CVS log for ports/graphics/crystalentitylayer/Attic/pkg-plist
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Revision 1.5
Sun Jul 17 14:27:53 2011 UTC (6 months, 3 weeks ago) by jlaffaye
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- Remove graphics/crystalspace as it has expired - Remove graphics/crystalentitylayer as it depends on graphics/crystalspace Approved by: acm (maintainer), bapt (mentor)
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Sun Sep 16 21:09:24 2007 UTC (4 years, 4 months ago) by acm
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CVS tags: RELEASE_8_2_0, RELEASE_8_1_0, RELEASE_8_0_0, RELEASE_7_4_0, RELEASE_7_3_0, RELEASE_7_2_0, RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_EOL, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_5_EOL
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- Update to 1.0.2
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Sun Aug 20 15:39:49 2006 UTC (5 years, 5 months ago) by acm
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CVS tags: RELEASE_6_2_0, RELEASE_4_EOL, PRE_XORG_7
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- Add CONFLICTS with graphics/crystalentitylayer-devel - Fix pkg-plist - Other tiny modifications Approved by: garga (mentor)
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Sat Apr 29 17:59:50 2006 UTC (5 years, 9 months ago) by sem
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- Update to 2006-01-27 - Remove USE_REINPLACE PR: ports/93416 Submitted by: maintainer
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Thu Nov 24 02:46:04 2005 UTC (6 years, 2 months ago) by edwin
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CVS tags: RELEASE_6_1_0, RELEASE_5_5_0
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages WWW: http://sourceforge.net/projects/cel/ PR: ports/89470 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
