUnRegisterCODEC(3tiff), TIFFIsCODECConfigured(3tiff)
codec-related utility routines
TIFFRGBAImageOK(3tiff), TIFFRGBAImageBegin(3tiff), TIFFRGBAImageGet(3tiff), TIFFRGBAImageEnd(3tiff)
read and decode an image into a raster
TRACE(3)
Debugging helper macro to trace messages. Allegro game programming library
TYPE_ALNUM(3x), TYPE_ALPHA(3x), TYPE_ENUM(3x), TYPE_INTEGER(3x), TYPE_IPV4(3x), TYPE_NUMERIC(3x), TYPE_REGEXP(3x)
form system global variables
Toplevel(n)
base class for mega-widgets in a top-level window
Tspi_Context_GetKeyByPublicInfo(3)
search the persistent storage for a registered key using the provided public key information
Tspi_Context_GetKeyByUUID(3)
get a handle to a key registered in persistent storage
Tspi_Context_GetRegisteredKeysByUUID(3)
get an array of TSS_KM_KEYINFO structures based on the state of persistent storage
Tspi_Context_GetRegisteredKeysByUUID2(3)
get an array of TSS_KM_KEYINFO2 structures based on the state of persistent storage
Tspi_Context_LoadKeyByUUID(3)
load a key that's been registered in persistent storage
Tspi_Context_RegisterKey(3)
register a key in the TSS Persistent Storage database
Tspi_Context_UnregisterKey(3)
unregister a key from the persistent storage device
Tspi_TPM_CMKSetRestrictions(3)
set restrictions on use of delegated Certified Migratable Keys
Tspi_TPM_DirRead(3)
Read a Data Integrity Register
Tspi_TPM_DirWrite(3)
write to a Data Integrity Register
Tspi_TPM_GetTestResult(3), Tspi_TPM_GetTestResult-(3)
get manufacturer specific information regarding the results of a self test
Tspi_TPM_PcrExtend(3)
extend a PCR register and optionally write the PCR event log
Tspi_TPM_PcrRead(3)
read the value in a PCR register
V3D(3)
Fixed point vertex structure used by 3d functions. Allegro game programming library
V3D_f(3)
Floating point vertex structure used by 3d functions. Allegro game programming library
VIRTUAL_W(3), VIRTUAL_H(3)
Global define to obtain the virtual size of the screen. Allegro game programming library
Widget(n)
base class for mega-widgets within a frame
XCreateFontCursor(3), XCreatePixmapCursor(3), XCreateGlyphCursor(3)
create cursors
XCreateGC(3), XCopyGC(3), XChangeGC(3), XGetGCValues(3), XFreeGC(3), XGContextFromGC(3), XGCValues(3)
create or free graphics contexts and graphics context structure
XCreateRegion(3), XSetRegion(3), XDestroyRegion(3)
create or destroy regions
XDrawLine(3), XDrawLines(3), XDrawSegments(3), XSegment(3)
draw lines, polygons, and line structure
XEmptyRegion(3), XEqualRegion(3), XPointInRegion(3), XRectInRegion(3)
determine if regions are empty or equal
XF86VidModeQueryExtension(3), XF86VidModeQueryVersion(3), XF86VidModeSetClientVersion(3), XF86VidModeGetModeLine(3), XF86VidModeGetAllModeLines(3), XF86VidModeDeleteModeLine(3), XF86VidModeModModeLine(3), XF86VidModeValidateModeLine(3), XF86VidModeSwitchMode(3), XF86VidModeSwitchToMode(3), XF86VidModeLockModeSwitch(3), XF86VidModeGetMonitor(3), XF86VidModeGetViewPort(3), XF86VidModeSetViewPort(3), XF86VidModeGetDotClocks(3), XF86VidModeGetGamma(3), XF86VidModeSetGamma(3), XF86VidModeGetGammaRamp(3), XF86VidModeSetGammaRamp(3), XF86VidModeGetGammaRampSize(3), XF86VidModeGetPermissions(3)
Extension library for the XFree86-VidMode X extension
XIGrabButton(3), XIUngrabButton(3), XIGrabKeycode(3), XIUngrabKeycode(3), XIGrabTouchBegin(3), XIUngrabTouchBegin(3)
grab/ungrab buttons or keys
XIntersectRegion(3), XUnionRegion(3), XUnionRectWithRegion(3), XSubtractRegion(3), XXorRegion(3), XOffsetRegion(3), XShrinkRegion(3)
region arithmetic
XOpenIM(3), XCloseIM(3), XSetIMValues(3), XGetIMValues(3), XDisplayOfIM(3), XLocaleOfIM(3), XRegisterIMInstantiateCallback(3), XUnregisterIMInstantiateCallback(3)
open, close, and obtain input method information
XParseGeometry(3), XWMGeometry(3)
parse window geometry
XPolygonRegion(3), XClipBox(3)
generate regions
XSetState(3), XSetFunction(3), XSetPlaneMask(3), XSetForeground(3), XSetBackground(3)
GC convenience routines
XShapeQueryExtension(3), XShapeQueryVersion(3), XShapeCombineRegion(3), XShapeCombineRectangles(3), XShapeCombineMask(3), XShapeCombineShape(3), XShapeOffsetShape(3), XShapeQueryExtents(3), XShapeSelectInput(3), XShapeInputSelected(3), XShapeGetRectangles(3)
X nonrectangular shape functions
XdbeBeginIdiom(3)
marks the beginning of a DBE idiom sequence
XdbeFreeVisualInfo(3)
frees information returned by XdbeGetVisualInfo()
XdbeGetBackBufferAttributes(3)
returns attributes of a DBE buffer
XdbeGetVisualInfo(3)
Get dbe Visual Informations
XkbFreeGeomColors(3)
Free geometry colors
XkbFreeGeomDoodads(3)
Free geometry doodads
XkbFreeGeomKeyAliases(3)
Free geometry key aliases
XkbFreeGeomKeys(3)
Free geometry keys
XkbFreeGeomOutlines(3)
Free geometry outlines
XkbFreeGeomOverlayKeys(3)
Free keys in an overlay row
XkbFreeGeomOverlayRows(3)
Free rows in an overlay
XkbFreeGeomOverlays(3)
Free rows in a section
XkbFreeGeomPoints(3)
Free points in a outline
XkbFreeGeomProperties(3)
Free geometry properties
XkbFreeGeomRows(3)
Free rows in a section
XkbFreeGeomSections(3)
Free geometry sections
XkbFreeGeomShapes(3)
Free geometry shapes
XkbFreeGeometry(3)
Free an entire geometry
XkbOutOfRangeGroupInfo(3)
Returns only the out-of-range processing information from the group_info field of an XkbSymMapRec structure
XkbOutOfRangeGroupNumber(3)
Returns the out-of-range group number, represented as a group index, from the group_info field of an XkbSymMapRec structure
XkbSetPtrActionX(3)
Sets the high_XXX and low_XXX fields of act from the signed integer value x
XkbSetPtrActionY(3)
Sets the high_YYY and low_YYY fields of act from the signed integer value y
XmClipboardRegisterFormat(3)
A clipboard function that registers a new format "XmClipboardRegisterFormat" "clipboard functions" "XmClipboardRegisterFormat"
XmDropSite(3)
The DropSite Registry "XmDropSite"
XmDropSiteConfigureStackingOrder(3)
A Drag and Drop function that reorders a stack of widgets that are registered drop sites "XmDropSiteConfigureStack\%ingOrder" "Drag and Drop functions" "XmDropSiteConfigureStack\%ingOrder"
XmDropSiteRegister(3)
A Drag and Drop function that identifies a drop site and assigns resources that specify its behavior "XmDropSiteRegister" "Drag and Drop functions" "XmDropSiteRegister" "register functions" "XmDropSiteRegister"
XmDropSiteRegistered(3)
A Drag and Drop function that determines if a drop site has been registered "XmDropSiteRegistered" "Drag and Drop functions" "XmDropSiteRegistered" "register functions" "XmDropSiteRegistered"
XmDropSiteUnregister(3)
A Drag and Drop function that frees drop site information "XmDropSiteUnregister" "Drag and Drop functions" "XmDropSiteUnregister"
XmGetColors(3)
A function that generates foreground, select, and shadow colors "XmGetColors" "Color functions" "XmGetColors"
XmImFreeXIC(3)
An input manager function that unregisters widgets for an XIC "XmImFreeXIC" "input manager functions" "XmImFreeXIC"
XmImRegister(3)
An input manager function that registers a widget with an input manager "XmImRegister" "input manager functions" "XmImRegister"
XmImSetXIC(3)
An input manager function that registers an existing XIC with a widget "XmImSetXIC" "input manager functions" "XmImSetXIC"
XmImUnregister(3)
An input manager function that removes a widget from association with its input manager "XmImUnregister" "input manager functions" "XmImUnregister"
XmMapSegmentEncoding(3)
A compound string function that returns the compound text encoding format associated with the specified font list tag "XmMapSegmentEncoding" "compound string functions" "XmMapSegmentEncoding"
XmMultiListGetSelectedRowArray(3)
an MultiList function that returns an array of integers which are selected row numbers. "XmMultiListGetSelectedRowArray" "List functions" "XmMultiListGetSelectedRowArray"
XmRegisterSegmentEncoding(3)
A compound string function that registers a compound text encoding format for a specified font list element tag "XmRegisterSegment\%Encoding" "compound string functions" "XmRegisterSegment\%Encoding"
XmRenderTableGetRendition(3)
A convenience function that matches a rendition tag "XmRenderTableGetRendition"
XmRenderTableGetRenditions(3)
A convenience function that matches rendition tags "XmRenderTableGetRenditions"
XmRenderTableGetTags(3)
A convenience function that gets rendition tags "XmRenderTableGetTags"
XmRendition(3)
The Rendition registry "XmRendition"
XmRepTypeAddReverse(3)
A representation type manager function that installs the reverse converter for a previously registered representation type "XmRepTypeAddReverse" "representation type manager functions" "XmRepTypeAddReverse"
XmRepTypeGetId(3)
A representation type manager function that retrieves the identification number of a representation type "XmRepTypeGetId" "representation type manager functions" "XmRepTypeGetId"
XmRepTypeGetNameList(3)
A representation type manager function that generates a list of values for a representation type "XmRepTypeGetNameList" "representation type manager functions" "XmRepTypeGetNameList"
XmRepTypeGetRecord(3)
A representation type manager function that returns information about a representation type "XmRepTypeGetRecord" "representation type manager functions" "XmRepTypeGetRecord"
XmRepTypeGetRegistered(3)
A representation type manager function that returns a copy of the registration list "XmRepTypeGetRegistered" "representation type manager functions" "XmRepTypeGetRegistered"
XmRepTypeRegister(3)
A representation type manager function that registers a representation type resource "XmRepTypeRegister" "representation type manager functions" "XmRepTypeRegister"
XmScaleGetValue(3)
A Scale function that returns the current slider position "XmScaleGetValue" "Scale functions" "XmScaleGetValue"
XmScrolledWindowSetAreas(3)
A ScrolledWindow function that adds or changes a window work region and a horizontal or vertical ScrollBar widget to the ScrolledWindow widget "XmScrolledWindowSetAreas" "ScrolledWindow functions" "XmScrolledWindowSetAreas"
XmStringGetLtoR(3)
A compound string function that searches for a text segment in the input compound string "XmStringGetLtoR" "compound string functions" "XmStringGetLtoR"
XmStringGetNextSegment(3)
A compound string function that fetches the bytes in the next segment of a compound string "XmStringGetNextSegment" "compound string functions" "XmStringGetNextSegment"
XmStringSegmentCreate(3)
A compound string function that creates a compound string "XmStringSegmentCreate" "compound string functions" "XmStringSegmentCreate"
XmTextFindString(3)
A Text function that finds the beginning position of a text string "XmTextFindString" "Text functions" "XmTextFindString"
XmTextFindStringWcs(3)
A Text function that finds the beginning position of a wide character text string "XmTextFindStringWcs" "Text functions" "XmTextFindStringWcs"
XmTransferStartRequest(3)
A toolkit function that begins a MULTIPLE transfer "XmTransferStartRequest" "toolkit functions" "XmTransferStartRequest"
XpStartDoc(3)
Indicates the beginning of a print document
XpStartJob(3)
Indicates the beginning of a single print job
XpStartPage(3)
Indicates the beginning of a print page
XtAddActions(3)
register an action table
XtAddExposureToRegion(3)
merge exposure events into a region
XtAddGrab(3), XtRemoveGrab(3)
redirect user input to a modal widget
XtAddInput(3), XtAddTimeOut(3), XtAddWorkProc(3)
register input, timeout, and workprocs
XtAllocateGC(3)
obtain a sharable GC with modifiable fields
XtAppAddActionHook(3), XtRemoveActionHook(3)
register an action hook procedure
XtAppAddActions(3)
register an action table
XtAppAddBlockHook(3), XtRemoveBlockHook(3)
register a block hook procedure
XtAppAddConverter(3), XtAddConverter(3)
register resource converter
XtAppAddInput(3), XtRemoveInput(3)
register and remove an input source
XtAppAddSignal(3), XtRemoveSignal(3), XtNoticeSignal(3)
register and remove a signal source
XtAppAddTimeOut(3), XtRemoveTimeOut(3)
register and remove timeouts
XtAppSetTypeConverter(3), XtSetTypeConverter(3)
register resource converter
XtGetGC(3), XtReleaseGC(3)
obtain and destroy a sharable GC
XtInsertEventTypeHandler(3), XtRemoveEventTypeHandler(3), XtRegisterExtensionSelector(3), XtSetEventDispatcher(3), XtDispatchEventToWidget(3)
extension event handling
XtMakeGeometryRequest(3), XtMakeResizeRequest(3)
make geometry manager request
XtRegisterDrawable(3)
register a drawable with the Intrinsics event dispatcher
XtRegisterGrabAction(3)
register button and key grabs
XtSetKeyTranslator(3), XtTranslateKeycode(3), XtRegisterCaseConverter(3), XtConvertCase(3)
convert KeySym to KeyCodes
XvQueryBestSize(3)
determine the optimum drawable region size
ZBUFFER(3)
Stores 3d zbuffer information. Allegro game programming library
_U_dyn_register(3)
-- register unwind-info for dynamically generated code
_getpixel(3), _getpixel15(3), _getpixel16(3), _getpixel24(3), _getpixel32(3)
Faster specific version of getpixel(). Allegro game programming library
_putpixel(3), _putpixel15(3), _putpixel16(3), _putpixel24(3), _putpixel32(3)
Faster specific version of putpixel(). Allegro game programming library
_set_color(3)
Inline version of set_color(). Allegro game programming library
_ustrdup(3)
Duplicates a string with a custom memory allocator. Allegro game programming library
aa_recommendhi(3)
insert the given driver on beggining of the list of recommended drivers
aa_recommendhidisplay(3)
insert the given driver on beggining of the list of recommended display drivers
aa_recommendhikbd(3)
insert the given driver on beggining of the list of recommended keyboard drivers
aa_recommendhimouse(3)
insert the given driver on beggining of the list of recommended mouse drivers
aa_registerfont(3)
add new font specification to aa_fonts array
acquire_bitmap(3)
Locks the bitmap before drawing onto it. Allegro game programming library
acquire_screen(3)
Shortcut of acquire_bitmap(screen); Allegro game programming library
active_dialog(3)
Global pointer to the most recent activated dialog. Allegro game programming library
active_menu(3)
Global pointer to the most recent activated menu. Allegro game programming library
add_clip_rect(3)
Intersects a bitmap's clipping rectangle with the given area. Allegro game programming library
adjust_sample(3)
Alters the parameters of a sample while it is playing. Allegro game programming library
aeb(1), aegis build(1)
build a change "aeb(1)" "build a change"
aeca(1), aegis change attributes(1)
modify the attributes of a change "aeca(1)" "modify the attributes of a change"
aecattr(5)
aegis change attributes file "aecattr(5)" "change attributes file format"
aecd(1), aegis change directory(1)
change directory "aecd(1)" "change directory"
aechown(1), aegis change owner(1)
set change owner "aechown(1)" "set change owner"
aeclean(1), aegis clEan(1)
clean files from development directory "aeclean(1)" "clean files from development directory"
aeclone(1), aegis clone(1)
make an exact copy of a change "aeclone(1)" "make an exact copy of a change"
aecp(1), aegis copy file(1)
copy a file into a change "aecp(1)" "copy a file into a change"
aecpu(1), aegis copy file undo(1)
reverse action of aecp "aecpu(1)" "reverse action of aecp"
aecstate(5)
aegis change state file "aecstate(5)" "change state file format"
aecvsserver(1)
serve CVS client protocol against Aegis projects "aecvsserver(1)" "serve CVS client protocol against Aegis projects"
aed(1), aegis difference(1)
find differences between a change and the baseline "aed(1)" "difference a change"
aedb(1), aegis develop begin(1)
begin development of a change "aedb(1)" "begin development of a change"
aedbu(1), aegis develop begin undo(1)
undo the effects of aedb "aedbu(1)" "undo the effects of aedb"
aede(1), aegis develop end(1)
complete development of a change "aede(1)" "complete development of a change"
aedeu(1), aegis develop end undo(1)
recall a change for further development "aedeu(1)" "recall a change for further development"
aedir(5)
aegis directory structures "aedir(5)" "directory structures"
aedn(1), aegis delta name(1)
assign a symbolic name to a project delta "aedn(1)" "assign a symbolic name to a project delta"
aefa(1), aegis file attributes(1)
modify the attributes of a file "aefa(1)" "modify the attributes of a file"
aefattr(5)
aegis file attribute file format "aefattr(5)" "file attribute file format"
aefstate(5)
aegis file state file "aefstate(5)" "file state file format"
aeget(1)
Aegis CGI file access "aeget(1)" "Aegis CGI file access"
aegis(1)
project change supervisor "aegis(1)" "project change supervisor"
aegis(5)
meta-data file format "aegis(5)" "file format"
aegis.cgi(1)
Aegis web interface script "aegis.cgi(1)" "Aegis web interface script"
aegstate(5)
aegis global state file "aegstate(5)" "global state file format"
aeib(1), aegis integrate begin(1)
begin integrating a change "aeib(1)" "begin integrating a change"
aeibu(1), aegis integrate begin undo(1)
reverse the aeib command "aeibu(1)" "reverse the aeib command"
aeifail(1), aegis integrate fail(1)
fail a change integration "aeifail(1)" "fail a change integration"
aeimport(1)
import foreign repository into Aegis "aeimport(1)" "import foreign repository into Aegis"
aeintegratq(1)
integrate changes into projects "aeintegratq(1)" "integrate changes into projects"
aeipass(1), aegis integrate pass(1)
pass a change integration "aeipass(1)" "pass a change integration"
ael(1), aegis list(1)
list (possibly) interesting things "ael(1)" "list interesting things"
aelock(5), aegis locks(5)
how locking works, and which commands use them "aelock(5)" " how locking works, and which commands use them"
aemakegen(1)
generate a Makefile.in from file manifest "aemakegen(1)" "generate a Makefile.in from file manifest"
aemt(1), aegis make transparent(1)
make branch file transparent "aemt(1)" "make branch file transparent"
aemtu(1), aegis make transparent undo(1)
no longer make branch file transparent "aemtu(1)" "no longer make branch file transparent"
aemv(1), aegis move file(1)
rename one or more files as part of a change "aemv(1)" "rename one or more files as part of a change"
aemvu(1), aegis move file undo(1)
undo the rename a file as part of a change "aemvu(1)" "undo the rename a file as part of a change"
aena(1), aegis new administrator(1)
add a new administrator to a project "aena(1)" "add a new administrator to a project"
aenbr(1), aegis new branch(1)
create a new branch "aenbr(1)" "create a new branch"
aenbru(1), aegis new branch undo(1)
remove a branch "aenbru(1)" "remove a branch"
aenc(1), aegis new change(1)
add a new change to a project "aenc(1)" "add a new change to a project"
aencu(1), aegis new change undo(1)
remove a new change from a project "aencu(1)" "remove a change"
aend(1), aegis new developer(1)
add new developers to a project "aend(1)" "add new developers to a project"
aenf(1), aegis new file(1)
add new files to be created by a change "aenf(1)" "add new files to be created by a change"
aenfu(1), aegis new file undo(1)
remove new files from a change "aenfu(1)" "remove new files from a change"
aeni(1), aegis new integrator(1)
add new integrators to a project "aeni(1)" "add new integrators to a project"
aenpa(1), aegis new project alias(1)
create a new project alias "aenpa(1)" "create a new project alias"
aenpr(1), aegis new project(1)
create a new project "aenpr(1)" "create a new project"
aenrls(1), aegis new release(1)
create a new project from an old-style project. "aenrls(1)" "create a new project from an old-style project"
aenrv(1), aegis new reviewer(1)
add new reviewers to a project "aenrv(1)" "add new reviewers to a project"
aent(1), aegis new test(1)
add a new test to a change "aent(1)" "add a new test to a change"
aentu(1), aegis new test undo(1)
remove new tests from a change "aentu(1)" "remove new tests from a change"
aepa(1), aegis project attributes(1)
modify the attributes of a project "aepa(1)" "modify the attributes of a project"
aepattr(5)
aegis project attribute file "aepattr(5)" "project attribute file format"
aepconf(5)
aegis project configuration file "aepconf(5)" "project configuration file format"
aepstate(5)
aegis project state file "aepstate(5)" "project state file format"
aer(1), aegis report(1)
report generator "aer(1)" "report generator"
aer(5)
aegis report script language definition "aer(5)" "report script language definition"
aera(1), aegis remove administrator(1)
remove administrators from a project "aera(1)" "remove administrators from a project"
aerb(1), aegis review begin(1)
begin a change review "aerb(1)" "begin a change review"
aerbu(1), aegis review begin undo(1)
stop reviewing a change "aerbu(1)" "stop reviewing a change"
aerd(1), aegis remove developer(1)
remove developers from a project "aerd(1)" "remove developers from a project"
aerfail(1), aegis review fail(1)
fail a change review "aerfail(1)" "fail a change review"
aeri(1), aegis remove integrator(1)
remove integrators from a project "aeri(1)" "remove integrators from a project"
aerm(1), aegis remove file(1)
add files to be deleted to a change "aerm(1)" "add files to be deleted to a change"
aermpr(1), aegis remove project(1)
remove project "aermpr(1)" "remove project"
aermu(1), aegis remove file undo(1)
remove files to be deleted from a change "aermu(1)" "remove files to be deleted from a change"
aerpa(1), aegis remove project alias(1)
remove a project alias "aerpa(1)" "remove a project alias"
aerpass(1), aegis review pass(1)
pass a change review "aerpass(1)" "pass a change review"
aerptidx(5)
aegis report index file format "aerptidx(5)" "report index file format"
aerpu(1), aegis review pass undo(1)
rescind a change review pass "aerpu(1)" "rescind a change review pass"
aerrv(1), aegis remove reviewer(1)
remove reviewers from a project "aerrv(1)" "remove reviewers from a project"
aesub(5)
aegis command substitutions "aesub(5)" "aegis command substitutions"
aet(1), aegis test(1)
run tests "aet(1)" "run tests"
aetest(5)
aegis test results file format "aetest(5)" "test results file format"
aeustate(5)
aegis user state file "aeustate(5)" "user state file"
aev(1), aegis version(1)
give version information "aev(1)" "version information"
aexml(1)
Aegis database to XML "aexml(1)" "Aegis database to XML"
aggregate(1)
optimise a list of route prefixes to help make nice short filters
aggregate-ios(1)
optimise a concatenated set of cisco/IOS prefix filters to help make them nice and short
agrep(1)
search a file for a string or regular expression, with approximate matching capabilities
al_assert(3)
Asserts at the specified file and line number. Allegro game programming library
al_ffblk(3)
Cross platform structure storing file information. Allegro game programming library
al_ffblk_get_size(3)
Get size of file returned by al_findfirst/al_findnext. Allegro game programming library
al_findclose(3)
Closes a previously opened search with al_findfirst(). Allegro game programming library
al_findfirst(3)
Low-level function for searching files. Allegro game programming library
al_findnext(3)
Finds the next file in a search started by al_findfirst(). Allegro game programming library
al_trace(3)
Outputs a debugging trace message. Allegro game programming library
alert(3)
Displays a popup alert box. Allegro game programming library
alert3(3)
Like alert(), but with three buttons. Allegro game programming library
allegro_404_char(3)
Character used when Allegro cannot find a glyph
allegro_error(3)
Stores the last Allegro error message
allegro_exit(3)
Closes down the Allegro system
allegro_icon(3)
Pointer to the Allegro X11 icon
allegro_id(3)
String containing date and version number of Allegro
allegro_init(3)
Macro to initialise the Allegro library
allegro_message(3)
Used mainly to show error messages to users. Allegro game programming library
allocate_voice(3)
Allocates a sound card voice for a sample. Allegro game programming library
alter_aggregate(7), ALTER AGGREGATE(7)
change the definition of an aggregate function
amp(1)
decompress and play MPEG audio files
anjuta(1)
GNOME Integrated Development Environment
anjuta-launcher(1)
GNOME Integrated Development Environment anjuta-launcher normally is not called directly by the user but invoked by anjuta
append_filename(3)
Concatenates a filename to a path. Allegro game programming library
apply_matrix(3), apply_matrix_f(3)
Multiplies a point by a transformation matrix. Allegro game programming library
apply_quat(3)
Multiplies a point by a quaternion. Allegro game programming library
arc(3)
Draws a circular arc. Allegro game programming library
archive_entry_linkresolver(3), archive_entry_linkresolver_new(3), archive_entry_linkresolver_set_strategy(3), archive_entry_linkresolver_free(3), archive_entry_linkify(3)
hardlink resolver functions
arj-register(1)
Register the ARJ archiver
artsagg(l)
utility to aggregate ARTS objects in time domain
artsasagg(l)
utility to aggregate AS matrix objects in time domain
artsintfmagg(l)
utility to aggregate interface matrix objects in time domain
artsnetagg(l)
utility to aggregate net matrix objects in time domain
artsnexthopagg(l)
utility to aggregate nexthop table objects in time domain
artsportagg(l)
utility to aggregate port table objects in time domain
artsportmagg(l)
utility to aggregate port matrix objects in time domain
artsprotoagg(l)
utility to aggregate protocol table objects in time domain
asc(6)
Advanced Strategic Command - turn based strategy game
asc(6)
Advanced Strategic Command weaponguide generator
asc_demount(6)
Advanced Strategic Command demount
asc_mapedit(6)
map editor for Advanced Strategic Command game
asc_mount(6)
Advanced Strategic Command mount
avahi-publish-service(1)
Register an mDNS/DNS-SD service or host name or address mapping using the Avahi daemon
bestfit_color(3)
Finds a palette color fitting the requested RGB values. Allegro game programming library
bigint(3bobcat), FBB::BigInt(3bobcat)
Arithmetic on Integers of Unlimited Size
bitmap_color_depth(3)
Returns the color depth of the specified bitmap. Allegro game programming library
bitmap_mask_color(3)
Returns the mask color of the specified bitmap. Allegro game programming library
bl2seq(1), blast(1), blastall(1), blastall_old(1), blastcl3(1), blastpgp(1), impala(1), megablast(1), rpsblast(1), seedtop(1)
Basic Local Alignment Search Tool
black_palette(3)
A palette containing solid black colors. Allegro game programming library
blam(1)
A nice RSS aggregator for GNOME
blazer(8)
Driver for Megatec/Q1 protocol serial (blazer_ser) and USB (blazer_usb) based UPS equipment
blit(3)
Copies a rectangular area from one bitmap to another. Allegro game programming library
blkcalc(1)
Converts between unallocated disk unit numbers and regular disk unit numbers
bluegps(1)
datalog download tool for Royaltek RBT-3000 GPS
bmeps(1)
Converter from PNG/JPEG/NetPBM to EPS and PDF
bmp_read_line(3)
Direct access bank switching line selection for reading. Allegro game programming library
bmp_unwrite_line(3)
Direct access bank switching line release. Allegro game programming library
bmp_write_line(3)
Direct access bank switching line selection for writing. Allegro game programming library
bn(3)
multiprecision integer arithmetics
bombardment(1)
Run Siege with an ever-increasing number of users
bp_biogetseq.pl(1), biogetseq(1)
sequence retrieval using OBDA registry
broadcast_dialog_message(3)
Broadcasts a message to all the objects in the active dialog. Allegro game programming library
bsnmp-jails(8)
an SNMP module provides statistics regarding FreeBSD jails running on the system
bsnmp-regex(8)
an SNMP module which produces counters from logs or other text
bsnmp-regex.conf(5)
the configuration file for the bsnmp-regex(8) module
bubblegum(1)
watch files for changes
bugle-unwindstack(7)
recover a stack trace after a segmentation fault
bulk_extractor(1)
Scans a disk image for regular expressions and other content
byobu-select-profile(1)
select your Byobu foreground and background colors
bzgrep(1), bzfgrep(1), bzegrep(1)
search possibly bzip2 compressed files for a regular expression
calc_spline(3)
Calculates a series of values along a Bezier spline. Allegro game programming library
calibrate_joystick(3)
Calibrates the specified joystick. Allegro game programming library
calibrate_joystick_name(3)
Returns the next calibration text string. Allegro game programming library
calife(1)
becomes root (or another user) legally
canonicalize_filename(3)
Converts any filename into its canonical form. Allegro game programming library
cdk_screen(3), destroyCDKScreen endCDK eraseCDKScreen initCDKColor initCDKScreen lowerCDKObject raiseCDKObject refreshCDKScreen registerCDKObject unregisterCDKObject cdk_screen(3)
Cdk Screen and Widget Manipulation Functions
cdxa2mpeg(1)
manual page for cdxa2mpeg 0.7.24
centre_dialog(3)
Centers an array of dialog objects. Allegro game programming library
cg_annotate(1)
post-processing tool for Cachegrind
cgi_register_parse_cb(3), cgi_register_parse_cb (3)
Register a parse callback
check-regexp(1)
test regular expressions from the command line
check_cpu(3)
Detects the CPU type. Allegro game programming library
checkvms(1)
sanity check registered Java VMs
cints(1)
One- and Two-Electron (Derivative) Integrals Program
circle(3)
Draws a circle. Allegro game programming library
circlefill(3)
Draws a filled circle. Allegro game programming library
cjpeg(1)
compress an image file to a JPEG file
clear_bitmap(3)
Clears the bitmap to color 0. Allegro game programming library
clear_keybuf(3)
Clears the keyboard buffer. Allegro game programming library
clear_scene(3)
Initializes a scene. Allegro game programming library
clear_to_color(3)
Clears the bitmap to the specified color. Allegro game programming library
clear_zbuffer(3)
Writes a depth value into the given Z-buffer. Allegro game programming library
clearok(3x), idlok(3x), idcok(3x), immedok(3x), leaveok(3x), setscrreg(3x), wsetscrreg(3x), scrollok(3x), nl(3x), nonl(3x)
curses output options
clip3d(3)
Clips the polygon given in vtx using fixed point math. Allegro game programming library
clip3d_f(3)
Clips the polygon given in vtx using floating point math, Allegro game programming library
close_fli(3)
Closes a FLI file previously opened. Allegro game programming library
coda_replay(1)
Manual reintegration tool
color_map(3)
Global pointer to the color mapping table. Allegro game programming library
config_is_hooked(3)
Tells if a config section has custom hooks. Allegro game programming library
cplanet(1)
RSS Feed Aggregator that generate static html
cpu_capabilities(3)
Contains the capability flags of the CPU. Allegro game programming library
cpu_family(3)
Contains the CPU type. Allegro game programming library
cpu_model(3)
Contains the Intel CPU submodel. Allegro game programming library
cpu_vendor(3)
Contains the CPU vendor name. Allegro game programming library
create_aggregate(7), CREATE AGGREGATE(7)
define a new aggregate function
create_bitmap(3)
Creates a memory bitmap. Allegro game programming library
create_bitmap_ex(3)
Creates a memory bitmap specifying color depth. Allegro game programming library
create_blender_table(3)
Emulates truecolor blender effects in paletted modes. Allegro game programming library
create_color_table(3)
Fills a color mapping table for customised effects. Allegro game programming library
create_datafile_index(3)
Creates an index for a datafile. Allegro game programming library
create_light_table(3)
Fills a color mapping table for lighting effects. Allegro game programming library
create_lzss_pack_data(3)
Creates an LZSS structure for compression. Allegro game programming library
create_lzss_unpack_data(3)
Creates an LZSS structure for decompression. Allegro game programming library
create_rgb_table(3)
Generates an RGB mapping table with lookup data for a palette. Allegro game programming library
create_sample(3)
Constructs a new sample structure of the specified type. Allegro game programming library
create_scene(3)
Allocates memory for a 3d scene. Allegro game programming library
create_sub_bitmap(3)
Creates a memory sub bitmap. Allegro game programming library
create_sub_zbuffer(3)
Creates a sub-z-buffer. Allegro game programming library
create_system_bitmap(3)
Creates a system memory bitmap. Allegro game programming library
create_trans_table(3)
Fills a color mapping table for translucency effects. Allegro game programming library
create_video_bitmap(3)
Creates a video memory bitmap. Allegro game programming library
create_zbuffer(3)
Creates a Z-buffer for a bitmap. Allegro game programming library
cross_product(3), cross_product_f(3)
Calculates the cross product. Allegro game programming library
cs_register_esc_strfunc(3), cs_register_esc_strfunc (3)
cs_register_strfunc with escaping context
cs_register_fileload(3), cs_register_fileload (3)
register a fileload function
cs_register_strfunc(3), cs_register_strfunc (3)
register a string handling function
csb(3), csb_buf(3), csb_cstring(3), csb_destroy(3), csb_getc(3), csb_length(3), csb_lock(3), csb_memorysize(3), csb_movebegin(3), csb_new(3), csb_new_withstring(3), csb_prealloc(3), csb_printf(3), csb_putc(3), csb_puts(3), csb_read(3), csb_rewind(3), csb_searchbackward(3), csb_searchforward(3), csb_seek(3), csb_strcat(3), csb_tellpos(3), csb_trunc(3), csb_ungetc(3), csb_unlock(3), csb_write(3)
operations on a file-like string buffer
cwdreg(1)
To register characters/words into the binary format dictionary
cxGetFileGid(3)
Returns the group ID of the specified file
cxGetFsNodeGid(3)
Returns the group ID of the specified node
cxRegisterModule(3)
Registers a module
cxRewind(3)
Rewinds to the beginning of the stream
cxSetFileGid(3)
Sets the group ID of the specified file
cxSetFsNodeGid(3)
Sets the group ID of the specified node
cyradm(1)
Cyrus administration shell, alter ego of Cyrus::IMAP::Shell
d_bitmap_proc(3)
Dialog procedure drawing a bitmap. Allegro game programming library
d_box_proc(3), d_shadow_box_proc(3)
Dialog procedure drawing boxes onto the screen. Allegro game programming library
d_button_proc(3)
Dialog procedure implementing a button object. Allegro game programming library
d_check_proc(3)
Dialog procedure implementing a check box object. Allegro game programming library
d_clear_proc(3)
Dialog procedure to clear the screen. Allegro game programming library
d_edit_proc(3)
Dialog procedure implementing an editable text object. Allegro game programming library
d_icon_proc(3)
Dialog procedure implementing a bitmap button. Allegro game programming library
d_keyboard_proc(3)
Invisible dialog procedure for implementing keyboard shortcuts. Allegro game programming library
d_list_proc(3)
Dialog procedure implementing a list box object. Allegro game programming library
d_menu_proc(3)
Dialog procedure implementing a menu bar object. Allegro game programming library
d_radio_proc(3)
Dialog procedure implementing a radio button object. Allegro game programming library
d_slider_proc(3)
Dialog procedure implementing a slider control object. Allegro game programming library
d_text_list_proc(3)
Dialog procedure implementing a list box object with type ahead. Allegro game programming library
d_text_proc(3), d_ctext_proc(3), d_rtext_proc(3)
Dialogs procedure drawing text onto the screen. Allegro game programming library
d_textbox_proc(3)
Dialog procedure implementing a text box object. Allegro game programming library
d_yield_proc(3)
Invisible dialog procedure that yields CPU time slices. Allegro game programming library
dbh_regen_sweep(3), dbh_regen_fanout(3), dbh_settempdir(3)
make physical structure of the DBHashTable congruent with logical structure
dbmail-util(8)
maintains the integrity and cleanliness of the DBMail datatables
ddate(1)
convert Gregorian dates to Discordian dates
deallocate_voice(3)
Frees a sound card voice. Allegro game programming library
default_palette(3)
The default IBM BIOS palette. Allegro game programming library
deghosting_mask(1)
Creates mask for removing ghosting in images
delete_file(3)
Removes a file from the disk. Allegro game programming library
desktop_color_depth(3)
Finds out the desktop color depth. Allegro game programming library
desktop_palette(3)
The palette used by the Atari ST low resolution desktop. Allegro game programming library
destroy_bitmap(3)
Destroys any type of created bitmap. Allegro game programming library
destroy_compiled_sprite(3)
Destroys a compiled sprite. Allegro game programming library
destroy_datafile_index(3)
Destroys a datafile index. Allegro game programming library
destroy_font(3)
Frees the memory being used by a font structure. Allegro game programming library
destroy_gfx_mode_list(3)
Frees the list created by get_gfx_mode_list(). Allegro game programming library
destroy_midi(3)
Destroys a MIDI structure when you are done with it. Allegro game programming library
destroy_rle_sprite(3)
Destroys an RLE sprite. Allegro game programming library
destroy_sample(3)
Destroys a sample structure when you are done with it. Allegro game programming library
destroy_scene(3)
Deallocates the memory used by a scene. Allegro game programming library
destroy_zbuffer(3)
Destroys a Z-buffer. Allegro game programming library
detect_digi_driver(3)
Detects whether the specified digital sound device is available. Allegro game programming library
detect_midi_driver(3)
Detects whether the specified MIDI sound device is available. Allegro game programming library
dfarc(1)
An integrated frontend and .dmod installer
dgen(1)
Sega Genesis/Mega Drive emulator
dgen_tobin(1)
Convert SMD-format Genesis/Mega Drive image to raw (BIN) format
dialog_message(3)
Sends a message to all the objects in an array. Allegro game programming library
digi_recorder(3)
Hook notifying you when a new sample buffer becomes available. Allegro game programming library
diloadfromspool(8)
Diablo program to regenerate dhistory database from spool
disable_hardware_cursor(3)
Disables the OS hardware cursor. Allegro game programming library
dits(1), dits(1)
Data Integrity Test Tool
djpeg(1)
decompress a JPEG file to an image file
dnscheck-12hourmailer(1)
email registrars about problems in their domains
dnscheck-preflight(1)
quickly check if a name seems to be a delegated domain or not
do_arc(3)
Calculates all the points in a circular arc. Allegro game programming library
do_circle(3)
Calculates all the points in a circle. Allegro game programming library
do_dialog(3)
Basic dialog manager function. Allegro game programming library
do_ellipse(3)
Calculates all the points in an ellipse. Allegro game programming library
do_line(3)
Calculates all the points along a line. Allegro game programming library
do_menu(3)
Displays an animates a popup menu. Allegro game programming library
do_uconvert(3)
Converts a string to another encoding format. Allegro game programming library
dot_product(3), dot_product_f(3)
Calculates the dot product. Allegro game programming library
draw_character_ex(3)
Draws non transparent pixels of the sprite with a color. Allegro game programming library
draw_compiled_sprite(3)
Draws a compiled sprite. Allegro game programming library
draw_gouraud_sprite(3)
Draws a sprite with gouraud shading. Allegro game programming library
draw_lit_rle_sprite(3)
Draws a tinted RLE sprite. Allegro game programming library
draw_lit_sprite(3)
Draws a sprite tinted with a specific color. Allegro game programming library
draw_rle_sprite(3)
Draws an RLE sprite. Allegro game programming library
draw_sprite(3)
Draws a copy of the sprite onto the destination bitmap. Allegro game programming library
draw_sprite_ex(3)
Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library
draw_sprite_v_flip(3), draw_sprite_h_flip(3), draw_sprite_vh_flip(3)
Draws the sprite transformed to the destination bitmap. Allegro game programming library
draw_trans_rle_sprite(3)
Draws a translucent RLE sprite. Allegro game programming library
draw_trans_sprite(3)
Draws a sprite blending it with the destination. Allegro game programming library
drawing_mode(3)
Sets the graphics drawing mode. Allegro game programming library
drop_aggregate(7), DROP AGGREGATE(7)
remove an aggregate function
dumpmpeg(1)
A program to dump frames from an MPEG movie
dumpreg(1)
dump the state of the card as the svgalib chipset driver sees it
dvbsnoop(1)
DVB and MPEG stream analyzer
dvdauthor(1)
assembles multiple mpeg program streams into a suitable DVD filesystem
dwarf_get_fde_info_for_all_regs(3)
retrieve register rule row
dwarf_get_fde_info_for_all_regs3(3)
retrieve register rule row
dwarf_get_fde_info_for_cfa_reg3(3), dwarf_get_fde_info_for_cfa_regs3(3)
retrieve CFA register rule
dwarf_get_fde_info_for_reg(3)
retrieve register rule
dwarf_get_fde_info_for_reg3(3)
retrieve register rule
dwarf_lineaddr(3), dwarf_linebeginstatement(3), dwarf_lineblock(3), dwarf_lineendsequence(3), dwarf_lineno(3), dwarf_lineoff(3), dwarf_linesrc(3), dwarf_line_srcfileno(3)
retrieve information associated with a DWARF line descriptor
dwarf_set_frame_cfa_value(3), dwarf_set_frame_rule_initial_value(3), dwarf_set_frame_rule_table_size(3), dwarf_set_frame_same_value(3), dwarf_set_frame_undefined_value(3)
set internal register rule table parameters
ebb(1)
extract a bounding box from JPEG, PNG, and PDF files
ecm(1)
integer factorization using ECM, P-1 or P+1
egalax(4x)
eGalax touch screen input driver
eggdbus-binding-tool(1)
EggDBus binding tool
eggdrop(1)
an IRC bot
egypt(1)
create call graph from gcc RTL dump
ellipse(3)
Draws an ellipse. Allegro game programming library
ellipsefill(3)
Draws a filled ellipse. Allegro game programming library
elmlibregister(1)
Registry of elm libraries to use-library line on elm.rc
elmregister(1)
Elm 2.4ME+ installation and uninstallation engine
empty_string(3)
Universal string NULL terminator. Allegro game programming library
enable_hardware_cursor(3)
Enables the OS hardware cursor. Allegro game programming library
enable_triple_buffer(3)
Enables triple buffering. Allegro game programming library
ex12bit(3)
How to fake a 12-bit truecolor mode on an 8-bit card. Allegro game programming library
ex3buf(3)
Mode-X triple buffering and retrace interrupt simulation. Allegro game programming library
ex3d(3)
3d 'bouncy cubes' demo. Allegro game programming library
exaccel(3)
Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library
exalpha(3)
Creating and using 32 bit RGBA sprites. Allegro game programming library
exbitmap(3)
Loading and displaying PCX and BMP files. Allegro game programming library
exblend(3)
Using translucency in truecolor modes. Allegro game programming library
excamera(3)
Viewing a 3d world from an arbitrary camera position. Allegro game programming library
excolmap(3)
Creating graphical effects with color mapping tables. Allegro game programming library
exconfig(3)
Using the configuration routines. Allegro game programming library
excustom(3)
Creating custom GUI objects. Allegro game programming library
exdata(3)
Accessing the contents of datafiles. Allegro game programming library
exdbuf(3)
How to use double buffering to avoid flicker. Allegro game programming library
exexedat(3)
Appending datafiles onto your executable. Allegro game programming library
exfixed(3)
Using fixed point maths. Allegro game programming library
exflame(3)
How to write directly to video memory improving performance. Allegro game programming library
exflip(3)
Comparison of double buffering and page flipping. Allegro game programming library
exfont(3)
Loading and manipulating fonts. Allegro game programming library
exgui(3)
Using the GUI routines. Allegro game programming library
exhello(3)
Simple graphical "hello world" program. Allegro game programming library
exif(1)
shows EXIF information in JPEG files
exifcom(1)
display or set the UserComment tag contained in a JPEG Exif section
exiftags(1)
output the properties contained in a JPEG Exif section
exiftran(1)
transform digital camera jpeg images # #
exists(3)
Shortcut version of file_exists() for normal files. Allegro game programming library
exjoy(3)
Detecting, calibrating and using joystick input. Allegro game programming library
exkeys(3)
How to get input from the keyboard in different ways. Allegro game programming library
exlights(3)
One way to do colored lighting effects in a hicolor video mode. Allegro game programming library
exmem(3)
Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library
exmidi(3)
Playing MIDI music. Allegro game programming library
exmouse(3)
Getting input from the mouse. Allegro game programming library
expackf(3)
Using custom PACKFILE vtables. Allegro game programming library
expal(3)
Palette effects and color cycling. Allegro game programming library
expat(3)
Using patterned drawing modes and sub-bitmaps. Allegro game programming library
explain_setregid(3)
explain setregid(2) errors require_index { }
explain_setregid_or_die(3)
set real and/or effective group ID and report errors require_index { "set real and/or effective group ID and report errors" }
explain_strtol_or_die(3)
convert a string to a long integer and report errors require_index { "convert a string to a long integer and report errors" }
explain_strtoll_or_die(3)
convert a string to a long integer and report errors require_index { "convert a string to a long integer and report errors" }
explain_strtoul_or_die(3)
convert string to unsigned long and report errors require_index { "convert a string to an unsigned long integer and report errors" }
explain_strtoull_or_die(3)
convert string to integer and report errors require_index { "convert a string to an unsigned long integer and report errors" }
exquat(3)
A comparison between Euler angles and quaternions. Allegro game programming library
exrgbhsv(3)
RGB <-> HSV color space conversions. Allegro game programming library
exrotscl(3)
Demonstrates rotate_scaled_sprite functions. Allegro game programming library
exsample(3)
Playing digital samples. Allegro game programming library
exscale(3)
Loading PCX files and bitmap stretching. Allegro game programming library
exscn3d(3)
Using the 3d scene functions. Allegro game programming library
exscroll(3)
Mode-X hardware scrolling and split screens. Allegro game programming library
exshade(3)
Gouraud shaded sprites. Allegro game programming library
exspline(3)
Constructing smooth movement paths from spline curves. Allegro game programming library
exsprite(3)
Datafiles access and sprite animation. Allegro game programming library
exstars(3)
3d starfield and lightsourced spaceship. Allegro game programming library
exstream(3)
Playing audio streams. Allegro game programming library
exswitch(3)
Controlling the console switch mode for background running. Allegro game programming library
exsyscur(3)
Hardware accelerated mouse cursors. Allegro game programming library
extimer(3)
Using the timer (delays and interrupts). Allegro game programming library
extract_a52(1)
extract ATSC A/52 audio from a MPEG stream
extract_dca(1)
extract DTS Coherent Acoustics audio from a MPEG stream
extract_font_range(3)
Extracts a range of characters from a font. Allegro game programming library
extract_mpeg2(1)
extract MPEG video streams from a multiplexed stream
extrans(3)
Lighting and translucency effects. Allegro game programming library
extrans2(3)
Drawing flipped, translucent and tinted sprites. Allegro game programming library
extruec(3)
Truecolor pixel format conversions. Allegro game programming library
exunicod(3)
Using Unicode string functions. Allegro game programming library
exupdate(3)
Supporting different screen update methods in a single program. Allegro game programming library
exxfade(3)
Truecolor image loading and fades. Allegro game programming library
exzbuf(3)
Z-buffered polygons demo. Allegro game programming library
fade_from(3)
Gradually fades the palette between two others. Allegro game programming library
fade_from_range(3)
Gradually fades a part of the palette between two others. Allegro game programming library
fade_in(3)
Gradually fades the palette from black. Allegro game programming library
fade_in_range(3)
Gradually fades a part of the palette from black. Allegro game programming library
fade_interpolate(3)
Calculates a new palette interpolated between two others. Allegro game programming library
fade_out(3)
Gradually fades the palette to black. Allegro game programming library
fade_out_range(3)
Gradually fades a part of the palette to black. Allegro game programming library
fakeroot(1)
run a command in an environment faking root privileges for file manipulation
fame_register(3)
register an object to the library
fame_unregister(3)
unregister a type from the library
fasta36(1)
scan a protein or DNA sequence library for similar sequences fastx36 - compare a DNA sequence to a protein sequence database, comparing the translated DNA sequence in forward and reverse frames. tfastx36 - compare a protein sequence to a DNA sequence database, calculating similarities with frameshifts to the forward and reverse orientations. fasty36 - compare a DNA sequence to a protein sequence database, comparing the translated DNA sequence in forward and reverse frames. tfasty36 - compare a protein sequence to a DNA sequence database, calculating similarities with frameshifts to the forward and reverse orientations. fasts36 - compare unordered peptides to a protein sequence database fastm36 - compare ordered peptides (or short DNA sequences) to a protein (DNA) sequence database tfasts36 - compare unordered peptides to a translated DNA sequence database fastf36 - compare mixed peptides to a protein sequence database tfastf36 - compare mixed peptides to a translated DNA sequence database ssearch36 - compare a protein or DNA sequence to a sequence database using the Smith-Waterman algorithm. ggsearch36 - compare a protein or DNA sequence to a sequence database using a global alignment (Needleman-Wunsch) glsearch36 - compare a protein or DNA sequence to a sequence database with alignments that are global in the query and local in the database sequence (global-local). lalign36 - produce multiple non-overlapping alignments for protein and DNA sequences using the Huang and Miller sim algorithm for the Waterman-Eggert algorithm. prss36, prfx36 - discontinued; all the FASTA programs will estimate statistical significance using 500 shuffled sequence scores if two sequences are compared
fastline(3)
Faster version of line(). Allegro game programming library
faxq-helper(8)
privileged helper process to access the fax queue
fbrot(l)
rotate an image 90, 180 or 270 degrees
ffmpeg(1)
ffmpeg video converter
ffmpeg2theora(1)
command-line converter to create Ogg Theora and Ogg Vorbis files
ffmpegthumbnailer(1)
fast and lightweight video thumbnailer
file_exists(3)
Tells if a file exists. Allegro game programming library
file_select_ex(3)
Displays the Allegro file selector with a caption
file_size_ex(3)
Returns the size of a file in bytes. Allegro game programming library
file_time(3)
Returns the modification time of a file. Allegro game programming library
find_allegro_resource(3)
Searches for a support file in many places. Allegro game programming library
find_datafile_object(3)
Searches a datafile for an object with a name. Allegro game programming library
find_dialog_focus(3)
Searches the dialog for the object which has the input focus. Allegro game programming library
firestring_chug(3)
trim excess whitespace from the beginning of a string
firestring_estr_chug(3)
remove whitespace from the beginning of an estring
firestring_estr_estrncasecmp(3)
compare two estring segments case-insensitively
firestring_estr_ip_chug(3)
remove whitespace from the beginning of an estring
firestring_estr_ip_trim(3)
remove whitespace from the beginning and end of an estring
firestring_estr_munch(3)
remove characters from the beginning of an estring
firestring_estr_trim(3)
remove whitespace from the beginning and end of an estring
fix_filename_case(3)
Converts a filename to a standardised case. Allegro game programming library
fix_filename_slashes(3)
Converts all the directory separators to a standard character. Allegro game programming library
fixacos(3)
Fixed point inverse cosine lookup table. Allegro game programming library
fixadd(3)
Safe function to add fixed point numbers clamping overflow. Allegro game programming library
fixasin(3)
Fixed point inverse sine lookup table. Allegro game programming library
fixatan(3)
Fixed point inverse tangent lookup table. Allegro game programming library
fixatan2(3)
Fixed point version of the libc atan2() routine. Allegro game programming library
fixceil(3)
Returns the smallest integer not less than x. Allegro game programming library
fixcos(3)
Fixed point cosine of binary angles. Allegro game programming library
fixdiv(3)
Fixed point division. Allegro game programming library
fixed(3)
Fixed point integer to replace floats. Allegro game programming library
fixfloor(3)
Returns the greatest integer not greater than x. Allegro game programming library
fixhypot(3)
Fixed point hypotenuse. Allegro game programming library
fixmul(3)
Multiplies two fixed point values together. Allegro game programming library
fixsin(3)
Fixed point sine of binary angles. Allegro game programming library
fixsqrt(3)
Fixed point square root. Allegro game programming library
fixsub(3)
Safe function to subtract fixed point numbers clamping underflow. Allegro game programming library
fixtan(3)
Fixed point tangent of binary angles. Allegro game programming library
fixtof(3)
Converts a fixed point to floating point. Allegro game programming library
fixtoi(3)
Converts a fixed point to integer with rounding. Allegro game programming library
fixtorad_r(3)
Constant to convert angles in fixed point format to radians. Allegro game programming library
fixup_datafile(3)
Fixes truecolor images in compiled datafiles. Allegro game programming library
fli_bitmap(3)
Contains the current frame of the animation. Allegro game programming library
fli_bmp_dirty_from(3), fli_bmp_dirty_to(3)
Indicate which parts of the image have changed. Allegro game programming library
fli_frame(3)
Stores the current frame number of the animation. Allegro game programming library
fli_pal_dirty_from(3), fli_pal_dirty_to(3)
Indicate which parts of the palette have changed. Allegro game programming library
fli_palette(3)
Contains the current palette of the animation. Allegro game programming library
fli_timer(3)
Global variable for timing FLI playback. Allegro game programming library
floodfill(3)
Floodfills an enclosed area. Allegro game programming library
flush_config_file(3)
Flushes the current config file to disk. Allegro game programming library
fname(3), fnbase(3), fndelbeg(3), fndelend(3), fndelsuf(3), fndir(3), fnhome(3), fnjoin(3), fnlastsuf(3), fnsetsuf(3)
filename manipulation
font(3)
A simple 8x8 fixed size font. Allegro game programming library
font_has_alpha(3)
Search all pixels of a font for alpha values. Allegro game programming library
for_each_file_ex(3)
Executes callback() for each file matching a wildcard. Allegro game programming library
fp(1)
Free Pascal Compiler (FPC) integrated development environment
fragroute(8)
intercept, modify, and rewrite egress traffic
free_audio_stream_buffer(3)
Tells the audio stream player new data can be played. Allegro game programming library
free_config_entries(3)
Frees memory allocated for config entry lists. Allegro game programming library
free_lzss_pack_data(3)
Frees an LZSS structure. Allegro game programming library
free_lzss_unpack_data(3)
Frees an LZSS structure. Allegro game programming library
freeguide(1)
display TV listings
freeze_mouse_flag(3)
Flag to avoid redrawing the mouse pointer. Allegro game programming library
fribidi_debug_status(3)
FRIBIDI_BEGIN_DECLS should be used at the beginning of your declarations,
ftofix(3)
Converts a floating point value to fixed point. Allegro game programming library
gc(3), GC_malloc(3), GC_malloc_atomic(3), GC_free(3), GC_realloc(3), GC_enable_incremental(3), GC_register_finalizer(3), GC_malloc_ignore_off_page(3), GC_malloc_atomic_ignore_off_page(3), GC_set_warn_proc(3)
Garbage collecting malloc replacement
gdk-pixbuf-query-loaders(1)
GdkPixbuf loader registration utility
gearman_result_integer(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_result_store_integer(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_worker_register(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_worker_unregister(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
gearman_worker_unregister_all(3)
Gearmand Documentation, http://gearman.info/ rst2man-indent-level 0 1 rstReportMargin \$1
geg(1)
a GTK+ Equation Grapher
generate_332_palette(3)
Constructs a fake truecolor palette. Allegro game programming library
generate_optimized_palette(3)
Generates an optimized palette for a bitmap. Allegro game programming library
geography(3), REarth(3), SetREarth(3), BadAngle(3), AngleIsOK(3), AngleIsBad(3), AngleFmDeg(3), AngleToDeg(3), AngleFmRad(3), AngleToRad(3), ISin(3), ICos(3), GeoPtSetDeg(3), GeoPtSetRad(3), GeoPtGetDeg(3), GeoPtGetRad(3), GeoPtIsSomewhere(3), GeoPtIsNowhere(3), GeoPtNowhere(3), MapPtIsSomewhere(3), MapPtIsNowhere(3), MapPtNowhere(3), ScaleMapPt(3), GeoStep(3), GeoDistance(3), GeoQuickDistance(3), Azimuth(3), GCircleX(3), DomainLat(3), DomainLon(3), GwchLon(3), DomainLonPt(3), GwchLonPt(3), LonCmp(3), LatCmp(3), AngleCmp(3), LonBtwn(3), LonBtwn1(3), Rotation(3), NewRotation(3), SetRotation(3), GetRotation(3), DeleteRotation(3), Rotate(3), GeoTime_CalSet(3), GeoTime_JulSet(3), GeoTime_CalToJul(3), GeoTime_JulToCal(3), GeoTime_Incr(3), GeoTime_Cmp(3), GeoTime_Diff(3)
basic geographic calculations and comparisons
get_align_matrix(3)
Rotates a matrix to align it along specified coordinate vectors. Allegro game programming library
get_align_matrix_f(3)
Floating point version of get_align_matrix(). Allegro game programming library
get_audio_stream_buffer(3)
Tells you if you need to fill the audiostream or not. Allegro game programming library
get_camera_matrix(3)
Constructs a camera matrix for perspective projection. Allegro game programming library
get_camera_matrix_f(3)
Floating point version of get_camera_matrix(). Allegro game programming library
get_clip_rect(3)
Returns the clipping rectangle of a bitmap. Allegro game programming library
get_clip_state(3)
Tells if clipping is on for a bitmap. Allegro game programming library
get_color(3)
Retrieves the specified palette entry. Allegro game programming library
get_color_conversion(3)
Returns the current color conversion mode. Allegro game programming library
get_color_depth(3)
Returns the current pixel color depth. Allegro game programming library
get_compiled_sprite(3)
Creates a compiled sprite using a bitmap as source. Allegro game programming library
get_config_argv(3)
Reads a token list from the configuration file. Allegro game programming library
get_config_float(3)
Retrieves a float from the configuration file. Allegro game programming library
get_config_hex(3)
Retrieves a hexadecimal value from the configuration file. Allegro game programming library
get_config_id(3)
Retrieves a driver ID from a configuration file. Allegro game programming library
get_config_int(3)
Retrieves an integer from the configuration file. Allegro game programming library
get_config_string(3)
Retrieves a string from the configuration file. Allegro game programming library
get_config_text(3)
Returns a string translated to the current language. Allegro game programming library
get_datafile_property(3)
Returns the property string for the object. Allegro game programming library
get_desktop_resolution(3)
Finds out the desktop resolution. Allegro game programming library
get_display_switch_mode(3)
Returns the current display switching mode. Allegro game programming library
get_executable_name(3)
Obtains the full path to the current executable. Allegro game programming library
get_extension(3)
Returns a pointer to the extension of a filename. Allegro game programming library
get_filename(3)
Returns a pointer to the filename portion of a path. Allegro game programming library
get_filename_encoding(3)
Returns the encoding currently assumed for filenames. Allegro game programming library
get_font_range_begin(3)
Returns the start of a character range in a font. Allegro game programming library
get_font_range_end(3)
Returns the last character of a character range in a font. Allegro game programming library
get_font_ranges(3)
Returns the number of character ranges in a font. Allegro game programming library
get_gfx_mode(3)
Returns the id of the current graphics driver. Allegro game programming library
get_gfx_mode_list(3)
Obtains a list of available video modes. Allegro game programming library
get_gfx_mode_type(3)
Retrieves type information for a specific graphics card. Allegro game programming library
get_hardware_volume(3)
Retrieves the hardware sound output volume. Allegro game programming library
get_midi_length(3)
Determines the total playing time of a midi, in seconds. Allegro game programming library
get_mixer_bits(3)
Returns the mixer bit depth (8 or 16). Allegro game programming library
get_mixer_buffer_length(3)
Returns the number of samples per channel in the mixer buffer. Allegro game programming library
get_mixer_channels(3)
Returns the number of output channels. Allegro game programming library
get_mixer_frequency(3)
Returns the mixer frequency, in Hz. Allegro game programming library
get_mixer_quality(3)
Returns the current mixing quality. Allegro game programming library
get_mixer_voices(3)
Returns the number of voices allocated to the mixer. Allegro game programming library
get_mouse_mickeys(3)
How far the mouse has moved since the last call to this function. Allegro game programming library
get_palette(3)
Retrieves the entire palette of 256 colors. Allegro game programming library
get_palette_range(3)
Retrieves a specific palette range. Allegro game programming library
get_refresh_rate(3)
Returns the current refresh rate. Allegro game programming library
get_rle_sprite(3)
Creates an RLE sprite using a bitmap as source. Allegro game programming library
get_rotation_matrix(3), get_rotation_matrix_f(3)
Constructs X, Y, Z rotation matrices. Allegro game programming library
get_rotation_quat(3)
Constructs a quaternion to rotate points around all three axes. Allegro game programming library
get_scaling_matrix(3), get_scaling_matrix_f(3)
Constructs a scaling matrix. Allegro game programming library
get_sound_input_cap_bits(3)
Checks which audio input sample formats are supported. Allegro game programming library
get_sound_input_cap_parm(3)
Detects if the specified recording parameters are supported. Allegro game programming library
get_sound_input_cap_rate(3)
Returns the maximum sample frequency for recording. Allegro game programming library
get_sound_input_cap_stereo(3)
Tells if the input driver is capable of stereo recording. Allegro game programming library
get_transformation_matrix(3)
Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library
get_transformation_matrix_f(3)
Floating point version of get_transformation_matrix(). Allegro game programming library
get_translation_matrix(3), get_translation_matrix_f(3)
Constructs a translation matrix. Allegro game programming library
get_uformat(3)
Finds out what text encoding format is currently selected. Allegro game programming library
get_vector_rotation_matrix(3), get_vector_rotation_matrix_f(3)
Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library
get_vector_rotation_quat(3)
Constructs a quaternion to rotate points around a vector. Allegro game programming library
get_volume(3)
Retrieves the global sound output volume. Allegro game programming library
get_x_rotate_matrix(3), get_x_rotate_matrix_f(3)
Construct X axis rotation matrices. Allegro game programming library
get_x_rotate_quat(3), get_y_rotate_quat(3), get_z_rotate_quat(3)
Construct axis rotation quaternions. Allegro game programming library
get_y_rotate_matrix(3), get_y_rotate_matrix_f(3)
Construct Y axis rotation matrices. Allegro game programming library
get_z_rotate_matrix(3), get_z_rotate_matrix_f(3)
Construct Z axis rotation matrices. Allegro game programming library
geta32(3)
Extract the alpha component form a 32-bit pixel format color. Allegro game programming library
getpixel(3)
Reads a pixel from a bitmap. Allegro game programming library
getr(3), getg(3), getb(3), geta(3)
Extract a color component from the current pixel format. Allegro game programming library
getr8(3), getg8(3), getb8(3), getr15(3), getg15(3), getb15(3), getr16(3), getg16(3), getb16(3), getr24(3), getg24(3), getb24(3), getr32(3), getg32(3), getb32(3)
Extract a color component from the specified pixel format. Allegro game programming library
getr_depth(3), getg_depth(3), getb_depth(3), geta_depth(3)
Extract a color component from a color in a specified pixel format. Allegro game programming library
getyx(3x), getparyx(3x), getbegyx(3x), getmaxyx(3x)
get curses cursor and window coordinates
gfx_capabilities(3)
Bitfield describing video hardware capabilities. Allegro game programming library
gfx_mode_select(3)
Displays the Allegro graphics mode selection dialog
gfx_mode_select_ex(3)
Extended version of the graphics mode selection dialog. Allegro game programming library
gfx_mode_select_filter(3)
Even more extended version of the graphics mode selection dialog. Allegro game programming library
ggRegisterCleanup(3)
ggUnregisterCleanup, ggCleanupForceExit : Cleanup callback facilities
ggiCheckMode(3)
ggiCheckTextMode, ggiCheckGraphMode, ggiCheckSimpleMode : Check or negotiate a text/graphics mode on a visual
ggiFlush(3)
ggiFlushRegion : Flush pending output
ggiSetGCForeground(3)
ggiGetGCForeground, ggiSetGCBackground, ggiGetGCBackground : Set or get the foreground or background color used in drawing operations in a visual
ggi_colormap(3)
ggi_colormap_region : LIBGGI colormap
ggidev-inc_3(3)
ggidev-dec_3, ggidev-negate_3, ggidev-abs_3 : Unary arithmetic triple-int operations
gicFeatureAttachRecognizerDriver(3)
gicFeatureAttachRecognizer, gicFeatureDetachRecognizer, gicFeatureGetRecognizer, gicFeatureNumRecognizers, gicFeatureGetName : Bind Features with Recognizers
gicInputRegister(3)
: Associate a gii handle with gic
gicRecognizerDriverRegister(3)
gicRecognizerDriverUnregister, gicRecognizerDriverLookup : Adjust Recognizers
gil2bin(1)
convert GenInfo integrated IDs to or from binary
git-update-index(1)
Register file contents in the working tree to the index
glXCreateGLXPixmap(3), "glXCreateGLXPixmap(3)
create an off-screen GLX rendering area
glark(1)
Search text files for complex regular expressions
gleSetJoinStyle(3), gleGetJoinStyle(3)
Query and Set the GLE join style flags
gleSetJoinStyle(3gle), gleGetJoinStyle(3gle)
Query and Set the GLE join style flags
gleSetNumSides(3gle), gleGetNumSides(3gle)
Query and Set the cylinder roundness
gluNextContour(3), "gluNextContour(3)
mark the beginning of another contour
gluPickMatrix(3), "gluPickMatrix(3)
define a picking region
gluTessBeginPolygon(3), "gluTessBeginPolygon(3)
delimit a polygon description
glutDeviceGet(3)
retrieves GLUT device information represented by integers
glutEnterGameMode(3), glutLeaveGameMode(3)
enters and leaves GLUT's game mode
glutGameModeGet(3)
retrieves GLUT device information represented by integers
glutGet(3)
retrieves simple GLUT state represented by integers
glutSetKeyRepeat(3)
retrieves simple GLUT state represented by integers
glutSolidDodecahedron(3), glutWireDodecahedron(3)
render a solid or wireframe dodecahedron (12-sided regular solid) respectively
glutSolidIcosahedron(3), glutWireIcosahedron(3)
render a solid or wireframe icosahedron (20-sided regular solid) respectively
glutSolidOctahedron(3), glutWireOctahedron(3)
render a solid or wireframe octahedron (8-sided regular solid) respectively
glutSolidTetrahedron(3), glutWireTetrahedron(3)
render a solid or wireframe tetrahedron (4-sided regular solid) respectively
glutTimerFunc(3)
registers a timer callback to be triggered in a specified number of milliseconds
gnome_segv(1)
Graphical interface segfault for Gnome program
gnutls_crypto_bigint_register2(3)
API function
gnutls_crypto_cipher_register2(3)
API function
gnutls_crypto_digest_register2(3)
API function
gnutls_crypto_mac_register2(3)
API function
gnutls_crypto_pk_register2(3)
API function
gnutls_crypto_rnd_register2(3)
API function
gnutls_crypto_single_cipher_register2(3)
API function
gnutls_crypto_single_digest_register2(3)
API function
gnutls_crypto_single_mac_register2(3)
API function
gnutls_ext_register(3)
API function
gnutls_register_md5_handler(3)
API function
gnutls_safe_renegotiation_status(3)
API function
gpodder(1)
Media aggregator and podcast client
gps(1), xgps(1), xgpsspeed(1), cgps(1), lcdgps(1), gegps(1)
test clients for gpsd
gqmpeg(1), GQmpeg(1)
A frontend to mpg123
grab_font_from_bitmap(3)
Grabs a font from a bitmap Allegro game programming library
greg(1)
test driver
grep(1), egrep(1), fgrep(1)
print lines matching a pattern
grepdiff(1)
show files modified by a diff containing a regex
grepmail(1)
search mailboxes for mail matching a regular expression
gretl(1)
GNU Regression, Econometrics and Time-series Library
grmiregistry(1)
- Remote object registry
grub-menulst2cfg(1)
transform legacy menu.lst into grub.cfg
gsasl_register(3)
API function
gsi_server(8)
plays sounds and regulates sound device access for gsi clients (part of GSI - general sound interface)
gss_accept_sec_context(3), gss_acquire_cred(3), gss_add_cred(3), gss_add_oid_set_member(3), gss_canonicalize_name(3), gss_compare_name(3), gss_context_time(3), gss_create_empty_oid_set(3), gss_delete_sec_context(3), gss_display_name(3), gss_display_status(3), gss_duplicate_name(3), gss_export_name(3), gss_export_sec_context(3), gss_get_mic(3), gss_import_name(3), gss_import_sec_context(3), gss_indicate_mechs(3), gss_init_sec_context(3), gss_inquire_context(3), gss_inquire_cred(3), gss_inquire_cred_by_mech(3), gss_inquire_mechs_for_name(3), gss_inquire_names_for_mech(3), gss_krb5_ccache_name(3), gss_krb5_compat_des3_mic(3), gss_krb5_copy_ccache(3), gss_krb5_import_cred gsskrb5_extract_authz_data_from_sec_context(3), gsskrb5_register_acceptor_identity(3), gss_krb5_import_ccache(3), gss_krb5_get_tkt_flags(3), gss_process_context_token(3), gss_release_buffer(3), gss_release_cred(3), gss_release_name(3), gss_release_oid_set(3), gss_seal(3), gss_sign(3), gss_test_oid_set_member(3), gss_unseal(3), gss_unwrap(3), gss_verify(3), gss_verify_mic(3), gss_wrap(3), gss_wrap_size_limit(3)
Generic Security Service Application Program Interface library
gtk-query-immodules-2.0(1)
Input method module registration utility
gtk-query-immodules-3.0(1)
Input method module registration utility
gtv(1)
MPEG audio (MP3) and video (MPEG-1) player with GTK+ GUI
gui_fg_color(3), gui_bg_color(3)
The foreground and background colors for the standard dialogs. Allegro game programming library
gui_font_baseline(3)
Adjusts the keyboard shortcut underscores height. Allegro game programming library
gui_get_screen(3)
Returns the bitmap surface GUI routines draw to. Allegro game programming library
gui_menu_draw_menu(3), gui_menu_draw_menu_item(3)
Hooks to modify the appearance of menus. Allegro game programming library
gui_mg_color(3)
The color used for displaying greyed-out dialog objects. Allegro game programming library
gui_mouse_focus(3)
Tells if the input focus follows the mouse pointer. Allegro game programming library
gui_mouse_x(3), gui_mouse_y(3), gui_mouse_z(3), gui_mouse_b(3)
Hook functions used by the GUI routines to access the mouse state. Allegro game programming library
gui_set_screen(3)
Changes the bitmap surface GUI routines draw to. Allegro game programming library
gui_shadow_box_proc(3), gui_ctext_proc(3), gui_button_proc(3), gui_edit_proc(3), gui_list_proc(3), gui_text_list_proc(3)
Hooks to customise the look and feel of Allegro dialogs
gui_strlen(3)
Returns the length of a string in pixels. Allegro game programming library
gui_textout_ex(3)
Draws a text string onto the screen with keyboard shortcut underbars. Allegro game programming library
hal-is-caller-privileged(1)
determine if a caller is privileged
hbf2gf(1)
convert a CJK bitmap font into subfonts usable by TeX and Omega
hdf_get_int_value(3), hdf_get_int_value (3)
Return the integer value of a point in the data set
hdf_register_fileload(3), hdf_register_fileload (3)
register a fileload function
hline(3)
Draws a horizontal line onto the bitmap. Allegro game programming library
hook_config_section(3)
Hooks a configuration file section with custom handlers. Allegro game programming library
hsdump(1)
Dumps the handlespace of a RSerPool Registrar
hsv_to_rgb(3), rgb_to_hsv(3)
Converts color values between the HSV and RGB color spaces. Allegro game programming library
huh(1)
redisplay last telegram received
i-viewdb(1)
view the information stored in integrit databases
icire(1)
ICI regular expressions " ### Add some examples here to make it more digestible
icpfind(1)
Use heuristic control-point detection strategies
id3ed(1)
edit id3 description tags in mpeg3 files
identity_matrix(3), identity_matrix_f(3)
Global containing the identity matrix. Allegro game programming library
identity_quat(3)
Global variable containing the identity quaternion. Allegro game programming library
illegal2vrml(1)
convert VRML97 files with illegal extensions
image_to_j2k(1)
This program reads in an image of a certain type and converts it to a jpeg2000 file. It is part of the OpenJPEG library. Valid input image extensions are .bmp, .pgm, .pgx, .png, .pnm, .ppm, .raw, .tga, .tif . For PNG resp. TIF it needs libpng resp. libtiff . Valid output image extensions are .j2k, .jp2
init_dialog(3)
Low level initialisation of a dialog. Allegro game programming library
init_menu(3)
Low level initialisation of a menu. Allegro game programming library
initialise_joystick(3)
Deprecated version of install_joystick(). Allegro game programming library
innbind(8)
Helper program to bind sockets to privileged ports
install_allegro(3)
Initialise the Allegro library
install_int(3)
Installs a user timer handler. Allegro game programming library
install_int_ex(3)
Adds or modifies a timer. Allegro game programming library
install_joystick(3)
Initialises the joystick. Allegro game programming library
install_keyboard(3)
Installs the Allegro keyboard interrupt handler
install_keyboard_hooks(3)
Installs custom keyboard hooks. Allegro game programming library
install_mouse(3)
Installs the Allegro mouse handler
install_param_int(3)
Installs a timer routine with a customizable parameter. Allegro game programming library
install_param_int_ex(3)
Adds or modifies a timer with a customizable parameter. Allegro game programming library
install_sound(3)
Initialises the sound module. Allegro game programming library
install_sound_input(3)
Initialises the sound recorder module. Allegro game programming library
install_timer(3)
Installs the Allegro timer interrupt handler
integrit(1)
file integrity verification system This manpage is a brief reference and may be out of date. The definitive texinfo documentation should be viewable by running "info integrit"
intel(4x)
Intel integrated graphics chipsets
interaggregate(6)
Visualize the momentary and aggregate intersections between slowly moving circles
intermomentary(6)
Visualize the momentary and aggregate intersections between slowly moving circles
ipaggcreate(1)
produce aggregate statistics of network traffic or trace
ipaggmanip(1)
manipulate aggregate statistics, often of network traffic
irrd(8)
stand-alone Internet Routing Registry database
is_color_font(3)
Returns TRUE if a font is a color font. Allegro game programming library
is_compatible_font(3)
Check if two fonts are of the same type. Allegro game programming library
is_inside_bitmap(3)
Tells if a point is inside a bitmap. Allegro game programming library
is_linear_bitmap(3)
Tells if a bitmap is linear. Allegro game programming library
is_memory_bitmap(3)
Tells if a bitmap is a memory bitmap. Allegro game programming library
is_mono_font(3)
Returns TRUE if a font is a monochrome font. Allegro game programming library
is_planar_bitmap(3)
Tells if a bitmap is a planar screen bitmap. Allegro game programming library
is_relative_filename(3)
Returns TRUE if the filename is relative. Allegro game programming library
is_same_bitmap(3)
Tells if two bitmaps describe the same drawing surface. Allegro game programming library
is_screen_bitmap(3)
Tells if a bitmap is the screen bitmap or sub bitmap. Allegro game programming library
is_sub_bitmap(3)
Tells if a bitmap is a sub bitmap. Allegro game programming library
is_system_bitmap(3)
Tells if a bitmap is a system bitmap or sub bitmap. Allegro game programming library
is_trans_font(3)
Returns TRUE if a font uses transparency. Allegro game programming library
is_video_bitmap(3)
Tells if a bitmap is a screen bitmap, video memory or sub bitmap. Allegro game programming library
is_windowed_mode(3)
Tells if you are running in windowed mode. Allegro game programming library
ised(1)
generating integer and floating point sequences
iset(3), iset_create(3), iset_destroy(3), iset_copy(3), iset_is_empty(3), iset_add(3), iset_add_range(3), iset_remove(3), iset_remove_range(3), iset_clear(3), iset_contains(3), iset_union(3), iset_diff(3), iset_isect(3), iset_range(3), iset_nth_range(3)
manipulate sets of integers
isic(1), ISIC(1)
IP Stack Integrity Checker
itk(n)
framework for building mega-widgets in Tcl/Tk
itofix(3)
Converts an integer to fixed point. Allegro game programming library
iwidgets_spinint(n), iwidgets::spinint(n)
Create and manipulate a integer spinner widget
j2k_dump(1)
This program reads in a jpeg2000 image and dumps the contents to stdout. It is part of the OpenJPEG library. Valid input image extensions are .j2k, .jp2, .jpt
j2k_to_image(1)
This program reads in a jpeg2000 image and converts it to another image type. It is part of the OpenJPEG library. Valid input image extensions are .j2k, .jp2, .j2c, .jpt Valid output image extensions are .bmp, .pgm, .pgx, .png, .pnm, .ppm, .raw, .tga, .tif . For PNG resp. TIF it needs libpng resp. libtiff
jasper(1)
File format converter specialized in JPEG-2000 encoding
jhead(1)
Digicam JPEG Exif header manipulation tool
jk_uchroot(8)
grant regular users the right to change root into certain directories
jng(5)
JPEG Network Graphics (JNG) sub-format
joy(3)
Global array of joystick state information. Allegro game programming library
jp2a(1)
convert JPEG images to ASCII
jpeg2hdrgen(1)
Parse EXIF information in given JPEG files and output a hdrgen script for generation of HDR images
jpeg2ps(1)
convert JPEG compressed images to PostScript Level 2 or 3
jpeg2swf(1)
Converts jpeg images to SWF
jpeg2yuv(1)
Convert jpeg images to the yuv format
jpeginfo(1)
prints information and tests integrity of JPEG/JFIF files
jpegoptim(1)
utility to optimize/compress JPEG/JFIF files
jpegtoexr(1)
convert a JPEG image to OpenEXR format
jpegtran(1)
lossless transformation of JPEG files
jpgtn(1)
create thumbnails of JPEG files
kaleidescope(6), Kaleidescope(6)
rotating line segments
kdesu(1)
Runs a program with elevated privileges
kermit(1)
C(hyKermit 9.0: transport(hy and platform(hyindependent interactive and scriptable communications software. This document is intended to give the beginner sufficient information to make basic (if not advanced) use of C(hyKermit 9.0. Although it might be rather long for a Unix manual page, it's still far shorter than the C(hyKermit manual, which should be consulted for advanced topics such as customization, character(hysets, scripting, etc. We also attempt to provide a clear structural overview of C(hyKermit's many capabilities, functional areas, states, and modes and their interrelation, that should be helpful to beginners and veterans alike, as well as to those upgrading to version 9.0 from earlier releases. This document is also available as a Web page at: http://www.columbia.edu/kermit/ckututor.html
key(3)
Array of flags indicating key state. Allegro game programming library
key_led_flag(3)
Flag to prevent the keyboard LEDs from being updated. Allegro game programming library
key_shifts(3)
Bitmask containing the current state of modifier keys. Allegro game programming library
keyboard_callback(3)
User specified keyboard callback handler. Allegro game programming library
keyboard_lowlevel_callback(3)
User specified low level keyboard event handler. Allegro game programming library
keyboard_needs_poll(3)
Tells if the keyboard needs polling. Allegro game programming library
keyboard_ucallback(3)
User specified unicode keyboard callback handler. Allegro game programming library
keypressed(3)
Tells if there are keypresses waiting in the input buffer. Allegro game programming library
krb5_mk_safe(3), krb5_mk_priv(3)
generates integrity protected and/or encrypted messages
lav2mpeg(1)
easy conversion of lav files to mpeg
lav2wav(1)
Extract the audio out of MJPEG container files to stdout
lav2yuv(1)
Convert a MJPEG file to raw yuv
lavplay(1)
Playback and edit MJPEG video
lavrec(1)
Record MJPEG-video from a zoran/video4linux-device
lavtrans(1)
Convert MJPEG videos to other MJPEG video formats
layingsiege(7), Siege(7)
An HTTP/HTTPS stress tester was designed orignally as a internet usage simulator. In short, its role was to simulate the activity of many simultaneous users hitting a HTTP server. We were debugging some java code and during that process we arrived at a point where the code could withstand an acceptable number of users hitting a single URL but it could not withstand the seemingly random activity that characterizes many users hitting many URLs on a webserver. In order to debug the problem in a lab environment, I developed a program that simply read a bunch of URLs ( we used images, scripts, static html, jsps, etc. ) into memory and hit them randomly. The result was a success. We were able to break the code in the lab, an occurance which ultimately allowed us to fix it and put it into production. As the developers code improved, siege improved until we ultimately had good java code and a pretty decent regression tool. It was helpful for us, I hope it is helpful to you. In order to feel comfortable putting code into production, you need a way to measure its performance and to determine its threshold for failure. If you break your database pool at 250 simultaneous users and you average less then one-hundred simultaneous users and the code performs favorably, you can feel good about putting it into production. At the same time, if you should monitor trends in your site's activity and prepare for the moment when your traffic starts to near your threshold for failure. As a webdeveloper or websystems administrator you have little to no control over your user group. They can visit your site anytime day or night. Your domain name could resemble a popular site, yoohoo.com? And when was the last time marketing informed you about an approaching advertising blitz? You must be prepared for anything. That is why stress and performance testing is so important. I would not recommend putting anything into production until you have a good feel for how it will perform under duress
lazarus-ide(1), Lazarus(1)
is a Rapid Application Development (RAD) for the Free Pascal Compiler (FPC) including an Integrated Development Environment (IDE)
ldapdeletegroup(1)
deletes a POSIX group account from LDAP
ldaprenamegroup(1)
renames a POSIX group in LDAP
legesmotus(6)
A team-based, networked, 2D shooter set in zero-gravity
lgeneral(6), LGeneral(6)
a turn-based strategy game engine
libbirdb(3), birdb_init(3), birdb_close(3), birdb_addmod(3), birdb_delmod(3), birdb_findmod(3), birdb_getmodlistmod(3), birdb_freemodlistmod(3), birdb_cfgparse(3), birdb_freerec(3), birdb_backend_getname(3), birdb_backend_getdesc(3), birdb_backend_open(3), birdb_backend_close(3), birdb_backend_get(3), birdb_backend_freegetres(3), birdb_backend_ins(3), birdb_backend_del(3), birdb_backend_seqgetfirst(3), birdb_backend_seqgetnext(3), birdb_backend_seqfree(3)
BioAPI BIR database library
libopenjpeg(3)
a library for reading and writing JPEG2000 image files
libowfat_buffer_put8long(3), buffer_put8long(3)
write an octal ASCII representation of an unsigned long integer to buffer
libowfat_buffer_putlong(3), buffer_putlong(3)
write a decimal ASCII representation of a signed long integer to buffer
libowfat_buffer_putlonglong(3), buffer_putlonglong(3)
write a decimal ASCII representation of a signed long integer to buffer
libowfat_buffer_putulong(3), buffer_putulong(3)
write a decimal ASCII representation of an unsigned long integer to buffer
libowfat_buffer_putulonglong(3), buffer_putulonglong(3)
write a decimal ASCII representation of a signed long integer to buffer
libowfat_buffer_putxlong(3), buffer_putxlong(3)
write a hexidecimal ASCII representation of an unsigned long integer to buffer
libowfat_buffer_seek(3), buffer_seek(3)
remove bytes from beginning of string in buffer
libowfat_fmt_8long(3), fmt_8long(3)
write an octal ASCII representation of an unsigned long integer
libowfat_fmt_asn1derlength(3), fmt_asn1derlength(3)
encode unsigned integer like ASN.1 DER length
libowfat_fmt_asn1dertag(3), fmt_asn1dertag(3)
encode unsigned integer like ASN.1 DER tag
libowfat_fmt_human(3), fmt_human(3)
write a human readable ASCII representation of a long integer
libowfat_fmt_humank(3), fmt_humank(3)
write a human readable ASCII representation of a long integer
libowfat_fmt_long(3), fmt_long(3)
write an ASCII representation of a long integer
libowfat_fmt_longlong(3), fmt_longlong(3)
write an ASCII representation of a long long integer
libowfat_fmt_minus(3), fmt_minus(3)
write '-' for negative integers
libowfat_fmt_uint(3), fmt_uint(3)
write an ASCII representation of an unsigned integer
libowfat_fmt_uint0(3), fmt_uint0(3)
write a zero-padded ASCII representation of an unsigned integer
libowfat_fmt_ulong(3), fmt_ulong(3)
write an ASCII representation of an unsigned long integer
libowfat_fmt_ulong0(3), fmt_ulong0(3)
write a zero-padded ASCII representation of an unsigned long integer
libowfat_fmt_ulonglong(3), fmt_ulonglong(3)
write an ASCII representation of an unsigned long long integer
libowfat_fmt_utf8(3), fmt_utf8(3)
encode 31-bit unsigned integer using UTF-8 rules
libowfat_fmt_xlong(3), fmt_xlong(3)
write a hexadecimal ASCII representation of an unsigned long integer
libowfat_fmt_xlonglong(3), fmt_xlonglong(3)
write a hexadecimal ASCII representation of an unsigned long long integer
libowfat_imult16(3), imult16(3)
integer multiplication with overflow checking
libowfat_imult32(3), imult32(3)
integer multiplication with overflow checking
libowfat_imult64(3), imult64(3)
integer multiplication with overflow checking
libowfat_iob_addfile(3), iob_addfile(3)
add file region to I/O batch
libowfat_iob_addfile_close(3), iob_addfile_close(3)
add file region to I/O batch
libowfat_scan_8int(3), scan_8int(3)
parse an unsigned integer in octal ASCII representation
libowfat_scan_8long(3), scan_8long(3)
parse an unsigned long integer in octal ASCII representation
libowfat_scan_8short(3), scan_8short(3)
parse an unsigned short integer in octal ASCII representation
libowfat_scan_asn1derlength(3), scan_asn1derlength(3)
decode an unsigned integer from ASN.1 DER length encoding
libowfat_scan_asn1dertag(3), scan_asn1dertag(3)
decode an unsigned integer from ASN.1 DER length encoding
libowfat_scan_int(3), scan_int(3)
parse an integer in decimal ASCII representation
libowfat_scan_long(3), scan_long(3)
parse an long integer in decimal ASCII representation
libowfat_scan_longlong(3), scan_longlong(3)
parse a long integer in decimal ASCII representation
libowfat_scan_short(3), scan_short(3)
parse an integer in decimal ASCII representation
libowfat_scan_uint(3), scan_uint(3)
parse an unsigned integer in decimal ASCII representation
libowfat_scan_ulong(3), scan_ulong(3)
parse an unsigned long integer in decimal ASCII representation
libowfat_scan_ulonglong(3), scan_ulonglong(3)
parse an unsigned long integer in decimal ASCII representation
libowfat_scan_ushort(3), scan_ushort(3)
parse an unsigned short integer in decimal ASCII representation
libowfat_scan_utf8(3), scan_utf8(3)
decode an unsigned integer from UTF-8 encoding
libowfat_scan_xint(3), scan_xint(3)
parse an unsigned integer in hexadecimal ASCII representation
libowfat_scan_xlong(3), scan_xlong(3)
parse an unsigned long integer in hexadecimal ASCII representation
libowfat_scan_xlonglong(3), scan_xlonglong(3)
parse an unsigned long long integer in hexadecimal ASCII representation
libowfat_scan_xshort(3), scan_xshort(3)
parse an unsigned short integer in hexadecimal ASCII representation
libowfat_stralloc_catlong0(3), stralloc_catlong0(3)
append an integer to a stralloc
libowfat_stralloc_catulong0(3), stralloc_catulong0(3)
append an integer to a stralloc
libowfat_uint16_pack(3), uint16_pack(3)
write an unsigned little-endian 16-bit integer
libowfat_uint16_pack_big(3), uint16_pack_big(3)
write an unsigned big-endian 16-bit integer
libowfat_uint16_read(3), uint16_read(3)
read an unsigned little-endian 16-bit integer
libowfat_uint16_read_big(3), uint16_read_big(3)
read an unsigned big-endian 16-bit integer
libowfat_uint16_unpack(3), uint16_unpack(3)
read an unsigned little-endian 16-bit integer
libowfat_uint16_unpack_big(3), uint16_unpack_big(3)
read an unsigned big-endian 16-bit integer
libowfat_uint32_pack(3), uint32_pack(3)
write an unsigned little-endian 32-bit integer
libowfat_uint32_pack_big(3), uint32_pack_big(3)
write an unsigned big-endian 32-bit integer
libowfat_uint32_read(3), uint32_read(3)
read an unsigned little-endian 32-bit integer
libowfat_uint32_read_big(3), uint32_read_big(3)
read an unsigned big-endian 32-bit integer
libowfat_uint32_unpack(3), uint32_unpack(3)
read an unsigned little-endian 32-bit integer
libowfat_uint32_unpack_big(3), uint32_unpack_big(3)
read an unsigned big-endian 32-bit integer
libowfat_uint64_pack(3), uint64_pack(3)
write an unsigned little-endian 64-bit integer
libowfat_uint64_pack_big(3), uint64_pack_big(3)
write an unsigned big-endian 64-bit integer
libowfat_uint64_read(3), uint64_read(3)
read an unsigned little-endian 64-bit integer
libowfat_uint64_read_big(3), uint64_read_big(3)
read an unsigned big-endian 64-bit integer
libowfat_uint64_unpack(3), uint64_unpack(3)
read an unsigned little-endian 64-bit integer
libowfat_uint64_unpack_big(3), uint64_unpack_big(3)
read an unsigned big-endian 64-bit integer
libowfat_umult16(3), umult16(3)
integer multiplication with overflow checking
libowfat_umult32(3), umult32(3)
integer multiplication with overflow checking
libowfat_umult64(3), umult64(3)
integer multiplication with overflow checking
libregf(3), libregf.h(3)
Library to access the Windows NT Registry File (REGF) format
libssh2_session_startup(3)
begin transport layer
liferea(1), Liferea(1)
GTK desktop news aggregator
line(3)
Draws a line onto the bitmap. Allegro game programming library
list_config_entries(3)
Lists the names of all entries in a config section Allegro game programming library
list_config_sections(3)
Lists the names of all sections available in the current configuration. Allegro game programming library
lit(1)
LLVM Integrated Tester
lit(1)
LLVM Integrated Tester rst2man-indent-level 0 1 rstReportMargin \$1
lmserver(6)
The server for Leges Motus, a team-based, networked, 2D shooter set in zero-gravity
load_bios_font(3)
Loads a 8x8 or 8x16 BIOS format font. Allegro game programming library
load_bitmap(3)
Loads any supported bitmap from a file. Allegro game programming library
load_bitmap_font(3)
Grabs a font from a bitmap file. Allegro game programming library
load_bmp(3)
Loads a BMP bitmap from a file. Allegro game programming library
load_bmp_pf(3)
Packfile version of load_bmp. Allegro game programming library
load_dat_font(3)
Loads a FONT from an Allegro datafile
load_datafile(3)
Loads a datafile into memory. Allegro game programming library
load_datafile_callback(3)
Loads a datafile into memory, calling a hook per object. Allegro game programming library
load_datafile_object(3)
Loads a specific object from a datafile. Allegro game programming library
load_datafile_object_indexed(3)
Loads a single object from a datafile index. Allegro game programming library
load_font(3)
Loads a font from a file. Allegro game programming library
load_grx_font(3)
Loads a GRX format font. Allegro game programming library
load_grx_or_bios_font(3)
Loads either a BIOS or GRX format font. Allegro game programming library
load_ibk(3)
Reads in a .IBK patch definition file for the Adlib driver. Allegro game programming library
load_joystick_data(3)
Loads joystick calibration data. Allegro game programming library
load_lbm(3)
Loads an LBM bitmap from a file. Allegro game programming library
load_midi(3)
Loads a MIDI file. Allegro game programming library
load_midi_patches(3)
Forces the MIDI driver to load a set of patches. Allegro game programming library
load_pcx(3)
Loads a PCX bitmap from a file. Allegro game programming library
load_pcx_pf(3)
Packfile version of load_pcx. Allegro game programming library
load_sample(3)
Loads a sample from a file. Allegro game programming library
load_tga(3)
Loads a TGA bitmap from a file. Allegro game programming library
load_tga_pf(3)
Packfile version of load_tga. Allegro game programming library
load_txt_font(3)
Loads a font script. Allegro game programming library
load_voc(3)
Loads a sample from a Creative Labs VOC file. Allegro game programming library
load_voc_pf(3)
Packfile version of load_voc. Allegro game programming library
load_wav(3)
Loads a sample from a RIFF WAV file. Allegro game programming library
load_wav_pf(3)
Packfile version of load_wav. Allegro game programming library
lock_bitmap(3)
Locks the memory used by a bitmap. Allegro game programming library
lock_midi(3)
Locks all the memory used by a MIDI file. Allegro game programming library
lock_sample(3)
Locks all the memory used by a sample. Allegro game programming library
logc_registerLogger(3), logc_removeLogger(3), logc_setLogFile(3), logc_setRingbuffer(3), logc_resetRingbuffer(3), logc_readRingbuffer(3), logc_changeLogLevel logc_setLogFormat(3)
nglogc logger
lurker-regenerate(1)
imports messages into the archive
lzss_read(3)
Decompresses data using LZSS. Allegro game programming library
lzss_write(3)
Compresses data using LZSS. Allegro game programming library
madplay(1)
decode and play MPEG audio stream(s)
magicsort(1)
Categorize files by their file(1) magic
mailinspect(1)
sort an mbox by category and pipe emails to a command
make_absolute_filename(3)
Makes an absolute filename from a path and relative filename. Allegro game programming library
make_relative_filename(3)
Tries to make a relative filename from absolute path and filename. Allegro game programming library
make_trans_font(3)
Makes a font use transparency. Allegro game programming library
makeacol(3), makeacol_depth(3)
Converts RGBA colors into display dependent pixel formats. Allegro game programming library
makeacol32(3)
Converts an RGBA color into a 32-bit display pixel format. Allegro game programming library
makecol(3)
Converts an RGB value into the current pixel format. Allegro game programming library
makecol15_dither(3), makecol16_dither(3)
Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library
makecol8(3), makecol15(3), makecol16(3), makecol24(3), makecol32(3)
Converts an RGB value into a display dependent pixel format. Allegro game programming library
makecol_depth(3)
Converts an RGB value into the specified pixel format. Allegro game programming library
makeg(1)
make a debuggable executable
makegdbm(1)
Make a GDBM database from stdin
man(7)
legacy formatting language for manual pages
masked_blit(3)
Copies a rectangle skipping pixels with the mask color. Allegro game programming library
masked_stretch_blit(3)
Scales a rectangular area skipping pixels with the mask color. Allegro game programming library
matrix_mul(3), matrix_mul_f(3)
Multiplies two matrices. Allegro game programming library
matrix_to_quat(3)
Constructs a quaternion from a rotation matrix. Allegro game programming library
mav_deviceNew(3), Header "NAME" mav_deviceNew(3)
Register a new input device
mav_frameBegin(3), Header "NAME" mav_frameBegin(3)
Starts a frame
mav_matrixScaleGet(3), Header "NAME" mav_matrixScaleGet(3)
Query scale of matrix
mav_mouseGet(3), Header "NAME" mav_mouseGet(3)
Sample the current mouse position and button status
mav_timeGet(3), Header "NAME" mav_timerStart(3)
Time and timer functions
megatec(8)
Driver for Megatec protocol based UPS equipment
megatec_usb(8)
Driver for Megatec protocol based USB UPS equipment
megatron(1), unhex(1), unbin(1), unsingle(1), hqx2bin(1), single2bin(1), macbinary(1)
Macintosh file format transformer
memdel(3)
remove bytes from beginning of memory block
memins(3)
insert bytes at beginning of memory block
merge_fonts(3)
Merges two fonts into one font. Allegro game programming library
mewest(1)
register messages into an index for Hyper Estraier
midi_loop_start(3), midi_loop_end(3)
Loop start and end points, set by play_looped_midi(). Allegro game programming library
midi_msg_callback(3), midi_meta_callback(3), midi_sysex_callback(3)
Hook functions allowing you to intercept MIDI player events. Allegro game programming library
midi_out(3)
Streams a block of MIDI commands into the player. Allegro game programming library
midi_pause(3)
Pauses the MIDI player. Allegro game programming library
midi_pos(3)
Stores the current position in the MIDI file. Allegro game programming library
midi_recorder(3)
Hook notifying you when new MIDI data becomes available. Allegro game programming library
midi_resume(3)
Resumes playback of a paused MIDI file. Allegro game programming library
midi_seek(3)
Seeks to the given midi_pos in the current MIDI file. Allegro game programming library
midi_time(3)
The current position in the MIDI file, in seconds. Allegro game programming library
midirew(n), midirewind(n)
tclmidi command to reset a MIDI song pointer to the beginning
milter-regex(8)
sendmail milter plugin for regular expression filtering
mkcat(8)
create a new GNATS category
mmrecover(1)
recover JPEG images from disk images
modbus_mapping_new(3)
allocate four arrays of bits and registers
modbus_read_input_registers(3)
read many input registers
modbus_read_registers(3)
read many registers
modbus_write_and_read_registers(3)
write and read many registers in a single transaction
modbus_write_register(3)
write a single register
modbus_write_registers(3)
write many registers
mouse_callback(3)
User specified mouse callback. Allegro game programming library
mouse_needs_poll(3)
Tells if the mouse driver requires polling. Allegro game programming library
mouse_on_screen(3)
Tells you whether the mouse pointer is currently on screen. Allegro game programming library
mouse_sprite(3), mouse_x_focus(3), mouse_y_focus(3)
Global variable with the mouse sprite and focus point. Allegro game programming library
mouse_x(3), mouse_y(3), mouse_z(3), mouse_w(3), mouse_b(3), mouse_pos(3)
Global variable with the mouse position/button state. Allegro game programming library
mp2enc(1)
Simple MPEG-1 layer-II audio encoder
mp3ck(1)
MPEG stream consistency check
mpck(1)
check MPEG audio files
mpeg2dec(1)
decode MPEG and MPEG2 video streams
mpeg2demux(1)
demuxer for MPEG2 and VOB files
mpeg2desc(1)
multiplex audio/video streams
mpeg2enc(1)
MPEG-1/2 encoder
mpeg_encode(1)
encodes MPEG-1 bitstreams
mpeg_play(1)
plays mpeg-1 encoded bitstreams using X11
mpeg_stat(1)
analyzes MPEG-1 encoded bitstreams
mpg123(1)
play audio MPEG 1.0/2.0/2.5 stream (layers 1, 2 and 3)
mpgtx(1), mpgsplit(1), mpgcat(1), mpgjoin(1), mpginfo(1), mpgdemux(1)
manipulate mpeg files
mplist_pop(3m17n)
Remove a property at the beginning of a property list
mplist_push(3m17n)
Add a property at the beginning of a property list
mtext_case_compare(3m17n)
Compare specified regions of two M-texts ignoring cases
mtext_compare(3m17n)
Compare specified regions of two M-texts
mysqlaccess(1)
client for checking access privileges
ne_set_server_auth(3), ne_set_proxy_auth(3), ne_forget_auth(3)
register authentication callbacks
ne_ssl_set_verify(3)
register an SSL certificate verification callback
need_uconvert(3)
Tells if a string requires encoding conversion. Allegro game programming library
negotiate_kerberos_auth(8), !'po4a'hide' .B negotiate_kerberos_auth !'po4a'hide'(8)
Squid kerberos based authentication helper Version 3.0.4sq
next_fli_frame(3)
Reads the next frame of the current animation file. Allegro game programming library
ngnutmeg(1)
ngspice post-processor
normalize_vector(3), normalize_vector_f(3)
Converts the vector to a unit vector. Allegro game programming library
noseguy(6)
a little guy with a big nose wanders around being witty
nqc(1)
A simple C-like language for Lego's RCX programmable brick
ntfscluster(8)
identify files in a specified region of an NTFS volume
num_joysticks(3)
Global variable saying how many joysticks there are. Allegro game programming library
nutmeg(1)
spice post-processor
object_message(3)
Sends a message to an object and returns the answer. Allegro game programming library
offer_focus(3)
Offers the input focus to a particular object. Allegro game programming library
ofm2opl(1)
convert Omega and TeX font-metric files to property-list files
om_regex(8), msyslog regex output module(8)
syslogd(8) output module used to filter and redirect logs
omega(1), iniomega(1), viromega(1)
extended unicode TeX
omega(6)
a hack-style game with quests
open_fli(3), open_memory_fli(3)
Makes a FLI file open and ready for playing. Allegro game programming library
opendmarc-import(8)
OpenDMARC aggregate report data import tool
opendmarc-reports(8)
OpenDMARC aggregate report generation tool
opl2ofm(1)
convert Omega and TeX property-list files to font-metric files
opt-case.pl(1)
Optimize case insensitive regexp filters for tin
os_multitasking(3)
Indicates if the OS is multitasking. Allegro game programming library
os_type(3)
Stores the detected type of the OS. Allegro game programming library
os_version(3), os_revision(3)
Version of the OS currently running. Allegro game programming library
ossdevlinks(8)
Open Sound System legacy device management utility
otp2ocp(1)
convert Omega Translation Process files to Omega Compiled Process files
outguess(1)
universal steganographic tool
override_config_data(3)
Specifies a block of data containing config overrides. Allegro game programming library
override_config_file(3)
Specifies a file containing config overrides. Allegro game programming library
pack_fclose(3)
Closes a stream previously opened. Allegro game programming library
pack_fclose_chunk(3)
Closes a previously opened sub-chunk. Allegro game programming library
pack_feof(3)
Returns nonzero as soon as you reach the end of the file. Allegro game programming library
pack_ferror(3)
Tells if an error occurred during an operation on the stream. Allegro game programming library
pack_fgets(3)
Reads a line from the stream. Allegro game programming library
pack_fopen(3)
Opens a file according to mode. Allegro game programming library
pack_fopen_chunk(3)
Opens a sub-chunk of a file. Allegro game programming library
pack_fopen_vtable(3)
Allegro game programming library
pack_fputs(3)
Writes a string to the stream. Allegro game programming library
pack_fread(3)
Reads n bytes from the stream. Allegro game programming library
pack_fseek(3)
Seeks inside a stream. Allegro game programming library
pack_fwrite(3)
Writes n bytes to the stream. Allegro game programming library
pack_getc(3)
Returns the next character from a stream. Allegro game programming library
pack_igetl(3)
Like pack_getc(), but using 32-bit Intel byte ordering words. Allegro game programming library
pack_igetw(3)
Like pack_getc(), but using 16-bit Intel byte ordering words. Allegro game programming library
pack_iputl(3)
Like pack_putc(), but using 32-bit Intel byte ordering words. Allegro game programming library
pack_iputw(3)
Like pack_putc(), but using 16-bit Intel byte ordering words. Allegro game programming library
pack_mgetl(3)
Like pack_getc(), but using 32-bit Motorola byte ordering words. Allegro game programming library
pack_mgetw(3)
Like pack_getc(), but using 16-bit Motorola byte ordering words. Allegro game programming library
pack_mputl(3)
Like pack_putc(), but using 32-bit Motorola byte ordering words. Allegro game programming library
pack_mputw(3)
Like pack_putc(), but using 16-bit Motorola byte ordering words. Allegro game programming library
pack_putc(3)
Puts a character in the stream. Allegro game programming library
pack_ungetc(3)
Moves one single character back to the input buffer. Allegro game programming library
packfile_password(3)
Sets the global I/O encryption password. Allegro game programming library
palette_color(3)
Maps palette indexes into the current pixel format colors. Allegro game programming library
panda_addcubiccurvesegment(3)
add a curved segment to the line shape we are drawing
panda_addlinesegment(3)
add a straight segment to the line shape we are drawing
panda_addquadraticcurvesegmentone(3)
add a curved segment to the line shape that we are drawing
panda_addquadraticcurvesegmenttwo(3)
add a curved segment to the line shape that we are drawing
panda_insertJPEG(3)
insert a JPEG image into the PDF
pango-querymodules(1)
Module registration utility
paperinit(3), paperdone(3)
begin and end using the paper library
pbi_listrepo(1)
Lists information about registered repositories
pchegs2(l), PCHEGS2(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pchegst(l), PCHEGST(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pclaconsb(l), PCLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
pcre(3), PCRE(3)
Perl-compatible regular expressions
pcre16(3), PCRE(3)
Perl-compatible regular expressions #include <pcre.h>
pcre16_assign_jit_stack(3), PCRE(3)
Perl-compatible regular expressions
pcre16_compile(3), PCRE(3)
Perl-compatible regular expressions
pcre16_compile2(3), PCRE(3)
Perl-compatible regular expressions
pcre16_config(3), PCRE(3)
Perl-compatible regular expressions
pcre16_copy_named_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_copy_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_dfa_exec(3), PCRE(3)
Perl-compatible regular expressions
pcre16_exec(3), PCRE(3)
Perl-compatible regular expressions
pcre16_free_study(3), PCRE(3)
Perl-compatible regular expressions
pcre16_free_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_free_substring_list(3), PCRE(3)
Perl-compatible regular expressions
pcre16_fullinfo(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_named_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_stringnumber(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_stringtable_entries(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_substring(3), PCRE(3)
Perl-compatible regular expressions
pcre16_get_substring_list(3), PCRE(3)
Perl-compatible regular expressions
pcre16_jit_exec(3), PCRE(3)
Perl-compatible regular expressions
pcre16_jit_stack_alloc(3), PCRE(3)
Perl-compatible regular expressions
pcre16_jit_stack_free(3), PCRE(3)
Perl-compatible regular expressions
pcre16_maketables(3), PCRE(3)
Perl-compatible regular expressions
pcre16_pattern_to_host_byte_order(3), PCRE(3)
Perl-compatible regular expressions
pcre16_refcount(3), PCRE(3)
Perl-compatible regular expressions
pcre16_study(3), PCRE(3)
Perl-compatible regular expressions
pcre16_utf16_to_host_byte_order(3), PCRE(3)
Perl-compatible regular expressions
pcre16_version(3), PCRE(3)
Perl-compatible regular expressions
pcre32(3), PCRE(3)
Perl-compatible regular expressions #include <pcre.h>
pcre32_utf32_to_host_byte_order(3), PCRE(3)
Perl-compatible regular expressions
pcreapi(3), PCRE(3)
Perl-compatible regular expressions #include <pcre.h>
pcrebuild(3), PCRE(3)
Perl-compatible regular expressions
pcrecallout(3), PCRE(3)
Perl-compatible regular expressions
pcrecompat(3), PCRE(3)
Perl-compatible regular expressions
pcrecpp(3), PCRE(3)
Perl-compatible regular expressions
pcregrep(1)
a grep with Perl-compatible regular expressions
pcrejit(3), PCRE(3)
Perl-compatible regular expressions
pcrelimits(3), PCRE(3)
Perl-compatible regular expressions
pcrematching(3), PCRE(3)
Perl-compatible regular expressions
pcrepartial(3), PCRE(3)
Perl-compatible regular expressions
pcrepattern(3), PCRE(3)
Perl-compatible regular expressions
pcreperform(3), PCRE(3)
Perl-compatible regular expressions
pcreposix(3), PCRE(3)
Perl-compatible regular expressions
pcreprecompile(3), PCRE(3)
Perl-compatible regular expressions
pcresample(3), PCRE(3)
Perl-compatible regular expressions
pcrestack(3), PCRE(3)
Perl-compatible regular expressions
pcresyntax(3), PCRE(3)
Perl-compatible regular expressions
pcretest(1)
a program for testing Perl-compatible regular expressions
pcreunicode(3), PCRE(3)
Perl-compatible regular expressions
pcrs(3)
Perl-compatible regular substitution
pcsc_scan(1)
regularly scans every PC/SC readers connected to the host
pdfgrep(1)
search pdf files for a regular expression
pdftocairo(1)
Portable Document Format (PDF) to PNG/JPEG/TIFF/PDF/PS/EPS/SVG using cairo
pdlaconsb(l), PDLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
peochk(8)
Initial key generator and integrity log file checker
perlfaq6(1)
Regular Expressions
perlre(1)
Perl regular expressions Xref "regular expression regex regexp"
perlreapi(1)
perl regular expression plugin interface
perlrebackslash(1)
Perl Regular Expression Backslash Sequences and Escapes
perlrecharclass(1)
Perl Regular Expression Character Classes Xref "character class"
perlreguts(1)
Description of the Perl regular expression engine
perlrequick(1)
Perl regular expressions quick start
perlreref(1)
Perl Regular Expressions Reference
perlretut(1)
Perl regular expressions tutorial
persp_project(3), persp_project_f(3)
Projects a 3d point into 2d screen space. Allegro game programming library
pfsinjpeghdr(1)
Load images or frames in JPEG-HDR format
pfsoutffmpeg(1)
Read pfs frames from stdin and forward them to ffmpeg program
pfsoutjpeghdr(1)
Write images or frames in JPEG-HDR format
pfsrotate(1)
Rotate images 90 degrees
pgmtoy4m(1)
Convert mpeg2dec pgm and pgmpipe output to YUV4MPEG2
pivot_scaled_sprite(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_lit(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_trans(3)
Rotates and stretches a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip_lit(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_scaled_sprite_v_flip_trans(3)
Rotates, stretches and flips a sprite around a specified point. Allegro game programming library
pivot_sprite(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_lit(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_trans(3)
Rotates a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip_lit(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pivot_sprite_v_flip_trans(3)
Rotates and flips a sprite around a specified point. Allegro game programming library
pkg-add(8), pkg add(8)
Registers a package and installs it on the system
pkg-register(8), pkg register(8)
registers a package into the local package database
play_audio_stream(3)
Creates a new audio stream and starts playing it. Allegro game programming library
play_fli(3)
Plays a FLI or FLC animation from disk. Allegro game programming library
play_looped_midi(3)
Starts playing a MIDI file with a user-defined loop position. Allegro game programming library
play_memory_fli(3)
Plays a FLI or FLC animation from memory. Allegro game programming library
play_midi(3)
Starts playing the specified MIDI file. Allegro game programming library
play_sample(3)
Plays a sample. Allegro game programming library
plaympeg(1)
MPEG audio (MP3) and video (MPEG-1) player
png2yuv(1)
Convert PNG images to the YUV4MPEG stream format
pnmtoy4m(1)
Convert PNM/PAM images to YUV4MPEG2 stream
polkit-action(1)
List and modify registered PolicyKit actions
poll_joystick(3)
Polls the joystick. Allegro game programming library
poll_keyboard(3)
Polls the keyboard. Allegro game programming library
poll_mouse(3)
Polls the mouse. Allegro game programming library
poll_scroll(3)
Checks the status of a scroll request with triple buffering. Allegro game programming library
polygon(3)
Draws a filled polygon. Allegro game programming library
polygon3d(3), polygon3d_f(3)
Draws a 3d polygon onto the specified bitmap. Allegro game programming library
polygon_z_normal(3), polygon_z_normal_f(3)
Finds the Z component of the normal vector to three vertices. Allegro game programming library
polyominoes(6)
fill a rectangle with irregularly-shaped blocks
polytopes(6)
Draws one of the six regular 4d polytopes rotating in 4d
pop_config_state(3)
Pops a previously pushed configuration state. Allegro game programming library
popup_dialog(3)
do_dialog() used for popup dialogs. Allegro game programming library
posegment(1)
Segment Gettext PO, XLIFF and TMX localization files at the sentence level
position_dialog(3)
Moves an array of dialog objects to the specified position. Allegro game programming library
position_mouse(3)
Moves the mouse to the specified screen position. Allegro game programming library
position_mouse_w(3)
Sets the horizontal mouse wheel position. Allegro game programming library
position_mouse_z(3)
Sets the mouse wheel position global variable. Allegro game programming library
ppmtoy4m(1)
Convert PPM images to YUV4MPEG2 stream
primegaps(1)
print large prime gaps
primegen(3)
enumerate small primes
priv_bind(3)
bind a privileged port to a socket
priv_custom(3), priv_register_{info(3), cap}_fn(3), priv_invoke_{info(3), cap}_fn(3)
register and invoke custom privileged methods
priv_fopen(3)
stream open functions for privileged files
priv_open(3)
open and possibly create a privileged file
privman(7), Privman(7)
A library for privilege separation
prlst2ps(1)
produce PostScript data from rectangle/line-segment data
procenv(1)
display process environment details Vb " Begin verbatim text CW \$1 . Ve " End verbatim text R
profiles(1)
A utility to report and change SIDs in registry files
pslaconsb(l), PSLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
pt-pmp(1)
Aggregate GDB stack traces for a selected program
pt-table-checksum(1)
Verify MySQL replication integrity
push_config_state(3)
Pushes the current configuration state. Allegro game programming library
put_backslash(3)
Puts a path separator at the end of a path if needed. Allegro game programming library
putpixel(3)
Writes a pixel into a bitmap. Allegro game programming library
pvm_freezegroup(3)
Freezes dynamic group membership and caches info locally
pvm_reg_hoster(3)
Register task as PVM slave starter
pvm_reg_rm(3)
Register task as PVM resource manager
pvm_reg_tasker(3)
Register task as PVM task starter
pwcview(1)
view video, create jpeg snapshots and alter settings of a webcam controlled by the pwc(4) driver
pzhegs2(l), PZHEGS2(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pzhegst(l), PZHEGST(l)
reduce a complex Hermitian-definite generalized eigenproblem to standard form
pzlaconsb(l), PZLACONSB(l)
look for two consecutive small subdiagonal elements by seeing the effect of starting a double shift QR iteration given by H44, H33, & H43H34 and see if this would make a subdiagonal negligible
qiv(1)
a fast gdk/imlib image viewer for X. Version: 2.2.4, released on 2011-05-02 by Andy Spiegl - http://qiv.spiegl.de/ - qiv.andy@spiegl.de originally by Adam Kopacz / KLOGRAFX.DE Network http://www.klografx.net/qiv/ - adam.k@klografx.de
qlandkartegt(1), QLandkarteGT(1)
GPS mapping (GeoTiff and vector) and GPSr management
qnx_get_window(3)
Retrieves a handle to the window used by Allegro
qrq(1)
High speed Morse telegraphy trainer
qscale_matrix(3), qscale_matrix_f(3)
Optimised routine for scaling an already generated matrix. Allegro game programming library
qtranslate_matrix(3), qtranslate_matrix_f(3)
Optimised routine for translating an already generated matrix. Allegro game programming library
quad3d(3), quad3d_f(3)
Draws a 3d quad onto the specified bitmap. Allegro game programming library
quat_interpolate(3)
Constructs a quaternion representing a rotation between from and to. Allegro game programming library
quat_mul(3)
Multiplies two quaternions. Allegro game programming library
quat_slerp(3)
Version of quat_interpolate() allowing control over the rotation. Allegro game programming library
quat_to_matrix(3)
Constructs a rotation matrix from a quaternion. Allegro game programming library
racluster(1)
aggregate argus(8) data files
radgrep(1)
find a user by regular expression
radtofix_r(3)
Constant to convert radians to fixed point angles. Allegro game programming library
ragel(1)
compile regular languages into executable state machines
raggle(1)
Console RSS aggregator
ralabel(1)
inserts fixed form or free form metadata labels into argus(8). ralabel supports a number of strategies for labeling including 1) address based, providing free form metadata, country code, geo data and fully qualified domain name (FQDN) labeling; 2)port based, providing free form labels using IANA port definitions, and 3) flow filter, providing free form labels based on argus filter specicfications
rawdog(1)
an RSS Aggregator Without Delusions Of Grandeur
razor-admin(1), "razor-admin"(1)
Razor Registering Agent
rdjpgcom(1)
display text comments from a JPEG file
read_sound_input(3)
Retrieves the last recorded audio buffer. Allegro game programming library
readkey(3)
Returns the next character from the keyboard buffer. Allegro game programming library
reallocate_voice(3)
Switches the sample of an already-allocated voice. Allegro game programming library
recmpeg(1)
simple video encoder
recoverjpeg(1)
recover jpeg pictures from a filesystem image
rect(3)
Draws an outline rectangle. Allegro game programming library
rectfill(3)
Draws a solid filled rectangle. Allegro game programming library
redet(1)
regular expression development and execution tool
regdiff(1)
Diff program for Windows registry files
regedit(1)
Wine registry editor
regexp(3), regcomp(3), regexec(3), regsub(3), regerror(3)
regular expression handler
regexp_table(5)
format of Postfix regular expression tables
regfinfo(1)
determines information about a Windows NT Registry File (REGF)
regina(1)
The Regina Rexx Interpreter
regina-config(1)
Developer Configuration for The Regina Rexx interpreter
register_assert_handler(3)
Registers a custom handler for assert failures. Allegro game programming library
register_bitmap_file_type(3)
Registers custom bitmap loading/saving functions. Allegro game programming library
register_config_handler(3), register_const_config_handler(3), register_prenetsnmp_mib_handler(3), unregister_config_handler(3), register_mib_handlers(3), unregister_all_config_handlers(3), register_app_config_handler(3), register_app_prenetsnmp_mib_handler(3), unregister_app_config_handler(3), read_configs(3), read_premib_configs(3), read_config_print_usage(3), config_perror(3), config_pwarn(3)
netsnmp_config_api functions
register_datafile_object(3)
Registers load/destroy functions for custom object types. Allegro game programming library
register_font_file_type(3)
Register a new font loading function. Allegro game programming library
register_sample_file_type(3)
Registers custom loading/saving sample routines. Allegro game programming library
register_trace_handler(3)
Registers a custom handler for trace output. Allegro game programming library
register_uformat(3)
Installs handler functions for a new text encoding format. Allegro game programming library
registervm(1), unregistervm(1)
register/unregister a Java VM
registrar(1)
registrar has been renamed to rspregistrar in rsplib-3.0.0!
regpatch(1)
Applies registry patches to registry files
regshell(1)
Windows registry file browser using readline
regsvr32(1)
Wine DLL Registration Server
regtree(1)
Text-mode registry viewer
regutil(1)
RexxUtil library for Regina REXX interpreter
release_bitmap(3)
Releases a previously locked bitmap. Allegro game programming library
release_screen(3)
Shortcut of release_bitmap(screen); Allegro game programming library
release_voice(3)
Releases a sound card voice. Allegro game programming library
reload_config_texts(3)
Reloads translated strings returned by get_config_text(). Allegro game programming library
remove_display_switch_callback(3)
Removes a switching notification callback. Allegro game programming library
remove_int(3)
Removes a timers. Allegro game programming library
remove_joystick(3)
Removes the joystick handler. Allegro game programming library
remove_keyboard(3)
Removes the Allegro keyboard handler
remove_mouse(3)
Removes the mouse handler. Allegro game programming library
remove_param_int(3)
Removes a timer with a customizable parameter. Allegro game programming library
remove_sound(3)
Cleans up after you are finished with the sound routines. Allegro game programming library
remove_sound_input(3)
Cleans up after you are finished with the sound input routines. Allegro game programming library
remove_timer(3)
Removes the Allegro time handler
render_scene(3)
Renders all the queued scene polygons. Allegro game programming library
replace_extension(3)
Replaces filename+extension with a new extension tail. Allegro game programming library
replace_filename(3)
Replaces path+filename with a new filename tail. Allegro game programming library
request_refresh_rate(3)
Requests a specific refresh rate during graphic mode switch. Allegro game programming library
request_scroll(3)
Queues a hardware scroll request with triple buffering. Allegro game programming library
request_video_bitmap(3)
Triple buffering page flip request. Allegro game programming library
reserve_voices(3)
Reserve a number of voices for the digital and MIDI drivers. Allegro game programming library
reset_fli_variables(3)
Resets the bitmap and palette dirty global variables. Allegro game programming library
rest(3)
Waits a specified number of milliseconds or yields CPU. Allegro game programming library
rest_callback(3)
Like rest(), but calls the callback during the wait. Allegro game programming library
restoretextmode(1)
save or restore the SVGA registers for textmode
retrace_count(3)
Retrace count simulator. Allegro game programming library
rgb_map(3)
Look up table to speed up reducing RGB values to palette colors. Allegro game programming library
rlegrid(1)
create grids and checkerboards in rle format
rmcat(8)
remove GNATS categories
rotate_scaled_sprite(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_lit(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_trans(3)
Rotates and stretches a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip_lit(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_scaled_sprite_v_flip_trans(3)
Rotates, stretches and flips a sprite. Allegro game programming library
rotate_sprite(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_lit(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_trans(3)
Rotates a sprite. Allegro game programming library
rotate_sprite_v_flip(3)
Rotates and flips a sprite. Allegro game programming library
rotate_sprite_v_flip_lit(3)
Rotates and flips a sprite. Allegro game programming library
rotate_sprite_v_flip_trans(3)
Rotates and flips a sprite. Allegro game programming library
rpmgrep(1)
a grep with Perl-compatible regular expressions
rrd-beginners(1)
RRDtool Beginners' Guide
rspregistrar(1)
RSerPool Pool Registrar (PR) Service
rxqueue(1)
The Regina Rexx Interpreter external queue utility
rxstack(1)
The Regina Rexx Interpreter stack daemon
saint(1)
Security Administrator's Integrated Network Tool
sasl_client_start(3)
Begin an authentication negotiation
sasl_client_step(3)
Perform a step in the authentication negotiation
sasl_server_start(3)
Begin an authentication negotiation
sasl_server_step(3)
Perform a step in the authentication negotiation
save_bitmap(3)
Saves a bitmap into any supported file format. Allegro game programming library
save_bmp(3)
Saves a bitmap into a BMP file. Allegro game programming library
save_bmp_pf(3)
Packfile version of save_bmp. Allegro game programming library
save_joystick_data(3)
Saves joystick calibration data. Allegro game programming library
save_pcx(3)
Saves a bitmap into a PCX file. Allegro game programming library
save_pcx_pf(3)
Packfile version of save_pcx. Allegro game programming library
save_sample(3)
Writes a sample into a file. Allegro game programming library
save_tga(3)
Saves a bitmap into a TGA file. Allegro game programming library
save_tga_pf(3)
Packfile version of save_tga. Allegro game programming library
sc_AggregateKeyVal(3), sc::AggregateKeyVal(3)
This takes several KeyVal objects and makes them look like one KeyVal object
sc_AngularIntegrator(3), sc::AngularIntegrator(3)
An abstract base class for angular integrators
sc_BeckeIntegrationWeight(3), sc::BeckeIntegrationWeight(3)
Implements Becke's integration weight scheme
sc_CartesianIter(3), sc::CartesianIter(3)
CartesianIter gives the ordering of the Cartesian functions within a shell for the particular integrals specialization
sc_DenIntegrator(3), sc::DenIntegrator(3)
An abstract base class for integrating the electron density
sc_EriCints(3), sc::EriCints(3)
EriCints is a specialization of Int2eCints that computes electron repulsion integrals
sc_EulerMaclaurinRadialIntegrator(3), sc::EulerMaclaurinRadialIntegrator(3)
An implementation of a radial integrator using the Euler-Maclaurin weights and grid points
sc_FileGrp(3), sc::FileGrp(3)
The FileGrp abstract class provides a way of accessing distributed file in a parallel machine
sc_GRTCints(3), sc::GRTCints(3)
GRTCints is a specialization of Int2eCints that computes two-electron integrals specific to linear R12 methods
sc_GaussLegendreAngularIntegrator(3), sc::GaussLegendreAngularIntegrator(3)
An implementation of an angular integrator using the Gauss-Legendre weights and grid points
sc_Int1eCCA(3), sc::Int1eCCA(3)
Int1eCCA adapts CCA integrals components for use within SC
sc_Int1eCints(3), sc::Int1eCints(3)
Int1eCints is used by OneBodyIntCints and OneBodyDerivIntCints to implement IntegralCints
sc_Int2eCCA(3), sc::Int2eCCA(3)
Int2eCCA adapts CCA integrals components for use within SC
sc_Int2eCints(3), sc::Int2eCints(3)
Int2eCints is an interface to various specializations of two-electron integral evaluators implemented in Cints
sc_Integral(3), sc::Integral(3)
The Integral abstract class acts as a factory to provide objects that compute one and two electron integrals
sc_IntegralCCA(3), sc::IntegralCCA(3)
IntegralCCA provides an SC client for CCA IntegralEvaluator components
sc_IntegralCints(3), sc::IntegralCints(3)
IntegralCints computes integrals between Gaussian basis functions
sc_IntegralV3(3), sc::IntegralV3(3)
IntegralV3 computes integrals between Gaussian basis functions
sc_IntegrationWeight(3), sc::IntegrationWeight(3)
An abstract base class for computing grid weights
sc_LebedevLaikovIntegrator(3), sc::LebedevLaikovIntegrator(3)
An implementation of a Lebedev angular integrator
sc_MPIMessageGrp(3), sc::MPIMessageGrp(3)
The MPIMessageGrp class is an concrete implementation of MessageGrp that uses the MPI 1 library
sc_MessageGrp(3), sc::MessageGrp(3)
The MessageGrp abstract class provides a mechanism for moving data and objects between nodes in a parallel machine
sc_MsgMemoryGrp(3), sc::MsgMemoryGrp(3)
A MsgMemoryGrp that initializes its data using a messagegrp
sc_MsgStateBufRecv(3), sc::MsgStateBufRecv(3)
The MsgStateBufRecv is an abstract base class that buffers objects sent through a MessageGrp
sc_MsgStateRecv(3), sc::MsgStateRecv(3)
The MsgStateRecv is an abstract base class that receives objects from nodes in a MessageGrp
sc_MsgStateSend(3), sc::MsgStateSend(3)
The MsgStateSend is an abstract base class that sends objects to nodes in a MessageGrp
sc_OneBodyDerivInt(3), sc::OneBodyDerivInt(3)
OneBodyDerivInt is an abstract base class for objects that compute one body derivative integrals
sc_OneBodyDerivIntCCA(3), sc::OneBodyDerivIntCCA(3)
This implements one body derivative integrals
sc_OneBodyDerivIntV3(3), sc::OneBodyDerivIntV3(3)
This implements one body derivative integrals in the IntV3 library
sc_OneBodyInt(3), sc::OneBodyInt(3)
OneBodyInt is an abstract base class for objects that compute integrals between two basis functions
sc_OneBodyIntCCA(3), sc::OneBodyIntCCA(3)
This implements one body integrals through the CCA interface
sc_OneBodyIntCints(3), sc::OneBodyIntCints(3)
This implements most one body integrals in the Cints library
sc_OneBodyIntV3(3), sc::OneBodyIntV3(3)
This implements most one body integrals in the IntV3 library
sc_OneBodyOneCenterDerivInt(3), sc::OneBodyOneCenterDerivInt(3)
OneBodyOneCenterDerivInt is an abstract base class for objects that compute one body derivative integrals on a single center
sc_OneBodyOneCenterInt(3), sc::OneBodyOneCenterInt(3)
OneBodyOneCenterInt is an abstract base class for objects that compute integrals between two basis functions
sc_ProcFileGrp(3), sc::ProcFileGrp(3)
The ProcFileGrp concrete class provides an implementation of FileGrp for a single processor
sc_ProcMessageGrp(3), sc::ProcMessageGrp(3)
ProcMessageGrp provides a concrete specialization of MessageGrp that supports only one node
sc_R12IntsAcc(3), sc::R12IntsAcc(3)
R12IntsAcc accumulates transformed (MO) integrals stored as (ijxy) where i, j, x, and, y lie in spaces I, J, X, and Y, respectively
sc_RadialAngularIntegrator(3), sc::RadialAngularIntegrator(3)
An implementation of an integrator using any combination of a RadialIntegrator and an AngularIntegrator
sc_RadialIntegrator(3), sc::RadialIntegrator(3)
An abstract base class for radial integrators
sc_RegionTimer(3), sc::RegionTimer(3)
The RegionTimer class is used to record the time spent in a section of code
sc_ShmMessageGrp(3), sc::ShmMessageGrp(3)
The ShmMessageGrp class is an implementation of MessageGrp that allows multiple process to be started that communicate with shared memory
sc_StateRecv(3), sc::StateRecv(3)
StateRecv is a concrete specialization of MsgStateRecv that does the receive part of point to point communication in a MessageGrp
sc_StateSend(3), sc::StateSend(3)
StateSend is a concrete specialization of MsgStateSend that does the send part of point to point communication in a MessageGrp
sc_Timer(3), sc::Timer(3)
The Timer class uses RegionTimer to time intervals in an exception safe manner
sc_TwoBodyDerivInt(3), sc::TwoBodyDerivInt(3)
This is an abstract base type for classes that compute integrals involving two electrons
sc_TwoBodyDerivIntCCA(3), sc::TwoBodyDerivIntCCA(3)
This implements two body derivative integrals through the CCA interface
sc_TwoBodyDerivIntCints(3), sc::TwoBodyDerivIntCints(3)
This implements electron repulsion derivative integrals in the IntV3 library
sc_TwoBodyDerivIntV3(3), sc::TwoBodyDerivIntV3(3)
This implements electron repulsion derivative integrals in the IntV3 library
sc_TwoBodyInt(3), sc::TwoBodyInt(3)
This is an abstract base type for classes that compute integrals involving two electrons
sc_TwoBodyIntCCA(3), sc::TwoBodyIntCCA(3)
This implements two body integrals through the CCA interface
sc_TwoBodyIntCints(3), sc::TwoBodyIntCints(3)
This implements electron repulsion integrals in the IntCints library
sc_TwoBodyIntV3(3), sc::TwoBodyIntV3(3)
This implements electron repulsion integrals in the IntV3 library
sc_TwoBodyMOIntsTransform(3), sc::TwoBodyMOIntsTransform(3)
TwoBodyMOIntsTransform computes two-body integrals in MO basis using parallel integrals-direct AO->MO transformation
sc_TwoBodyMOIntsTransform_ijxy(3), sc::TwoBodyMOIntsTransform_ijxy(3)
TwoBodyMOIntsTransform_ijxy computes (ij|xy) integrals using parallel integrals-direct AO->MO transformation
sc_TwoBodyMOIntsTransform_ikjy(3), sc::TwoBodyMOIntsTransform_ikjy(3)
TwoBodyMOIntsTransform_ikjy computes (ik|jy) integrals using parallel integrals-direct AO->MO transformation
sc_TwoBodyMOIntsTransform_ixjy(3), sc::TwoBodyMOIntsTransform_ixjy(3)
TwoBodyMOIntsTransform_ixjy computes (ix|jy) integrals using parallel integrals-direct AO->MO transformation
sc_TwoBodyThreeCenterDerivInt(3), sc::TwoBodyThreeCenterDerivInt(3)
This is an abstract base type for classes that compute three centers integrals involving two electrons
sc_TwoBodyThreeCenterInt(3), sc::TwoBodyThreeCenterInt(3)
This is an abstract base type for classes that compute integrals involving two electrons in three Gaussian functions
sc_TwoBodyThreeCenterIntV3(3), sc::TwoBodyThreeCenterIntV3(3)
This implements electron repulsion integrals involving three centers in the IntV3 library
sc_TwoBodyTwoCenterDerivInt(3), sc::TwoBodyTwoCenterDerivInt(3)
This is an abstract base type for classes that compute two centers integrals involving two electrons
sc_TwoBodyTwoCenterInt(3), sc::TwoBodyTwoCenterInt(3)
This is an abstract base type for classes that compute integrals involving two electrons in two Gaussian functions
sc_TwoBodyTwoCenterIntV3(3), sc::TwoBodyTwoCenterIntV3(3)
This implements electron repulsion integrals involving two centers in the IntV3 library
sc_intMessageGrp(3), sc::intMessageGrp(3)
Uses integer message types to send and receive messages
scancode_to_ascii(3)
Converts a scancode to an ASCII character. Allegro game programming library
scancode_to_name(3)
Converts a scancode to a key name. Allegro game programming library
scare_mouse(3)
Helper for hiding the mouse pointer before drawing. Allegro game programming library
scare_mouse_area(3)
Helper for hiding the mouse cursor before drawing in an area. Allegro game programming library
scene_gap(3)
Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library
scene_polygon3d(3), scene_polygon3d_f(3)
Puts a polygon in the scene rendering list. Allegro game programming library
scpio(1)
copy file archives in and out (LEGACY)
screen(3)
Global pointer to the screen hardware video memory. Allegro game programming library
scroll_screen(3)
Requests a hardware scroll request. Allegro game programming library
select_mouse_cursor(3)
Tells Allegro to select software or hardware cursor drawing
select_palette(3)
Sets the internal palette for color conversion. Allegro game programming library
sessreg(1)
manage utmp/wtmp entries for non-init clients
set_add_blender(3)
Enables an additive blender mode. Allegro game programming library
set_allegro_resource_path(3)
Sets a specific resource search path. Allegro game programming library
set_alpha_blender(3)
Enables a special alpha-channel blending mode. Allegro game programming library
set_blender_mode(3)
Specifies a custom set of truecolor blender routines. Allegro game programming library
set_blender_mode_ex(3)
An even more complex version of set_blender_mode(). Allegro game programming library
set_burn_blender(3)
Enables a burn blender mode. Allegro game programming library
set_clip_rect(3)
Sets the clipping rectangle of a bitmap. Allegro game programming library
set_clip_state(3)
Turns on or off the clipping of a bitmap. Allegro game programming library
set_close_button_callback(3)
Handles the user clicking on the close button of the window. Allegro game programming library
set_color(3)
Sets the specified palette entry to the specified RGB triplet. Allegro game programming library
set_color_blender(3)
Enables a color blender mode. Allegro game programming library
set_color_conversion(3)
Tells Allegro how to convert images during loading time
set_color_depth(3)
Sets the global pixel color depth. Allegro game programming library
set_config_data(3)
Sets a block of configuration data. Allegro game programming library
set_config_file(3)
Sets the configuration file. Allegro game programming library
set_config_float(3)
Writes a float in the configuration file. Allegro game programming library
set_config_hex(3)
Writes a hexadecimal integer in the configuration file. Allegro game programming library
set_config_id(3)
Writes a driver ID in the configuration file. Allegro game programming library
set_config_int(3)
Writes an integer in the configuration file. Allegro game programming library
set_config_string(3)
Writes a string in the configuration file. Allegro game programming library
set_dialog_color(3)
Sets the colors of an array of dialog objects. Allegro game programming library
set_difference_blender(3)
Enables a difference blender mode. Allegro game programming library
set_display_switch_callback(3)
Installs a switching notification callback. Allegro game programming library
set_display_switch_mode(3)
Tells Allegro how the program handles background switching
set_dissolve_blender(3)
Enables a dissolve blender mode. Allegro game programming library
set_dodge_blender(3)
Enables a dodge blender mode. Allegro game programming library
set_filename_encoding(3)
Sets the encoding to use for filenames. Allegro game programming library
set_gfx_mode(3)
Sets a graphic video mode. Allegro game programming library
set_hardware_volume(3)
Alters the hardware sound output volume. Allegro game programming library
set_hue_blender(3)
Enables a hue blender mode. Allegro game programming library
set_invert_blender(3)
Enables an invert blender mode. Allegro game programming library
set_keyboard_rate(3)
Sets the keyboard repeat rate. Allegro game programming library
set_leds(3)
Sets the state of the keyboard LED indicators. Allegro game programming library
set_luminance_blender(3)
Enables a luminance blender mode. Allegro game programming library
set_mixer_quality(3)
Sets the resampling quality of the mixer. Allegro game programming library
set_mouse_cursor_bitmap(3)
Changes the image Allegro uses for mouse cursors
set_mouse_range(3)
Sets the area of the screen restricting mouse movement. Allegro game programming library
set_mouse_speed(3)
Sets the mouse speed. Allegro game programming library
set_mouse_sprite(3)
Sets the mouse sprite. Allegro game programming library
set_mouse_sprite_focus(3)
Sets the mouse sprite focus. Allegro game programming library
set_multiply_blender(3)
Enables a multiply blender mode. Allegro game programming library
set_palette(3)
Sets the entire palette of 256 colors. Allegro game programming library
set_palette_range(3)
Sets a specific range of the palette. Allegro game programming library
set_projection_viewport(3)
Sets the viewport used to scale the output of persp_project(). Allegro game programming library
set_saturation_blender(3)
Enables a saturation blender mode. Allegro game programming library
set_screen_blender(3)
Enables a screen blender mode. Allegro game programming library
set_sound_input_source(3)
Selects the audio input source. Allegro game programming library
set_trans_blender(3)
Enables a truecolor blender. Allegro game programming library
set_ucodepage(3)
Sets 8-bit to Unicode conversion tables. Allegro game programming library
set_uformat(3)
Set the global current text encoding format. Allegro game programming library
set_volume(3)
Alters the global sound output volume. Allegro game programming library
set_volume_per_voice(3)
Sets the volume of a voice. Allegro game programming library
set_window_title(3)
Sets the window title of the Allegro program
set_write_alpha_blender(3)
Enables the special alpha-channel editing mode. Allegro game programming library
set_zbuffer(3)
Makes the given Z-buffer the active one. Allegro game programming library
setreg(1)
Change settings for public key cryptography
sg_persist(8)
use SCSI PERSISTENT RESERVE command to access registrations and reservations
shishi_tkt_ok_as_delegate_p(3)
API function
shmcat(1)
dump shared memory segments, files, standard input and/or text
show_mouse(3)
Tells Allegro to display a mouse pointer on the screen
show_os_cursor(3)
Low level function to display the operating system cursor. Allegro game programming library
show_video_bitmap(3)
Flips the hardware screen to use the specified page. Allegro game programming library
shutdown_dialog(3)
Destroys a dialog player returned by init_dialog(). Allegro game programming library
shutdown_menu(3)
Destroys a menu player object returned by init_menu(). Allegro game programming library
siege(1)
An HTTP/HTTPS stress tester
siege.config(1)
builds a .siegerc template in the user's home directory
siege2csv(1), siege2csv.pl(1)
Convert output from "bombardment(1)" to Comma Separated Values (CSV)
simulate_keypress(3)
Stuffs a key into the keyboard buffer. Allegro game programming library
simulate_ukeypress(3)
Stuffs an unicode key into the keyboard buffer. Allegro game programming library
slapo-refint(5)
Referential Integrity overlay to slapd
smake(1)
maintain, update, and regenerate programs
smash_megafile(1)
break a Viewlogic megafile into a million little pieces
smp_read_gpio(8)
invoke READ GPIO REGISTER (ENHANCED) SMP function
smp_write_gpio(8)
invoke WRITE GPIO REGISTER (ENHANCED) SMP function
snmp_alarm_register(3), snmp_alarm_register_hr(3), snmp_alarm_unregister(3)
alarm functions
snmp_pdu_add_variable(3), snmp_varlist_add_variable(3), snmp_add_null_var(3), snmp_clone_varbind(3), snmp_set_var_objid(3), snmp_set_var_value(3), snmp_set_var_typed_value(3), snmp_set_var_typed_integer(3), print_variable(3), fprint_variable(3), snprint_variable(3), print_value(3), fprint_value(3), snprint_value(3), snmp_free_var(3), snmp_free_varbind(3)
netsnmp_varbind_api functions
solfege(1)
GPL'ed ear training software
solid_mode(3)
Shortcut for selecting solid drawing mode. Allegro game programming library
sorter(1)
Sort files in an image into categories based on file type
spegla(1)
mirror ftp sites
splay(1)
MPEG-1,2 Audio layer 1,2,3 file player
spline(3)
Draws a Bezier spline using four control points. Allegro game programming library
spumux(1)
generates and multiplexes subtitles into an existing mpeg2 program stream
spuunmux(1)
demultiplexes subtitles from an existing mpeg2 program stream
ss5_gss(5), ss5.gss(5)
Enable GSS Kerberos authentication, integrity and confidentiality (see RFC 1961)
stag-query.pl(1), stag-query(1)
aggregare queries
start_sound_input(3)
Starts recording in the specified format. Allegro game programming library
starwars(6)
draws a perspective text crawl, like at the beginning of the movie
stegbreak(1)
launches brute-force dictionary attacks on JPG image
stegdetect(1)
finds image files with steganographic content
steghide(1)
a steganography program
stop_audio_stream(3)
Destroys an audio stream when it is no longer required. Allegro game programming library
stop_midi(3)
Stops whatever music is currently playing. Allegro game programming library
stop_sample(3)
Stops a sample from playing. Allegro game programming library
stop_sound_input(3)
Stops audio recording. Allegro game programming library
stratagus(6)
Strategy Gaming Engine
strchange(3)
replace beginning of string with beginning of another string
strcins(3)
insert a character at the beginning of a string
strdel(3)
delete characters from beginning of string
stretch_blit(3)
Scales a rectangular area from one bitmap to another. Allegro game programming library
stretch_sprite(3)
Stretches a sprite to the destination bitmap. Allegro game programming library
strins(3)
insert a string at the beginning of another string
strnins(3)
insert prefix of a string at the beginning of another string
strright(3)
return a pointer to the beginning of the rightmost n chars in a string
structs_type_int(3)
structs types for integral types
structs_type_regex(3)
structs type for regular expressions
strzap(3)
remove pattern from beginning of string, if it is there
sunclock(1)
a fancy clock for the X Window system, providing local time (legal time and solar time), sunrise, sunset and various geographical data through a point and click interface
synce-registry(1)
read or modify the registry on a PDA
tar_append_file(3), tar_append_eof(3), tar_append_regfile(3)
append data to tar archives
tar_extract_file(3), tar_extract_regfile(3), tar_extract_hardlink(3), tar_extract_symlink(3), tar_extract_chardev(3), tar_extract_blockdev(3), tar_extract_dir(3), tar_extract_fifo(3), tar_skip_regfile(3), tar_set_file_perms(3)
extract files from a tar archive
tclgeomap_procs(n), latitude(n), longitude(n), latlon(n), circle(n), fillsegment(n), grid_list(n), ocean_list(n)
supplementary procedures for tclgeomap
tcpmssd(8)
TCP Maximum Segment Size option corrector
tdbbackup(8)
tool for backing up and for validating the integrity of samba .tdb files
text_height(3)
Returns the height of a font in pixels. Allegro game programming library
text_length(3)
Returns the length of a string in pixels. Allegro game programming library
textout_centre_ex(3)
Writes a centered string on a bitmap. Allegro game programming library
textout_ex(3)
Writes a string on a bitmap. Allegro game programming library
textout_justify_ex(3)
Draws justified text within a region. Allegro game programming library
textout_right_ex(3)
Writes a right aligned string on a bitmap. Allegro game programming library
textprintf_centre_ex(3)
Formatted centered output of a string. Allegro game programming library
textprintf_ex(3)
Formatted output of a string. Allegro game programming library
textprintf_justify_ex(3)
Formatted justified output of a string. Allegro game programming library
textprintf_right_ex(3)
Formatted right aligned output of a string. Allegro game programming library
th_get_pathname(3), th_get_uid(3), th_get_gid(3), th_get_mode(3), th_get_crc(3), th_get_size(3), th_get_mtime(3), th_get_devmajor(3), th_get_devminor(3), th_get_linkname(3)
extract individual fields of a tar header TH_ISREG, TH_ISLNK, TH_ISSYM, TH_ISCHR, TH_ISBLK, TH_ISDIR, TH_ISFIFO - determine what kind of file a tar header refers to TH_ISLONGNAME, TH_ISLONGLINK - determine whether the GNU extensions are in use
three_finger_flag(3)
Flag to deactivate the emergency exit key combination. Allegro game programming library
tixGetInt(n)
Get the integer value of a string. '" '" '"
tixGrid(n)
Create and manipulate Tix Grid widgets -background -borderWidth -cursor -font -foreground -height -highlightColor -highlightThickness -relief -selectBackground -selectForeground -width -xScrollCommand -yScrollCommand '"
tkaegis(1)
GUI interface for Aegis, using TCL/TK "tkaegis(1)" "GUI interface for Aegis, using TCL/TK"
tkaer(1)
GUI tool for reviewing Aegis change sets, using TCL/TK "tkaer(1)" "GUI tool for reviewing Aegis change sets, using TCL/TK"
tkjpeg(1)
simple JPEG viewer using perl/Tk
tracker-files(1)
Return files filtered by the mime type or their category (called ServiceType)
transpose_font(3)
Transposes all characters in a font. Allegro game programming library
transqt(1)
transforms one and two electron integrals over symmetry orbitals into integrals over molecular orbitals
triangle(3)
Draws a filled triangle. Allegro game programming library
triangle3d(3), triangle3d_f(3)
Draws a 3d triangle onto the specified bitmap. Allegro game programming library
tstatd(1)
Logs real-time accounting daemon SYNOPSIS tstatd [ options ] plugin [zone1:]wildcard1 .. [zoneN:]wildcardN OPTIONS "-a zone, --agregate-zone=zone" 4 Item "-a zone, --agregate-zone=zone" Agregate data from all anonymous logs (wildcards without explicit zone specified) into zone. Default behavior is to create new zone for each anonymous log from its file name. "-b file, --database-file=file" 4 Item "-b file, --database-file=file" Use file as persistent storage to keep accumulated data across daemon restarts. Default is auto generated from daemon name, specified identity and '.db' suffix. "--basename" 4 Item "--basename" Use only base name (excluding directories and suffix) of anonymous log file for auto-created zones. "-c dir, --change-dir=dir" 4 Item "-c dir, --change-dir=dir" Change current directory to dir before wildcards expanding. "-d, --debug" 4 Item "-d, --debug" Composition of options: --foreground and --log-level=debug. "-f, --foreground" 4 Item "-f, --foreground" Don't detach daemon from control terminal, logging to stderr instead log file or syslog. "--log-facility=name" 4 Item "--log-facility=name" Use name as facility for syslog logging (see syslog (3) for list of available values). Default is 'daemon'. "--log-level=level" 4 Item "--log-level=level" Set minimal logging level to level (see syslog (3) for list of available values). Default is 'notice'. "--log-file=file" 4 Item "--log-file=file" Use logging to file instead of syslog logging (which is default). "-e num, --expand-period=num" 4 Item "-e num, --expand-period=num" Do wildcards re-expanding and checking for new and missed logs every num seconds. Default is '60'. "-h, --help" 4 Item "-h, --help" Print brief help message about available options. "-i string, --identity=string" 4 Item "-i string, --identity=string" Just a string used in title of daemon process, syslog ident (see syslog|(3)), --database-file and --pid-file. Idea behind this options - multiple tstatd instances running simultaneosly. "-l [address:]port, --listen=[address:]port" 4 Item "-l [address:]port, --listen=[address:]port" Specify address and port for TCP listen socket binding. Default is '127.0.0.1:3638'. "--multiple" 4 Item "--multiple" With this option specified same log file could be included into several zones (if log name satisifies several wildcards). Default behavior is to include log file only in first satisified zone. "-n num, --windows-num=num" 4 Item "-n num, --windows-num=num" Set number of sliding-windows to num. Default is '60'. "-o string, --options=string" 4 Item "-o string, --options=string" Comma-separated plugin supported options (like a mount (8) options). "--override-from=file" 4 Item "--override-from=file" Load content of file into plugin package namespace. This is way to easy customize plugin behavior without creating another plugin. "-p file, --pid-file=file" 4 Item "-p file, --pid-file=file" Use file to keep daemon process id. Default is auto generated from daemon name, specified identity and '.pid' suffix. "--parse-error=level" 4 Item "--parse-error=level" Do logging with level (see syslog (3) for available values) about all unparsed log lines. Hint: use 'none' for ignoring such lines. Default is defining by plugin and usually is 'debug'. "-r pattern, --regex=pattern" 4 Item "-r pattern, --regex=pattern" Use pattern instead of plugin default regular expression for matching log lines. "--regex-from=file" 4 Item "--regex-from=file" Load regular expression from file and use instead of plugin default regular expression for matching log lines. "-s num, --store-period=num" 4 Item "-s num, --store-period=num" Store accumulated data in a persistent storage every num seconds. Default is '60'. "--timer=zone:timer:num" 4 Item "--timer=zone:timer:num" Create named timer firing every num seconds for zone. "-u <user>, --user=user" 4 Item "-u <user>, --user=user" Change effective privileges of daemon process to user. "-v, --version" 4 Item "-v, --version" Print version information of tstatd and exit. "-w num, --window-size=<num>" 4 Item "-w num, --window-size=<num>" Set size (duration) of sliding window to num seconds. Default is '10'
twolame(1)
an optimised MPEG Audio Layer 2 (MP2) encoder
txt2regex(1)
a Regular Expression Wizard, written with bash2 builtins
uatof(3)
Converts a string into a double. Allegro game programming library
uconvert(3)
High level string encoding conversion wrapper. Allegro game programming library
uconvert_ascii(3)
Converts string from ASCII into the current format. Allegro game programming library
uconvert_size(3)
Number of bytes needed to store a string after conversion. Allegro game programming library
uconvert_toascii(3)
Converts strings from the current format into ASCII. Allegro game programming library
ucwidth(3)
Low level helper function for testing Unicode text data. Allegro game programming library
ugene(1), UGENE(1)
integrated bioinformatics suite
ugetat(3)
Finds out the value of a character in a string. Allegro game programming library
ugetc(3)
Low level helper function for reading Unicode text data. Allegro game programming library
ugetx(3), ugetxc(3)
Low level helper function for reading Unicode text data. Allegro game programming library
uinsert(3)
Inserts a character in a string. Allegro game programming library
uisdigit(3)
Tells if a character is a digit. Allegro game programming library
uisok(3)
Low level helper function for testing Unicode text data. Allegro game programming library
uisspace(3)
Tells if a character is whitespace. Allegro game programming library
uniqbeg(7)
unique beginners for noun hierarchies
unload_datafile(3)
Frees all the objects in a datafile. Allegro game programming library
unload_datafile_object(3)
Frees an object previously loaded by load_datafile_object(). Allegro game programming library
unscare_mouse(3)
Undoes the effect of scare_mouse() or scare_mouse_area(). Allegro game programming library
unselect_palette(3)
Restores the palette before last call to select_palette(). Allegro game programming library
unw_get_fpreg(3)
-- get contents of floating-point register
unw_get_reg(3)
-- get register contents
unw_is_fpreg(3)
-- check if a register is a floating-point register
unw_regname(3)
-- get register name
unw_set_fpreg(3)
-- set contents of floating-point register
unw_set_reg(3)
-- set register contents
uoffset(3)
Finds the offset of a character in a string. Allegro game programming library
update_dialog(3)
Low level function to update a dialog player. Allegro game programming library
update_menu(3)
Low level function to update a menu player. Allegro game programming library
upscli_list_start(3)
begin multi-item retrieval from a UPS
ure(3), urecomp(3), ureexec(3), ureerror(3), urefree(3)
UTF Regular Expression functionality
ureadkey(3)
Returns the next unicode character from the keyboard buffer. Allegro game programming library
uremove(3)
Removes a character from a string. Allegro game programming library
urls_txt(5), urls.txt(5)
URL database for regression testing
use_legacy_coding(3x)
use terminal's default colors
usetat(3)
Replaces a character in a string. Allegro game programming library
usetc(3)
Low level helper function for writing Unicode text data. Allegro game programming library
usprintf(3)
Writes formatted data into a buffer. Allegro game programming library
ustrcat(3)
Concatenates a string to another one. Allegro game programming library
ustrchr(3)
Finds the first occurrence of a character in a string. Allegro game programming library
ustrcmp(3)
Compares two strings. Allegro game programming library
ustrcpy(3)
Copies a string into another one. Allegro game programming library
ustrdup(3)
Duplicates a string. Allegro game programming library
ustrerror(3)
Returns a string describing errno. Allegro game programming library
ustricmp(3)
Compares two strings ignoring case. Allegro game programming library
ustrlen(3)
Tells the number of characters in a string. Allegro game programming library
ustrlwr(3)
Replaces all letters with lower case. Allegro game programming library
ustrncat(3)
Concatenates a string to another one, specifying size. Allegro game programming library
ustrncmp(3)
Compares up to n letters of two strings. Allegro game programming library
ustrncpy(3)
Copies a string into another one, specifying size. Allegro game programming library
ustrnicmp(3)
Compares up to n letters of two strings ignoring case. Allegro game programming library
ustrpbrk(3)
Finds the first character that matches any in a set. Allegro game programming library
ustrrchr(3)
Finds the last occurrence of a character in a string. Allegro game programming library
ustrsize(3)
Size of the string in bytes without null terminator. Allegro game programming library
ustrsizez(3)
Size of the string in bytes including null terminator. Allegro game programming library
ustrstr(3)
Finds the first occurrence of a string in another one. Allegro game programming library
ustrtod(3)
Converts a string into a floating point number. Allegro game programming library
ustrtok(3)
Retrieves tokens from a string. Allegro game programming library
ustrtok_r(3)
Reentrant function to retrieve tokens from a string. Allegro game programming library
ustrtol(3)
Converts a string into an integer. Allegro game programming library
ustrupr(3)
Replaces all letters with upper case. Allegro game programming library
ustrzcat(3)
Concatenates a string to another one, specifying size. Allegro game programming library
ustrzcpy(3)
Copies a string into another one, specifying size. Allegro game programming library
ustrzncat(3)
Concatenates a string to another one, specifying size. Allegro game programming library
ustrzncpy(3)
Copies a string into another one, specifying size. Allegro game programming library
usual(n)
access default option-handling commands for a mega-widget component
uszprintf(3)
Writes formatted data into a buffer, specifying size. Allegro game programming library
utolower(3)
Converts a letter to lower case. Allegro game programming library
utoupper(3)
Converts a letter to upper case. Allegro game programming library
uvsprintf(3)
Writes formatted data into a buffer, using variable arguments. Allegro game programming library
uvszprintf(3)
Writes formatted data into a buffer, using size and variable arguments. Allegro game programming library
uwidth(3)
Low level helper function for testing Unicode text data. Allegro game programming library
uwidth_max(3)
Number of bytes a character can occupy. Allegro game programming library
vde_over_ns(1)
Steganographic cable over NS protocol for Virtual Distributed Ethernet
vecscreen(1)
find nucleic acid segments of possible vector origin
vector_length(3), vector_length_f(3)
Calculates the length of a vector. Allegro game programming library
vfs_catia(8)
translate illegal characters in Catia filenames
vga_drawscansegment(3)
draw a horizontal line of pixels
vga_dumpregs(3)
dump the contents of the SVGA registers
vga_getscansegment(3)
get a list of consecutive pixel values
vga_gettextmoderegs(3), vga_settextmoderegs(3)
get/set the vga state used in text mode
vga_setegacolor(3)
set the current color
viewnior(1)
simple, fast and elegant image viewer
vlc-wrapper(1)
a wrapper to drop privileges with VLC
vline(3)
Draws a vertical line onto the bitmap. Allegro game programming library
voice_check(3)
Checks whether a voice is currently allocated. Allegro game programming library
voice_get_frequency(3)
Returns the current pitch of the voice. Allegro game programming library
voice_get_pan(3)
Returns the current pan position. Allegro game programming library
voice_get_position(3)
Returns the current position of a voice. Allegro game programming library
voice_get_volume(3)
Returns the current volume of the voice. Allegro game programming library
voice_ramp_volume(3)
Starts a volume ramp for a voice. Allegro game programming library
voice_set_echo(3)
Sets the echo parameters for a voice. Allegro game programming library
voice_set_frequency(3)
Sets the pitch of the voice. Allegro game programming library
voice_set_pan(3)
Sets the pan position. Allegro game programming library
voice_set_playmode(3)
Adjusts the loop status of the specified voice. Allegro game programming library
voice_set_position(3)
Sets the position of a voice. Allegro game programming library
voice_set_priority(3)
Sets the priority of a voice. Allegro game programming library
voice_set_tremolo(3)
Sets the tremolo parameters for a voice. Allegro game programming library
voice_set_vibrato(3)
Sets the vibrato parameters for a voice. Allegro game programming library
voice_set_volume(3)
Sets the volume of the voice. Allegro game programming library
voice_start(3)
Activates a voice. Allegro game programming library
voice_stop(3)
Stops a voice. Allegro game programming library
voice_stop_frequency_sweep(3)
Interrupts a frequency sweep operation. Allegro game programming library
voice_stop_pan_sweep(3)
Interrupts a pan sweep operation. Allegro game programming library
voice_stop_volumeramp(3)
Interrupts a volume ramp operation. Allegro game programming library
voice_sweep_frequency(3)
Starts a frequency sweep for a voice. Allegro game programming library
voice_sweep_pan(3)
Starts a pan sweep for a voice. Allegro game programming library
volpack-Extract(3), vpExtract(3)
extract one field from a rectangular region of a volume
vsync(3)
Waits for a vertical retrace to begin. Allegro game programming library
vtysh(1)
a integrated shell for Zebra routing software
w2r.pl(1)
Convert tin wildmat filters to tin regexp filters
wesnoth(6)
Battle for Wesnoth, a turn-based fantasy strategy game
winegcc(1)
Wine C and C++ MinGW Compatible Compiler
wml::all(3)
WML Include Files Of All Categories
wml::des::all(3), wml::des:all(3)
All of the Webdesign (DES) category
wml::fmt::all(3), wml::fmt:all(3)
All of Formatting (FMT) category
wml::imp::all(3), wml::imp:all(3)
All of Import (IMP) category
wml::mod::all(3), wml::mod:all(3)
All of Modularity (MOD) category
wml::std::all(3), wml::std:all(3)
All of Standard (STD) category
wml::sup::all(3), wml::sup:all(3)
All of Support (SUP) category
wml::sys::all(3), wml::sys:all(3)
All of System (SYS) category
wrjpgcom(1)
insert text comments into a JPEG file
x10oregon(5), x10oregon^(5)
Oregon sensor support for HEYU
xataxx(6), XAtaxx(6)
a strategy game
xawele(6)
a strategy game for X
xbattle(1)
a multi-user battle strategy game
xcb_poly_segment(3)
draw lines
xcm(1)
window region handling
xjpegroot(1)
Image to background installer
xor_mode(3)
Shortcut for toggling xor drawing mode on and off. Allegro game programming library
xwin_set_window_name(3)
Specify the window name and group (or class). Allegro game programming library
y4mcolorbars(1)
Create a YUV4MPEG2 stream containing a colorbar test pattern
y4mdenoise(1)
Motion-compensating YUV4MPEG-frame denoiser
y4mscaler(1)
Scale/crop/translate a YUV4MPEG2 stream
y4mtopnm(1)
Convert a YUV4MPEG2 stream to PNM images
y4mtoppm(1)
Convert YUV4MPEG2 stream to PPM images
y4munsharp(1)
Unsharp filter for YUV4MPEG2 streams
yafic(1)
-- yet another file integrity checker
yuv2lav(1)
encodes lavtool's raw YUV frame streams into MJPEG files
yuv4mpeg(5), YUV4MPEG2(5)
video stream format used by pipe-based MJPEGtools libmjpegutils yuv4mpeg.h YUV4MPEG YUV4MPEG2
yuvdenoise(1)
Motion-Compensating-YUV4MPEG2-frame-denoiser
yuvmedianfilter(1)
A filter for yuv images produced by the mjpeg tools
yuvplay(1)
Display YUV4MPEG2 streams (using SDL)
yuvscaler(1)
UPscales or DOWNscales a YUV4MPEG2 stream to a specified format
zgrep(1), Zgrep(1)
search compressed files for a regular expression
zmq_socket_monitor(3)
register a monitoring callback
ztest(1), Ztest(1)
verify integrity of compressed files
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