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CVS log for ports/graphics/crystalspace/Attic/pkg-descr

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Keyword substitution: kv
Default branch: MAIN


Revision 1.2
Sun Jul 17 14:27:53 2011 UTC (6 months, 3 weeks ago) by jlaffaye
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.1: +0 -0 lines
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace

Approved by:	acm (maintainer), bapt (mentor)

Revision 1.1: download - view: text, markup, annotated - select for diffs
Wed Nov 23 01:19:29 2005 UTC (6 years, 2 months ago) by pav
Branches: MAIN
CVS tags: RELEASE_8_2_0, RELEASE_8_1_0, RELEASE_8_0_0, RELEASE_7_4_0, RELEASE_7_3_0, RELEASE_7_2_0, RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_EOL, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_6_2_0, RELEASE_6_1_0, RELEASE_5_EOL, RELEASE_5_5_0, RELEASE_4_EOL, PRE_XORG_7
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++.  It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE

PR:		ports/89291
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

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