CVS log for ports/graphics/crystalspace/Attic/distinfo
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Revision 1.6
Sun Jul 17 14:27:53 2011 UTC (6 months, 3 weeks ago) by jlaffaye
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.5: +0 -0 lines
- Remove graphics/crystalspace as it has expired - Remove graphics/crystalentitylayer as it depends on graphics/crystalspace Approved by: acm (maintainer), bapt (mentor)
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Sun Jul 3 14:11:06 2011 UTC (7 months, 1 week ago) by ohauer
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Diff to: previous 1.4: preferred, colored
Changes since revision 1.4: +0 -1 lines
-remove MD5
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Thu Sep 13 17:10:46 2007 UTC (4 years, 4 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_8_2_0, RELEASE_8_1_0, RELEASE_8_0_0, RELEASE_7_4_0, RELEASE_7_3_0, RELEASE_7_2_0, RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_EOL, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_5_EOL
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +3 -3 lines
- Update to 1.0.2 - Remove BROKEN [1] - Remove obolete patch file Reported by: kris, linimon
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Mon Aug 21 03:37:42 2006 UTC (5 years, 5 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_6_2_0, RELEASE_4_EOL, PRE_XORG_7
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +3 -3 lines
- Add DIST_SUBDIR - Change DEBUG option to off for default Approved by: garga (mentor)
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Thu Feb 9 12:37:09 2006 UTC (6 years ago) by lawrance
Branches: MAIN
CVS tags: RELEASE_6_1_0, RELEASE_5_5_0
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +3 -3 lines
Update to 0.99 (2006-01-27). PR: ports/92525 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Revision 1.1: download - view: text, markup, annotated - select for diffs
Wed Nov 23 01:19:29 2005 UTC (6 years, 2 months ago) by pav
Branches: MAIN
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE PR: ports/89291 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
