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CVS log for ports/graphics/crystalspace-devel/Attic/pkg-plist

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Default branch: MAIN


Revision 1.5
Mon Mar 9 21:29:10 2009 UTC (2 years, 11 months ago) by miwi
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.4: +0 -0 lines
2009-03-01 databases/rubygem-rrdtool: port no longer maintained by upstream use rrdtools own ruby bindings instead
2009-01-19 graphics/crystalentitylayer-devel: Depends on broken, expired port
2008-09-19 graphics/crystalspace-devel: Has been broken for more than 6 months

Revision 1.4: download - view: text, markup, annotated - select for diffs
Thu Nov 30 20:22:27 2006 UTC (5 years, 2 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_5_EOL, RELEASE_4_EOL, PRE_XORG_7
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +239 -97 lines
- Update to 20061105
- Remove crystalspace-devel obsolete patch files

Revision 1.3: download - view: text, markup, annotated - select for diffs
Sun Aug 20 17:39:06 2006 UTC (5 years, 5 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_6_2_0
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +820 -4396 lines
- New port: graphics/crystalspace-devel

Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++.  It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE

(devel version)

WWW:    http://www.crystalspace3d.org

Repocopied by:	marcus
Approved by:	garga (mentor)

Revision 1.2: download - view: text, markup, annotated - select for diffs
Thu Feb 9 12:37:09 2006 UTC (6 years ago) by lawrance
Branches: MAIN
CVS tags: old_RELEASE_6_1_0, old_RELEASE_5_5_0
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +1420 -1136 lines
Update to 0.99 (2006-01-27).

PR:		ports/92525
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)

Revision 1.1: download - view: text, markup, annotated - select for diffs
Wed Nov 23 01:19:29 2005 UTC (6 years, 2 months ago) by pav
Branches: MAIN
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++.  It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE

PR:		ports/89291
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

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