CVS log for ports/graphics/crystalspace-devel/Attic/pkg-plist
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Revision 1.5
Mon Mar 9 21:29:10 2009 UTC (2 years, 11 months ago) by miwi
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CVS tags: HEAD
FILE REMOVED
Changes since revision 1.4: +0 -0 lines
2009-03-01 databases/rubygem-rrdtool: port no longer maintained by upstream use rrdtools own ruby bindings instead 2009-01-19 graphics/crystalentitylayer-devel: Depends on broken, expired port 2008-09-19 graphics/crystalspace-devel: Has been broken for more than 6 months
Revision 1.4: download - view: text, markup, annotated - select for diffs
Thu Nov 30 20:22:27 2006 UTC (5 years, 2 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_5_EOL, RELEASE_4_EOL, PRE_XORG_7
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +239 -97 lines
- Update to 20061105 - Remove crystalspace-devel obsolete patch files
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Sun Aug 20 17:39:06 2006 UTC (5 years, 5 months ago) by acm
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CVS tags: RELEASE_6_2_0
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +820 -4396 lines
- New port: graphics/crystalspace-devel Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE (devel version) WWW: http://www.crystalspace3d.org Repocopied by: marcus Approved by: garga (mentor)
Revision 1.2: download - view: text, markup, annotated - select for diffs
Thu Feb 9 12:37:09 2006 UTC (6 years ago) by lawrance
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CVS tags: old_RELEASE_6_1_0, old_RELEASE_5_5_0
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +1420 -1136 lines
Update to 0.99 (2006-01-27). PR: ports/92525 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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Wed Nov 23 01:19:29 2005 UTC (6 years, 2 months ago) by pav
Branches: MAIN
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE PR: ports/89291 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
