CVS log for ports/x11-toolkits/gigi/files/Attic/patch-SConstruct
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Default branch: MAIN
Revision 1.4
Fri Nov 18 08:38:07 2011 UTC (2 months, 3 weeks ago) by oliver
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.3: +0 -0 lines
update to 0.8.0.1048 Feature safe: yes
Revision 1.3: download - view: text, markup, annotated - select for diffs
Wed May 6 04:46:11 2009 UTC (2 years, 9 months ago) by oliver
Branches: MAIN
CVS tags: RELEASE_8_2_0, RELEASE_8_1_0, RELEASE_8_0_0, RELEASE_7_4_0, RELEASE_7_3_0, RELEASE_6_EOL
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +19 -19 lines
update to 0.6.0.729 bump PORTEPOCH
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Sun Sep 9 07:33:04 2007 UTC (4 years, 5 months ago) by alepulver
Branches: MAIN
CVS tags: RELEASE_7_2_0, RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_5_EOL
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +40 -8 lines
- Update to version 0.6.0.20070905.
Revision 1.1: download - view: text, markup, annotated - select for diffs
Wed May 2 05:05:51 2007 UTC (4 years, 9 months ago) by alepulver
Branches: MAIN
CVS tags: PRE_XORG_7
GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs at least on Linux and Windows, and probably more), compiler-independent (it compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably more), and driver-independent. A reference driver for SDL is provided, and it is straightforward to write one for yourself should you decide to do so. Features: * True modularity. You provide the initialized OpenGL environment and user input, and GG provides the GUI behavior. A reference SDL input driver is provided. * Independence of platform, compiler, and input driver/application framework. * Applicability to multiple types of frame-based apps. Any frame-based app can use GG, from FPS to TBS games. Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays of makink you understand our code. WWW: http://gigi.sourceforge.net/
